• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:07
CEST 08:07
KST 15:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO12 Preview0herO wins GSL Code S Season 1 (2026)0Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Code S Season 2 (2026) - RO12 Preview herO wins GSL Code S Season 1 (2026) Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 1 (2026) GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! $1,400 SEL Season 3 Ladder Invitational $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1674 users

[Q] How did other RTS games fail? - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 Next All
SlickR12345
Profile Blog Joined April 2008
Macedonia408 Posts
January 08 2009 21:33 GMT
#141
Focused more on graphics than balance and gameplay.
Great graphics will only keep you interested in a game for a short period of time and then all but very few hardcore players will move to other games.

SC on the other hand has decent graphics, sonsidering its a 10 years old game now and even then it was 2D, but it really focused much on gameplay, numerous patches improving the balance every week or two and it was certainly the best RTS game at its time.

Interesting story, interesting and distinct races, low system requirements, easy to learn, hard to master, etc...

Or some games are just plain boring - Dawn of War
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 08 2009 21:58 GMT
#142
On January 09 2009 02:02 dmfg wrote:
Show nested quote +
On January 09 2009 01:53 freelander wrote:
On January 07 2009 22:03 Lamentations wrote:
The WC or AoE clones are really annoying, especially when they try to implement 'creative' and 'unique' gameplay mechanics like going underground in armies of exigo but turns out it just ruins the flow of the game.


lol you are so funny

it's like the destructable obstacles on a map.. you don't have to include underground on a map if you create one you know. the most played exigo map didn't have underground, and not exigo featured underground first.. metal fatigue had 3 playing levels actually.

and the other thing: it was a good feature


I've never played Exigo but why does this underground thing make me think of burrowed infestors being able to move freely in SC2..?


it's not how you think it is

there is underground level, the closest thing you can think of is the underground levels from the Heroes series, even though those are turn based strategy games.

Basically there are gates where you can go underground, and there are usually new rush routes, expansions there etc. Also there are abilities which have different effects casted underground.
And all is illuminated.
thor jton
Profile Blog Joined July 2008
Canada62 Posts
January 09 2009 03:30 GMT
#143
On January 03 2009 13:07 Entertaining wrote:
when i play while playing rts like supreme commander i think "i could be cutting my wrists right now" lol jk, id rather play STARCRAFT



knotice how supreme commander is almost like starcraft except crappier and with more units to make it confusing
i hate that game with a passion
Hath
Profile Joined January 2009
United States6 Posts
Last Edited: 2009-01-11 14:31:34
January 11 2009 14:07 GMT
#144
The thing about supreme commander is that most people haven't played the expansion. The original was unbalanced and slow. Supreme Commander Forged Alliance is like the Broodwar was to original starcraft only more necessary.

FA gameplay is drastically sped up and more balanced. The average 1v1 game ends in 10 minutes now and on some maps an experimental can be stomping towards an opponents by that time (let me repeat an experimental in the first 10 minutes). 1v1 matches rarely go longer than 25 minutes. 2v2 and upward can take longer but even a full 4v4 is now usually only an hour.

The apm needed for supreme commander is still much less than starcraft but the top players in supreme commander regularly are above 100 and there are some who approach 200. This is actually fairly evenly split between micro and macro usually leaning on micro actually.

I'm a big supreme commander fan but also a starcraft fan. A lot of the interesting strategic elements of starcraft have an analogous feature in supreme commander and with the expansion I don't hesitate to say that supreme commander can be a competitive game.

What really has been the failure of Supreme Commander was that it didn't get the support it needed when interest was high. Now even though FA fixes most of the problems that the original had the community remains small. Please get the expansion and give it another try. The single player campaign is pretty bad but the online experience (ranked ladder) is where the good stuff is at.
The Will to Power
Volshok
Profile Joined August 2008
United States349 Posts
Last Edited: 2009-01-11 19:12:50
January 11 2009 19:11 GMT
#145
(Random Number Generator)

+ Show Spoiler +

Diss: i remember being at wcg
Diss: and watching these 2 players play this game
Diss: and it was the worst matchup i hate it
Diss: orc v orc
Volshok: Yeah
Diss: grunts raiders kodo
Diss: vs
Diss: frunts raiders kodo
Volshok: Blademaster duels
Diss: anyways, im watching it
Diss: and fuck.., i forget the players names
Diss: but one player was favored over the other
Diss: and he lost
Volshok: The 12 year old spanish kid?
Diss: hahahaha fuckin uh
Diss: leolaporte ? haha nono
Diss: anyways, the guy that lost couldn't figure out why he lost
Diss: and i watched the replay with him
Diss: and we watched the final game
Diss: and you know how grunts do like 12-14 dmg
Volshok: Yeah
Diss: hes watching the fight and he just turns to me and is like
Diss: he rolled all 14s and i rolled all 12s
Diss: thats all i can think of
Volshok: Ouch.
Diss: i mean its sad when a competant player is able to go over all of the information after a game
Diss: and still not be able to have a good answer as to how the outcome actually came about


I'd say SC is great because it's a balanced playing field that rewards players for the actions and decisions they make, leaving little to "luck"
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 11 2009 19:26 GMT
#146
On January 12 2009 04:11 Volshok wrote:
(Random Number Generator)

+ Show Spoiler +

Diss: i remember being at wcg
Diss: and watching these 2 players play this game
Diss: and it was the worst matchup i hate it
Diss: orc v orc
Volshok: Yeah
Diss: grunts raiders kodo
Diss: vs
Diss: frunts raiders kodo
Volshok: Blademaster duels
Diss: anyways, im watching it
Diss: and fuck.., i forget the players names
Diss: but one player was favored over the other
Diss: and he lost
Volshok: The 12 year old spanish kid?
Diss: hahahaha fuckin uh
Diss: leolaporte ? haha nono
Diss: anyways, the guy that lost couldn't figure out why he lost
Diss: and i watched the replay with him
Diss: and we watched the final game
Diss: and you know how grunts do like 12-14 dmg
Volshok: Yeah
Diss: hes watching the fight and he just turns to me and is like
Diss: he rolled all 14s and i rolled all 12s
Diss: thats all i can think of
Volshok: Ouch.
Diss: i mean its sad when a competant player is able to go over all of the information after a game
Diss: and still not be able to have a good answer as to how the outcome actually came about


I'd say SC is great because it's a balanced playing field that rewards players for the actions and decisions they make, leaving little to "luck"


there are a lot of losses because your scout finds later the opponent than your opponent's scout find you..
And all is illuminated.
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-01-11 20:04:08
January 11 2009 20:03 GMT
#147
On January 12 2009 04:11 Volshok wrote:
(Random Number Generator)

+ Show Spoiler +

Diss: i remember being at wcg
Diss: and watching these 2 players play this game
Diss: and it was the worst matchup i hate it
Diss: orc v orc
Volshok: Yeah
Diss: grunts raiders kodo
Diss: vs
Diss: frunts raiders kodo
Volshok: Blademaster duels
Diss: anyways, im watching it
Diss: and fuck.., i forget the players names
Diss: but one player was favored over the other
Diss: and he lost
Volshok: The 12 year old spanish kid?
Diss: hahahaha fuckin uh
Diss: leolaporte ? haha nono
Diss: anyways, the guy that lost couldn't figure out why he lost
Diss: and i watched the replay with him
Diss: and we watched the final game
Diss: and you know how grunts do like 12-14 dmg
Volshok: Yeah
Diss: hes watching the fight and he just turns to me and is like
Diss: he rolled all 14s and i rolled all 12s
Diss: thats all i can think of
Volshok: Ouch.
Diss: i mean its sad when a competant player is able to go over all of the information after a game
Diss: and still not be able to have a good answer as to how the outcome actually came about


I'd say SC is great because it's a balanced playing field that rewards players for the actions and decisions they make, leaving little to "luck"


What about reavers? They are nothing but luck. People can say they create a OHHHHHHHHHHHHHHHHHHHHHHHHHH moment but when you have 1 reaver taking out 6+ workers every shot in 1 game and in another game another reaver missing all of his shots well.... thats just not right and is very game changing all by luck.
Volshok
Profile Joined August 2008
United States349 Posts
January 11 2009 20:34 GMT
#148
On January 12 2009 04:26 freelander wrote:
Show nested quote +
On January 12 2009 04:11 Volshok wrote:
(Random Number Generator)

+ Show Spoiler +

Diss: i remember being at wcg
Diss: and watching these 2 players play this game
Diss: and it was the worst matchup i hate it
Diss: orc v orc
Volshok: Yeah
Diss: grunts raiders kodo
Diss: vs
Diss: frunts raiders kodo
Volshok: Blademaster duels
Diss: anyways, im watching it
Diss: and fuck.., i forget the players names
Diss: but one player was favored over the other
Diss: and he lost
Volshok: The 12 year old spanish kid?
Diss: hahahaha fuckin uh
Diss: leolaporte ? haha nono
Diss: anyways, the guy that lost couldn't figure out why he lost
Diss: and i watched the replay with him
Diss: and we watched the final game
Diss: and you know how grunts do like 12-14 dmg
Volshok: Yeah
Diss: hes watching the fight and he just turns to me and is like
Diss: he rolled all 14s and i rolled all 12s
Diss: thats all i can think of
Volshok: Ouch.
Diss: i mean its sad when a competant player is able to go over all of the information after a game
Diss: and still not be able to have a good answer as to how the outcome actually came about


I'd say SC is great because it's a balanced playing field that rewards players for the actions and decisions they make, leaving little to "luck"


there are a lot of losses because your scout finds later the opponent than your opponent's scout find you..


That's an issue that exists across the entire RTS genre, not just SC. And it can be resolved by playing maps with only 2 start locations.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
Volshok
Profile Joined August 2008
United States349 Posts
January 11 2009 20:38 GMT
#149
On January 12 2009 05:03 ManWithCheese wrote:
Show nested quote +
On January 12 2009 04:11 Volshok wrote:
(Random Number Generator)

+ Show Spoiler +

Diss: i remember being at wcg
Diss: and watching these 2 players play this game
Diss: and it was the worst matchup i hate it
Diss: orc v orc
Volshok: Yeah
Diss: grunts raiders kodo
Diss: vs
Diss: frunts raiders kodo
Volshok: Blademaster duels
Diss: anyways, im watching it
Diss: and fuck.., i forget the players names
Diss: but one player was favored over the other
Diss: and he lost
Volshok: The 12 year old spanish kid?
Diss: hahahaha fuckin uh
Diss: leolaporte ? haha nono
Diss: anyways, the guy that lost couldn't figure out why he lost
Diss: and i watched the replay with him
Diss: and we watched the final game
Diss: and you know how grunts do like 12-14 dmg
Volshok: Yeah
Diss: hes watching the fight and he just turns to me and is like
Diss: he rolled all 14s and i rolled all 12s
Diss: thats all i can think of
Volshok: Ouch.
Diss: i mean its sad when a competant player is able to go over all of the information after a game
Diss: and still not be able to have a good answer as to how the outcome actually came about


I'd say SC is great because it's a balanced playing field that rewards players for the actions and decisions they make, leaving little to "luck"


What about reavers? They are nothing but luck. People can say they create a OHHHHHHHHHHHHHHHHHHHHHHHHHH moment but when you have 1 reaver taking out 6+ workers every shot in 1 game and in another game another reaver missing all of his shots well.... thats just not right and is very game changing all by luck.


That is part of the "little" left to luck. I admitted there is randomness is SC; Scarab travel as you mentioned, is one such issue. However, scarab travel (imo) is not indicative of game wide design flaws.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
ManWithCheese
Profile Joined July 2007
Canada246 Posts
January 11 2009 22:05 GMT
#150
Well I wouldn't call this one in particular "little" since it can directly end a game if the scarabs keep hitting.
PiNkY
Profile Joined September 2003
Netherlands24 Posts
January 16 2009 16:01 GMT
#151
that movie halfway this post rocked. acad 200$ T_T
Newbie~McNasty FanCLUB!
Grel
Profile Joined May 2008
Norway23 Posts
January 16 2009 19:44 GMT
#152
I think a thing that sets starcraft apart is that the games are dynamic, in DoW you can tell who is going to win after the first major battle. In SC a leader for the beginning of the game can often find themselves losing in the end. This is part of watch makes SC so fun to watch even to the causal viewer
Fan of EffOrt, sAviOr, Sea, DRG and day[9]. I like to root for nordic players too! ^_^
AntiHack
Profile Joined January 2009
Switzerland553 Posts
Last Edited: 2009-01-16 21:10:52
January 16 2009 21:00 GMT
#153
On January 12 2009 05:03 ManWithCheese wrote:
Show nested quote +
On January 12 2009 04:11 Volshok wrote:
(Random Number Generator)

+ Show Spoiler +

Diss: i remember being at wcg
Diss: and watching these 2 players play this game
Diss: and it was the worst matchup i hate it
Diss: orc v orc
Volshok: Yeah
Diss: grunts raiders kodo
Diss: vs
Diss: frunts raiders kodo
Volshok: Blademaster duels
Diss: anyways, im watching it
Diss: and fuck.., i forget the players names
Diss: but one player was favored over the other
Diss: and he lost
Volshok: The 12 year old spanish kid?
Diss: hahahaha fuckin uh
Diss: leolaporte ? haha nono
Diss: anyways, the guy that lost couldn't figure out why he lost
Diss: and i watched the replay with him
Diss: and we watched the final game
Diss: and you know how grunts do like 12-14 dmg
Volshok: Yeah
Diss: hes watching the fight and he just turns to me and is like
Diss: he rolled all 14s and i rolled all 12s
Diss: thats all i can think of
Volshok: Ouch.
Diss: i mean its sad when a competant player is able to go over all of the information after a game
Diss: and still not be able to have a good answer as to how the outcome actually came about


I'd say SC is great because it's a balanced playing field that rewards players for the actions and decisions they make, leaving little to "luck"


What about reavers? They are nothing but luck. People can say they create a OHHHHHHHHHHHHHHHHHHHHHHHHHH moment but when you have 1 reaver taking out 6+ workers every shot in 1 game and in another game another reaver missing all of his shots well.... thats just not right and is very game changing all by luck.

In my opinion Inside the reaver mechanich the luck factor is very smart, the micro factor is like 95% or more (reaver placement/opponent workers-units run/reaver aim etc).
You can't compare 1 sc unit 5% luck factor to wc3 all units random attac (12-14), items drop, etc

On January 17 2009 04:44 Grel wrote:
I think a thing that sets starcraft apart is that the games are dynamic

ye and fluid/ballanced/clear and extremely competitive, already after 2:30 minuts start direct pvp challenge, instead of kill creeps and do items shopping
"I am very tired of your grammar errors" - Zoler[MB]
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 16 2009 21:38 GMT
#154
well imo that 5% is rather 50%
And all is illuminated.
L
Profile Blog Joined January 2008
Canada4732 Posts
January 16 2009 21:49 GMT
#155
1) Too many units occupy the same niche and there's a lack of diversity among units. Why build Heavy tanks when you could build Mammoth tanks? Why build light tanks or missile trucks when you could get Heavy Tanks? (CnC). A lot of units were mostly flashy but didn't really bring anything fresh into the game. Warcraft three slightly falls into this as well, in that a lot of units in Castle-tech completely outclass in every way the corresponding tier two or tier one unit. The difference that was made in Starcraft is that (most) units are specialized and diverse so that they find their place in a niche that isn't a iron hardcounter to any specific strategy, but a malleable softcounter to an opponent's observed unit combination. Each race is also given a different dynamic, which changes the pace of the gameplay immensely.

2) Reaction and scouting isn't that important: if you see your opponent going seeker rush, there's nothing you can really do except continue with the strategy that you started with; a seeker rush. Starcraft strategies on the other hand are so numerously diverse (yet still not as to be just too much for a gamer) and importantly, there is no "winning" strategy such as the OU Seeker Rush. Really, a lot of more unorthodox strategies (such as Reverse Stove sairgoon, bluegoon v T, bachanic or ghosts v P, or Dragoon Templar v Z, etc.) are semi-viable and at least make for an interesting game dynamic, whereas in a lot of RTS's its all about massing a lot of one type of tank and then winning.

3) Weak-paced micromanagement; almost all units don't move too quickly and micromanaging them doesn't lead to much benefit.

4) No depth in economy. Macromanagement and expanding in Starcraft is tremendously important, but the same can't be said of most RTS games that have less-harassable bases or less benefits to economic expansion, overall dumbing down the gameplay in other RTS's.
All false in upper level play.

All very false.
The number you have dialed is out of porkchops.
Vex
Profile Blog Joined January 2009
Ireland454 Posts
January 21 2009 12:49 GMT
#156
they failed cos blizzard didnt make em. end of
"Bonjwa" is the most retarded word ever. Wtf does it even sound like.
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
January 22 2009 01:52 GMT
#157
I have to say the naval battles in the new total war look promising.
Together but separate, like oatmeal
SerpentFlame
Profile Blog Joined July 2008
415 Posts
January 22 2009 02:03 GMT
#158
On January 17 2009 06:49 L wrote:
Show nested quote +
1) Too many units occupy the same niche and there's a lack of diversity among units. Why build Heavy tanks when you could build Mammoth tanks? Why build light tanks or missile trucks when you could get Heavy Tanks? (CnC). A lot of units were mostly flashy but didn't really bring anything fresh into the game. Warcraft three slightly falls into this as well, in that a lot of units in Castle-tech completely outclass in every way the corresponding tier two or tier one unit. The difference that was made in Starcraft is that (most) units are specialized and diverse so that they find their place in a niche that isn't a iron hardcounter to any specific strategy, but a malleable softcounter to an opponent's observed unit combination. Each race is also given a different dynamic, which changes the pace of the gameplay immensely.

2) Reaction and scouting isn't that important: if you see your opponent going seeker rush, there's nothing you can really do except continue with the strategy that you started with; a seeker rush. Starcraft strategies on the other hand are so numerously diverse (yet still not as to be just too much for a gamer) and importantly, there is no "winning" strategy such as the OU Seeker Rush. Really, a lot of more unorthodox strategies (such as Reverse Stove sairgoon, bluegoon v T, bachanic or ghosts v P, or Dragoon Templar v Z, etc.) are semi-viable and at least make for an interesting game dynamic, whereas in a lot of RTS's its all about massing a lot of one type of tank and then winning.

3) Weak-paced micromanagement; almost all units don't move too quickly and micromanaging them doesn't lead to much benefit.

4) No depth in economy. Macromanagement and expanding in Starcraft is tremendously important, but the same can't be said of most RTS games that have less-harassable bases or less benefits to economic expansion, overall dumbing down the gameplay in other RTS's.
All false in upper level play.

All very false.

Yes what I said was an oversimplification, and there is more depth to other games on the upper level of play, but that doesn't detract from the fact that there is just so much MORE depth on the upper levels of play in Starcraft, so much more importance of multimanagement (I am aware that pros can micro CnC heavy-tanks like dragoons and etc), and so forth. What other games had is the difference between choosing say a hydralisk with more HP and more damage but less cost, and a regular hydralisk, whereas in SC it's the choice between a hydralisk and a mutalisk, both of which fill entirely different niches within the game. Other games are by no-means not skillbased, or are by no means bad games, but can you elaborate more on your point on how it's very false that SC has more diversity, more reaction/scouting/micromanagement, and more depth to the economy please? And in which games?
I Wannabe[WHITE], the very BeSt[HyO], like Yo Hwan EVER Oz.......
hunter3
Profile Blog Joined January 2008
United States155 Posts
January 22 2009 09:06 GMT
#159
Warcraft II = win
Rigodon666
Profile Joined November 2006
Canada183 Posts
January 22 2009 16:59 GMT
#160
On January 22 2009 18:06 hunter3 wrote:
Warcraft II = win



Big time. I still listen to the soundtrack on my ipod and I cry.
I'll call the guy who will call Nada
Prev 1 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 126
StarCraft: Brood War
GuemChi 5466
Bale 10
Terrorterran 10
Icarus 8
Noble 6
Counter-Strike
FalleN 1206
Stewie2K597
m0e_tv555
Other Games
summit1g11572
C9.Mang0514
WinterStarcraft393
Sick243
RuFF_SC258
Trikslyr17
Organizations
Counter-Strike
PGL17743
Other Games
gamesdonequick596
BasetradeTV62
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH123
• Hupsaiya 50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1179
• Lourlo1124
• HappyZerGling75
Upcoming Events
GSL
3h 23m
Cure vs sOs
SHIN vs ByuN
Replay Cast
17h 53m
GSL
1d 3h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 4h
Replay Cast
1d 17h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
2 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Flash vs Soma
RSL Revival
4 days
BSL
4 days
Patches Events
4 days
Replay Cast
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-19
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
2026 GSL S2
RSL Revival: Season 5
Heroes Pulsing #1
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.