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On June 03 2026 00:12 Psz wrote: Since when is your 5.7-5.8k all-time high considered "high GM"?
I have never ever heard your name mentioned in interviews, so it's probably a bit of a stretch to call yourself "cheese monster" and "THE target audience for changes" in the same post without any external support. Zerg strategic leaders are the top zergs found in the Aligulac top 10.
Having taken the time and effort to list every pro who (might) have dropped a map vs you tells everything we need to know about your goals and self-perceived achievements. This post is a clear example of undeserved ego inflation leading to excess delusion.
Cheese has always been and will always be part of the game, the offense often requiring considerably less effort than the defense. That has been a clear issue below the highest level since early Wings of Liberty, often rewarding less skilled players with undeserved wins. That's what usually leads to large parts of the player base quitting the game.
In an ideal balance environment, 5k players should never ever take a game off of pros, because the skill difference is simply too large. Upsets could happen, but this is way beyond an upset.
That said, cheese SHOULD be the part of the game for obvious reasons, but executing certain agressive builds should require careful preparation and execution instead of getting easy build order wins vs meta builds or a quick tactic ending the game.
Your post calling for nerfing P/T basic anti air and basic air to ground is an undisguised way of calling for even more undeserved free wins, so you can expand your self-perceived list of achievements in your next forum post.
Hopefully the balance team, whoever it is, can ignore positive comments convinced by your unfounded self-coronation as zerg's strategic leader for agression, your fake meticulousness of throwing around random numbers, and tryhard eloquence trying to mask the essence of nonsense. I hope we get a somewhat playable version of StarCraft, instead of excessive changes completely destroying our beloved game.
Says a low gm mad terran player that always bms and whines about balance and blames blizzard instead of himself being dogshit, truly an sc2 player
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On June 03 2026 00:50 venificus wrote:Show nested quote +On June 03 2026 00:12 Psz wrote: Since when is your 5.7-5.8k all-time high considered "high GM"?
I have never ever heard your name mentioned in interviews, so it's probably a bit of a stretch to call yourself "cheese monster" and "THE target audience for changes" in the same post without any external support. Zerg strategic leaders are the top zergs found in the Aligulac top 10.
Having taken the time and effort to list every pro who (might) have dropped a map vs you tells everything we need to know about your goals and self-perceived achievements. This post is a clear example of undeserved ego inflation leading to excess delusion.
Cheese has always been and will always be part of the game, the offense often requiring considerably less effort than the defense. That has been a clear issue below the highest level since early Wings of Liberty, often rewarding less skilled players with undeserved wins. That's what usually leads to large parts of the player base quitting the game.
In an ideal balance environment, 5k players should never ever take a game off of pros, because the skill difference is simply too large. Upsets could happen, but this is way beyond an upset.
That said, cheese SHOULD be the part of the game for obvious reasons, but executing certain agressive builds should require careful preparation and execution instead of getting easy build order wins vs meta builds or a quick tactic ending the game.
Your post calling for nerfing P/T basic anti air and basic air to ground is an undisguised way of calling for even more undeserved free wins, so you can expand your self-perceived list of achievements in your next forum post.
Hopefully the balance team, whoever it is, can ignore positive comments convinced by your unfounded self-coronation as zerg's strategic leader for agression, your fake meticulousness of throwing around random numbers, and tryhard eloquence trying to mask the essence of nonsense. I hope we get a somewhat playable version of StarCraft, instead of excessive changes completely destroying our beloved game. Literally who are you
My name is Psz and i’m a rather infamous terran player on the EU ladder. I usually hover between mid and high GM, and several of my builds were consistently used in the highest level of play.
Over the course of my short career, in the last 16 years, i’ve collected wins against most of the top pro players in the world, including, but not limited to PtitDrogo, Spirit, and most recently a tie vs Classic.
And you are praising this guy.
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On June 03 2026 01:02 Dragonbornsc wrote:Show nested quote +On June 03 2026 00:12 Psz wrote: Since when is your 5.7-5.8k all-time high considered "high GM"?
I have never ever heard your name mentioned in interviews, so it's probably a bit of a stretch to call yourself "cheese monster" and "THE target audience for changes" in the same post without any external support. Zerg strategic leaders are the top zergs found in the Aligulac top 10.
Having taken the time and effort to list every pro who (might) have dropped a map vs you tells everything we need to know about your goals and self-perceived achievements. This post is a clear example of undeserved ego inflation leading to excess delusion.
Cheese has always been and will always be part of the game, the offense often requiring considerably less effort than the defense. That has been a clear issue below the highest level since early Wings of Liberty, often rewarding less skilled players with undeserved wins. That's what usually leads to large parts of the player base quitting the game.
In an ideal balance environment, 5k players should never ever take a game off of pros, because the skill difference is simply too large. Upsets could happen, but this is way beyond an upset.
That said, cheese SHOULD be the part of the game for obvious reasons, but executing certain agressive builds should require careful preparation and execution instead of getting easy build order wins vs meta builds or a quick tactic ending the game.
Your post calling for nerfing P/T basic anti air and basic air to ground is an undisguised way of calling for even more undeserved free wins, so you can expand your self-perceived list of achievements in your next forum post.
Hopefully the balance team, whoever it is, can ignore positive comments convinced by your unfounded self-coronation as zerg's strategic leader for agression, your fake meticulousness of throwing around random numbers, and tryhard eloquence trying to mask the essence of nonsense. I hope we get a somewhat playable version of StarCraft, instead of excessive changes completely destroying our beloved game. Says a low gm mad terran player that always bms and whines about balance and blames blizzard instead of himself being dogshit, truly an sc2 player
appreciate you making the effort to create a new profile for this post
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On June 03 2026 01:11 Psz wrote:Show nested quote +On June 03 2026 00:50 venificus wrote:On June 03 2026 00:12 Psz wrote: Since when is your 5.7-5.8k all-time high considered "high GM"?
I have never ever heard your name mentioned in interviews, so it's probably a bit of a stretch to call yourself "cheese monster" and "THE target audience for changes" in the same post without any external support. Zerg strategic leaders are the top zergs found in the Aligulac top 10.
Having taken the time and effort to list every pro who (might) have dropped a map vs you tells everything we need to know about your goals and self-perceived achievements. This post is a clear example of undeserved ego inflation leading to excess delusion.
Cheese has always been and will always be part of the game, the offense often requiring considerably less effort than the defense. That has been a clear issue below the highest level since early Wings of Liberty, often rewarding less skilled players with undeserved wins. That's what usually leads to large parts of the player base quitting the game.
In an ideal balance environment, 5k players should never ever take a game off of pros, because the skill difference is simply too large. Upsets could happen, but this is way beyond an upset.
That said, cheese SHOULD be the part of the game for obvious reasons, but executing certain agressive builds should require careful preparation and execution instead of getting easy build order wins vs meta builds or a quick tactic ending the game.
Your post calling for nerfing P/T basic anti air and basic air to ground is an undisguised way of calling for even more undeserved free wins, so you can expand your self-perceived list of achievements in your next forum post.
Hopefully the balance team, whoever it is, can ignore positive comments convinced by your unfounded self-coronation as zerg's strategic leader for agression, your fake meticulousness of throwing around random numbers, and tryhard eloquence trying to mask the essence of nonsense. I hope we get a somewhat playable version of StarCraft, instead of excessive changes completely destroying our beloved game. Literally who are you My name is Psz and i’m a rather infamous terran player on the EU ladder. I usually hover between mid and high GM, and several of my builds were consistently used in the highest level of play. Over the course of my short career, in the last 16 years, i’ve collected wins against most of the top pro players in the world, including, but not limited to PtitDrogo, Spirit, and most recently a tie vs Classic. And you are praising this guy.
I have literally never heard of you.
Compared to lorimbo who everyone has been talking about in the scene the last year, is in a regular top YouTube channels like Harstem and got invited to play in HSC.
'ok buddy'
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But to talk about the actual thread - lorimbo makes solid points.
I was initially excited by this change and yeah was trying to come up with some cheeses but similarly found myself really hit by the low larva problem.
People should also acknowledge just how much diversity there is for zerg openings in the current patch - at least in ZvP and ZvZ. There is not just loads of cheeses, but the popularisation of 15 hatch 15 pool (before overlord, supply tricked) and all its variations have opened a massive can of tasty worms of possibilities which have been really fun to explore and see.
It is true that any early aggressive potential against Terran has been nerfed out the game, and this patch won't make it any better. Not just cheese, but two base all-ins like nydus got nerfed hard. The 8 worker change won't fix this, but might just remove the options vs toss as well.
I still like the low worker start though for mixing things up - but I wonder if we mix up in a better way. The warpgate changes are really cool - giving you a decision between whether to use gateways and warpgates. Some other change similar to that for zerg or terran might give us the mix up and changes people desire.
Something Lorimbo did not mention but I also think hurts Zerg cheese particularly hard is this change: - Hatchery supply provided reduced from 6 to 4
On one base this is four less lings you can have in your attack before an overlord, and eight less lings if you are doing a 1 and a half base all-in.
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Northern Ireland27301 Posts
On June 03 2026 01:49 AicyDC wrote: But to talk about the actual thread - lorimbo makes solid points.
I was initially excited by this change and yeah was trying to come up with some cheeses but similarly found myself really hit by the low larva problem.
People should also acknowledge just how much diversity there is for zerg openings in the current patch - at least in ZvP and ZvZ. There is not just loads of cheeses, but the popularisation of 15 hatch 15 pool (before overlord, supply tricked) and all its variations have opened a massive can of tasty worms of possibilities which have been really fun to explore and see.
It is true that any early aggressive potential against Terran has been nerfed out the game, and this patch won't make it any better. Not just cheese, but two base all-ins like nydus got nerfed hard. The 8 worker change won't fix this, but might just remove the options vs toss as well.
I still like the low worker start though for mixing things up - but I wonder if we mix up in a better way. The warpgate changes are really cool - giving you a decision between whether to use gateways and warpgates. Some other change similar to that for zerg or terran might give us the mix up and changes people desire.
Something Lorimbo did not mention but I also think hurts Zerg cheese particularly hard is this change: - Hatchery supply provided reduced from 6 to 4
On one base this is four less lings you can have in your attack before an overlord, and eight less lings if you are doing a 1 and a half base all-in.
It’s an 8 worker patch in a game actively built for a 12 worker start, and WoL and HotS were built for a 6 worker eco
Tech timings and pain points aren’t crazily different, relatively speaking
Based on PTR stuff I’ve watched, you’re basically getting the same game it’s just a bit slower, but that may change.
The diversity doesn’t seem much bigger, least as yet.
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On June 03 2026 02:10 WombaT wrote:Show nested quote +On June 03 2026 01:49 AicyDC wrote: But to talk about the actual thread - lorimbo makes solid points.
I was initially excited by this change and yeah was trying to come up with some cheeses but similarly found myself really hit by the low larva problem.
People should also acknowledge just how much diversity there is for zerg openings in the current patch - at least in ZvP and ZvZ. There is not just loads of cheeses, but the popularisation of 15 hatch 15 pool (before overlord, supply tricked) and all its variations have opened a massive can of tasty worms of possibilities which have been really fun to explore and see.
It is true that any early aggressive potential against Terran has been nerfed out the game, and this patch won't make it any better. Not just cheese, but two base all-ins like nydus got nerfed hard. The 8 worker change won't fix this, but might just remove the options vs toss as well.
I still like the low worker start though for mixing things up - but I wonder if we mix up in a better way. The warpgate changes are really cool - giving you a decision between whether to use gateways and warpgates. Some other change similar to that for zerg or terran might give us the mix up and changes people desire.
Something Lorimbo did not mention but I also think hurts Zerg cheese particularly hard is this change: - Hatchery supply provided reduced from 6 to 4
On one base this is four less lings you can have in your attack before an overlord, and eight less lings if you are doing a 1 and a half base all-in.
It’s an 8 worker patch in a game actively built for a 12 worker start, and WoL and HotS were built for a 6 worker eco Tech timings and pain points aren’t crazily different, relatively speaking Based on PTR stuff I’ve watched, you’re basically getting the same game it’s just a bit slower, but that may change. The diversity doesn’t seem much bigger, least as yet.
"It’s an 8 worker patch in a game actively built for a 12 worker start, and WoL and HotS were built for a 6 worker eco "
I don't see how this is true.
LotV is was just HotS with some new units added, and the 12 worker start. Its not like they did things like change pylon build times and a bunch of fine tunning so it was "actively built" for a 12 worker start.
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On June 03 2026 02:15 AicyDC wrote:Show nested quote +On June 03 2026 02:10 WombaT wrote:On June 03 2026 01:49 AicyDC wrote: But to talk about the actual thread - lorimbo makes solid points.
I was initially excited by this change and yeah was trying to come up with some cheeses but similarly found myself really hit by the low larva problem.
People should also acknowledge just how much diversity there is for zerg openings in the current patch - at least in ZvP and ZvZ. There is not just loads of cheeses, but the popularisation of 15 hatch 15 pool (before overlord, supply tricked) and all its variations have opened a massive can of tasty worms of possibilities which have been really fun to explore and see.
It is true that any early aggressive potential against Terran has been nerfed out the game, and this patch won't make it any better. Not just cheese, but two base all-ins like nydus got nerfed hard. The 8 worker change won't fix this, but might just remove the options vs toss as well.
I still like the low worker start though for mixing things up - but I wonder if we mix up in a better way. The warpgate changes are really cool - giving you a decision between whether to use gateways and warpgates. Some other change similar to that for zerg or terran might give us the mix up and changes people desire.
Something Lorimbo did not mention but I also think hurts Zerg cheese particularly hard is this change: - Hatchery supply provided reduced from 6 to 4
On one base this is four less lings you can have in your attack before an overlord, and eight less lings if you are doing a 1 and a half base all-in.
It’s an 8 worker patch in a game actively built for a 12 worker start, and WoL and HotS were built for a 6 worker eco Tech timings and pain points aren’t crazily different, relatively speaking Based on PTR stuff I’ve watched, you’re basically getting the same game it’s just a bit slower, but that may change. The diversity doesn’t seem much bigger, least as yet. "It’s an 8 worker patch in a game actively built for a 12 worker start, and WoL and HotS were built for a 6 worker eco " I don't see how this is true. LotV is was just HotS with some new units added, and the 12 worker start. Its not like they did things like change pylon build times and a bunch of fine tunning so it was "actively built" for a 12 worker start.
And those units were based around 12 worker starts. As lorimbo stated adepts already break the game in pvz. They also changed macro mechanics in LOTV and did a bunch of balance changes that revolve around the 12 worker start. The game was literally redesigned for a 12 worker start.
On June 03 2026 00:12 Psz wrote: Since when is your 5.7-5.8k all-time high considered "high GM"?
I have never ever heard your name mentioned in interviews, so it's probably a bit of a stretch to call yourself "cheese monster" and "THE target audience for changes" in the same post without any external support. Zerg strategic leaders are the top zergs found in the Aligulac top 10.
Having taken the time and effort to list every pro who (might) have dropped a map vs you tells everything we need to know about your goals and self-perceived achievements. This post is a clear example of undeserved ego inflation leading to excess delusion.
Cheese has always been and will always be part of the game, the offense often requiring considerably less effort than the defense. That has been a clear issue below the highest level since early Wings of Liberty, often rewarding less skilled players with undeserved wins. That's what usually leads to large parts of the player base quitting the game.
In an ideal balance environment, 5k players should never ever take a game off of pros, because the skill difference is simply too large. Upsets could happen, but this is way beyond an upset.
That said, cheese SHOULD be the part of the game for obvious reasons, but executing certain agressive builds should require careful preparation and execution instead of getting easy build order wins vs meta builds or a quick tactic ending the game.
Your post calling for nerfing P/T basic anti air and basic air to ground is an undisguised way of calling for even more undeserved free wins, so you can expand your self-perceived list of achievements in your next forum post.
Hopefully the balance team, whoever it is, can ignore positive comments convinced by your unfounded self-coronation as zerg's strategic leader for agression, your fake meticulousness of throwing around random numbers, and tryhard eloquence trying to mask the essence of nonsense. I hope we get a somewhat playable version of StarCraft, instead of excessive changes completely destroying our beloved game.
5.8k Has been high GM for at least the past 5 years, where have you been? Lorimbo has been featured numerous times on Harstem's videos and has cast HSC. He's rather well known and frankly I have never heard of you. It's laughable that you think his analysis includes 'fake numbers'. He has done extensive testing and he's right.
I hope we get a somewhat playable version of StarCraft, instead of excessive changes completely destroying our beloved game
I do agree here, but I'm not hopeful. Looks like a lot will change that will end up killing the game.
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On June 02 2026 13:04 Balnazza wrote:Show nested quote +On June 01 2026 16:16 Creager wrote:On June 01 2026 16:05 sidasf wrote:On June 01 2026 13:09 TelecoM wrote: The economy changes are going to make cheese and all in more viable, it makes the game more diverse. Lorimbo just articulated a full essay proving that the exact opposite is true. Not sure you are rage baiting or what. He gave his elaborated opinion on the race he's been playing for 3 years within the only economic system he's ever known, so while he might be right, he also might not. This is just his perspective, it's not proving anything. He didn't give an opinion though. He play-tested it (I will just take his statement as face-value until for example Harstem says "no idea who that guy is"). It's also not just a perspective, it is the perspective of a high-level cheeser who clearly puts lots of effort and planning into his builds instead of just going "Zergling goes brrrr". As far as I can tell, the working theory "the changes will benefit the early game and make it more divers" is disproven with this. Ball is now in the other sides court to prove that it actually helps the early game and Lorimbo is just not looking at it right. But saying "it's not proving anything" while the counter-argument is essentially "it should technically theoretically somehow improve because that's how I remember it from earlier versions of the game"...that's very vague. Show nested quote +What if we just got rid of LotV altogether? Post SH-nerf Heart of the Swarm was the best state this game has ever been in. The people aren't ready for this truth though. Can't do that, Lilbow would have prepared for nothing.
Of course it's just an opinion at the end of the day, let's not argue semantics here. Otherwise you'd also need to take PiG's opinion on the matter at face value and he's a strong advocate of the reduced worker count and backs it up with good arguments (IMHO), he's another high-level player and also has some empirical evidence of played games by other high-level players using mods with lower worker-counts (application is limited due to the other balance changes currently on PTR, though), but for some reason we don't take this as fact instead of an opinion? Why exactly?! Because it's a subjective take, because people have personal preferences and they aren't omniscient, simple as that.
Lorimbo made a good post and brought up good points, I'm happy and thankful we have people that are really good at expressing their thoughts, but he's still just one voice of many.
I've seen really fun games played on PTR, so far. Is everything perfect? Far from it, but that's what the PTR is there for, identifying issues and making adjustments (or scrapping some of the proposed changes altogether due to overwhelming negative feedback).
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Northern Ireland27301 Posts
On June 03 2026 02:15 AicyDC wrote:Show nested quote +On June 03 2026 02:10 WombaT wrote:On June 03 2026 01:49 AicyDC wrote: But to talk about the actual thread - lorimbo makes solid points.
I was initially excited by this change and yeah was trying to come up with some cheeses but similarly found myself really hit by the low larva problem.
People should also acknowledge just how much diversity there is for zerg openings in the current patch - at least in ZvP and ZvZ. There is not just loads of cheeses, but the popularisation of 15 hatch 15 pool (before overlord, supply tricked) and all its variations have opened a massive can of tasty worms of possibilities which have been really fun to explore and see.
It is true that any early aggressive potential against Terran has been nerfed out the game, and this patch won't make it any better. Not just cheese, but two base all-ins like nydus got nerfed hard. The 8 worker change won't fix this, but might just remove the options vs toss as well.
I still like the low worker start though for mixing things up - but I wonder if we mix up in a better way. The warpgate changes are really cool - giving you a decision between whether to use gateways and warpgates. Some other change similar to that for zerg or terran might give us the mix up and changes people desire.
Something Lorimbo did not mention but I also think hurts Zerg cheese particularly hard is this change: - Hatchery supply provided reduced from 6 to 4
On one base this is four less lings you can have in your attack before an overlord, and eight less lings if you are doing a 1 and a half base all-in.
It’s an 8 worker patch in a game actively built for a 12 worker start, and WoL and HotS were built for a 6 worker eco Tech timings and pain points aren’t crazily different, relatively speaking Based on PTR stuff I’ve watched, you’re basically getting the same game it’s just a bit slower, but that may change. The diversity doesn’t seem much bigger, least as yet. "It’s an 8 worker patch in a game actively built for a 12 worker start, and WoL and HotS were built for a 6 worker eco " I don't see how this is true. LotV is was just HotS with some new units added, and the 12 worker start. Its not like they did things like change pylon build times and a bunch of fine tunning so it was "actively built" for a 12 worker start. They actively changed stuff for that change, why do (did) slow warpins exist? Because fast warpins with that eco stat are broken.
Why does Zerg larva and injection work differently? Same reason
I don’t like 12 worker eco, but they changed things to make that work. The game was heavily designed around that.
Current patch you’re taking the changes made to make 12 eco work, but cramming it into an 8 worker start, and not all the timings match up for this reason. But you also didn’t revert to 6 workers which at least was tried and tested through 2 full expansions
I don’t see how this is a complicated concept. WoL and HoTS were balanced entirely around 6 worker eco, Legacy 12.
Just going ‘let’s have 8’ without adjusting other things is liable to cause problems, because no iteration of ladder SC2 has ever had that, and you haven’t adjusted timings to reflect that
The classic ‘ETA’ triangle need to be balanced (economy vs army vs tech)
If you just arbtrarily change eco without adjusting tech, it causes problems.
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Northern Ireland27301 Posts
On June 03 2026 03:36 WombaT wrote:Show nested quote +On June 03 2026 02:15 AicyDC wrote:On June 03 2026 02:10 WombaT wrote:On June 03 2026 01:49 AicyDC wrote: But to talk about the actual thread - lorimbo makes solid points.
I was initially excited by this change and yeah was trying to come up with some cheeses but similarly found myself really hit by the low larva problem.
People should also acknowledge just how much diversity there is for zerg openings in the current patch - at least in ZvP and ZvZ. There is not just loads of cheeses, but the popularisation of 15 hatch 15 pool (before overlord, supply tricked) and all its variations have opened a massive can of tasty worms of possibilities which have been really fun to explore and see.
It is true that any early aggressive potential against Terran has been nerfed out the game, and this patch won't make it any better. Not just cheese, but two base all-ins like nydus got nerfed hard. The 8 worker change won't fix this, but might just remove the options vs toss as well.
I still like the low worker start though for mixing things up - but I wonder if we mix up in a better way. The warpgate changes are really cool - giving you a decision between whether to use gateways and warpgates. Some other change similar to that for zerg or terran might give us the mix up and changes people desire.
Something Lorimbo did not mention but I also think hurts Zerg cheese particularly hard is this change: - Hatchery supply provided reduced from 6 to 4
On one base this is four less lings you can have in your attack before an overlord, and eight less lings if you are doing a 1 and a half base all-in.
It’s an 8 worker patch in a game actively built for a 12 worker start, and WoL and HotS were built for a 6 worker eco Tech timings and pain points aren’t crazily different, relatively speaking Based on PTR stuff I’ve watched, you’re basically getting the same game it’s just a bit slower, but that may change. The diversity doesn’t seem much bigger, least as yet. "It’s an 8 worker patch in a game actively built for a 12 worker start, and WoL and HotS were built for a 6 worker eco " I don't see how this is true. LotV is was just HotS with some new units added, and the 12 worker start. Its not like they did things like change pylon build times and a bunch of fine tunning so it was "actively built" for a 12 worker start. They actively changed stuff for that change, why do (did) slow warpins exist? Because fast warpins with that eco stat are broken. Why does Zerg larva and injection work differently? Same reason I don’t like 12 worker eco, but they changed things to make that work. The game was heavily designed around that. Current patch you’re taking the changes made to make 12 eco work, but cramming it into an 8 worker start, and not all the timings match up for this reason. But you also didn’t revert to 6 workers which at least was tried and tested through 2 full expansions I don’t see how this is a complicated concept. WoL and HoTS were balanced entirely around 6 worker eco, Legacy 12. Just going ‘let’s have 8’ without adjusting other things is liable to cause problems, because no iteration of ladder SC2 has ever had that, and you haven’t adjusted timings to reflect that The classic ‘ETA’ triangle need to be balanced (economy vs army vs tech) If you just arbtrarily change eco without adjusting tech, it causes problems, because tech timings are literally build around previous eco timings It gets messy potentially. Even with the slower eco, Protoss and Terran tech isn’t that much slower, but the Zerg eco rampup is, and that distorts things
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France13017 Posts
On June 03 2026 01:31 AicyDC wrote:Show nested quote +On June 03 2026 01:11 Psz wrote:On June 03 2026 00:50 venificus wrote:On June 03 2026 00:12 Psz wrote: Since when is your 5.7-5.8k all-time high considered "high GM"?
I have never ever heard your name mentioned in interviews, so it's probably a bit of a stretch to call yourself "cheese monster" and "THE target audience for changes" in the same post without any external support. Zerg strategic leaders are the top zergs found in the Aligulac top 10.
Having taken the time and effort to list every pro who (might) have dropped a map vs you tells everything we need to know about your goals and self-perceived achievements. This post is a clear example of undeserved ego inflation leading to excess delusion.
Cheese has always been and will always be part of the game, the offense often requiring considerably less effort than the defense. That has been a clear issue below the highest level since early Wings of Liberty, often rewarding less skilled players with undeserved wins. That's what usually leads to large parts of the player base quitting the game.
In an ideal balance environment, 5k players should never ever take a game off of pros, because the skill difference is simply too large. Upsets could happen, but this is way beyond an upset.
That said, cheese SHOULD be the part of the game for obvious reasons, but executing certain agressive builds should require careful preparation and execution instead of getting easy build order wins vs meta builds or a quick tactic ending the game.
Your post calling for nerfing P/T basic anti air and basic air to ground is an undisguised way of calling for even more undeserved free wins, so you can expand your self-perceived list of achievements in your next forum post.
Hopefully the balance team, whoever it is, can ignore positive comments convinced by your unfounded self-coronation as zerg's strategic leader for agression, your fake meticulousness of throwing around random numbers, and tryhard eloquence trying to mask the essence of nonsense. I hope we get a somewhat playable version of StarCraft, instead of excessive changes completely destroying our beloved game. Literally who are you My name is Psz and i’m a rather infamous terran player on the EU ladder. I usually hover between mid and high GM, and several of my builds were consistently used in the highest level of play. Over the course of my short career, in the last 16 years, i’ve collected wins against most of the top pro players in the world, including, but not limited to PtitDrogo, Spirit, and most recently a tie vs Classic. And you are praising this guy. I have literally never heard of you. Compared to lorimbo who everyone has been talking about in the scene the last year, is in a regular top YouTube channels like Harstem and got invited to play in HSC. 'ok buddy' I mean both Lorimbo and Psz are at like 1.3k aligulac rating, so they are both in the same tier of unknown players
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On June 03 2026 15:07 Poopi wrote:Show nested quote +On June 03 2026 01:31 AicyDC wrote:On June 03 2026 01:11 Psz wrote:On June 03 2026 00:50 venificus wrote:On June 03 2026 00:12 Psz wrote: Since when is your 5.7-5.8k all-time high considered "high GM"?
I have never ever heard your name mentioned in interviews, so it's probably a bit of a stretch to call yourself "cheese monster" and "THE target audience for changes" in the same post without any external support. Zerg strategic leaders are the top zergs found in the Aligulac top 10.
Having taken the time and effort to list every pro who (might) have dropped a map vs you tells everything we need to know about your goals and self-perceived achievements. This post is a clear example of undeserved ego inflation leading to excess delusion.
Cheese has always been and will always be part of the game, the offense often requiring considerably less effort than the defense. That has been a clear issue below the highest level since early Wings of Liberty, often rewarding less skilled players with undeserved wins. That's what usually leads to large parts of the player base quitting the game.
In an ideal balance environment, 5k players should never ever take a game off of pros, because the skill difference is simply too large. Upsets could happen, but this is way beyond an upset.
That said, cheese SHOULD be the part of the game for obvious reasons, but executing certain agressive builds should require careful preparation and execution instead of getting easy build order wins vs meta builds or a quick tactic ending the game.
Your post calling for nerfing P/T basic anti air and basic air to ground is an undisguised way of calling for even more undeserved free wins, so you can expand your self-perceived list of achievements in your next forum post.
Hopefully the balance team, whoever it is, can ignore positive comments convinced by your unfounded self-coronation as zerg's strategic leader for agression, your fake meticulousness of throwing around random numbers, and tryhard eloquence trying to mask the essence of nonsense. I hope we get a somewhat playable version of StarCraft, instead of excessive changes completely destroying our beloved game. Literally who are you My name is Psz and i’m a rather infamous terran player on the EU ladder. I usually hover between mid and high GM, and several of my builds were consistently used in the highest level of play. Over the course of my short career, in the last 16 years, i’ve collected wins against most of the top pro players in the world, including, but not limited to PtitDrogo, Spirit, and most recently a tie vs Classic. And you are praising this guy. I have literally never heard of you. Compared to lorimbo who everyone has been talking about in the scene the last year, is in a regular top YouTube channels like Harstem and got invited to play in HSC. 'ok buddy' I mean both Lorimbo and Psz are at like 1.3k aligulac rating, so they are both in the same tier of unknown players
my point exactly
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Northern Ireland27301 Posts
Regardless of who people are or their rep or infamy, or such pissing contests, can we like, talk about the content and arguments made? That would be nice.
I have noted my crits and will reiterate namely that aggressive play and cheese are bothers, but they’re not the same thing. Cheesing being worse doesn’t necessarily mean aggressive play is, and I’m interested to see how that develops.
It’s also early doors, trying to replicate a certain stratagem around the shifts in timings and finding they don’t work, doesn’t necessarily mean that other strategems aren’t viable.
But Lorimbo has at least tested various things, even if x not working doesn’t mean y new thing doesn’t exist, they’ve done that. And I think some points are kinda hard to argue against. Namely that Zerg larvae production was rebalanced for 12 workers versus how it was balanced for 6. Just changing to 8, which is closer to 6 if my maths holds up, but keeping how it functions around 12 absolutely has effects.
Also even last change the Queen/hatch research swap was built for the 12 start, but it may not be a good change if we’re going to flip over to 8 without making further tweaks
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One of the first things I noticed is that 50e nexus on 8 workers is gonna be broken. 0 is weaker than 0 at 6 workers, and Chrono is also weaker pr. Energy, so 0 is a bit rough, but 50 is gonna be wild. Zerg also doesn't have the benefit of getting its 4 first workers quicker either that they did on 12 worker. So, it's hard to gauge how much of this is due to these sort of things as opposed to the earlier scouting, vs. bigger breadth of openings.
There's a reason we went to 12 workers and that has to do with, the game being figured out and therefore it felt like the start was just a waste of time. Now that wasn't exactly fair either, some depth was certainly lost, and it's reflected in players opinions at the time, they were exactly half and half for and against. This also has to do with the feeling at the start, no more easing you into it, a loss of feeling of control. Too many things happening at the same time, right out the gate. People were also cheering the loss of cheese, but 2016 gave us exactly that. I think the idea that 8- worker start should increase aggression is a fallacy, but it should increase the amount of curve balls you can throw. More available cheese, but not exactly more powerful aggression.
I'm either for or against, I also don't know if 12 is the right amount for the fast version, but I like 8 for the slow version. The mineral change will probably do more for allowing 1-base plays, and will allow turtling, prepare for a lot more mech.
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On June 03 2026 00:54 Lorimbo wrote:Show nested quote +On June 03 2026 00:12 Psz wrote: Since when is your 5.7-5.8k all-time high considered "high GM"?
I have never ever heard your name mentioned in interviews, so it's probably a bit of a stretch to call yourself "cheese monster" and "THE target audience for changes" in the same post without any external support. Zerg strategic leaders are the top zergs found in the Aligulac top 10.
Having taken the time and effort to list every pro who (might) have dropped a map vs you tells everything we need to know about your goals and self-perceived achievements. This post is a clear example of undeserved ego inflation leading to excess delusion.
Cheese has always been and will always be part of the game, the offense often requiring considerably less effort than the defense. That has been a clear issue below the highest level since early Wings of Liberty, often rewarding less skilled players with undeserved wins. That's what usually leads to large parts of the player base quitting the game.
In an ideal balance environment, 5k players should never ever take a game off of pros, because the skill difference is simply too large. Upsets could happen, but this is way beyond an upset.
That said, cheese SHOULD be the part of the game for obvious reasons, but executing certain agressive builds should require careful preparation and execution instead of getting easy build order wins vs meta builds or a quick tactic ending the game.
Your post calling for nerfing P/T basic anti air and basic air to ground is an undisguised way of calling for even more undeserved free wins, so you can expand your self-perceived list of achievements in your next forum post.
Hopefully the balance team, whoever it is, can ignore positive comments convinced by your unfounded self-coronation as zerg's strategic leader for agression, your fake meticulousness of throwing around random numbers, and tryhard eloquence trying to mask the essence of nonsense. I hope we get a somewhat playable version of StarCraft, instead of excessive changes completely destroying our beloved game. I suppose this long ranting personal attack has nothing to do with you losing to me on ladder over and over again and having a crying fit about zerg in my dms, right?
Man wrote 8 paragraphs and still managed to not have a single sentence attempt to refute/contradict/dispute any of the actual substance in your original post - it's safe to say that this person is having a tantrum.
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i have a 14 pool semi-cheese opening for Zerg. When I'm in the mood for it... i run it repeatedly. i'm not trying to optimize my ladder standing ... i'm trying to optimize my fun. meh.
when i play Random i sometimes like to lie to my opponent about what race i am.  its funny when my opponent wins and messages me for 20 minutes gloating over his big win.
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On June 05 2026 06:55 JimmyJRaynor wrote:when i play Random i sometimes like to lie to my opponent about what race i am.  its funny when my opponent wins and messages me for 20 minutes gloating over his big win.
this is gold
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I can't wait for this patch to hit, please hurry up and bring back 8 workers.
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