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IGN's posted their share of the Zerg, with clearer descriptions on each unit and buildings. Again, if posted before, please close, but I didn't find this posted yet 
1. Zerg first look 2. Zerg Hands-On 3. Zerg Unit List 4. Zerg Building List
EDIT: Gamespy's preview also gives additional info. Pretty similar to IGN's, but of note is that it clarifies that Corruptors have to kill enemy air units, and the moment their HP hits zero, they become 'corrupted' and turn to your side for abit of time. Also Swarm Guardians work by dishing out incubated eggs at enemies that explode into lil' Broodling-like creatures (upon the target's death presumably).
EDIT: Amazing! Overlords/Overseers are no longer Zerg transports but Nydus Worms/Canals are now! So they're the only one to have ground insta-transport lol.
Wow there's no global attack/armor upgrades now it seems. Every Zerg unit has individual upgrades for these. Hmm that doesn't sound good - too specialized...
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ugh, I hope the roaches end up being really expensive because it seems even a squad of them micro'd at least somewhat decently are incredibly overpowered. Well it's still in pre-alpha, they should have enough time to make them balanced.
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"As far as new units go, we've so far got some hands-on time with the Roaches, which are ground units with a remarkably quick regeneration rate and are capable of attacking land and air. With a group of only six we were able to take down several Terran Thors (massive walking tanks) without a single unit loss." - IGN
That will be nerfed soon enough... right?
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Wtf? You have to upgrade Hydra/Lurker and Muta/Corruptor weapon and attack separately?
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Oh man, so much info... looks like the Queen is going to be really important this time around.
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Man, when did the Zerg find Arrakis to assimilate those cute lil' sandworms? For Shai'hulud!
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Hmm, seems confirmed now that the glowing fireflies are the result of the Queen casting a spell on Zerg buildings to give them a temporary defensive attack.
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Infestor – Caster type, can use dark swarm (generates a smoke screen that prevents units under its protection from taking ranged damage), disease (does damage equal to 95% of total unit's health within 10 seconds, and spreads between units) and infestation (takes over an enemy structure, causing it to spawn infested Terran units for 20 seconds). Can burrow. Light armor.
Self-spreading plague? OMG.
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On March 11 2008 23:28 Senix wrote: Wtf? You have to upgrade Hydra/Lurker and Muta/Corruptor weapon and attack separately?
This might be how they balance what appears to be an overpowered Zerg? All of this is subject to change and it's Blizzard, so I wouldn't be too worried.
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if roaches require more resources, then their unit gotta be almost as bulky as ultras. i mean, even if theyre 100/125. idk..
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huh? olny queen is able to create defensive structures? no more sunken and spore colonies? Nooooooooooooo...
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On March 11 2008 23:38 Raithed wrote: if roaches require more resources, then their unit gotta be almost as bulky as ultras. i mean, even if theyre 100/125. idk..
I don't see why anyone would make anything but Roaches mid-game if they are really this powerful. They hit air and ground (but are somehow melee?), run really fast and can just burrow whenever you focus fire on one and super regenerate back to full HP.
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On March 11 2008 23:43 Tritanis wrote: huh? olny queen is able to create defensive structures? no more sunken and spore colonies? Nooooooooooooo...
That's actually really cool, micro intensive, but that's the way Starcraft players like it.
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Gamespy's preview also gives additional info. Pretty similar to IGN's, but of note is that it clarifies that Corruptors have to kill enemy air units, and the moment their HP hits zero, they become 'corrupted' and turn to your side for abit of time. Also Swarm Guardians work by dishing out incubated eggs at enemies that explode into lil' Broodling-like creatures (upon the target's death presumably).
That appears to be a good way to balance Corrupters. Between having to kill a ship to corrupt it, and the corrupted ship being incapable of movement, all is well.
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hahaha Swarm Guardian - flying Drow Ranger hahahaha
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To be perfectly honest, I think T got the shaft so far in cool ideas.
T looks to be still very much at tier 2-2.5 race - constantly pushing in midgame. But this also means they haven't really gotten any new units that fundamentally change how they will play. The stalker and colossus I think will really alter the Protoss midgame. Similarly, the Queen and large number of new Z units will also really change their dynamic.
But for T, pretty much the only relevant new units are the Ghost and Nomad - both of which have been outfitted with a few more spells. I think the T army is going to look very much the same to what it was in SC, medrine vs Z and maybe bio/metal vs P.
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On March 11 2008 23:26 Zzoram wrote: That will be nerfed soon enough... right? Ofcourse, we are talking about Blizzard aren't we? I mean lowering their reggen and reducing max hp to tweak them into being usefull but not overpowered can't be that hard, just like how they rebalance everything.
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Sucks for zerg that they will now be unable to make defensive structures in more than one place at a time . Man, whenever a protoss is warping in 10+ cannons with a probe they're going to be laughing their ass off at the one puny queen trying to keep the inumerable zerg expansions protected.
Also, the queen is acting way too much like a hero for my taste. The more it is evolved the less you'll want to lose it, and if it upgrades automatically when a lair/hive is completed it will gain a lot of HP/attack for no cost, but if it dies you will (assumably) have to pay a lot more to spawn a hive queen than a simple hatchery queen.
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On March 11 2008 23:58 naventus wrote: To be perfectly honest, I think T got the shaft so far in cool ideas.
T looks to be still very much at tier 2-2.5 race - constantly pushing in midgame. But this also means they haven't really gotten any new units that fundamentally change how they will play. The stalker and colossus I think will really alter the Protoss midgame. Similarly, the Queen and large number of new Z units will also really change their dynamic.
But for T, pretty much the only relevant new units are the Ghost and Nomad - both of which have been outfitted with a few more spells. I think the T army is going to look very much the same to what it was in SC, medrine vs Z and maybe bio/metal vs P.
I believe Hwasin (or was it NaDa?) also expressed similar disappointment in Terran getting the shaft on cool new units adn game play.
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On March 12 2008 00:17 born-to-porn wrote:Sucks for zerg that they will now be unable to make defensive structures in more than one place at a time  . Man, whenever a protoss is warping in 10+ cannons with a probe they're going to be laughing their ass off at the one puny queen trying to keep the inumerable zerg expansions protected. Also, the queen is acting way too much like a hero for my taste. The more it is evolved the less you'll want to lose it, and if it upgrades automatically when a lair/hive is completed it will gain a lot of HP/attack for no cost, but if it dies you will (assumably) have to pay a lot more to spawn a hive queen than a simple hatchery queen.
I doubt they'll raise the cost of the queen at Lair/Hive, or even the build time, it would leave Zerg defenseless if they ever lost the queen.
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On March 12 2008 00:17 born-to-porn wrote:Sucks for zerg that they will now be unable to make defensive structures in more than one place at a time  . Man, whenever a protoss is warping in 10+ cannons with a probe they're going to be laughing their ass off at the one puny queen trying to keep the inumerable zerg expansions protected. Also, the queen is acting way too much like a hero for my taste. The more it is evolved the less you'll want to lose it, and if it upgrades automatically when a lair/hive is completed it will gain a lot of HP/attack for no cost, but if it dies you will (assumably) have to pay a lot more to spawn a hive queen than a simple hatchery queen. In the video it looked very much like the queen were "warping" in defensive structures, or more like she lays an egg and it then grows till its finished. That would mean that you can build as much as you want really.
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Spawning pools – Lets you build Zerglings and offers Zergling upgrades (increased movement speed).
adrenals? noooooooooooooooooooooo!!!!!!!!
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On March 11 2008 23:26 Zzoram wrote: "As far as new units go, we've so far got some hands-on time with the Roaches, which are ground units with a remarkably quick regeneration rate and are capable of attacking land and air. With a group of only six we were able to take down several Terran Thors (massive walking tanks) without a single unit loss." - IGN
That will be nerfed soon enough... right? I think they were just too stupid to focus fire them down one by one.
On March 12 2008 00:02 Klockan3 wrote:Show nested quote +On March 11 2008 23:26 Zzoram wrote: That will be nerfed soon enough... right? Ofcourse, we are talking about Blizzard aren't we? I mean lowering their reggen and reducing max hp to tweak them into being usefull but not overpowered can't be that hard, just like how they rebalance everything. Doing that would screw over the whole concept of this unit. Putting down the HP und increasing the rate of regeneration seems more likely to me, in case this unit does indeed need any balancing at all.
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Dudes, it's a new game. It will be different.
How can we know already if this is better or worse?
Instead worry about MBS.
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On March 12 2008 00:31 a11 wrote:Show nested quote +On March 11 2008 23:26 Zzoram wrote: "As far as new units go, we've so far got some hands-on time with the Roaches, which are ground units with a remarkably quick regeneration rate and are capable of attacking land and air. With a group of only six we were able to take down several Terran Thors (massive walking tanks) without a single unit loss." - IGN
That will be nerfed soon enough... right? I think they were just too stupid to focus fire them down one by one. Show nested quote +On March 12 2008 00:02 Klockan3 wrote:On March 11 2008 23:26 Zzoram wrote: That will be nerfed soon enough... right? Ofcourse, we are talking about Blizzard aren't we? I mean lowering their reggen and reducing max hp to tweak them into being usefull but not overpowered can't be that hard, just like how they rebalance everything. Doing that would screw over the whole concept of this unit. Putting down the HP und increasing the rate of regeneration seems more likely to me, in case this unit does indeed need any balancing at all. It depends on how high its reggen is, imagine mnm, but with only m and they have 90 hp each and still reggen as fast, would be kinda impossible to counter.
The problem with extreme reggen is that the balance between useless and overpowered is extremely thin, so that probably they would be usefull the first minutes you can have them and then useless, or we just makes the reggen less pronounced but still noticable so that for example 1 zealot can never kill a roach but 3 zealots focusing will kill it as fast as 2 zealots if reggen weren't there. But if 2 zealots focusing can't kill it it would be overpowered unless they cost like ultras.
However the concept is great and would add a lot of flashy zerg micro with those units and is a good way to make terrans need tanks vs zerg to oneshot these guys.
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On March 12 2008 00:17 born-to-porn wrote: Also, the queen is acting way too much like a hero for my taste. The more it is evolved the less you'll want to lose it, and if it upgrades automatically when a lair/hive is completed it will gain a lot of HP/attack for no cost, but if it dies you will (assumably) have to pay a lot more to spawn a hive queen than a simple hatchery queen.
Presently you have to upgrade your queen after you have uped your hatch, not sure if this costs but I'm guessing it will. If your queen dies you must spawn a new basic one then perform the upgrades again.
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On March 12 2008 00:19 Klockan3 wrote:Show nested quote +On March 12 2008 00:17 born-to-porn wrote:Sucks for zerg that they will now be unable to make defensive structures in more than one place at a time  . Man, whenever a protoss is warping in 10+ cannons with a probe they're going to be laughing their ass off at the one puny queen trying to keep the inumerable zerg expansions protected. Also, the queen is acting way too much like a hero for my taste. The more it is evolved the less you'll want to lose it, and if it upgrades automatically when a lair/hive is completed it will gain a lot of HP/attack for no cost, but if it dies you will (assumably) have to pay a lot more to spawn a hive queen than a simple hatchery queen. In the video it looked very much like the queen were "warping" in defensive structures, or more like she lays an egg and it then grows till its finished. That would mean that you can build as much as you want really.
Well in that case it at least solves half the problem, but zerg will still suffer the disadvantage of not being able to make defenses at more than one location at the same time. An example could be a ZvP where you have a small lurker contain on the protoss and have a couple of expansions going up around the map. Once the protoss gets an observer out you unborrow and run back to the bases where you then hastily put up a few sunk/spores to hold off any attacks. This kind of tactic will not be possible with the current design of the queen. You might be able get around this by researching the "teleport" upgrade for the queen, but I still think zerg will be facing a lot of problems with defending several locations at once.
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You are applying logic from an older game into a new game. That is why you are coming up with a problem that will occur in the older game. You have no idea how SC2 will play out and if it will be a problem or not.
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IGN wrote: We will say that after several hours of play we still wanted to play more, and the only frustration we ran into was that some people at the press event we attended were particularly skilled.
Did anyone else read that as "LR and semioldguy raped us?"
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On March 12 2008 00:57 Macavenger wrote:Show nested quote +IGN wrote: We will say that after several hours of play we still wanted to play more, and the only frustration we ran into was that some people at the press event we attended were particularly skilled. Did anyone else read that as "LR and semioldguy raped us?" 
was just about to post the same thing
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Ummm aren't you guys at least curious or worried about the fact that pratically every Zerg unit has its own upgrades now? No more general melee/range/armor upgrades that go for all units? I guess that makes macro somewhat more complex
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On March 12 2008 01:00 crazie-penguin wrote:Ummm aren't you guys at least curious or worried about the fact that pratically every Zerg unit has its own upgrades now? No more general melee/range/armor upgrades that go for all units? I guess that makes macro somewhat more complex 
too warcraft 3 for me > they should change this.
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Wow, very interesting. They've definitely taken the Zerg as the race to put all the crazy new stuff in. Can't wait to see how it all develops and plays.
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On March 12 2008 00:49 Num wrote: You are applying logic from an older game into a new game. That is why you are coming up with a problem that will occur in the older game. You have no idea how SC2 will play out and if it will be a problem or not. The economy is the same, we know how each units stats to a degree so i can surely put this unit to the test of logic. If you say they are balanced when every person that have talked about them and played with them say that they are imbalanced i'd still believe that they are probably more imbalanced than balanced.
For example thors are heavy hitters right? If 6 of thse could take out several thors wo losses it would spark a speculation on imbalance wouldn't it? They will be balanced for sure, and they will also not have an useless reggen making them no more than hydras.
It's your logic wich is flawed, thinking that it can't be nerfed without making it useless or standard. As i said earlier, its Blizzard, trust that they can get the unit to stay usefull and still fine balance wise. Really, no unit in wc3 or starcraft deviates a lot from the power average, just that the ones that hangs on the lower parts of the scale usually never sees daylight in starcraft since the unit roles usually overlapp a lot in that game.
On March 12 2008 01:01 Masashige wrote:Show nested quote +On March 12 2008 01:00 crazie-penguin wrote:Ummm aren't you guys at least curious or worried about the fact that pratically every Zerg unit has its own upgrades now? No more general melee/range/armor upgrades that go for all units? I guess that makes macro somewhat more complex  too warcraft 3 for me >  they should change this. Wtf is this responce???? Warcraft 3 had fewer and more global stat ups than starcraft, in wc3 orcs had 3 global ups, and the rest 4, while in starcraft the one with the fewest have 5.
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On March 12 2008 01:00 crazie-penguin wrote:Ummm aren't you guys at least curious or worried about the fact that pratically every Zerg unit has its own upgrades now? No more general melee/range/armor upgrades that go for all units? I guess that makes macro somewhat more complex 
A little bit, but IGN's article is short on details about how that works. It could be that it's much faster/easier to get any individual unit fully upgraded in this setup - I can imagine just a couple upgrades making Hydralisks into the equivalent of 3/3. We need more info on this before we can really say much about it, I think.
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They give armour types. Now we need damage bonusses for zerg too.
SC2 only has two types of armour; light and armoured. Is that good? Wouldn't 3 be better?
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I LOL'd when I read that "Zerg it's not a race for noobs" rofl, gf right there.
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i guess individual upgrades are to compensate for MBS?
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Snipe Roaches with Ghosts.
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im switching to zerg because i have a feeling they will take awhile to patch them down to be balanced with other races, i can infest buildings, i can cast dark swarm and i have a spell even stronger than plague al in one woohoo!
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On March 12 2008 00:31 a11 wrote:Show nested quote +On March 11 2008 23:26 Zzoram wrote: "As far as new units go, we've so far got some hands-on time with the Roaches, which are ground units with a remarkably quick regeneration rate and are capable of attacking land and air. With a group of only six we were able to take down several Terran Thors (massive walking tanks) without a single unit loss." - IGN
That will be nerfed soon enough... right? I think they were just too stupid to focus fire them down one by one. Show nested quote +On March 12 2008 00:02 Klockan3 wrote:On March 11 2008 23:26 Zzoram wrote: That will be nerfed soon enough... right? Ofcourse, we are talking about Blizzard aren't we? I mean lowering their reggen and reducing max hp to tweak them into being usefull but not overpowered can't be that hard, just like how they rebalance everything. Doing that would screw over the whole concept of this unit. Putting down the HP und increasing the rate of regeneration seems more likely to me, in case this unit does indeed need any balancing at all.
no one of the pro-gamers said that the roaches were very hard to kill too, he said he had to focus fire each one but that means its pretty difficult to kill other units if your using all your power to kill one unit
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On March 12 2008 00:42 BlackStar wrote: Dudes, it's a new game. It will be different.
How can we know already if this is better or worse?
Instead worry about MBS.
You keep saying the same shit that it is a different game so people have to accept it. People are speculating on what can happen and there is nothing wrong with that. The game isn't out yet there has been a lot of changes to the game because people didn't like it.
Pros had some complaints about SC2, but none of them are complaining about the MBS.
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I wonder what is the weakness of the Nydus Worms.
The pros of the Overlord drops was that you can drop a monster army into your opponent's base that can easily destroy the base. Overlords were cheap and plentiful too.
The weakness of the Overlord drop is that people can scout it and intercept its route. From what I seen of the Nydus Worms, it can go anywhere and the opponent can't see it.
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I always find it funny how game reviewers tend to call a particular strategy very good, and deem certain units over powered. Lets face it, most of them can't even beat D ranked players on ICCUP in starcraft, and yet they think they are capable of ascertaining the balance of the game. They should stick to reviewing games (Is it fun, technical data about graphics, sound quality, fuidity of the gameplay) and not try to comprehend balance, let alone criticize it. That said, we, who haven't even played the game, cannot even begin to talk about these kind of things. We saw some units pwning others in arranged situations. You don't know build times, timings, costs, difficulty to pull off, you can't even make strats in your mind in an unfinished game, and yet most of you criticize balance, its just plane stupid. Math alone cant do this either, just knowing unit stats (witch we don't know btw) still doesn't give any of us the right to judge units. If we were to ascertain SC1 balance thru simple unit comparisons Protoss would be the OP race since theyr units have the best stats, but we all know that not to be true, as it it somewhat agreed that the 3 races are 99% balanced.
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Yeah, it's pretty amazing at how shitty a lot of game reviewers are at actually playing the game... None of them have any competitive edge... I remember one reviewer on gamespot proclaiming himself as the king of Company of Heroes and then playing the game with just the mouse and no keyboard and clicking about ten times a minute.... fucking pathetic
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On March 11 2008 23:37 Zzoram wrote:Show nested quote +On March 11 2008 23:28 Senix wrote: Wtf? You have to upgrade Hydra/Lurker and Muta/Corruptor weapon and attack separately? This might be how they balance what appears to be an overpowered Zerg? All of this is subject to change and it's Blizzard, so I wouldn't be too worried. Thats a bad way to balance imo (making everything upgrade separately).
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On March 12 2008 05:02 [X]Ken_D wrote: You keep saying the same shit that it is a different game so people have to accept it. People are speculating on what can happen and there is nothing wrong with that. The game isn't out yet there has been a lot of changes to the game because people didn't like it.
Pros had some complaints about SC2, but none of them are complaining about the MBS.
They aren't speculating. They are whining and being conservative and they make the anti-MBS side look bad.
MBS isn't bad because it's a change from SC.
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On March 12 2008 05:09 [X]Ken_D wrote: I wonder what is the weakness of the Nydus Worms.
The pros of the Overlord drops was that you can drop a monster army into your opponent's base that can easily destroy the base. Overlords were cheap and plentiful too.
The weakness of the Overlord drop is that people can scout it and intercept its route. From what I seen of the Nydus Worms, it can go anywhere and the opponent can't see it. It's detectable, obviously.
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On March 12 2008 04:42 ilovejonn wrote: Snipe Roaches with Ghosts. Roaches ar earmored units so oyu have to use siegetanks. And toss got nothing to counter them with.
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Another hand-on : http://www.starcraft2forum.org/index.php?option=com_content&task=view&id=94&Itemid=60 (sorry if already posted)
Some pretty neat info : Thor basically anti air, Jackal very effective. Marauder and Marines work fine in team. Hydra obtained later than roach ?! Work as counter to Roach. Roach are indeed a bit overpowerred. Corruptor is more effective than devourer. Infestor can attack protoss buildings. Ultralisk are impressive beasts, dishing more damage than before.
Collossi very powerful anti ground, quite tricky for Zergs. Phoenix has been nerfed. Nullifier is a very effective tool
Nomad model has been fully revamped in a much better lloking way.
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Sweden33719 Posts
On March 12 2008 05:39 Gokey wrote: Yeah, it's pretty amazing at how shitty a lot of game reviewers are at actually playing the game... None of them have any competitive edge... I remember one reviewer on gamespot proclaiming himself as the king of Company of Heroes and then playing the game with just the mouse and no keyboard and clicking about ten times a minute.... fucking pathetic They have to be able to play about a million different games, they can't play them for very long and they also need to be funny/be able to write something interesting.
Of course 99% of them won't be that great at any one single game, but who cares?
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On March 13 2008 03:50 FrozenArbiter wrote:Show nested quote +On March 12 2008 05:39 Gokey wrote: Yeah, it's pretty amazing at how shitty a lot of game reviewers are at actually playing the game... None of them have any competitive edge... I remember one reviewer on gamespot proclaiming himself as the king of Company of Heroes and then playing the game with just the mouse and no keyboard and clicking about ten times a minute.... fucking pathetic They have to be able to play about a million different games, they can't play them for very long and they also need to be funny/be able to write something interesting. Of course 99% of them won't be that great at any one single game, but who cares?
Nobody is saying that reviewers should be pro, but they can't really judge balance in an RTS when they are bad players. They should defer judgement to an expert and cite their opinion.
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