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[O] SC2 Trilogy FAQ

Forum Index > SC2 General
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1 2 3 4 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-10-15 05:51:34
October 15 2008 05:49 GMT
#1
http://forums.battle.net/thread.html?topicId=11226742562&sid=3000
What is the StarCraft II Trilogy?
The StarCraft II Trilogy consists of the base StarCraft II game and two subsequent expansion sets. StarCraft II is subtitled Wings of Liberty (working title) and will include a lengthy single-player campaign that focuses on the terrans and puts players in the role of Jim Raynor, one of the series’ main heroes. The first expansion set, Heart of the Swarm (working title), will follow later and include a single-player campaign focusing on the zerg and Kerrigan, Queen of Blades. The second expansion set, Legacy of the Void (working title), will continue the story experience with a single-player campaign centered on the protoss.

Will we still be able to play multiplayer matches of StarCraft II with all three races?
Yes! From the beginning, StarCraft II will be a fully featured multiplayer game, and all three races will be available for competitive play.

How will the expansion sets impact multiplayer gameplay?
The expansion sets will add new content to each race for use in multiplayer matches. This could include additions such as new units, abilities, and structures, along with new maps and Battle.net updates.

If I buy StarCraft II but don’t buy any of the expansion sets, will I still be able to play online?
Yes. This will work similarly to Warcraft III and the original StarCraft, which maintained separate online gaming lobbies and ladders for expansion set players and players with the base Warcraft III or StarCraft.

How long is each of the campaigns?
StarCraft II’s terran campaign will consist of approximately 26 to 30 missions, and each expansion set will include a similar number of missions. This means that the complete StarCraft II Trilogy will include as many as 90 single-player missions. This allows us to create a truly epic story experience with a great variety of unique missions and gameplay types.

Why did you decide to release each race’s campaign separately?
We’re aiming to push the boundaries of storytelling and character development in RTS games through the unique single-player campaign design of StarCraft II. Players will be able to choose their mission path and technology upgrades for their army as they advance through the campaign. In order to make these choices meaningful while creating an epic story and well-developed characters for each faction, we needed to focus on a single race for a large number of missions.
The Trilogy also allows us to create more in-game and prerendered cinematics to tell the story in between missions. There will be more interactive sets and elements for players to explore during each campaign, along with other interesting design elements to differentiate the single-player game from multiplayer matches. For example, the technology choices within the terran single-player campaign will include special upgrades and unit types that are unique to the single-player game. These could include the ability to purchase classic units such as the wraith or firebat to add to Jim Raynor’s army.

Are these three separate games? How much will all of these games cost?
The StarCraft II Trilogy will consist of the base StarCraft II game and two expansion sets. Pricing on these games hasn’t been determined at this early stage; however, we’ve always charged an appropriate price for the content the player receives, and we will continue to release high-quality games that offer great value.

How long will it take to ship each expansion set in the Trilogy?
We’re still focused on developing the base StarCraft II game, and all the content associated with the terran campaign, including the missions, cinematic cutscenes, and interactive sets. It’s too early to provide an estimate on how long it will take to develop each of the expansion sets in the trilogy, but as always, we will take as much time as is needed to create the best possible gaming experience with each expansion set.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
holy_war
Profile Blog Joined July 2007
United States3590 Posts
October 15 2008 06:04 GMT
#2
Hopefully the second and third sets will be priced like an expansion ($25 -$30)
Fontong
Profile Blog Joined December 2007
United States6454 Posts
October 15 2008 06:05 GMT
#3
Basically this is saying that for the full multiplayer experience, you will need to buy both of the expansions.

I think people will buy them, even if they complain and say they won't even buy SC2 right now.
[SECRET FONT] "Dragoon bunker"
Flakes
Profile Blog Joined July 2008
United States3125 Posts
October 15 2008 06:10 GMT
#4
Even if the trilogy isn't as appealing as the ideal all-at-once alternative, buying all three is still more appealing than buying three shitty games made by other companies imo
Highways
Profile Joined July 2005
Australia6103 Posts
Last Edited: 2008-10-15 06:14:07
October 15 2008 06:13 GMT
#5
Wings of Liberty sounds bad, hope they change the name.

On the other hand the Trilogy sounds good.
#1 Terran hater
village_idiot
Profile Blog Joined July 2008
2436 Posts
October 15 2008 06:17 GMT
#6
Oh great, now I have to buy one game three times. Starcraft I only had to buy twice.

Well, at least this is going to keep the proscene interesting what with new units/abilities coming after a year or two.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 15 2008 06:24 GMT
#7
Well, to be honest, the more I hear about it, the more I like it.

Why?

First of all, I like well-made campaigns. Focusing on one race at a time will make it very deep and provide an immersion. That's point number one and it's quite important.

But even more important is the multiplayer state-of-art. The thing is, I don't like the way things are in SC2 now and it will hardly change. Yes, Blizzard is experimenting and doing some weird stuff, but I've completely lost faith that they will be able to release a competetive product. Have I lost faith in Blizzard? No. I've just come to realize that there is no development model that can produce SC 1.14 right away. Before you glorify SC, try to recall how bad it was (competetive-wise and judged by nowadays' standards) when it was 1.00. I'd even take the responsibility to state that SC was trash before it's expansion came out. Imagine SC without medics, without lurkers, DT's and corsairs, without ultra upgrades and with 150/50 dragoons. It's trash, it's completely different from what we're used to watch and love. Even after that it took many months to release 1.08 that started things running.

So the point is that we won't get a SC-killer at release no matter how hard Blizz tries. Fine-tuning doesn't even start before a public beta and even then you probably need about a year of a full-scale ladder to make conclusions on what to change and how. Patches are hardly a solution, as it's not usual to add content with them (sometimes there's a clear gap and you just need to push in a new unit to fix a race) and they don't provide complete overhauls.

Blizzard needs to research the game well enough to make it good. The only way to do that is to release it. I'm not saying that they should rush the release, no, they should do as much as possible, but not more than that =) Planning expansions is a good practice here, it makes an excellent ground for data collection.
You want 20 good men, but you need a bad pussy.
disciple
Profile Blog Joined January 2008
9070 Posts
October 15 2008 06:37 GMT
#8
well...90 missions sounds epic,but the fact that I'll have to wait like 2-3 years to play the toss expansion- not at all.
Administrator"I'm a big deal." - ixmike88
holy_war
Profile Blog Joined July 2007
United States3590 Posts
October 15 2008 06:44 GMT
#9
On October 15 2008 15:37 disciple wrote:
well...90 missions sounds epic,but the fact that I'll have to wait like 2-3 years to play the toss expansion- not at all.


It's either wait 2 or 3 years for the protoss campaign or wait 1-2 more years before SC II comes out. I rather have the game out first.
DownMaxX
Profile Joined August 2008
Canada1311 Posts
October 15 2008 06:51 GMT
#10
The only con I can think of is the overabundance of Terran players we'll see in multiplayer until the expansions are released.
parasite
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
October 15 2008 07:17 GMT
#11
I hope there are a lot more prerendered cinematics. I found wc3's cinematic to be high quality, but not enough compared to SC. In this case, I rather have quantity over quality regarding cinematics. The later stage WC3 cinematics weren't as interesting anyways.
[X]Domain - I just do the website. Nothing more.
Pangolin
Profile Joined March 2008
United States1035 Posts
October 15 2008 07:25 GMT
#12
Hopefully this will help people to stop whining about things they have been misinformed about.
It's easier not to.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
October 15 2008 07:26 GMT
#13
I would imagine each expansion at 39.99
geno
Profile Blog Joined October 2007
United States1404 Posts
October 15 2008 07:47 GMT
#14
I love this idea as a gamer (and a fan of the story) and do not mind the pricing or timing issues that may arise.

From an e-sports spectator though, I'm a little worried about the game's early success. The splitting of the single-player content is irrelevant to my concerns; the very fact that there will be two expansions that alter multiplayer content, separated by as much as 6-12 months means the game will have a difficult time establishing an e-sports scene until the final pack is out. Players will be able to develop mechanics and core competencies from the first 2 parts, but they won't be able to reach the true top tiers until the units stop changing on them. If any type of pro-scene pops up quickly as a result of SC2's expectations (especially if Korea establishes the game as its new archetype e-sport early), there will be lull periods around each of these expansion releases where every player is forced to retool their game and learn new units as best they can. This concern is only short-term though, and who knows, maybe it means Starcraft 1 will remain the dominant force until the game reaches its final stage.

Which actually brings up maybe an even more important point. This may prove to be a fantastic move for e-sports in the long run. Because expansions allow Blizzard to alter content a lot more than patches (new units, mechanics, etc.) this basically means that they get to have two practice runs and massive amounts of what is essentially beta testing to get the balance just right. This makes me so much less worried about the viability of the game as an e-sport at launch, because it means the best gamers in the world will have tons of time with the game and will be able to figure out what works and what doesn't.
Piste
Profile Blog Joined July 2006
6177 Posts
October 15 2008 07:47 GMT
#15
three games.. ffs.. bye bye
rkarhu
Profile Blog Joined December 2007
Finland570 Posts
October 15 2008 08:13 GMT
#16
I'm concerned about the fact that I have to pump 120-150 euros in one game. On the other hand I'll probably spend hundreds of hours on this game so it'll still be a great deal.
bludragen88
Profile Joined August 2008
United States527 Posts
Last Edited: 2008-10-15 08:42:14
October 15 2008 08:23 GMT
#17
On October 15 2008 16:47 geno wrote:
From an e-sports spectator though, I'm a little worried about the game's early success. The splitting of the single-player content is irrelevant to my concerns; the very fact that there will be two expansions that alter multiplayer content, separated by as much as 6-12 months means the game will have a difficult time establishing an e-sports scene until the final pack is out. Players will be able to develop mechanics and core competencies from the first 2 parts, but they won't be able to reach the true top tiers until the units stop changing on them. If any type of pro-scene pops up quickly as a result of SC2's expectations (especially if Korea establishes the game as its new archetype e-sport early), there will be lull periods around each of these expansion releases where every player is forced to retool their game and learn new units as best they can. This concern is only short-term though, and who knows, maybe it means Starcraft 1 will remain the dominant force until the game reaches its final stage.


Somehow I doubt that the esports scene will actually adopt SC2 until all the units are out (unless perhaps the pros would be allowed greater access to protoss/zerg units beforehand). It does not make sense for people who play the game at a high level to devote even 6 months to learning the ins and outs of one game, only to have more tacked on after another 6 months. Instead, they may experiment on the side, but the vast majority of competition will be SC1 until they work out the first huge wave imbalances that are sure to arise, because having official tournaments and leagues determined on a buggy game will only lead to unhappiness everywhere. I wouldn't be surprised if there were early tournaments just for fun - but the OSL/MSL/PL stuff can't possible switch over on release.


Which actually brings up maybe an even more important point. This may prove to be a fantastic move for e-sports in the long run. Because expansions allow Blizzard to alter content a lot more than patches (new units, mechanics, etc.) this basically means that they get to have two practice runs and massive amounts of what is essentially beta testing to get the balance just right. This makes me so much less worried about the viability of the game as an e-sport at launch, because it means the best gamers in the world will have tons of time with the game and will be able to figure out what works and what doesn't.


Thus, I totally agree that this extended period is awesome for esports in general. When SC2 hits the progaming scene, everyone will be ready for it and the games will be at a high level.

Edit: Well the good thing about waiting 2 years to get to SC2 is that Boxer will have plenty of OSLs to get back into shape and bring home that golden mouse!
LordofToast
Profile Joined May 2008
United Kingdom250 Posts
October 15 2008 09:01 GMT
#18
It's making alot more sense blizzard calling them expansion packs. A third expansion pack should allow even tighter tuning of multiplayer. That is unless they run out of ideas and shove some OP unit in there just because they feel they have to.

Does anyone know the current unit count by the way is it more or less than BW?
anch
Profile Blog Joined June 2006
United States5457 Posts
Last Edited: 2008-10-15 09:13:21
October 15 2008 09:01 GMT
#19
Basically just buy 1 game, with just 1 campaign. or 1/3 of whats there.

and if this is like WoW, a expansion would cost 39.99 at start.
b_unnies
Profile Blog Joined March 2006
3579 Posts
October 15 2008 09:19 GMT
#20
does anyone know the answer to this question:

does game 3 requires both games 1+2? or is only game 1 necessary
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