• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:31
CEST 07:31
KST 14:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO12 Preview0herO wins GSL Code S Season 1 (2026)0Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Code S Season 2 (2026) - RO12 Preview herO wins GSL Code S Season 1 (2026) Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 1 (2026) GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! $1,400 SEL Season 3 Ladder Invitational $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1450 users

[Q] How did other RTS games fail? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
hazz
Profile Blog Joined January 2009
United Kingdom570 Posts
January 03 2009 05:52 GMT
#21
halo IS a failure - its boring and easy
Puosu
Profile Blog Joined April 2007
7017 Posts
Last Edited: 2009-01-03 05:55:42
January 03 2009 05:54 GMT
#22
On January 03 2009 14:52 Hazz wrote:
halo IS a failure - its boring and easy

Ugh that is just ignorant, name one non-PC fps that would be a better e-Sport? +.+

And I do know that part of the success is just Microsofts clever marketing but it still is the biggest succesful e-Sport in the states and it really can't be said otherwise.
DeepGray
Profile Joined October 2008
United States214 Posts
Last Edited: 2009-01-03 06:06:26
January 03 2009 06:06 GMT
#23
On January 03 2009 14:54 Puosu wrote:
Show nested quote +
On January 03 2009 14:52 Hazz wrote:
halo IS a failure - its boring and easy

Ugh that is just ignorant, name one non-PC fps that would be a better e-Sport? +.+

There's the problem. Nothing good can come out of an FPS without a mouse and keyboard.
RaiZ
Profile Blog Joined April 2003
2813 Posts
January 03 2009 06:08 GMT
#24
Let's not make another flame thread with sc players vs w3 players or else you'll seriously get banned in no time.

Fuk w3 though.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
hazz
Profile Blog Joined January 2009
United Kingdom570 Posts
January 03 2009 06:10 GMT
#25
On January 03 2009 15:06 DeepGray wrote:
Show nested quote +
On January 03 2009 14:54 Puosu wrote:
On January 03 2009 14:52 Hazz wrote:
halo IS a failure - its boring and easy

Ugh that is just ignorant, name one non-PC fps that would be a better e-Sport? +.+

There's the problem. Nothing good can come out of an FPS without a mouse and keyboard.

Loanshark
Profile Blog Joined December 2008
China3094 Posts
Last Edited: 2009-01-03 06:31:20
January 03 2009 06:29 GMT
#26
On January 03 2009 14:54 Puosu wrote:
Show nested quote +
On January 03 2009 14:52 Hazz wrote:
halo IS a failure - its boring and easy

Ugh that is just ignorant, name one non-PC fps that would be a better e-Sport? +.+

And I do know that part of the success is just Microsofts clever marketing but it still is the biggest succesful e-Sport in the states and it really can't be said otherwise.


There isn't a non-PC fps that can be an e-Sport, except possibly COD4.

Sure I wouldn't say Halo is bad, it just isn't good. Any person with half a brain can make a decent FPS that people like. Take Halo: characters with same health, nearly symmetrical maps, respawning, weapons scattered around map, nothing revolutionary, it's kinda obvious they didn't spend time on balance and relied on everything else to make a game that would appear great.

It's like a RTS with only macro.

Back to Starcraft.
No dough, no go. And no mercy.
CommanderFluffy
Profile Joined June 2008
Taiwan1059 Posts
Last Edited: 2009-01-03 06:38:46
January 03 2009 06:37 GMT
#27
i was just about to vouch for CoD4.

anyway, i think a major problem with other RTS games i've played is game speed. Not just how long it takes shit to die, but game pace in general is very important to me. SCBW, we all know is fast, ruthless, and of course if you can't keep up, unfor-fucking-giving. Many games fail to deliver streamlined, fast paced gameplay.

These days when i see other RTS games like CnC 3, DoW series, i think the devs are too focused on hyping how pretty stuff looks. I don't wanna admire the units/terrain, i don't want to zoom in and out of a battle to watch how it goes.

No matter how you sugar coat shit, it's still shit.
Pain is temporary, but glory is forever.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
January 03 2009 06:38 GMT
#28
The three most important things are Balance, Depth and Support.

Balance - Obviously a game wont be perefectly balanced on release, but it is soo important that it is relatively balanced shortly after release. Ive been playing RA3 recently and the balance is terrible, (there are actually rushes that are physically impossible to stop). If you cant get balance right early, then people are going to give up on the game and remember it as the game where strategy x or unit x destroyed the game.

Depth - It seems every game that comes out these days has a very linear and standard way of playing, then you have your cheese and thats it. There is no developing interesting strategy because the game designers have chosen exactly how the game should be played out and designed it around this concept. Instead of giving players unique and interesting units and let them discover interesting ways to use them, we get 2 generic tanks, an anti-air unit, an anti-infantry unit and a gl hf by developers. Strategy will never get deep if thats all we are given.

Support - The amount of games that have been plagued by hackers, cheaters and nothing has been done about it is unbelievable. Also, the amount of games in which crashes or game breaking bugs go unfixed is terrible. RTS games need nurturing, you cant just throw them out on the market and think they will survive without support.

Gladly, Blizzard have shown in the past that they own on all three fronts. So Im looking forward to seeing what SC2 becomes.
anotak
Profile Blog Joined March 2008
United States1537 Posts
January 03 2009 06:45 GMT
#29
Total Annihilation: Ass networking support. Badly balanced units. Both races have 200+ units. Guess what, about 5 are ACTUALLY USEFUL.

Warhammer 40k: Autobuild. What the hell? Not even talking about automine here, we're talking AUTO FUCKING BUILD. Second: 9 races in 45 matchups. I'd love to see someone make a game like that balanced. And some of the races violate the inherent setup of races (ex. Necron needing only 1 of the 2 resources unlike every other race in the game). Other mechanics are insane as well (free units for some of the races). Detection is confusing. Imagine having to fight dark templar but not having any obvious way of knowing what unit detects or what to build. And on the other hand some races THEIR WORKERS DETECT. WHAT????

Command & Conquer 3: In the amount of time it takes a missile to travel from the weapon it is fired to the target gives me enough time to go, get up, make a sandwich and come back and then micro my unit to dodge successfully. Extremely boring. Detection is unclear how it works... apparently units only detect in certain directions and other things? not sure. Plus a lot of people have anti-brand name recognition with EA. Plus the people interested in the plot of the game are confused as shit when half the stuff got retconned randomly. Too much focus on superweapons. Early builds were terribly balanced. I watched some WCG2007 vids of this game, the finals bo5 consisted of this: Scrin Vs. Scrin. Game 1: Player 1 does Seeker rush, Player 2 does slightly slower seeker rush. Player 1 wins. Game 2: Same as Game 1. Game 3: Same as game 1. ETC. utterly retarded.

Red Alert 2: succeeded imo. Not on the level of SC, but sold very well. Too much focus on superweapons, thankfully they can be turned off.

Generals: Slow, boring. Haven't played it much tbh. I do know that it heavily disappointed C&C players with it's more SC-like interface but at the same time SC players don't like it because it's quite obviously C&C. Too much focus on superweapons.

Supreme Commander: I don't play it but I watched the best player in my town play it for about 2 minutes (literally) at a local tournament that he won. His actions consisted of the following: Zoom in. Zoom out. Select a group of units. Zoom out more. Click on the opposite side of the map. Zoom in. Sit and watch for about 30 seconds. Zoom out. Zoom in. Zoom out. site there for a little longer. At this point I got bored and decided to go play Street Fighter because my friend had showed up.

WC3: Too complicated. I watch it and all I understand is shiny shit just got cast by one dude and then the other dude cast shiny shit and then town portal. Hell, I even play this with my friend and that's all I understand really. I've even beaten some of my worse friends at it and I DONT KNOW WHAT ANYTHING DOES. I've had this game for YEARS. And I don't UNDERSTAND ANYTHING. what the hell. Kinda slow too.

Myth 2: No base management, I never tried multiplayer. I wouldn't be surprised if this game is kinda good multiplayer but idk. Also perhaps too obviously violent and it hurt sales probably. Like it's got a guy with his face mangled on the cover. And sure when I was a kid my mom bought me all sorts of violent games like UT and stuff but the game with the guy's face ripped off on the cover was a no-no.

WC2: Mostly succeeded. Perhaps not deep enough. Also very hard to control, even at the time. The UI was lacking even when it came out.

C&C tiberian sun: art style didn't stand out too much in most people's heads. very cheesy cutscenes. I loved the way this game felt, musically and in control but i was terrible at it. most people thought this game was worse than the previous ones just because it was "too futuristic" might as well be "starcraft 2 or something" c&c players said. kinda like how sc players have said that sc2 is like wc3???
CommanderFluffy
Profile Joined June 2008
Taiwan1059 Posts
January 03 2009 06:52 GMT
#30
lol i too have owned WC3 for a long ass time, i have to say sometimes i have no fucking idea wats going on:

Game starts, both players pick heroes and build some tier one units, scout each other, go creeping, skirmish - player 1 retreats and eats candy, player 2 goes MFing with army, huge battle, player 1 retreats again, eats more candy, announcer says hes ahead.
Pain is temporary, but glory is forever.
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
Last Edited: 2009-01-03 06:57:46
January 03 2009 06:54 GMT
#31
The reason Starcraft and Warcraft III are better is in the little things. It isn't that there is a grand difference, a brilliant master plan that made these two games great.

Its that the units look and feel right. That when you move them, they do it how you would expect, that they feel fluid when they move, that they look sharp and distinctive, that they are varied and (mostly) balanced. Its that they have faces you remember, voices that fit into the combat, and they all have abilities that are just plain fun to watch unfold.

Its the music, its the simple to watch graphics, its the sharp and clear gameplay.

Blizzard polishes their games to perfection, they make (mostly) every unit fit and work and most of all fun. The difference between a Blizzard game and any other is that they give you units that you fall in love with and want to spend hours with. They give you control that makes you want more. Blizzard packages addiction in a box, and that's the foundation of a competitive game.

Because they are so much fun to play, people do, and they play them a lot, and a competative scene just springs naturally out of so many people playing the game. Then Blizzard supports it and fine tunes it until the balance is perfect.

On January 03 2009 15:29 Loanshark wrote:
Sure I wouldn't say Halo is bad, it just isn't good. Any person with half a brain can make a decent FPS that people like. Take Halo: characters with same health, nearly symmetrical maps, respawning, weapons scattered around map, nothing revolutionary, it's kinda obvious they didn't spend time on balance and relied on everything else to make a game that would appear great.
.


This is so wrong.

While the map set up and weapons are important components of a game, they aren't the true components that make a game great or not. It's like saying the reason that starcraft is great is because of the units numbers, without taking into account how the units move, they way they control, that they are distinctive and feel right.

The same is true in Halo. The weapons (mostly) look and fire the way a player intuitively expects them to. They have a satisfying effect, they are diverse and (mostly) balanced. The characters movement and jumping is carefully tuned, and the graphics make it (mostly) easy to tell what is going on.

This is the reason why Counter Strike is an international success story and similar half-life mod Firearms is a forgotten footnote.

¯\_(ツ)_/¯
hazz
Profile Blog Joined January 2009
United Kingdom570 Posts
January 03 2009 07:09 GMT
#32
On January 03 2009 15:45 anotak wrote:
Total Annihilation: Ass networking support. Badly balanced units. Both races have 200+ units. Guess what, about 5 are ACTUALLY USEFUL.

Warhammer 40k: Autobuild. What the hell? Not even talking about automine here, we're talking AUTO FUCKING BUILD. Second: 9 races in 45 matchups. I'd love to see someone make a game like that balanced. And some of the races violate the inherent setup of races (ex. Necron needing only 1 of the 2 resources unlike every other race in the game). Other mechanics are insane as well (free units for some of the races). Detection is confusing. Imagine having to fight dark templar but not having any obvious way of knowing what unit detects or what to build. And on the other hand some races THEIR WORKERS DETECT. WHAT????

Command & Conquer 3: In the amount of time it takes a missile to travel from the weapon it is fired to the target gives me enough time to go, get up, make a sandwich and come back and then micro my unit to dodge successfully. Extremely boring. Detection is unclear how it works... apparently units only detect in certain directions and other things? not sure. Plus a lot of people have anti-brand name recognition with EA. Plus the people interested in the plot of the game are confused as shit when half the stuff got retconned randomly. Too much focus on superweapons. Early builds were terribly balanced. I watched some WCG2007 vids of this game, the finals bo5 consisted of this: Scrin Vs. Scrin. Game 1: Player 1 does Seeker rush, Player 2 does slightly slower seeker rush. Player 1 wins. Game 2: Same as Game 1. Game 3: Same as game 1. ETC. utterly retarded.

Red Alert 2: succeeded imo. Not on the level of SC, but sold very well. Too much focus on superweapons, thankfully they can be turned off.

Generals: Slow, boring. Haven't played it much tbh. I do know that it heavily disappointed C&C players with it's more SC-like interface but at the same time SC players don't like it because it's quite obviously C&C. Too much focus on superweapons.

Supreme Commander: I don't play it but I watched the best player in my town play it for about 2 minutes (literally) at a local tournament that he won. His actions consisted of the following: Zoom in. Zoom out. Select a group of units. Zoom out more. Click on the opposite side of the map. Zoom in. Sit and watch for about 30 seconds. Zoom out. Zoom in. Zoom out. site there for a little longer. At this point I got bored and decided to go play Street Fighter because my friend had showed up.

WC3: Too complicated. I watch it and all I understand is shiny shit just got cast by one dude and then the other dude cast shiny shit and then town portal. Hell, I even play this with my friend and that's all I understand really. I've even beaten some of my worse friends at it and I DONT KNOW WHAT ANYTHING DOES. I've had this game for YEARS. And I don't UNDERSTAND ANYTHING. what the hell. Kinda slow too.

Myth 2: No base management, I never tried multiplayer. I wouldn't be surprised if this game is kinda good multiplayer but idk. Also perhaps too obviously violent and it hurt sales probably. Like it's got a guy with his face mangled on the cover. And sure when I was a kid my mom bought me all sorts of violent games like UT and stuff but the game with the guy's face ripped off on the cover was a no-no.

WC2: Mostly succeeded. Perhaps not deep enough. Also very hard to control, even at the time. The UI was lacking even when it came out.

C&C tiberian sun: art style didn't stand out too much in most people's heads. very cheesy cutscenes. I loved the way this game felt, musically and in control but i was terrible at it. most people thought this game was worse than the previous ones just because it was "too futuristic" might as well be "starcraft 2 or something" c&c players said. kinda like how sc players have said that sc2 is like wc3???


Agree with everything, have played all games save for Myth 2, and warcraft 3 extensively on a competitive level and I do agree. Unlike starcraft, you can't be a newbie and understand everything in warcraft 3 (which hurts eSports potential) China seems to have embraced it however. Red Alert 2 could have used some better online support imo, though it was pretty decent for its time.
Drium
Profile Blog Joined December 2008
United States888 Posts
January 03 2009 07:22 GMT
#33
A lot of posts in this thread have been about balance and how Starcraft is 'more balanced' than every other rts out there. I think it's more that the way the game is played mitigates the importance of balance.

Most other rts games, whether it's due to their slower pace, some design flaw, or the developer's attempt to give the game more casual appeal, have lower mechanical requirements. BW demands a great deal of speed, accuracy and multitasking from the players before strategy even really becomes an issue, which makes it a lot harder to get easy wins by abusing small imbalances.

Maybe with perfect or near perfect mechanics from both players, Starcraft is unplayable. It's possible that terran has some uber strat against protoss or that with perfect micro 4 pool is always insta-win. These problems will never come up for us because no game is just one players strategy against another's with an even starting point, but they will come up for games with lower execution requirements.
KwanROLLLLLLLED
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
January 03 2009 07:24 GMT
#34
Comment About macro-thingys: Almost all the games listed here are micro games. There is no talk of games like Rise of Nations, or even more crazy european econ RTS (aka simcity with troops) like settlers or seven kingdoms, or even Age of Empire series.....

Where are the macro-strategy supporters on this forum??? When someone said that Starcraft had the most macro strategy, I felt dizzy~~~~

Though to be frank, I don't think any of those macro strategy games ever came close in market penetration or audience to micro ones. I guess build orders complicated enough to fill a book just lacks mass market appeal....
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
January 03 2009 07:31 GMT
#35
RTS are a lot harder to get into than other games. They require a bigger commitment for the initial learning curve whereas games like FPS are a lot more accessible. As a result there are less people trying out new RTS. Unless they have a big company or brand backing them up, most don't have the financial support to make their RTS to succeed and even get noticed.
[X]Domain - I just do the website. Nothing more.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
January 03 2009 07:40 GMT
#36
On January 03 2009 16:31 [X]Ken_D wrote:
RTS are a lot harder to get into than other games. They require a bigger commitment for the initial learning curve whereas games like FPS are a lot more accessible. As a result there are less people trying out new RTS. Unless they have a big company or brand backing them up, most don't have the financial support to make their RTS to succeed and even get noticed.

Yeah teaching SC to people who have never in their lives played video games is kind of teaching a rock to read and write.

On the occasions we had people who were new to gaming in general come to out LANs(whether they be girls or non-gaming guys) it was so hard to get them to get even a basic understanding of the game. I remember how hard it was to teach people to attack-move rather than right clicking 1 unit while their units run confused clumping around.

Whereas games like SSBB they can pick up a controller and immediately get the idea that the character will move in the direction they point the stick and they should press A to make an attack but I guess you don't need to do that, just press B to spam Fox's laser.
[SECRET FONT] "Dragoon bunker"
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
January 03 2009 07:42 GMT
#37
@anotak: Myth 2 was meant to be a tactics game, and it was rather hard to micro well with decently large armies, as projectiles could hit friendlies, and all units pretty much had to be babysat in order to really deal a ton of damage. That game didn't do too poorly either, it was supported well, it was fun to play, and it's only big downside was lack of marketing, but back then Bungie was a Mac-focused company, which explains that (Myth 2 was their first Windows game since Marathon 2 IIRC)
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
anotak
Profile Blog Joined March 2008
United States1537 Posts
Last Edited: 2009-01-03 07:52:27
January 03 2009 07:47 GMT
#38
On January 03 2009 16:24 SWPIGWANG wrote:
Comment About macro-thingys: Almost all the games listed here are micro games. There is no talk of games like Rise of Nations, or even more crazy european econ RTS (aka simcity with troops) like settlers or seven kingdoms, or even Age of Empire series.....

Where are the macro-strategy supporters on this forum??? When someone said that Starcraft had the most macro strategy, I felt dizzy~~~~

Though to be frank, I don't think any of those macro strategy games ever came close in market penetration or audience to micro ones. I guess build orders complicated enough to fill a book just lacks mass market appeal....

Rise of nations: I haven't played it but i watched someone else play it. I didn't like the way the borders mechanic worked, haven't really played it.

here's some others i thought of:

Earth 2150: Design-your-own unit is a bad game mechanic imo. looks cool on paper, boring in practice. In the end very few designs will be that competitive. Visuals are very lacking.

Battle Realms: SLOWWWWW SO SLOW. And the combat is really not that interesting to look at. The whole game looks kinda bland.

Populous: doesn't really feel right. the game controls funny and just generally not what people are looking for.

Sins of a Solar Empire: Every game plays the same way, builds are the same every game, and games are 4 hours long.

Universe at war: SO SLOWWWWWW MOVE FASTER. and NO HOTKEYS??? WHATTTTTTTTT??? mind. blown.

Perimeter: Haven't really played it, just my friends were playing it lately. Looks very slow. Apparently is entirely about base building. Idk it might be a good game but it also looks very slow. The single player the gameplay speed can be changed but for some braindamaged reason multiplayer is stuck at normal speed. Imagine if starcraft multiplayer was STUCK on "slower" speed.

On January 03 2009 16:42 Shadowfury333 wrote:
@anotak: Myth 2 was meant to be a tactics game, and it was rather hard to micro well with decently large armies, as projectiles could hit friendlies, and all units pretty much had to be babysat in order to really deal a ton of damage. That game didn't do too poorly either, it was supported well, it was fun to play, and it's only big downside was lack of marketing, but back then Bungie was a Mac-focused company, which explains that (Myth 2 was their first Windows game since Marathon 2 IIRC)

ahh
i only ever had the demo of it, i was mainly going on memory.
doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1288 Posts
January 03 2009 07:54 GMT
#39
On January 03 2009 14:45 Hazz wrote:
Show nested quote +
On January 03 2009 13:53 doubleupgradeobbies! wrote:
On January 03 2009 13:29 Hazz wrote:
edit: and by crappy, I don't mean not well polished, just inherently flawed gameplay...

Like? I'm guessing its to do with how you don't like heroes


More the absence of any meaningful macro. It's not like choosing to cut troops in favour of econ is all that valid in any way in war3. I don't think heros are as bad as people make it out to be, in a game with more macro they'd probably just play like reaver/shuttles play out in pvps

Is there any game apart from starcraft with such diverse economy management? Every other RTS seems to devolve into unit spam and basic micro. I don't think its fair to say warcraft 3 has inherently flawed gameplay because macro isn't the focus


Just to clarify, I'm not saying it's flawed because it's not focused on macro.
I'm saying it's flawed cos macro isn't even really an option. There are basically no macro decisions to be made once you pass a certain(relatively low) level of play.

And macro being what is normally considered a fundamental part of RTS's as opposed to RTT such as the battle mode for total war series games. Means if the macro side of a game is fundamentally flawed, then so is the game itself.
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
January 03 2009 08:12 GMT
#40
Man reading this thread reminds of the sheer number of BAD RTS games. Several of the ones mentioned are pretty weak, but have any of you ever played any of: Tzar, Warbreeds, Outlive, Fate of the Dragon, Cossacks...

Now I realize the reason these particular games didn't succeed is because they were total jive ass crap, but there was a time when everyone and his brother was making an RTS game, and they were all so much worse than the games mentioned here.

It really shows at least to me that SC is the standard, and any feature that is in an RTS game that was not in StarCraft is set to come under intense scrutiny, because it probably sucks and is unnecessary. In my opinion however, that's good, and an RTS e-sports scene with tons of random games and a largely divided community wouldn't be so cool.

I think having two games that have withstood the test of time is good, I'm not as much a fan of WCIII, but I guess there is something about it that doesn't suck. The battles are intense, to say the least.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 150
StarCraft: Brood War
GuemChi 5740
Noble 11
Bale 10
Terrorterran 7
Icarus 6
Counter-Strike
FalleN 1243
Stewie2K576
m0e_tv547
Other Games
summit1g12028
C9.Mang0561
WinterStarcraft367
Sick264
RuFF_SC270
Trikslyr18
Organizations
Counter-Strike
PGL12377
Other Games
gamesdonequick621
BasetradeTV49
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 51
• Berry_CruncH50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki69
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1192
• Rush1145
Upcoming Events
GSL
3h 59m
Cure vs sOs
SHIN vs ByuN
Replay Cast
18h 29m
GSL
1d 3h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 5h
Replay Cast
1d 18h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
2 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Flash vs Soma
RSL Revival
4 days
BSL
4 days
Patches Events
4 days
Replay Cast
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-19
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
2026 GSL S2
RSL Revival: Season 5
Heroes Pulsing #1
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.