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[M] IGN's StarCraft II hands-on

Forum Index > SC2 General
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Ziel
Profile Blog Joined May 2007
Malaysia241 Posts
Last Edited: 2008-03-11 14:45:17
March 11 2008 14:03 GMT
#1
IGN's posted their share of the Zerg, with clearer descriptions on each unit and buildings. Again, if posted before, please close, but I didn't find this posted yet

1. Zerg first look
2. Zerg Hands-On
3. Zerg Unit List
4. Zerg Building List

EDIT:
Gamespy's preview also gives additional info. Pretty similar to IGN's, but of note is that it clarifies that Corruptors have to kill enemy air units, and the moment their HP hits zero, they become 'corrupted' and turn to your side for abit of time. Also Swarm Guardians work by dishing out incubated eggs at enemies that explode into lil' Broodling-like creatures (upon the target's death presumably).

EDIT: Amazing! Overlords/Overseers are no longer Zerg transports but Nydus Worms/Canals are now! So they're the only one to have ground insta-transport lol.

Wow there's no global attack/armor upgrades now it seems. Every Zerg unit has individual upgrades for these. Hmm that doesn't sound good - too specialized...
TheLittleOne Fan Club! Best game to date -> TLI RO4 TLO v Naz http://www.youtube.com/watch?v=91XjX59O-VQ
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
Last Edited: 2008-03-11 14:23:33
March 11 2008 14:22 GMT
#2
ugh, I hope the roaches end up being really expensive because it seems even a squad of them micro'd at least somewhat decently are incredibly overpowered. Well it's still in pre-alpha, they should have enough time to make them balanced.
Zzoram
Profile Joined February 2008
Canada7115 Posts
Last Edited: 2008-03-11 14:27:11
March 11 2008 14:26 GMT
#3
"As far as new units go, we've so far got some hands-on time with the Roaches, which are ground units with a remarkably quick regeneration rate and are capable of attacking land and air. With a group of only six we were able to take down several Terran Thors (massive walking tanks) without a single unit loss." - IGN

That will be nerfed soon enough... right?
Senix
Profile Joined October 2004
Germany149 Posts
March 11 2008 14:28 GMT
#4
Wtf? You have to upgrade Hydra/Lurker and Muta/Corruptor weapon and attack separately?
sc2_EXPERT
Profile Joined September 2007
29 Posts
March 11 2008 14:33 GMT
#5
Oh man, so much info... looks like the Queen is going to be really important this time around.
Naib
Profile Blog Joined November 2004
Hungary4844 Posts
March 11 2008 14:34 GMT
#6
Man, when did the Zerg find Arrakis to assimilate those cute lil' sandworms? For Shai'hulud!
Complete the cycle!
Zzoram
Profile Joined February 2008
Canada7115 Posts
March 11 2008 14:34 GMT
#7
Hmm, seems confirmed now that the glowing fireflies are the result of the Queen casting a spell on Zerg buildings to give them a temporary defensive attack.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 11 2008 14:34 GMT
#8
Infestor – Caster type, can use dark swarm (generates a smoke screen that prevents units under its protection from taking ranged damage), disease (does damage equal to 95% of total unit's health within 10 seconds, and spreads between units) and infestation (takes over an enemy structure, causing it to spawn infested Terran units for 20 seconds). Can burrow. Light armor.


Self-spreading plague? OMG.


CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Zzoram
Profile Joined February 2008
Canada7115 Posts
March 11 2008 14:37 GMT
#9
On March 11 2008 23:28 Senix wrote:
Wtf? You have to upgrade Hydra/Lurker and Muta/Corruptor weapon and attack separately?


This might be how they balance what appears to be an overpowered Zerg? All of this is subject to change and it's Blizzard, so I wouldn't be too worried.
Raithed
Profile Blog Joined May 2007
China7078 Posts
March 11 2008 14:38 GMT
#10
if roaches require more resources, then their unit gotta be almost as bulky as ultras. i mean, even if theyre 100/125. idk..
Tritanis
Profile Joined November 2007
Poland344 Posts
March 11 2008 14:43 GMT
#11
huh? olny queen is able to create defensive structures? no more sunken and spore colonies? Nooooooooooooo...
I live, I serve, I die for the Metal
Zzoram
Profile Joined February 2008
Canada7115 Posts
March 11 2008 14:45 GMT
#12
On March 11 2008 23:38 Raithed wrote:
if roaches require more resources, then their unit gotta be almost as bulky as ultras. i mean, even if theyre 100/125. idk..


I don't see why anyone would make anything but Roaches mid-game if they are really this powerful. They hit air and ground (but are somehow melee?), run really fast and can just burrow whenever you focus fire on one and super regenerate back to full HP.
Zzoram
Profile Joined February 2008
Canada7115 Posts
March 11 2008 14:45 GMT
#13
On March 11 2008 23:43 Tritanis wrote:
huh? olny queen is able to create defensive structures? no more sunken and spore colonies? Nooooooooooooo...


That's actually really cool, micro intensive, but that's the way Starcraft players like it.
Zzoram
Profile Joined February 2008
Canada7115 Posts
March 11 2008 14:51 GMT
#14
Gamespy's preview also gives additional info. Pretty similar to IGN's, but of note is that it clarifies that Corruptors have to kill enemy air units, and the moment their HP hits zero, they become 'corrupted' and turn to your side for abit of time. Also Swarm Guardians work by dishing out incubated eggs at enemies that explode into lil' Broodling-like creatures (upon the target's death presumably).


That appears to be a good way to balance Corrupters. Between having to kill a ship to corrupt it, and the corrupted ship being incapable of movement, all is well.
Tritanis
Profile Joined November 2007
Poland344 Posts
March 11 2008 14:54 GMT
#15
hahaha Swarm Guardian - flying Drow Ranger hahahaha
I live, I serve, I die for the Metal
naventus
Profile Blog Joined February 2004
United States1337 Posts
March 11 2008 14:58 GMT
#16
To be perfectly honest, I think T got the shaft so far in cool ideas.

T looks to be still very much at tier 2-2.5 race - constantly pushing in midgame. But this also means they haven't really gotten any new units that fundamentally change how they will play. The stalker and colossus I think will really alter the Protoss midgame. Similarly, the Queen and large number of new Z units will also really change their dynamic.

But for T, pretty much the only relevant new units are the Ghost and Nomad - both of which have been outfitted with a few more spells. I think the T army is going to look very much the same to what it was in SC, medrine vs Z and maybe bio/metal vs P.

hmm.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
March 11 2008 15:02 GMT
#17
On March 11 2008 23:26 Zzoram wrote:
That will be nerfed soon enough... right?

Ofcourse, we are talking about Blizzard aren't we? I mean lowering their reggen and reducing max hp to tweak them into being usefull but not overpowered can't be that hard, just like how they rebalance everything.
born-to-porn
Profile Joined January 2004
Denmark400 Posts
March 11 2008 15:17 GMT
#18
Sucks for zerg that they will now be unable to make defensive structures in more than one place at a time . Man, whenever a protoss is warping in 10+ cannons with a probe they're going to be laughing their ass off at the one puny queen trying to keep the inumerable zerg expansions protected.

Also, the queen is acting way too much like a hero for my taste. The more it is evolved the less you'll want to lose it, and if it upgrades automatically when a lair/hive is completed it will gain a lot of HP/attack for no cost, but if it dies you will (assumably) have to pay a lot more to spawn a hive queen than a simple hatchery queen.
Nobody beats the Beater
Zzoram
Profile Joined February 2008
Canada7115 Posts
March 11 2008 15:17 GMT
#19
On March 11 2008 23:58 naventus wrote:
To be perfectly honest, I think T got the shaft so far in cool ideas.

T looks to be still very much at tier 2-2.5 race - constantly pushing in midgame. But this also means they haven't really gotten any new units that fundamentally change how they will play. The stalker and colossus I think will really alter the Protoss midgame. Similarly, the Queen and large number of new Z units will also really change their dynamic.

But for T, pretty much the only relevant new units are the Ghost and Nomad - both of which have been outfitted with a few more spells. I think the T army is going to look very much the same to what it was in SC, medrine vs Z and maybe bio/metal vs P.



I believe Hwasin (or was it NaDa?) also expressed similar disappointment in Terran getting the shaft on cool new units adn game play.
Zzoram
Profile Joined February 2008
Canada7115 Posts
March 11 2008 15:19 GMT
#20
On March 12 2008 00:17 born-to-porn wrote:
Sucks for zerg that they will now be unable to make defensive structures in more than one place at a time . Man, whenever a protoss is warping in 10+ cannons with a probe they're going to be laughing their ass off at the one puny queen trying to keep the inumerable zerg expansions protected.

Also, the queen is acting way too much like a hero for my taste. The more it is evolved the less you'll want to lose it, and if it upgrades automatically when a lair/hive is completed it will gain a lot of HP/attack for no cost, but if it dies you will (assumably) have to pay a lot more to spawn a hive queen than a simple hatchery queen.


I doubt they'll raise the cost of the queen at Lair/Hive, or even the build time, it would leave Zerg defenseless if they ever lost the queen.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2008-03-11 15:19:53
March 11 2008 15:19 GMT
#21
On March 12 2008 00:17 born-to-porn wrote:
Sucks for zerg that they will now be unable to make defensive structures in more than one place at a time . Man, whenever a protoss is warping in 10+ cannons with a probe they're going to be laughing their ass off at the one puny queen trying to keep the inumerable zerg expansions protected.

Also, the queen is acting way too much like a hero for my taste. The more it is evolved the less you'll want to lose it, and if it upgrades automatically when a lair/hive is completed it will gain a lot of HP/attack for no cost, but if it dies you will (assumably) have to pay a lot more to spawn a hive queen than a simple hatchery queen.

In the video it looked very much like the queen were "warping" in defensive structures, or more like she lays an egg and it then grows till its finished. That would mean that you can build as much as you want really.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
March 11 2008 15:26 GMT
#22
Spawning pools – Lets you build Zerglings and offers Zergling upgrades (increased movement speed).


adrenals? noooooooooooooooooooooo!!!!!!!!
Live, laugh, love
a11
Profile Blog Joined August 2007
Germany303 Posts
Last Edited: 2008-03-11 15:32:03
March 11 2008 15:31 GMT
#23
On March 11 2008 23:26 Zzoram wrote:
"As far as new units go, we've so far got some hands-on time with the Roaches, which are ground units with a remarkably quick regeneration rate and are capable of attacking land and air. With a group of only six we were able to take down several Terran Thors (massive walking tanks) without a single unit loss." - IGN

That will be nerfed soon enough... right?
I think they were just too stupid to focus fire them down one by one.
On March 12 2008 00:02 Klockan3 wrote:
Show nested quote +
On March 11 2008 23:26 Zzoram wrote:
That will be nerfed soon enough... right?

Ofcourse, we are talking about Blizzard aren't we? I mean lowering their reggen and reducing max hp to tweak them into being usefull but not overpowered can't be that hard, just like how they rebalance everything.
Doing that would screw over the whole concept of this unit. Putting down the HP und increasing the rate of regeneration seems more likely to me, in case this unit does indeed need any balancing at all.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
March 11 2008 15:42 GMT
#24
Dudes, it's a new game. It will be different.

How can we know already if this is better or worse?

Instead worry about MBS.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2008-03-11 15:45:35
March 11 2008 15:44 GMT
#25
On March 12 2008 00:31 a11 wrote:
Show nested quote +
On March 11 2008 23:26 Zzoram wrote:
"As far as new units go, we've so far got some hands-on time with the Roaches, which are ground units with a remarkably quick regeneration rate and are capable of attacking land and air. With a group of only six we were able to take down several Terran Thors (massive walking tanks) without a single unit loss." - IGN

That will be nerfed soon enough... right?
I think they were just too stupid to focus fire them down one by one.
Show nested quote +
On March 12 2008 00:02 Klockan3 wrote:
On March 11 2008 23:26 Zzoram wrote:
That will be nerfed soon enough... right?

Ofcourse, we are talking about Blizzard aren't we? I mean lowering their reggen and reducing max hp to tweak them into being usefull but not overpowered can't be that hard, just like how they rebalance everything.
Doing that would screw over the whole concept of this unit. Putting down the HP und increasing the rate of regeneration seems more likely to me, in case this unit does indeed need any balancing at all.

It depends on how high its reggen is, imagine mnm, but with only m and they have 90 hp each and still reggen as fast, would be kinda impossible to counter.

The problem with extreme reggen is that the balance between useless and overpowered is extremely thin, so that probably they would be usefull the first minutes you can have them and then useless, or we just makes the reggen less pronounced but still noticable so that for example 1 zealot can never kill a roach but 3 zealots focusing will kill it as fast as 2 zealots if reggen weren't there. But if 2 zealots focusing can't kill it it would be overpowered unless they cost like ultras.

However the concept is great and would add a lot of flashy zerg micro with those units and is a good way to make terrans need tanks vs zerg to oneshot these guys.
WolfStar
Profile Joined February 2008
United Kingdom155 Posts
March 11 2008 15:44 GMT
#26
On March 12 2008 00:17 born-to-porn wrote:
Also, the queen is acting way too much like a hero for my taste. The more it is evolved the less you'll want to lose it, and if it upgrades automatically when a lair/hive is completed it will gain a lot of HP/attack for no cost, but if it dies you will (assumably) have to pay a lot more to spawn a hive queen than a simple hatchery queen.


Presently you have to upgrade your queen after you have uped your hatch, not sure if this costs but I'm guessing it will. If your queen dies you must spawn a new basic one then perform the upgrades again.
The early bird catches the worm but the second mouse gets the cheese.
born-to-porn
Profile Joined January 2004
Denmark400 Posts
March 11 2008 15:46 GMT
#27
On March 12 2008 00:19 Klockan3 wrote:
Show nested quote +
On March 12 2008 00:17 born-to-porn wrote:
Sucks for zerg that they will now be unable to make defensive structures in more than one place at a time . Man, whenever a protoss is warping in 10+ cannons with a probe they're going to be laughing their ass off at the one puny queen trying to keep the inumerable zerg expansions protected.

Also, the queen is acting way too much like a hero for my taste. The more it is evolved the less you'll want to lose it, and if it upgrades automatically when a lair/hive is completed it will gain a lot of HP/attack for no cost, but if it dies you will (assumably) have to pay a lot more to spawn a hive queen than a simple hatchery queen.

In the video it looked very much like the queen were "warping" in defensive structures, or more like she lays an egg and it then grows till its finished. That would mean that you can build as much as you want really.


Well in that case it at least solves half the problem, but zerg will still suffer the disadvantage of not being able to make defenses at more than one location at the same time. An example could be a ZvP where you have a small lurker contain on the protoss and have a couple of expansions going up around the map. Once the protoss gets an observer out you unborrow and run back to the bases where you then hastily put up a few sunk/spores to hold off any attacks. This kind of tactic will not be possible with the current design of the queen. You might be able get around this by researching the "teleport" upgrade for the queen, but I still think zerg will be facing a lot of problems with defending several locations at once.
Nobody beats the Beater
Num
Profile Joined October 2007
South Africa62 Posts
March 11 2008 15:49 GMT
#28
You are applying logic from an older game into a new game. That is why you are coming up with a problem that will occur in the older game. You have no idea how SC2 will play out and if it will be a problem or not.
Macavenger
Profile Blog Joined January 2008
United States1132 Posts
March 11 2008 15:57 GMT
#29
IGN wrote:
We will say that after several hours of play we still wanted to play more, and the only frustration we ran into was that some people at the press event we attended were particularly skilled.


Did anyone else read that as "LR and semioldguy raped us?"
Masashige
Profile Joined July 2005
United States152 Posts
March 11 2008 15:59 GMT
#30
On March 12 2008 00:57 Macavenger wrote:
Show nested quote +
IGN wrote:
We will say that after several hours of play we still wanted to play more, and the only frustration we ran into was that some people at the press event we attended were particularly skilled.


Did anyone else read that as "LR and semioldguy raped us?"


was just about to post the same thing
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
March 11 2008 16:00 GMT
#31
Ummm aren't you guys at least curious or worried about the fact that pratically every Zerg unit has its own upgrades now? No more general melee/range/armor upgrades that go for all units? I guess that makes macro somewhat more complex
Masashige
Profile Joined July 2005
United States152 Posts
March 11 2008 16:01 GMT
#32
On March 12 2008 01:00 crazie-penguin wrote:
Ummm aren't you guys at least curious or worried about the fact that pratically every Zerg unit has its own upgrades now? No more general melee/range/armor upgrades that go for all units? I guess that makes macro somewhat more complex


too warcraft 3 for me > they should change this.
Blacklizard
Profile Joined May 2007
United States1194 Posts
March 11 2008 16:02 GMT
#33
Wow, very interesting. They've definitely taken the Zerg as the race to put all the crazy new stuff in. Can't wait to see how it all develops and plays.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2008-03-11 16:05:04
March 11 2008 16:03 GMT
#34
On March 12 2008 00:49 Num wrote:
You are applying logic from an older game into a new game. That is why you are coming up with a problem that will occur in the older game. You have no idea how SC2 will play out and if it will be a problem or not.

The economy is the same, we know how each units stats to a degree so i can surely put this unit to the test of logic. If you say they are balanced when every person that have talked about them and played with them say that they are imbalanced i'd still believe that they are probably more imbalanced than balanced.

For example thors are heavy hitters right? If 6 of thse could take out several thors wo losses it would spark a speculation on imbalance wouldn't it? They will be balanced for sure, and they will also not have an useless reggen making them no more than hydras.

It's your logic wich is flawed, thinking that it can't be nerfed without making it useless or standard. As i said earlier, its Blizzard, trust that they can get the unit to stay usefull and still fine balance wise. Really, no unit in wc3 or starcraft deviates a lot from the power average, just that the ones that hangs on the lower parts of the scale usually never sees daylight in starcraft since the unit roles usually overlapp a lot in that game.

On March 12 2008 01:01 Masashige wrote:
Show nested quote +
On March 12 2008 01:00 crazie-penguin wrote:
Ummm aren't you guys at least curious or worried about the fact that pratically every Zerg unit has its own upgrades now? No more general melee/range/armor upgrades that go for all units? I guess that makes macro somewhat more complex


too warcraft 3 for me > they should change this.

Wtf is this responce???? Warcraft 3 had fewer and more global stat ups than starcraft, in wc3 orcs had 3 global ups, and the rest 4, while in starcraft the one with the fewest have 5.
Macavenger
Profile Blog Joined January 2008
United States1132 Posts
March 11 2008 16:05 GMT
#35
On March 12 2008 01:00 crazie-penguin wrote:
Ummm aren't you guys at least curious or worried about the fact that pratically every Zerg unit has its own upgrades now? No more general melee/range/armor upgrades that go for all units? I guess that makes macro somewhat more complex


A little bit, but IGN's article is short on details about how that works. It could be that it's much faster/easier to get any individual unit fully upgraded in this setup - I can imagine just a couple upgrades making Hydralisks into the equivalent of 3/3. We need more info on this before we can really say much about it, I think.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
March 11 2008 16:21 GMT
#36
They give armour types. Now we need damage bonusses for zerg too.


SC2 only has two types of armour; light and armoured. Is that good? Wouldn't 3 be better?
HotZhot
Profile Blog Joined February 2008
Colombia677 Posts
March 11 2008 16:22 GMT
#37
I LOL'd when I read that "Zerg it's not a race for noobs" rofl, gf right there.
I only smile in the darK [] sAviOr//JaeDong Fan 4 Ever ~ CJ Entusman # 7
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 11 2008 19:35 GMT
#38
i guess individual upgrades are to compensate for MBS?
Moonlight Shadow
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
March 11 2008 19:42 GMT
#39
Snipe Roaches with Ghosts.
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
Response
Profile Blog Joined April 2004
United States1936 Posts
March 11 2008 19:58 GMT
#40
im switching to zerg because i have a feeling they will take awhile to patch them down to be balanced with other races, i can infest buildings, i can cast dark swarm and i have a spell even stronger than plague al in one woohoo!
the REAL ReSpOnSe
Response
Profile Blog Joined April 2004
United States1936 Posts
March 11 2008 19:59 GMT
#41
On March 12 2008 00:31 a11 wrote:
Show nested quote +
On March 11 2008 23:26 Zzoram wrote:
"As far as new units go, we've so far got some hands-on time with the Roaches, which are ground units with a remarkably quick regeneration rate and are capable of attacking land and air. With a group of only six we were able to take down several Terran Thors (massive walking tanks) without a single unit loss." - IGN

That will be nerfed soon enough... right?
I think they were just too stupid to focus fire them down one by one.
Show nested quote +
On March 12 2008 00:02 Klockan3 wrote:
On March 11 2008 23:26 Zzoram wrote:
That will be nerfed soon enough... right?

Ofcourse, we are talking about Blizzard aren't we? I mean lowering their reggen and reducing max hp to tweak them into being usefull but not overpowered can't be that hard, just like how they rebalance everything.
Doing that would screw over the whole concept of this unit. Putting down the HP und increasing the rate of regeneration seems more likely to me, in case this unit does indeed need any balancing at all.


no one of the pro-gamers said that the roaches were very hard to kill too, he said he had to focus fire each one but that means its pretty difficult to kill other units if your using all your power to kill one unit
the REAL ReSpOnSe
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
Last Edited: 2008-03-11 20:35:58
March 11 2008 20:02 GMT
#42
On March 12 2008 00:42 BlackStar wrote:
Dudes, it's a new game. It will be different.

How can we know already if this is better or worse?

Instead worry about MBS.


You keep saying the same shit that it is a different game so people have to accept it. People are speculating on what can happen and there is nothing wrong with that. The game isn't out yet there has been a lot of changes to the game because people didn't like it.

Pros had some complaints about SC2, but none of them are complaining about the MBS.
[X]Domain - I just do the website. Nothing more.
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
March 11 2008 20:09 GMT
#43
I wonder what is the weakness of the Nydus Worms.

The pros of the Overlord drops was that you can drop a monster army into your opponent's base that can easily destroy the base. Overlords were cheap and plentiful too.

The weakness of the Overlord drop is that people can scout it and intercept its route. From what I seen of the Nydus Worms, it can go anywhere and the opponent can't see it.
[X]Domain - I just do the website. Nothing more.
eugen1225
Profile Joined February 2008
Yugoslavia134 Posts
March 11 2008 20:26 GMT
#44
I always find it funny how game reviewers tend to call a particular strategy very good, and deem certain units over powered. Lets face it, most of them can't even beat D ranked players on ICCUP in starcraft, and yet they think they are capable of ascertaining the balance of the game. They should stick to reviewing games (Is it fun, technical data about graphics, sound quality, fuidity of the gameplay) and not try to comprehend balance, let alone criticize it.
That said, we, who haven't even played the game, cannot even begin to talk about these kind of things. We saw some units pwning others in arranged situations. You don't know build times, timings, costs, difficulty to pull off, you can't even make strats in your mind in an unfinished game, and yet most of you criticize balance, its just plane stupid.
Math alone cant do this either, just knowing unit stats (witch we don't know btw) still doesn't give any of us the right to judge units. If we were to ascertain SC1 balance thru simple unit comparisons Protoss would be the OP race since theyr units have the best stats, but we all know that not to be true, as it it somewhat agreed that the 3 races are 99% balanced.
Gokey
Profile Joined November 2006
United States2722 Posts
March 11 2008 20:39 GMT
#45
Yeah, it's pretty amazing at how shitty a lot of game reviewers are at actually playing the game... None of them have any competitive edge... I remember one reviewer on gamespot proclaiming himself as the king of Company of Heroes and then playing the game with just the mouse and no keyboard and clicking about ten times a minute.... fucking pathetic
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
March 11 2008 21:11 GMT
#46
On March 11 2008 23:37 Zzoram wrote:
Show nested quote +
On March 11 2008 23:28 Senix wrote:
Wtf? You have to upgrade Hydra/Lurker and Muta/Corruptor weapon and attack separately?


This might be how they balance what appears to be an overpowered Zerg? All of this is subject to change and it's Blizzard, so I wouldn't be too worried.

Thats a bad way to balance imo (making everything upgrade separately).
Do you really want chat rooms?
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
March 11 2008 21:13 GMT
#47
On March 12 2008 05:02 [X]Ken_D wrote:
You keep saying the same shit that it is a different game so people have to accept it. People are speculating on what can happen and there is nothing wrong with that. The game isn't out yet there has been a lot of changes to the game because people didn't like it.

Pros had some complaints about SC2, but none of them are complaining about the MBS.


They aren't speculating. They are whining and being conservative and they make the anti-MBS side look bad.

MBS isn't bad because it's a change from SC.
a11
Profile Blog Joined August 2007
Germany303 Posts
March 11 2008 21:35 GMT
#48
On March 12 2008 05:09 [X]Ken_D wrote:
I wonder what is the weakness of the Nydus Worms.

The pros of the Overlord drops was that you can drop a monster army into your opponent's base that can easily destroy the base. Overlords were cheap and plentiful too.

The weakness of the Overlord drop is that people can scout it and intercept its route. From what I seen of the Nydus Worms, it can go anywhere and the opponent can't see it.
It's detectable, obviously.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
March 12 2008 15:48 GMT
#49
On March 12 2008 04:42 ilovejonn wrote:
Snipe Roaches with Ghosts.

Roaches ar earmored units so oyu have to use siegetanks. And toss got nothing to counter them with.
Seelys
Profile Joined July 2007
France104 Posts
March 12 2008 18:37 GMT
#50
Another hand-on : http://www.starcraft2forum.org/index.php?option=com_content&task=view&id=94&Itemid=60
(sorry if already posted)

Some pretty neat info :
Thor basically anti air, Jackal very effective. Marauder and Marines work fine in team.
Hydra obtained later than roach ?! Work as counter to Roach. Roach are indeed a bit overpowerred. Corruptor is more effective than devourer. Infestor can attack protoss buildings. Ultralisk are impressive beasts, dishing more damage than before.

Collossi very powerful anti ground, quite tricky for Zergs. Phoenix has been nerfed. Nullifier is a very effective tool

Nomad model has been fully revamped in a much better lloking way.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 12 2008 18:50 GMT
#51
On March 12 2008 05:39 Gokey wrote:
Yeah, it's pretty amazing at how shitty a lot of game reviewers are at actually playing the game... None of them have any competitive edge... I remember one reviewer on gamespot proclaiming himself as the king of Company of Heroes and then playing the game with just the mouse and no keyboard and clicking about ten times a minute.... fucking pathetic

They have to be able to play about a million different games, they can't play them for very long and they also need to be funny/be able to write something interesting.

Of course 99% of them won't be that great at any one single game, but who cares?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Zzoram
Profile Joined February 2008
Canada7115 Posts
March 12 2008 19:03 GMT
#52
On March 13 2008 03:50 FrozenArbiter wrote:
Show nested quote +
On March 12 2008 05:39 Gokey wrote:
Yeah, it's pretty amazing at how shitty a lot of game reviewers are at actually playing the game... None of them have any competitive edge... I remember one reviewer on gamespot proclaiming himself as the king of Company of Heroes and then playing the game with just the mouse and no keyboard and clicking about ten times a minute.... fucking pathetic

They have to be able to play about a million different games, they can't play them for very long and they also need to be funny/be able to write something interesting.

Of course 99% of them won't be that great at any one single game, but who cares?


Nobody is saying that reviewers should be pro, but they can't really judge balance in an RTS when they are bad players. They should defer judgement to an expert and cite their opinion.
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