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[M] IGN's StarCraft II hands-on - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2008-03-11 15:19:53
March 11 2008 15:19 GMT
#21
On March 12 2008 00:17 born-to-porn wrote:
Sucks for zerg that they will now be unable to make defensive structures in more than one place at a time . Man, whenever a protoss is warping in 10+ cannons with a probe they're going to be laughing their ass off at the one puny queen trying to keep the inumerable zerg expansions protected.

Also, the queen is acting way too much like a hero for my taste. The more it is evolved the less you'll want to lose it, and if it upgrades automatically when a lair/hive is completed it will gain a lot of HP/attack for no cost, but if it dies you will (assumably) have to pay a lot more to spawn a hive queen than a simple hatchery queen.

In the video it looked very much like the queen were "warping" in defensive structures, or more like she lays an egg and it then grows till its finished. That would mean that you can build as much as you want really.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
March 11 2008 15:26 GMT
#22
Spawning pools – Lets you build Zerglings and offers Zergling upgrades (increased movement speed).


adrenals? noooooooooooooooooooooo!!!!!!!!
Live, laugh, love
a11
Profile Blog Joined August 2007
Germany303 Posts
Last Edited: 2008-03-11 15:32:03
March 11 2008 15:31 GMT
#23
On March 11 2008 23:26 Zzoram wrote:
"As far as new units go, we've so far got some hands-on time with the Roaches, which are ground units with a remarkably quick regeneration rate and are capable of attacking land and air. With a group of only six we were able to take down several Terran Thors (massive walking tanks) without a single unit loss." - IGN

That will be nerfed soon enough... right?
I think they were just too stupid to focus fire them down one by one.
On March 12 2008 00:02 Klockan3 wrote:
Show nested quote +
On March 11 2008 23:26 Zzoram wrote:
That will be nerfed soon enough... right?

Ofcourse, we are talking about Blizzard aren't we? I mean lowering their reggen and reducing max hp to tweak them into being usefull but not overpowered can't be that hard, just like how they rebalance everything.
Doing that would screw over the whole concept of this unit. Putting down the HP und increasing the rate of regeneration seems more likely to me, in case this unit does indeed need any balancing at all.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
March 11 2008 15:42 GMT
#24
Dudes, it's a new game. It will be different.

How can we know already if this is better or worse?

Instead worry about MBS.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2008-03-11 15:45:35
March 11 2008 15:44 GMT
#25
On March 12 2008 00:31 a11 wrote:
Show nested quote +
On March 11 2008 23:26 Zzoram wrote:
"As far as new units go, we've so far got some hands-on time with the Roaches, which are ground units with a remarkably quick regeneration rate and are capable of attacking land and air. With a group of only six we were able to take down several Terran Thors (massive walking tanks) without a single unit loss." - IGN

That will be nerfed soon enough... right?
I think they were just too stupid to focus fire them down one by one.
Show nested quote +
On March 12 2008 00:02 Klockan3 wrote:
On March 11 2008 23:26 Zzoram wrote:
That will be nerfed soon enough... right?

Ofcourse, we are talking about Blizzard aren't we? I mean lowering their reggen and reducing max hp to tweak them into being usefull but not overpowered can't be that hard, just like how they rebalance everything.
Doing that would screw over the whole concept of this unit. Putting down the HP und increasing the rate of regeneration seems more likely to me, in case this unit does indeed need any balancing at all.

It depends on how high its reggen is, imagine mnm, but with only m and they have 90 hp each and still reggen as fast, would be kinda impossible to counter.

The problem with extreme reggen is that the balance between useless and overpowered is extremely thin, so that probably they would be usefull the first minutes you can have them and then useless, or we just makes the reggen less pronounced but still noticable so that for example 1 zealot can never kill a roach but 3 zealots focusing will kill it as fast as 2 zealots if reggen weren't there. But if 2 zealots focusing can't kill it it would be overpowered unless they cost like ultras.

However the concept is great and would add a lot of flashy zerg micro with those units and is a good way to make terrans need tanks vs zerg to oneshot these guys.
WolfStar
Profile Joined February 2008
United Kingdom155 Posts
March 11 2008 15:44 GMT
#26
On March 12 2008 00:17 born-to-porn wrote:
Also, the queen is acting way too much like a hero for my taste. The more it is evolved the less you'll want to lose it, and if it upgrades automatically when a lair/hive is completed it will gain a lot of HP/attack for no cost, but if it dies you will (assumably) have to pay a lot more to spawn a hive queen than a simple hatchery queen.


Presently you have to upgrade your queen after you have uped your hatch, not sure if this costs but I'm guessing it will. If your queen dies you must spawn a new basic one then perform the upgrades again.
The early bird catches the worm but the second mouse gets the cheese.
born-to-porn
Profile Joined January 2004
Denmark400 Posts
March 11 2008 15:46 GMT
#27
On March 12 2008 00:19 Klockan3 wrote:
Show nested quote +
On March 12 2008 00:17 born-to-porn wrote:
Sucks for zerg that they will now be unable to make defensive structures in more than one place at a time . Man, whenever a protoss is warping in 10+ cannons with a probe they're going to be laughing their ass off at the one puny queen trying to keep the inumerable zerg expansions protected.

Also, the queen is acting way too much like a hero for my taste. The more it is evolved the less you'll want to lose it, and if it upgrades automatically when a lair/hive is completed it will gain a lot of HP/attack for no cost, but if it dies you will (assumably) have to pay a lot more to spawn a hive queen than a simple hatchery queen.

In the video it looked very much like the queen were "warping" in defensive structures, or more like she lays an egg and it then grows till its finished. That would mean that you can build as much as you want really.


Well in that case it at least solves half the problem, but zerg will still suffer the disadvantage of not being able to make defenses at more than one location at the same time. An example could be a ZvP where you have a small lurker contain on the protoss and have a couple of expansions going up around the map. Once the protoss gets an observer out you unborrow and run back to the bases where you then hastily put up a few sunk/spores to hold off any attacks. This kind of tactic will not be possible with the current design of the queen. You might be able get around this by researching the "teleport" upgrade for the queen, but I still think zerg will be facing a lot of problems with defending several locations at once.
Nobody beats the Beater
Num
Profile Joined October 2007
South Africa62 Posts
March 11 2008 15:49 GMT
#28
You are applying logic from an older game into a new game. That is why you are coming up with a problem that will occur in the older game. You have no idea how SC2 will play out and if it will be a problem or not.
Macavenger
Profile Blog Joined January 2008
United States1132 Posts
March 11 2008 15:57 GMT
#29
IGN wrote:
We will say that after several hours of play we still wanted to play more, and the only frustration we ran into was that some people at the press event we attended were particularly skilled.


Did anyone else read that as "LR and semioldguy raped us?"
Masashige
Profile Joined July 2005
United States152 Posts
March 11 2008 15:59 GMT
#30
On March 12 2008 00:57 Macavenger wrote:
Show nested quote +
IGN wrote:
We will say that after several hours of play we still wanted to play more, and the only frustration we ran into was that some people at the press event we attended were particularly skilled.


Did anyone else read that as "LR and semioldguy raped us?"


was just about to post the same thing
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
March 11 2008 16:00 GMT
#31
Ummm aren't you guys at least curious or worried about the fact that pratically every Zerg unit has its own upgrades now? No more general melee/range/armor upgrades that go for all units? I guess that makes macro somewhat more complex
Masashige
Profile Joined July 2005
United States152 Posts
March 11 2008 16:01 GMT
#32
On March 12 2008 01:00 crazie-penguin wrote:
Ummm aren't you guys at least curious or worried about the fact that pratically every Zerg unit has its own upgrades now? No more general melee/range/armor upgrades that go for all units? I guess that makes macro somewhat more complex


too warcraft 3 for me > they should change this.
Blacklizard
Profile Joined May 2007
United States1194 Posts
March 11 2008 16:02 GMT
#33
Wow, very interesting. They've definitely taken the Zerg as the race to put all the crazy new stuff in. Can't wait to see how it all develops and plays.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2008-03-11 16:05:04
March 11 2008 16:03 GMT
#34
On March 12 2008 00:49 Num wrote:
You are applying logic from an older game into a new game. That is why you are coming up with a problem that will occur in the older game. You have no idea how SC2 will play out and if it will be a problem or not.

The economy is the same, we know how each units stats to a degree so i can surely put this unit to the test of logic. If you say they are balanced when every person that have talked about them and played with them say that they are imbalanced i'd still believe that they are probably more imbalanced than balanced.

For example thors are heavy hitters right? If 6 of thse could take out several thors wo losses it would spark a speculation on imbalance wouldn't it? They will be balanced for sure, and they will also not have an useless reggen making them no more than hydras.

It's your logic wich is flawed, thinking that it can't be nerfed without making it useless or standard. As i said earlier, its Blizzard, trust that they can get the unit to stay usefull and still fine balance wise. Really, no unit in wc3 or starcraft deviates a lot from the power average, just that the ones that hangs on the lower parts of the scale usually never sees daylight in starcraft since the unit roles usually overlapp a lot in that game.

On March 12 2008 01:01 Masashige wrote:
Show nested quote +
On March 12 2008 01:00 crazie-penguin wrote:
Ummm aren't you guys at least curious or worried about the fact that pratically every Zerg unit has its own upgrades now? No more general melee/range/armor upgrades that go for all units? I guess that makes macro somewhat more complex


too warcraft 3 for me > they should change this.

Wtf is this responce???? Warcraft 3 had fewer and more global stat ups than starcraft, in wc3 orcs had 3 global ups, and the rest 4, while in starcraft the one with the fewest have 5.
Macavenger
Profile Blog Joined January 2008
United States1132 Posts
March 11 2008 16:05 GMT
#35
On March 12 2008 01:00 crazie-penguin wrote:
Ummm aren't you guys at least curious or worried about the fact that pratically every Zerg unit has its own upgrades now? No more general melee/range/armor upgrades that go for all units? I guess that makes macro somewhat more complex


A little bit, but IGN's article is short on details about how that works. It could be that it's much faster/easier to get any individual unit fully upgraded in this setup - I can imagine just a couple upgrades making Hydralisks into the equivalent of 3/3. We need more info on this before we can really say much about it, I think.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
March 11 2008 16:21 GMT
#36
They give armour types. Now we need damage bonusses for zerg too.


SC2 only has two types of armour; light and armoured. Is that good? Wouldn't 3 be better?
HotZhot
Profile Blog Joined February 2008
Colombia677 Posts
March 11 2008 16:22 GMT
#37
I LOL'd when I read that "Zerg it's not a race for noobs" rofl, gf right there.
I only smile in the darK [] sAviOr//JaeDong Fan 4 Ever ~ CJ Entusman # 7
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 11 2008 19:35 GMT
#38
i guess individual upgrades are to compensate for MBS?
Moonlight Shadow
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
March 11 2008 19:42 GMT
#39
Snipe Roaches with Ghosts.
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
Response
Profile Blog Joined April 2004
United States1937 Posts
March 11 2008 19:58 GMT
#40
im switching to zerg because i have a feeling they will take awhile to patch them down to be balanced with other races, i can infest buildings, i can cast dark swarm and i have a spell even stronger than plague al in one woohoo!
the REAL ReSpOnSe
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