Should offensive tower rushing be viable in RTS games?
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TL.net Bot
TL.net133 Posts
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Yurie
11926 Posts
Personal opinion. Only having long games every time lessens variation and surprise, critical things for long term enjoyment. Most people are not the ones that like fine tuning one build for 3 months. | ||
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seopthi
393 Posts
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Latham
9566 Posts
Tower rushing in AoE2 requires quite the big investment and is risky, both economically and militarily. Even if someone tower rushes your gold/stone, you always have a second set to fall back on, which they'll need to tower as well. You can also rush the tower with a few workers because towers can't shoot under themselves where melee units attack range is. Games would be very boring without tower rushes, all-ins and other such tactics. I know it feels shitty to get tower rushed when you wanted to train your macro on a player opponent, but that is more of the case of being forced on the backfoot, into a reactionary playstyle, rather than just getting "cheesed" by someone. Win/Loss rate doesn't matter, the only true loss is if you react emotionally and haven't learnt anything from your loss. | ||
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