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On May 21 2008 11:04 frankbg wrote: Actually, I will get alot of flames for this, but I have played at some of the highest levels in Counter-Strike and I will state that it requires more than SC.
What teams did you play for and tournaments you participated in? I follow the CS quite a bit.
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In a perfect esport world games would not be replaced with sequels, but refined and patched to improve the level and pace of play like in conventional sports. Than again if Blizzard stays to the original design choices of the original with a few additions then Starcraft 2 won't really be that much of a departure from Starcraft, but an evolution.
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I was never around in the "Golden Age," but I have to admit, it gets tiring following GSL, PL, MSL, OSL, and special events, not to mention TSL and other foreign events. There is definitely a lot of saturation. And if the individual leagues were less often, I guess people would have more opportunities to have a "hero" since they wouldn't be knocked down 4 months later.
But I don't really know the economics of it, just that it is stressful to live a life and also follow the pro-scene. However, I do the best I can, I still love it, and I hope and pray that the StarCraft II scene will be a continuation of what StarCraft was without being too different, but also revitalizing it for another 10 years.
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Like i said, you dont need to follow every single game that happens if you dont have time to...
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Interest for Starcraft may be reducing due to Starcraft 2 coming along, at the time SC2 ships it will boost e-sports in every country by atleast 100% Also i don't think Blizzard is going to require fees as they would want as much SC2 promotion as possible and obviosly channels and cable networks provide. Another thing is that if Blizzard require fees they would basicly require fee for every SC2 tournament thats going to be organized and thus automaticly pwning their SC2 sales as the interest for hosting sc2 tournaments for fees will be minimum if not nonexistant due to the still fresh and undeveloped e-sports!
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What I think needs to happen is that there should be less individual leagues [maximum two] with longer seasons. I think a big problem is that the seasons are so short that winning an osl or an msl one year down the road is nothing because there's already been another one or two: overall, the prestige is quite low.
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On May 21 2008 13:50 Wizard wrote: why did you even create this thread? I decided instead of being in the Star craft declining thread, it should have one of it's own, seeing how it was already 4 pages in length when i visited it. There was a drift into an argument in the declining SC thread Over Which is the better game, SC or Counter Strike.
Im not implying counterstrike was a horrific game; it's perfectly fine in it's own right, What i will not have is people asserting the fact that CS> SC.
5 Reasons SC> CS.
First of all, Of course the CS people will argue that CS> SC in popularity Wow, a game you have to pay for, (steam account) And actually has sponsoring? People can actually play all day and make money WHOAA. THAT MEANS YOU GUYS CAN ACTUALLY GET GOOD AT A GAME WHEREAS we actually play this game for fun. If you are going to argue that top tier players play the game for fun, you don't even know the half of playing CS competitively.
Starcraft isn't some glamor sport, despite the popularity in korea, It's graphics are pretty horrid in comparison to real day games whereas im pretty sure you first got into counter strike because everything was shiny and neat and set up cause you payed monthly for your steam account.
What game is BETTER starcraft or counterstrike?
Starcraft, by far. Counterstrike can only be coupled with pathetic society and capitalism
1. Starcraft has LAN latency , Chaos, iCCup , for middle tier even low skilled players have easy access to this.
1. CounterStrike On the other hand, has FPS GG Latency ping. People dont even LEAD or aim anymore, they just spray an ak at headshot level and hope . Please dont even try to argue that cause u know that's what you do vs laggers.
2.Starcraft is actually FAST , Apm please.
2. counterstrike ,"Oh look i can buy a gun and have everything set up with 5 buttons" Let's spam "a" and "d" and then throw a nade and crouch and jump what is that like 7 keys in a minute where starcraft can be 7 keys in a second?
3. Ok they both have mind games, Since i dont play at that tier of CS i wont go into that. (obviously SC>CS however )
4. Multitasking. If u cant do that in starcraft you lose so hard, so easily.
4. Woww i have a thing called radar it tells me where everything is , "getting shanked is considered noob" where as in SC a sneaky play like that, reflects the skill of the OTHER person cleverly timing his distractions and feints while dropping or harassing something important. What do u have in CS" Ohh I SEE YOU THAR HI. YOU SEE ME TOO LOL.
I could just go on and on, but NOT going to play a game that's as stupid as you look, (CS supporters) , I'm rather going to play 1;1 matches, unlike some people who decide that 1;1 is not a test of skill
Im pretty sure this goes against the "10 commandments" But no one puts down star craft below another game; especially one of 2nd class caliber such as CS
Please if im so wrong, retort me, give me your honest point, or do the committed counterstrike people have a trepidation of speaking out.
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On May 21 2008 11:16 frankbg wrote: (because then, why are there 3x more CS players than SC players and why is counterstrike THE esports worldwide while SC is only real big in korea?)
maybe FPS is the easier game to play and pick up.
I mean its soooooooo easy to learn how to play an FPS, use the arrow keys and shoot. The learning curve of RTS games is so much higher, which already turns off alot of people and they dont even give the game a try.
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I think it's because every player turtles and macros up these days and althrough fun to watch it gets pretty boring when there's only 6 matchups. Blizzard isn't doing starcraft any favors by keeping the race count at 3. Having more races creates more matchups and more strategies but they're taking the safer route
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On May 21 2008 13:34 HeavOnEarth wrote: 5 Reasons SC> CS Pretty damn hard.
First of all, Of course the pathetic CS people will argue that CS> SC in popularity Wow, a game you have to pay for, (steam account) And actually has sponsoring? People can actually play all day and make money WHOAA. THAT MEANS YOU GUYS CAN ACTUALLY GET GOOD AT A GAME WHEREAS we actually play this game for fun. If you are going to argue that top tier players play the game for fun, you don't even know the half of playing CS competitively.
Starcraft isn't some glamor sport, despite the popularity in korea, It's graphics are pretty horrid in comparison to real day games whereas im pretty sure you first got into counter strike because everything was shiny and neat and set up cause you payed monthly for your steam account.
What game is BETTER starcraft or counterstrike?
Starcraft, by far. Counterstrike can only be coupled with pathetic society and capitalism
1. Starcraft has LAN latency , Chaos, iCCup , for middle tier even low skilled players have easy access to this.
1. CounterStrike On the other hand, has FPS GG Latency ping. People dont even LEAD or aim anymore, they just spray an ak at headshot level and hope . Please dont even try to argue that cause u know that's what you do vs laggers.
2.Starcraft is actually FAST , Apm please.
2. counterstrike ,"Oh look i can buy a gun and have everything set up with 5 buttons" Let's spam "a" and "d" and then throw a nade and crouch and jump what is that like 7 keys in a minute where starcraft can be 7 keys in a second?
3. Ok they both have mind games, Since i dont play at that tier of CS i wont go into that. (obviously SC>CS however )
4. Multitasking. If u cant do that in starcraft you lose so hard, so easily.
4. Woww i have a thing called radar it tells me where everything is , "getting shanked is considered noob" where as in SC it reflects the skill of the OTHER person cleverly timing his distractions and feints while dropping or harassing something important. What do u have in CS" Ohh I SEE YOU THAR HI. YOU SEE ME TOO LOL LETS SHOOT AND PARTY MKAY?"
I could just go on and on, but NOT going to play a game that's as stupid as you look, (CS supporters) , I'm rather going to play 1;1 matches, unlike some people who decide that they are too much of a wimp to even consider 1;1 matches
....wtf?
Wrong on every point, nice try.
Is this an attempt at sarcasm?
Those comments right there are equivalent to a noob's perception of Starcraft.
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On May 21 2008 12:57 Skew wrote: I played CAL-M in 1.6... so that's probably like C+ ICCup at StarCraft (that's quite awhile ago).
IMO CS is a better spectator sport despite what some folks think, in fact I'd rather watch two pro CS teams than two SC pros any day of the week (however I'd rather play StarCraft).
Ability wise, StarCraft pros use more brain and muscle than any given entire CS team. I've never been mentally or physically exhausted after playing even a full day of CS matches. I could probably still run a marathon. I get on ICCup and play 10 SC games and I feel like I've been awake for 3 weeks. And if you try to say that I didn't play CS on a pro level and so I don't know what it would take physically or mentally, then you're kind of stupid because energy usage does not go up in that game depending on your level (strategy and aiming improves, and that's about it). Mind games come into play sometimes, but that's about equal for both games.
There's also a lot to say about being in a team vs being an individual... a lot of pro CS players in teams couldn't ever make it as individuals in the same position. Having 1/5th the pressure opposed to the whole of it is entirely different. When you go into a SC competition, you're alone. You might have someone else there that you know, but usually it's your competition. In CS you're with your buddies doing your thing, on your headsets planning strats and yelling at each other to get pumped up, and the pressure isn't even a consideration sometimes. Not to mention in SC you have the first 6 minutes of play to dwell on all the negative possibilities, while in CS it's all there happening right away, and you get many chances to fix mistakes made. Haha yeah, SC is waaay harder to get (individually) good at than CS, the learning curve is ridiculous. CS can be mentally draining/stressful, but never physically like SC. Competitive CS is great though.
CS is hard to cast since it's almost impossible to capture everything that goes on in a round. Lots of positioning goes on, then everything happens at once. It's like American football with horrible camerawork. With first person view you miss all the strategy/most of the tactics, and the top-view overlay is a joke. Occasionally third person view can show most of it, but I've never seen that happen on a stream.
HLTV's fun to watch though, just not nearly as accessible as a video stream.
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On May 21 2008 11:16 frankbg wrote:Show nested quote +On May 21 2008 11:10 FrozenArbiter wrote:Actually, I will get alot of flames for this, but I have played at some of the highest levels in Counter-Strike and I will state that it requires more than SC. It's 4 am here, I'll read the rest of your post tomorrow but unless you've played at a very high level in SC how can you possibly say this? Because Starcraft skills transfer into visuals. Therefore anyone who knows he basics of the game (BOs, macro/micro, gamesense, map knowledge, etc) can understand what's going on and who dominates who. In CS, it is very hard for an outsider to tell these kind of things. That's not a valid answer to FA's question. The fact that pro SC matches are more visually understandable than CS doesn't mean that there are nothing else behind. You're being one-sided here I think. Have you ever thought that what you could see from a Starcraft game was just the tip of the iceberg, and there were lots of things going on behind that your limited understanding didn't allow you to see, just like a normal player couldn't fully understand CS matches, too?
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this is all nice, but the obvious answer is that in order for SC/SC2/e-sports to survive and even thrive...it has to be taken globally.
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I have not been spectating this game as long as many here, but I think after 10 years it could be that the game has been honed to such a science by players, that players pick only the units to which strategies and tactics can be utilized to the utmost. Broodwar really needs new balance some patches and some unit changes or adjustments to break the current gameplay monotony. For example some units are never used. Certain matchups like Zerg vs Zerg and Terran vsTerran just seem broken. The last Hwasin vs Sea match and the subsequent game after made me not want to watch anymore games for two days-some adjustments to the game need to be made. Problem is maps can't fix it;only Blizzard can do it.
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awh, such sad text :<
I'd really like to get someone who is in Korea and has a lot of knowledge about the inside things, someone like Rekrul or Tasteless to tell their opinion on this.
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Oh btw, people say this about SC every single year, it's hard to take it seriously. Hanbit isn't making money because their team is boring and terrible. ACE is disbanding because Boxer is leaving, and ACE is terrible. Nielsen ratings are down because people watch on GOM/Daum.
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On May 21 2008 14:25 SonuvBob wrote: Oh btw, people say this about SC every single year, it's hard to take it seriously. Hanbit isn't making money because their team is boring and terrible. ACE is disbanding because Boxer is leaving, and ACE is terrible. Nielsen ratings are down because people watch on GOM/Daum. I'm going to trust you because you're from Aiur, and if what you say is true, I am most displeased with this article.
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On another level mauby Korea needs to change the organization a little sord of like in football.
There should be 1 major league say OSL and a second less prestigious league say MSL. Now these leagues will be played over longer period of time and they should be broadcasted from R32. Now the way players get in the leagues is by overall assesment, say CJ finishes 1st in the PRO league so they will have 2 players automaticly qualifuing for R32, while the rest all go through the full qualification rounds. This should be for the first 2 teams, while 3rd and 4th team should only get by 2 players automaticly qualifying but at R32 instead of R16. The actual players who get selected by teams to automaticly go to R16 and/or 32 should be based off their solo score!
Also whoever wins say major league OSL will also automaticly make it in the R16 next season, while if his team in the meantime finsihes say 2nd and get 2 players to automaticly qualify for R16 and the guy who won the OSL is highest ranking in the team, automaticly the 3rd highest ranking gets R16 auto qualifications, similar as how cup games work in football(soccer) now!
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On May 21 2008 14:28 Ancestral wrote:Show nested quote +On May 21 2008 14:25 SonuvBob wrote: Oh btw, people say this about SC every single year, it's hard to take it seriously. Hanbit isn't making money because their team is boring and terrible. ACE is disbanding because Boxer is leaving, and ACE is terrible. Nielsen ratings are down because people watch on GOM/Daum. I'm going to trust you because you're from Aiur, and if what you say is true, I am most displeased with this article.
I wouldn't be surprised if it is wrong. Why would GomTV start a new league and run GSI if the situation is grim? It makes no sense.
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I dont think starcraft its declining.... a drop in Korean TV? Maybe. But year after year more people get interested in starcraft and korean e-sports around the world, maybe its time that korean government invest in tourism and korean TV start to export their culture, starcarft included. The games (phylosophical, cultural, and technically spoking), are rising around the world... i think that with the internet, the newest technologies and korean e-sport, will spread around the world and will take more strong than ever in their history. They needs open their markets, dont close it to korean geographic boundaries...
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