• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:26
CET 23:26
KST 07:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
It's March 3rd Recent recommended BW games Soma Explains: JD's Unrelenting Aggro vs FlaSh TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Online Quake Live Config Editor Tool Diablo 2 thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2875 users

[D] Excessive balance complaints about Starcraft 2

Forum Index > SC2 General
Post a Reply
1 2 Next All
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
July 10 2008 02:18 GMT
#1
So I've searched and I've scoured, and maybe my TL searching and scouring skills aren't top notch, but it blows my mind I have yet to find a serious discussion on the behavior of people discussing Starcraft 2 balance issues.

Why is it that every Starcraft 2 thread I read has people blurting out stuff about "obvious" imbalances in a game which isn't anywhere near completion and they've logged a total of 2 hours on? (If any.)

Anyone here who is serious about Starcraft should be able to comprehend the complexity of the game, and understand that you cannot judge the power of something within a 2 hour session of random play. The game isn't even freaking done yet!

What we need to be doing is judging the mechanics, concepts, and ideas of Starcraft 2 instead of pointlessly discussing balance issues which aren't even close to mattering at this point in time. Blizzard will make it balanced, don't worry about it. When it is done, even if it is unbalanced, Blizzard will do everything in their power to make it balanced. Complaining about it won't make a difference.

So let's see some more "Hey that's a cool mechanic which creates interesting gameplay!" or "Hey that mechanic is lame BECAUSE blah blah blah"

Instead of:
"Ultralisks are imba 'cause they hit lots of things now and there is no way to balance it and blizz will just release it like that 4 realz!11"

I suppose you could just consider this thread 'me ranting' but I seriously believe it would do both TL, Blizzard, and Starcraft 2 some good if people started discussing more serious issues in regard to Starcraft 2's unit and gameplay mechanics, rather than complain about things the people at Blizzard thought about for weeks long before we even know the unit existed.

Just my 2 cents. This post has been brewing for a while, someone's reply in the "Changeling" thread finally set me off.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
July 10 2008 02:31 GMT
#2
I completely agree with everything you wrote. Judging balance based on a unit's description is pretty stupid, especially when you dont have a finished game.
caelym
Profile Blog Joined June 2008
United States6421 Posts
Last Edited: 2008-07-10 02:32:57
July 10 2008 02:31 GMT
#3
I totally agree. It's impossible to release a perfectly balanced game from the start; that's what patches are for. Another thing is that I think Blizzard and the community are almost spending too much time on balance, and not leaving enough room for randomness and fun in this game of rock, paper, scissors.
bnet: caelym#1470 | Twitter: @caelym
DTDominion
Profile Joined November 2005
United States2148 Posts
Last Edited: 2008-07-10 02:36:29
July 10 2008 02:32 GMT
#4
This is very true. Obviously some balance issues are important and need to be addressed (Phoenixes were too powerful in the early builds, Seige Tanks were too powerful in the latest build), but little things aren't a huge deal at the moment.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-07-10 09:21:20
July 10 2008 09:19 GMT
#5
Uhm I think the majority of the threads are about mechanics (MBS, automining etc), or just talking about the unit. There are very little "omg blablabal is imba", there's a lot of "omg blabla is a horrible idea" but that's totally different.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ForAdun
Profile Joined August 2007
Germany986 Posts
Last Edited: 2008-07-10 09:32:56
July 10 2008 09:32 GMT
#6
I don't see it that drastically. Of course there are always people who prefer talking and talking instead of really saying something but they're not a majority in my eyes. Just ignore those who talk about imbalances instead of having a good point. I never used the term 'imbalance' in these topics about SC2 but I realized that it doesn't really matter, I got the same responses as those who do it all the time. So I think it's a general problem, not specifically one about SC2.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
July 10 2008 10:13 GMT
#7
On July 10 2008 11:31 caelym wrote:
I totally agree. It's impossible to release a perfectly balanced game from the start; that's what patches are for. Another thing is that I think Blizzard and the community are almost spending too much time on balance, and not leaving enough room for randomness and fun in this game of rock, paper, scissors.


...SC (and SC2) is hardly a rock paper scissors game
Live, laugh, love
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
July 10 2008 10:16 GMT
#8
For the little complaints about balance. It's complaints about obvious seemingly intentional imbalances. Like the siege tank damage and hydralisk gas cost. Assuming the things I heard about them are correctly reported.
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
July 10 2008 10:31 GMT
#9
Blizzard hasn't even STARTED balance testing yet. They're still in the "we need a new macro dynamic," and the "let's try all these ideas and see how they work!" phase. That's why it pisses me off so much when people talk about balance in SC2. They haven't STARTED balancing yet. That comes later, y'know, when they have a reliable build to balance. Why fucking try and balance a unit that might not be there in the end?

The problem is that Blizzard is almost TOO open to public opinion. Everyone knows that Blizzard listens to us, so people feel an amount of responsibility to try and "help" them balance it. The argument vs "The game is still in development" is "and we are helping them develop."

In the end, it just turns into shit that never matters and doesn't help.

Concept design and opinion, yes, that is constructive and requires community input,
but nobody cares if you think that ultra's should have less life, or tanks do too much damage.

In short, totally agree with OP, even if it is just a rant. =D
"So, then did the American yum-yum clown monkey also represent the FCC?"
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 10 2008 10:55 GMT
#10
roaches are imbalanced!
garmule2
Profile Joined March 2006
United States376 Posts
July 10 2008 12:44 GMT
#11
I do believe somebody HAS written a guide on the behavior of people discussing SC2.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=57554

The dangers of poor typing skills can be evinced by the dire parable about the hungry boy who accidentally ate a luscious red Yamato, and promptly died.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
July 10 2008 12:52 GMT
#12
I too agree with the op. The screaming is just silly.

However there are alot of goodies going on in the midst of alot of bullshit, and I do think that after WWI we see more and more proper discussion about unit concepts, ideas and the likes.

I'm guessing we're going towards a better forum read about SC2 in general
Mada Mada Dane
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
July 10 2008 13:25 GMT
#13
On July 10 2008 19:55 thedeadhaji wrote:
roaches are imbalanced!

dude roaches are soooo imba hahaha. Until you get hit with Marauder/Marine. Then T is too imba ;_;. Btw as soon as Nyovne finishes his part, the SC2 WWI playtest impression FE will get released. Then we can spend 5 weeks discussing whether what we wrote was correct or not.
Piste
Profile Blog Joined July 2006
6183 Posts
July 10 2008 13:39 GMT
#14
I'm sure sc2 won't be balanced in years
SlickR12345
Profile Blog Joined April 2008
Macedonia408 Posts
July 10 2008 15:29 GMT
#15
you just contradicted yourself. People complain about obvious imbalances because they are obvious and any and all minor imbalances are going to be tackled in the beta, so why even bother!?
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 10 2008 18:46 GMT
#16
On July 10 2008 21:44 garmule2 wrote:
I do believe somebody HAS written a guide on the behavior of people discussing SC2.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=57554




That brings up some fond memories, heh... heh. But seriously, my whole bitching moaning post that was referenced in the referenced post was little to do with balance and a lot to do with mechanics and fun factor before balancing went into play. I guess some people didn't get that at all. I am grateful that some AOE/splash attacks on ground units (Jackals, Ultras, new attack of the Colossus) have been added or tweaked up and some that had no place have been taken away from end game non-support air units (BC, Mothership does it qualify??). I like to think my rant post gave a new perspective to at least a few people. And for the record, Reavers are never coming back (in multi-player)... mark my words.
thoraxe
Profile Blog Joined March 2007
United States1449 Posts
July 10 2008 19:45 GMT
#17
Finally someone with the same viewpoint as mine and has the courage (by courage I mean not lazy) to make a thread about it.
Obama singing "Kick Ass" Song: http://www.youtube.com/watch?v=yghFBt-fXmw&feature=player_embedde
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
July 10 2008 20:44 GMT
#18
On July 11 2008 04:45 thoraxe wrote:
Finally someone with the same viewpoint as mine and has the courage (by courage I mean not lazy) to make a thread about it.


Thanks. I wasn't sure if I'd get flamed or praised for bringing this up. Some people argue it's not very apparent, but it seems like most all Starcraft 2 thread I read feature some moron yelling about imbalances, which then proceeds to destroy the thread in argument.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2008-07-12 16:21:06
July 12 2008 16:20 GMT
#19
So, in order to give this thread actual content and something to discuss, instead of just posting "I agree" x10, here's my balance complaint:
Lurkers and spine crawlers are way too similar in function. Both can be used offensively(you'll need overlords for the crawlers though, but it ain't like zerg typically doesn't have any) and the only real difference is the need for detection against lurkers.
I'll call Nada.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
July 12 2008 17:34 GMT
#20
um..did i miss something? Did the lurker change?

last i checked lurker was AoE and wasn't a building
Live, laugh, love
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 314
elazer 176
UpATreeSC 86
StarCraft: Brood War
Britney 14289
Sea 9081
nyoken 86
910 39
NaDa 16
Dota 2
LuMiX1
Counter-Strike
fl0m3252
Fnx 1469
Super Smash Bros
Liquid`Ken14
Other Games
tarik_tv20697
summit1g8319
Grubby4125
shahzam349
ArmadaUGS174
C9.Mang0145
Liquid`Hasu140
TKL 132
Trikslyr65
ZombieGrub53
Maynarde24
Organizations
Counter-Strike
PGL85
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 399
• kabyraGe 192
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen19
Other Games
• imaqtpie1181
• WagamamaTV324
• Shiphtur169
Upcoming Events
Replay Cast
1h 35m
PiGosaur Cup
1d 2h
Replay Cast
1d 10h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
Ultimate Battle
3 days
Light vs ZerO
Replay Cast
4 days
CranKy Ducklings
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS5
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
Proleague 2026-03-02
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.