[V] Savior vs Bisu TvT - Page 4
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Umbrella
Taiwan936 Posts
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anotak
United States1537 Posts
It's not very interesting of a unit, not suited to a multiplayer game. Maybe keep it for the campaign. I hate big slow units in RTS, they are so boring and tasteless. No interesting micro possibilities at all. | ||
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dogen
Belgium108 Posts
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ImgGartok
United States216 Posts
On May 21 2008 16:01 Klockan3 wrote: Battlecruisers do 8x8=64 damage in sc2, so yes its a lot more powerfull than before. Not just looks, now they are real combat units instead of the flying semi casters they were before. Hmm armor upgrades will own BCs then? | ||
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ImgGartok
United States216 Posts
On May 28 2008 08:48 anotak wrote: They should cut the thor, yeah. It's not very interesting of a unit, not suited to a multiplayer game. Maybe keep it for the campaign. I hate big slow units in RTS, they are so boring and tasteless. No interesting micro possibilities at all. Not necessarily true, in fact they tend to be more focused on micro because you don't have as many of them but they're more powerful. Though I agree the thor is uninteresting and its role as antiair just doesn't make sense. Need a cheap, agile ground unit for ground-to-air, otherwise it's just pointless since air already has more mobility. But for example, mountain giants in war3, which are huge units, are one of the most fun units in the game. They have a taunt ability that makes nearby enemies attack it, which can really throw off enemy players if used well in the midst of a fight. | ||
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lepape
Canada557 Posts
I already got over the fact it's in 3D but damn... the CC looks to me like a huge bunker, the supply depots look like farms from WC3 with lights. And the Thors, holy crap, what a lame unit on every aspect. Sure I'm exagerating a bit, sure the game looks better and more fun than 99% of all RTS out there, but there's not much in that video that bring me the same feeling I've had with SC. | ||
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anotak
United States1537 Posts
On May 28 2008 11:03 Oc wrote: Not necessarily true, in fact they tend to be more focused on micro because you don't have as many of them but they're more powerful. Though I agree the thor is uninteresting and its role as antiair just doesn't make sense. Need a cheap, agile ground unit for ground-to-air, otherwise it's just pointless since air already has more mobility. But for example, mountain giants in war3, which are huge units, are one of the most fun units in the game. They have a taunt ability that makes nearby enemies attack it, which can really throw off enemy players if used well in the midst of a fight. eweweewewewwwewEW anything that takes control away from you = badbadbad | ||
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Vasoline73
United States7816 Posts
On May 28 2008 18:51 anotak wrote: eweweewewewwwewEW anything that takes control away from you = badbadbad Mind control? Lol, I kid. | ||
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edahl
Norway483 Posts
What's the terran blob now? Thor: Heavy Air? Heavy Ground & Tank? Siege Tank: Heavy Ground Jackal: Light Ground Viking: Medium Ground and Air? Banshee: AoE Ground BC: ... I just don't get the Terran army-composition. | ||
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Senx
Sweden5901 Posts
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Murlox
France1699 Posts
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OakHill
United States168 Posts
A silly idea I have would to make it be able to walk over smaller units like zerglings and marines but make it bigger (and less goofy of course). | ||
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evanthebouncy!
United States12796 Posts
The sound SUCKS ASS, serious voice actors are bunch of hill billies | ||
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paper
13196 Posts
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Ghin
United States2391 Posts
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prOxi.swAMi
Australia3091 Posts
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SsjAxXx0n
Canada23 Posts
I llawl'd when the scv's died | ||
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Liquid`Jinro
Sweden33719 Posts
On June 04 2008 05:59 M2 wrote: I found it in a bulgarian site where they say that is a new video from demo game TvT. I dont follow the starcraft 2 forum carefully so my apologizes if it was posted before. http://lifestyle.ibox.bg/news/id_13992586 p.s Savior says at the end that this is just a demo game and the win means nothing. (It was translated in bulgarian in the article) :-)) Quality might be a bit better here, having some flash problems but looked like it possibly might be =P | ||
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ImgGartok
United States216 Posts
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Klockan3
Sweden2866 Posts
On May 28 2008 18:51 anotak wrote: eweweewewewwwewEW anything that takes control away from you = badbadbad It does not take away control, you just have to issue another command and the order is gone. Repeating, all it do is order all nearby enemy units to attack it, it gives no durational effect so you can still order them around. Less than they currently own carriers. | ||
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