The Official Minor Complaints Thread - Page 9
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SCC-Bean
United States17 Posts
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Tom Phoenix
1114 Posts
On April 15 2009 17:50 Faraday wrote: Just one minor coplaint for now : -I hate those DarkTemplar sticks they use, and the way they attack....Please change the weapon and the attack animation, and make it more deadly-ish! ...I mean...those DT-s look like sissies, they are "petting" those probes with those ugly-ass sticks, nothing RAW about it.Reminds me of WC3. WarCraft III did NOT have scythes! -.- On April 16 2009 00:46 SCC-Bean wrote: Do Marines still use bayonets and shields? The bayonets were removed and merely served as eyecandy even when they were present. However, they still have shields, which represent their health upgrade. For some reason, Blizzard insists that passive upgrades require a visual representation :/ (although I would still imagine much better options then shields for that). | ||
sexsexpussyhair
Canada133 Posts
inside look to the whole trilogy bs. | ||
JohnBall
Brazil1272 Posts
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JohnBall
Brazil1272 Posts
Dude, the new DT animation is taken directly from the Demon Hunter hero in Warcraft 3. That's why it reminds him of wac3. | ||
Tom Phoenix
1114 Posts
On April 16 2009 23:23 JohnBall wrote: Dude, the new DT animation is taken directly from the Demon Hunter hero in Warcraft 3. That's why it reminds him of wac3. He was specifically reffering to the "stick" Dark Templar use and then mentioned how it reminds him of WarCraft III. While he did mention the attack animation as well, the weapon was also a part of his argument. As for the animation. While I do not think it is horrible, I do not feel like it is very fitting for the type of weapon the Dark Templar is using. It feels like he is only using one part of the weapon instead of both. Perhaps he should at least once spin the scythe so it feels like he is using both blades. | ||
omninmo
2349 Posts
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Skeptic
United States89 Posts
On April 16 2009 22:19 sexsexpussyhair wrote: http://www.starcraft2mania.com/activisions-influence-on-blizzard-and-the-starcraft-2-trilogyrelease-date/ inside look to the whole trilogy bs. I don't know what you're getting at, but the entire post you referenced is just a rant with little back-up. It assumes I'm with him when I'm really not. Most of what he ranted about was how we get so little game for our money, but in reality it's just like having a normal SC2 with 10 missions to each (seeing as there will be 26-30 single player missions in each game) race with three expansions with upgrades and new units, just one more expansion than the current SC. This is like saying that we should be pissed because games have expansions that upgrade the game: we have to pay more. Damn right you do, it's twice the game. Of course I'm already repeating what I've read countless times in this forum... ON TOPIC, the dark templar isn't so bad. It's got the grim reaper feeling to it (obviously) and the zealots have pretty much taken the 'ninja' role. If they amend the attack animations and perhaps tone it down a little, it would be a nice assassin like unit. ATM any major changes in the direction you all propose will end up having two of the same unit: a zealot with cloaking+extra damage and a zealot without those things. The shields on the marines do make sense when fighting a zerg enemy who fires projectiles at you most of the time with crazy coked up mutated dogs tearing at your flesh. I wouldn't mind a shield in that situation. On the other hand, I was under the impression that protoss can just dissolve your shit. Not like realism was playing a great role in the development of this though... lol.. | ||
PobTheCad
Australia893 Posts
On April 17 2009 20:16 omninmo wrote: im still really upset that this game will not have LAN capability. that is just unacceptable wouldnt this kill its popularity in the korean offline (cafe) scene? makes no sense at all | ||
gumbum8
United States721 Posts
On April 28 2009 10:44 PobTheCad wrote: wouldnt this kill its popularity in the korean offline (cafe) scene? makes no sense at all no lan capability? THAT is ridiculous. no no no no no no no no. | ||
geno
United States1404 Posts
On April 16 2009 22:19 sexsexpussyhair wrote: http://www.starcraft2mania.com/activisions-influence-on-blizzard-and-the-starcraft-2-trilogyrelease-date/ inside look to the whole trilogy bs. Inside look lol? That whole thing is just a big rant with no sources (save for the joystiq interview which was not related to his point). He has no source for the $60/game price point. No source for Activision's role in the trilogy decision. Its would be a stretch to call it an editorial much less an article; its no better than any other random negative knee-jerk reaction forum post. The whole thing is based on uninformed speculation to reach a forgone conclusion that makes an easy scapegoat out of endlessly criticized Activision for what ultimately is a non-issue . Anyways this is the wrong place for this, I don't know why I wrote this lol. Anyways, my minor complaints/suggestions! - Switch the attack animation for roach and hydra. That green acidy spray totally belongs to hydra! Spikes I think would look great for roach anyways. - Rename the roach. Give it something unique! Come on, bread and butter attack units deserve zerg lore/theme based names - zergling, hydralisk, mutalisk, ultralisk. I can see Roach for maybe a caster or specialty unit, but if its going to play as big a role as it seems, give it a lore name with a nice -lisk or -ling. - I think the Colosus can use a new attack animation. There was a thread on this a couple months back, but there was some lack of interest I guess. These concept images from the second page (all credit to InRaged) were exactly what I had in mind. It doesn't have to be exactly like any of these (my favorite is the second), just something in the general theme I think would work really well. Keep in mind it would only be an animation change if they wanted, the mechanics could remain the same. Some of the benefits of this change: First - it will make the Colossus a very unique unit: you see those spider walkers things with laser beams in all kinds of sci-fi works.. but how many have bomb attacks like that! Second, it just seems like a more natural evolution from the reaver this way - from a lore standpoint it makes a lot of sense that some of the reaver's downsides were reengineered, and after some tradeoffs, the Colossus was born. Third, it makes the other laser using mobs (warp ray and nullifier I think?) more unique units. Finally, there are a number of interesting changes they could do with mechanics this way if they wanted to: delayed explosions, quick fire explosions, different explosion patterns, etc. I feel its a total shame this concept was not given more discussion. Once again, all credit to InRaged for the GIFs from that thread. | ||
Skeptic
United States89 Posts
On April 28 2009 10:56 geno wrote: Some of the benefits of this change: First - it will make the Colossus a very unique unit: you see those spider walkers things with laser beams in all kinds of sci-fi works.. but how many have bomb attacks like that! Second, it just seems like a more natural evolution from the reaver this way - from a lore standpoint it makes a lot of sense that some of the reaver's downsides were reengineered, and after some tradeoffs, the Colossus was born. Third, it makes the other laser using mobs (warp ray and nullifier I think?) more unique units. Finally, there are a number of interesting changes they could do with mechanics this way if they wanted to: delayed explosions, quick fire explosions, different explosion patterns, etc. I feel its a total shame this concept was not given more discussion. Once again, all credit to InRaged for the GIFs from that thread. In order for this to work out lore-wise, they would have to contradict what they've already released on the collussus. What they have said makes sense with the movie they were apparantly based on: war of the worlds in that the collosi were near ancient technology hidden on planets for later use, but, like the mothership, has been recalled in times of great need for the protoss. It's old, to say the least. | ||
geno
United States1404 Posts
Its possible its too late to make a change like that though if that lore aspect is already deep in the game story line (I imagine a mission where they get that technology is almost guaranteed). Hopefully not, I like it better! | ||
D10
Brazil3409 Posts
On April 28 2009 11:04 Skeptic wrote: In order for this to work out lore-wise, they would have to contradict what they've already released on the collussus. What they have said makes sense with the movie they were apparantly based on: war of the worlds in that the collosi were near ancient technology hidden on planets for later use, but, like the mothership, has been recalled in times of great need for the protoss. It's old, to say the least. Well, its old, but by no means it was kept hidden in planets for later use, the protoss used these killing machines in the aeon of strife, and after seeing millions of their bretheren killed by it, they banned it because it was "too effective", here is a historical refence. http://en.wikipedia.org/wiki/Crossbow (see for legal issues) | ||
DeCoup
Australia1933 Posts
On April 17 2009 20:16 omninmo wrote: im still really upset that this game will not have LAN capability. that is just unacceptable LAN play = piratable multiplayer play. Forcing battlenet stops illegal copies to play online (which basically destroys the game for them). While the potential lag is a downside, the fact that this is being coded now (not back in the SC1 days) means that lag compensation will be alot better. I have probably purchased SC1 about 8 times so far because i'm a shocker when it comes to loosing cd keys. These days I do run a copy of SC on 2 computers at my place and 3 at friends and we all play multiplayer using lan mode. I don't feel that I am ripping blizz off for this becuase of how many times we have all purchased the game. edit: And as you can probably tell from teh way the blizzard accounts and battle net are going, there is a 99% chance that they will be emulating the steam approach to online gaming. You can log into your battlenet/blizzard account from any computer anywhere, download the game then play. So my lack of cd key storage ability will be fine | ||
Jayme
United States5866 Posts
On April 28 2009 13:15 DeCoup wrote: LAN play = piratable multiplayer play. Forcing battlenet stops illegal copies to play online (which basically destroys the game for them). While the potential lag is a downside, the fact that this is being coded now (not back in the SC1 days) means that lag compensation will be alot better. I Yea because it's a totally good idea to alienate some of the most important playerbase you have in the korean (and even some US) offline cafe gaming. Really good marketing strategy there. I expect they'd lose more money not putting LAN in than from pirates but that's just me. People will find a way to mod the game to pirate it offline MP wise anyway i'm sure, they've done it for every other game. | ||
RA
Latvia791 Posts
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SoleSteeler
Canada5385 Posts
Anyway, Blizzard provided a number of WoW tournaments with a server so they can play their arena matches; I don't see why they couldn't do the same for the Korean leagues, and major events (WCG, etc.) I fully agree that it doesn't make a whole lot of sense, however; people will be buying the game in record numbers, they shouldn't have to worry about pirating. I also really like that above Colossus idea; it feels a lot more Protoss-y, and keeping "scarb" like animation/attack is a lot better than lasers. + Show Spoiler + | ||
garmule2
United States376 Posts
Blizzard's been screwing up hardcore lately. First suing a bot-maker for $2 million, then deciding no LAN in SC2? Seems like they're going down the idiot-executive path that 'more security is better', when really any market analyst can tell you that pirating actually increases overall sales because more people get your game. Most pirates won't buy it regardless. As for the bot-maker they sued, it was just a smart human being compensating for piss-poor game mechanics in WoW that people hate. More people played because that bot existed. Bad idea Blizzard. In fact I see this thinking extending into SC2 - a dependence on cliched, uninspired, ripoff ideas. Not good ones, like in SC1 (all the obscure references like the Battlecruiser being the SDF-1 from Robotech), but bad ripoffs, like the Dark Templar being from WoW. Lame. Where I go to school they'd refer to Blizzard's thinking these days as 'wealth preservation' as opposed to 'value creation'. The imagination, creativity, and positive contribution to human thought is gone, replaced by money-grubbers. | ||
Zato-1
Chile4253 Posts
On April 16 2009 22:19 sexsexpussyhair wrote: http://www.starcraft2mania.com/activisions-influence-on-blizzard-and-the-starcraft-2-trilogyrelease-date/ inside look to the whole trilogy bs. First thing- as it was just pointed out, that is most definitely not an inside look into the 'trilogy issue'. It's just a dishonest rant from some guy who doesn't like the idea. Turning a $60 game to a $180 game? What's he smoking? Starcraft came in two installments: Vanilla, then Brood Wars. Starcraft 2 will come in 3 installments. I can't see how shifting from two installments to three installments will triple the price. Also, as to the complaint of DTs attack animation being ripped from the Demon Hunter- So what if it was? It's most likely a placeholder with something they already had while they're making the DT's actual attack animation. On April 28 2009 10:56 geno wrote: - Switch the attack animation for roach and hydra. That green acidy spray totally belongs to hydra! Spikes I think would look great for roach anyways. Not a fan. If you've read the lore behind the hydralisk, you'll notice it shoots spines, not goo. I'd much rather the animations stayed as they are. That said- did Blizzard confirm no LAN game mode for SC2? I'll be very disappointed in them if they have. | ||
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