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On March 12 2008 00:17 born-to-porn wrote:Sucks for zerg that they will now be unable to make defensive structures in more than one place at a time  . Man, whenever a protoss is warping in 10+ cannons with a probe they're going to be laughing their ass off at the one puny queen trying to keep the inumerable zerg expansions protected. Also, the queen is acting way too much like a hero for my taste. The more it is evolved the less you'll want to lose it, and if it upgrades automatically when a lair/hive is completed it will gain a lot of HP/attack for no cost, but if it dies you will (assumably) have to pay a lot more to spawn a hive queen than a simple hatchery queen. In the video it looked very much like the queen were "warping" in defensive structures, or more like she lays an egg and it then grows till its finished. That would mean that you can build as much as you want really.
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Spawning pools – Lets you build Zerglings and offers Zergling upgrades (increased movement speed).
adrenals? noooooooooooooooooooooo!!!!!!!!
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On March 11 2008 23:26 Zzoram wrote: "As far as new units go, we've so far got some hands-on time with the Roaches, which are ground units with a remarkably quick regeneration rate and are capable of attacking land and air. With a group of only six we were able to take down several Terran Thors (massive walking tanks) without a single unit loss." - IGN
That will be nerfed soon enough... right? I think they were just too stupid to focus fire them down one by one.
On March 12 2008 00:02 Klockan3 wrote:Show nested quote +On March 11 2008 23:26 Zzoram wrote: That will be nerfed soon enough... right? Ofcourse, we are talking about Blizzard aren't we? I mean lowering their reggen and reducing max hp to tweak them into being usefull but not overpowered can't be that hard, just like how they rebalance everything. Doing that would screw over the whole concept of this unit. Putting down the HP und increasing the rate of regeneration seems more likely to me, in case this unit does indeed need any balancing at all.
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Dudes, it's a new game. It will be different.
How can we know already if this is better or worse?
Instead worry about MBS.
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On March 12 2008 00:31 a11 wrote:Show nested quote +On March 11 2008 23:26 Zzoram wrote: "As far as new units go, we've so far got some hands-on time with the Roaches, which are ground units with a remarkably quick regeneration rate and are capable of attacking land and air. With a group of only six we were able to take down several Terran Thors (massive walking tanks) without a single unit loss." - IGN
That will be nerfed soon enough... right? I think they were just too stupid to focus fire them down one by one. Show nested quote +On March 12 2008 00:02 Klockan3 wrote:On March 11 2008 23:26 Zzoram wrote: That will be nerfed soon enough... right? Ofcourse, we are talking about Blizzard aren't we? I mean lowering their reggen and reducing max hp to tweak them into being usefull but not overpowered can't be that hard, just like how they rebalance everything. Doing that would screw over the whole concept of this unit. Putting down the HP und increasing the rate of regeneration seems more likely to me, in case this unit does indeed need any balancing at all. It depends on how high its reggen is, imagine mnm, but with only m and they have 90 hp each and still reggen as fast, would be kinda impossible to counter.
The problem with extreme reggen is that the balance between useless and overpowered is extremely thin, so that probably they would be usefull the first minutes you can have them and then useless, or we just makes the reggen less pronounced but still noticable so that for example 1 zealot can never kill a roach but 3 zealots focusing will kill it as fast as 2 zealots if reggen weren't there. But if 2 zealots focusing can't kill it it would be overpowered unless they cost like ultras.
However the concept is great and would add a lot of flashy zerg micro with those units and is a good way to make terrans need tanks vs zerg to oneshot these guys.
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On March 12 2008 00:17 born-to-porn wrote: Also, the queen is acting way too much like a hero for my taste. The more it is evolved the less you'll want to lose it, and if it upgrades automatically when a lair/hive is completed it will gain a lot of HP/attack for no cost, but if it dies you will (assumably) have to pay a lot more to spawn a hive queen than a simple hatchery queen.
Presently you have to upgrade your queen after you have uped your hatch, not sure if this costs but I'm guessing it will. If your queen dies you must spawn a new basic one then perform the upgrades again.
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On March 12 2008 00:19 Klockan3 wrote:Show nested quote +On March 12 2008 00:17 born-to-porn wrote:Sucks for zerg that they will now be unable to make defensive structures in more than one place at a time  . Man, whenever a protoss is warping in 10+ cannons with a probe they're going to be laughing their ass off at the one puny queen trying to keep the inumerable zerg expansions protected. Also, the queen is acting way too much like a hero for my taste. The more it is evolved the less you'll want to lose it, and if it upgrades automatically when a lair/hive is completed it will gain a lot of HP/attack for no cost, but if it dies you will (assumably) have to pay a lot more to spawn a hive queen than a simple hatchery queen. In the video it looked very much like the queen were "warping" in defensive structures, or more like she lays an egg and it then grows till its finished. That would mean that you can build as much as you want really.
Well in that case it at least solves half the problem, but zerg will still suffer the disadvantage of not being able to make defenses at more than one location at the same time. An example could be a ZvP where you have a small lurker contain on the protoss and have a couple of expansions going up around the map. Once the protoss gets an observer out you unborrow and run back to the bases where you then hastily put up a few sunk/spores to hold off any attacks. This kind of tactic will not be possible with the current design of the queen. You might be able get around this by researching the "teleport" upgrade for the queen, but I still think zerg will be facing a lot of problems with defending several locations at once.
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You are applying logic from an older game into a new game. That is why you are coming up with a problem that will occur in the older game. You have no idea how SC2 will play out and if it will be a problem or not.
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IGN wrote: We will say that after several hours of play we still wanted to play more, and the only frustration we ran into was that some people at the press event we attended were particularly skilled.
Did anyone else read that as "LR and semioldguy raped us?"
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On March 12 2008 00:57 Macavenger wrote:Show nested quote +IGN wrote: We will say that after several hours of play we still wanted to play more, and the only frustration we ran into was that some people at the press event we attended were particularly skilled. Did anyone else read that as "LR and semioldguy raped us?" 
was just about to post the same thing
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Ummm aren't you guys at least curious or worried about the fact that pratically every Zerg unit has its own upgrades now? No more general melee/range/armor upgrades that go for all units? I guess that makes macro somewhat more complex
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On March 12 2008 01:00 crazie-penguin wrote:Ummm aren't you guys at least curious or worried about the fact that pratically every Zerg unit has its own upgrades now? No more general melee/range/armor upgrades that go for all units? I guess that makes macro somewhat more complex 
too warcraft 3 for me > they should change this.
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Wow, very interesting. They've definitely taken the Zerg as the race to put all the crazy new stuff in. Can't wait to see how it all develops and plays.
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On March 12 2008 00:49 Num wrote: You are applying logic from an older game into a new game. That is why you are coming up with a problem that will occur in the older game. You have no idea how SC2 will play out and if it will be a problem or not. The economy is the same, we know how each units stats to a degree so i can surely put this unit to the test of logic. If you say they are balanced when every person that have talked about them and played with them say that they are imbalanced i'd still believe that they are probably more imbalanced than balanced.
For example thors are heavy hitters right? If 6 of thse could take out several thors wo losses it would spark a speculation on imbalance wouldn't it? They will be balanced for sure, and they will also not have an useless reggen making them no more than hydras.
It's your logic wich is flawed, thinking that it can't be nerfed without making it useless or standard. As i said earlier, its Blizzard, trust that they can get the unit to stay usefull and still fine balance wise. Really, no unit in wc3 or starcraft deviates a lot from the power average, just that the ones that hangs on the lower parts of the scale usually never sees daylight in starcraft since the unit roles usually overlapp a lot in that game.
On March 12 2008 01:01 Masashige wrote:Show nested quote +On March 12 2008 01:00 crazie-penguin wrote:Ummm aren't you guys at least curious or worried about the fact that pratically every Zerg unit has its own upgrades now? No more general melee/range/armor upgrades that go for all units? I guess that makes macro somewhat more complex  too warcraft 3 for me >  they should change this. Wtf is this responce???? Warcraft 3 had fewer and more global stat ups than starcraft, in wc3 orcs had 3 global ups, and the rest 4, while in starcraft the one with the fewest have 5.
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On March 12 2008 01:00 crazie-penguin wrote:Ummm aren't you guys at least curious or worried about the fact that pratically every Zerg unit has its own upgrades now? No more general melee/range/armor upgrades that go for all units? I guess that makes macro somewhat more complex 
A little bit, but IGN's article is short on details about how that works. It could be that it's much faster/easier to get any individual unit fully upgraded in this setup - I can imagine just a couple upgrades making Hydralisks into the equivalent of 3/3. We need more info on this before we can really say much about it, I think.
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They give armour types. Now we need damage bonusses for zerg too.
SC2 only has two types of armour; light and armoured. Is that good? Wouldn't 3 be better?
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I LOL'd when I read that "Zerg it's not a race for noobs" rofl, gf right there.
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i guess individual upgrades are to compensate for MBS?
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Snipe Roaches with Ghosts.
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im switching to zerg because i have a feeling they will take awhile to patch them down to be balanced with other races, i can infest buildings, i can cast dark swarm and i have a spell even stronger than plague al in one woohoo!
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