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All these new RTS, are they taking away from SC2?

Forum Index > SC2 General
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CicadaSC
Profile Joined January 2018
United States1560 Posts
Last Edited: 2024-06-30 10:26:26
June 30 2024 10:23 GMT
#1
Assuming none of these games end up being a true successor to SC2, would they hurt the game in the long run? Are they taking away players, viewers, investors etc away from SC2, or are these mostly people who had already moved on from the game or werent interested in it in the first place?
Remember that we all come from a place of passion!!
Balnazza
Profile Joined January 2018
Germany1125 Posts
June 30 2024 11:24 GMT
#2
This is of course pure speculation, since we don't know how the games will perform and how SC2s future will be, but I think we can take AoE 4 as a good example. Not only how it affects SC2, but also what it did with its "Predecessor" AoE 2.

A good chunk of SC2 players (including Serral even) played the game at some point. But since it never truely found traction, I don't think any active SC2-pro switched over. I think the only exception is Demu(slim), who might cast less now that he is a AoE 4 pro for Liquid, but I'm not even sure about that. Leenock was also the case of a player who switched over, but eventually quit both games. It was however cool to see a lot of the Aussies play it, including names like Iaguz, Azure and Seither. Kelazhur also played AoE 4 quite a bit, but I think that was during the break between two EPT Seasons. As soon as SC2 got more "serious" again, he eventually stayed with us.
SC2 players who are still very invested into AoE 4 are VortiX and LucifroN, but of course they are retired from SC2 for quite a while. they even had a career in Heroes in the meantime

As for AoE 4 vs. AoE 2: AoE 4 apparently attracted some of the AoE 1 and 3 players over, but the bulk of AoE 2 players stayed. Sure, Viper, Hera and co. all played AoE 4 int he beginning, but eventually, they all made the decision to only compete in one game - AoE 2. I think some of the russians still play both games though.

So I don't think more RTS that aren't really working would hurt SC2 that match. On their release-weeks for sure, ladder will probably be slower, pros will stream the new games a lot etc. But if there isn't enough hype, viewership and prizemoney, I will assume that no SC2 pro will actually stay. There is of course the possibility that a few of the lower-tier players would go if the money is good enough that they can earn more of it with the new game instead of being in the Top 50+ of SC2, but that would be a minority.

"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
NoobSkills
Profile Joined August 2009
United States1597 Posts
July 01 2024 02:37 GMT
#3
All of the new RTS games seem to be made by everyone reading the same book, "How to make an RTS". SC2 was even loosely made in that same light, but honestly, the new ones don't have the appeal or fanbase to keep anyone for long. It is funny because they're losing when compared to games made 2 decades ago mostly. As for one of these new games being the successor to SC2, they're far too much war3 and beyond to come close.
lestye
Profile Blog Joined August 2010
United States4149 Posts
July 01 2024 04:07 GMT
#4
I mean, probably. I think people go into SC2 because of its modern take on the RTS genre with new controls, netcode, presentation and support.

And with Blizzard not supporting SC2, I think that people want.

New shiny game for new, young people to jump onto, and older fans who want something fresh.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Gescom
Profile Joined February 2010
Canada3364 Posts
July 01 2024 04:17 GMT
#5
They certainly might by 2025, but I don't think we're there yet. Everything is still looking ROUGH.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
NoobSkills
Profile Joined August 2009
United States1597 Posts
July 01 2024 04:31 GMT
#6
On July 01 2024 13:07 lestye wrote:
I mean, probably. I think people go into SC2 because of its modern take on the RTS genre with new controls, netcode, presentation and support.

And with Blizzard not supporting SC2, I think that people want.

New shiny game for new, young people to jump onto, and older fans who want something fresh.


netcode? Sc2? You mean the product that is inferior to the previous title's private servers made near 2 decades ago?

Controls - sure

Presentation - pretty graphics, but poorly optimzed?

Support - Lol?
Harris1st
Profile Blog Joined May 2010
Germany6860 Posts
July 01 2024 08:21 GMT
#7
Depends a lot on ESL / Saudis and if there even is a SC2 scene next year.
Ragnarok already said GSL is coming to an end with a high probability. If price money around the globe takes another cut, who knows
Go Serral! GG EZ for Ence. Flashbang dance FTW
WombaT
Profile Blog Joined May 2010
Northern Ireland24931 Posts
July 01 2024 08:31 GMT
#8
On July 01 2024 13:31 NoobSkills wrote:
Show nested quote +
On July 01 2024 13:07 lestye wrote:
I mean, probably. I think people go into SC2 because of its modern take on the RTS genre with new controls, netcode, presentation and support.

And with Blizzard not supporting SC2, I think that people want.

New shiny game for new, young people to jump onto, and older fans who want something fresh.


netcode? Sc2? You mean the product that is inferior to the previous title's private servers made near 2 decades ago?

Controls - sure

Presentation - pretty graphics, but poorly optimzed?

Support - Lol?

Is SC2 poorly optimised? I first started playing it on my iMac that was a couple of years old when WoL came out, one of the few vaguely contemporary games I got decent performance out of. As was generally the case with Blizz games and our family’s various Macs over the years.

There’s perhaps some well-known issues that the wider community have had over the years that I’m unaware of and perhaps it does have some issues, but they’d be new to me.

Whether their support was always the right support, I mean sure that’s a reasonable discussion. But the core game got plenty of love over a pretty long period, plus ofc the pro scene so I dunno if I’d totally laugh off that element
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Nebuchad
Profile Blog Joined December 2012
Switzerland12142 Posts
July 01 2024 09:03 GMT
#9
I've been asking myself the same question, it is dangerous to have so many different RTS at the same time, you run the risk of splitting a scene that ultimately doesn't have that many players. The danger is real. But at the same time SC2 just isn't a very well designed game, so in my opinion it's worth the risk to try and get the scene to play something different.
No will to live, no wish to die
lestye
Profile Blog Joined August 2010
United States4149 Posts
July 01 2024 09:10 GMT
#10
On July 01 2024 13:31 NoobSkills wrote:
Show nested quote +
On July 01 2024 13:07 lestye wrote:
I mean, probably. I think people go into SC2 because of its modern take on the RTS genre with new controls, netcode, presentation and support.

And with Blizzard not supporting SC2, I think that people want.

New shiny game for new, young people to jump onto, and older fans who want something fresh.


netcode? Sc2? You mean the product that is inferior to the previous title's private servers made near 2 decades ago?

Controls - sure

Presentation - pretty graphics, but poorly optimzed?

Support - Lol?


Yeah netcode. Battle.net's netcode was pretty awful....hence why people went onto private servers.

I don't think SC2 was "poorly optimized". I'd love to see if you have a review from 2010-2012 that remarked on "poorly optimized".

And yeah, support. Blizzard wasn't really putting out much content or patches with Starcraft or WC3 on or around 2010. They put millions of dollars into prize money into SC's pro scene, whereas before 2010, Blizzard might put up like maybe 20-40k figures for a showmatch in a given year.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Biedrik
Profile Blog Joined May 2014
United States94 Posts
July 03 2024 13:27 GMT
#11
Eh, more like SC2 takes away from a lot of new RTS games. Though we all have our gripes, SC2 is an incredibly polished product. More than one RTS has failed to gain traction in part because why bother playing when SC2 offers a stronger multiplayer community and a superior product.
Die4Ever
Profile Joined August 2010
United States17663 Posts
July 03 2024 17:26 GMT
#12
Well they took Parting away from us
"Expert" mods4ever.com
luxon
Profile Joined August 2012
United States111 Posts
Last Edited: 2024-07-03 18:34:34
July 03 2024 18:31 GMT
#13
this doesnt have to do with rts or even games at all, it's just capitalism. the consistent behavior is people will go where they make more $:

so Serral wont switch because sc2 $ > new rts $, but a lot of tier 2 pros will because for them new rts $ > sc2 $. this was true for sc1 -> sc2 too, for almost the entirety of WoL, only the tier 2 broodwar pros moved over.
true now for tennis too, you'll never see Djokovic picking up a pickleball paddle, but a ton of tier 2 tennis players have moved over because they can make more playing pickleball.

as for the casual scene, yeah player base will be split, but that's just how games work. studios are always trying to make bigger and better games and it's a good thing. if these new games dont pull any players from sc over, no studio will ever make an rts again.

Well they took Parting away from us

Yeah this really bummed me out as a parting fan, but this is also because parting played thousands of games upon his return and couldn't break 6.1k, and he is the top stormgate player right now by a massive mmr margin, so it's better $ for him.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16669 Posts
Last Edited: 2024-07-03 18:38:23
July 03 2024 18:36 GMT
#14
On July 01 2024 18:10 lestye wrote:
Show nested quote +
On July 01 2024 13:31 NoobSkills wrote:
On July 01 2024 13:07 lestye wrote:
I mean, probably. I think people go into SC2 because of its modern take on the RTS genre with new controls, netcode, presentation and support.

And with Blizzard not supporting SC2, I think that people want.

New shiny game for new, young people to jump onto, and older fans who want something fresh.


netcode? Sc2? You mean the product that is inferior to the previous title's private servers made near 2 decades ago?

Controls - sure

Presentation - pretty graphics, but poorly optimzed?

Support - Lol?


Yeah netcode. Battle.net's netcode was pretty awful....hence why people went onto private servers.

I don't think SC2 was "poorly optimized". I'd love to see if you have a review from 2010-2012 that remarked on "poorly optimized".

Ya, that awesome gamespy netcode is why C&C3 and 4 were so popular for so long and no one bothered with SC2 in 2010.

Relative to its competitors SC2 was superior. That is why it outsold everything from August 2010 onwards. SC2 , including multiplayer, was incredible in 2010.

If the game was garbage in 2010 relative to other RTS games then it would not sell after July ends.

The game was great and it sold great.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ejozl
Profile Joined October 2010
Denmark3346 Posts
July 03 2024 20:25 GMT
#15
I'm happy for PartinG, maybe the Protoss version of that game will be allowed to win.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
SmoKim
Profile Joined March 2010
Denmark10301 Posts
July 04 2024 05:43 GMT
#16
Unless ESL/Saudi are gonna put big money in tournies, i don´t see many players moving on. The game has to be better than SC2 for them to want to play something where they wont earn nearly as much

And i still fail to see any upcomming RTS even getting close to SC2 flow, patchfinding, graffics/art design and responsives design etc. And i think many competitve RTS fans feel the same. Unless a player is "done" with SC2, i don´t see many "move on" for good.
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
Last Edited: 2024-07-04 06:27:44
July 04 2024 06:23 GMT
#17
It's my opinion that the dudes propping up the rotting corpse of sc2 like a scarecrow are taking away from those new games - and much more importantly, the RTS scene as a whole.

Especially those who didn't hesitate to throw us under the bus for saudi $$$.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
WombaT
Profile Blog Joined May 2010
Northern Ireland24931 Posts
July 04 2024 09:14 GMT
#18
On July 04 2024 15:23 Cyro wrote:
It's my opinion that the dudes propping up the rotting corpse of sc2 like a scarecrow are taking away from those new games - and much more importantly, the RTS scene as a whole.

Especially those who didn't hesitate to throw us under the bus for saudi $$$.

People may still prefer the 14 year old rotting corpse to its competitors, which is the crux of the problem really.

Hell I’ve not just spiritually kept with SC2, I’ve decided to say fuck it, Reforged was a bloody mess but I kinda wanna play WC3 again. If I’m not left in a scenario where veterans are just brutalising me I’m more enthused by the prospect of relearning that game after 15+ years of absence than some of these new titles.

Agreed on the bolded though
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Waxangel
Profile Blog Joined September 2002
United States33327 Posts
Last Edited: 2024-07-04 10:35:54
July 04 2024 10:13 GMT
#19
Honestly the stakes are so low at the moment it doesn't really matter; SC2's existence as an esport is more contingent on its legacy status and reputation than it being more 'popular' than competitors. Hypothetically, if SC2 just ceased to exist right now, ESL wouldn't pick-up the second biggest RTS as a replacement—it would just drop the RTS category entirely.

If any of these successor games achieve some kind of 'real' success, then the story changes.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
lestye
Profile Blog Joined August 2010
United States4149 Posts
Last Edited: 2024-07-07 01:15:07
July 07 2024 01:14 GMT
#20
On July 04 2024 03:36 JimmyJRaynor wrote:
Show nested quote +
On July 01 2024 18:10 lestye wrote:
On July 01 2024 13:31 NoobSkills wrote:
On July 01 2024 13:07 lestye wrote:
I mean, probably. I think people go into SC2 because of its modern take on the RTS genre with new controls, netcode, presentation and support.

And with Blizzard not supporting SC2, I think that people want.

New shiny game for new, young people to jump onto, and older fans who want something fresh.


netcode? Sc2? You mean the product that is inferior to the previous title's private servers made near 2 decades ago?

Controls - sure

Presentation - pretty graphics, but poorly optimzed?

Support - Lol?


Yeah netcode. Battle.net's netcode was pretty awful....hence why people went onto private servers.

I don't think SC2 was "poorly optimized". I'd love to see if you have a review from 2010-2012 that remarked on "poorly optimized".

Ya, that awesome gamespy netcode is why C&C3 and 4 were so popular for so long and no one bothered with SC2 in 2010.

Relative to its competitors SC2 was superior. That is why it outsold everything from August 2010 onwards. SC2 , including multiplayer, was incredible in 2010.

If the game was garbage in 2010 relative to other RTS games then it would not sell after July ends.

The game was great and it sold great.


By netcode I was referring to the person I was quoting talking about BW/WC3's netcode, which had the built in delay because they were built for dial-up modems in mind. Hence why those communities had to go outside of battle.net and use plugins like LatencyChanger.

SC2 was the first Blizzard RTS without such restrictions.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
MegaBuster
Profile Blog Joined May 2011
167 Posts
Last Edited: 2024-07-07 07:36:53
July 07 2024 07:28 GMT
#21
Okay imagine if a company carted their doo doo RTS up and down Sand Hill Road to every firm that does games funding for a couple years making everyone pay attention to it. While doing this they make intense claims that their game is completely representative of competitive RTS, which they say is a very narrow subset of the genre that is completely incomparable to everything else. Additionally they make it known that said genre is waxing and 'needs to come back'. And of course while making these claims they are sure to push that only a certain set of people can truly make the 'spiritual sequel' next gen game, both in terms of social permission and in possessing a very special set of capabilities. Through every presentation they make sure to feverously put forth that what they are doing represents the genre as a whole and its only possible future and that even if investors don't come on board then they should still be sure to pay attention to the game because all hopes of the genre's future lay on it and the investors will want to get on board soon.

Then the game bombs into the fucking ground after release. With everyone watching.

Yea I'm just using my imagination but if there was a company like they would probably do a ton of damage. If I was an investment firm person I'd probably be citing a catastrophe like that for the rest of my career and I would make sure to not get involved in funding anything like that game.

I also can imagine if there was a company like that they could also do some damage by freezing any problem solving in the StarCraft community for 4 years while everyone waited for the company which was pretending to have the answers. Ah gosh then meanwhile what if it turns out the company is a bunch of rank amateurs who spend half their time teaching themselves Unreal from fucking Udemy courses. That would suck!

Or like what if a company did multiple fundraising campaigns at scale which siphoned giant amounts of financial resources off from the culture they said they were going to serve. That would be bad.

Or like what if the people from that company tried to pitch a new RTS internally at Blizzard and failed but knew they were going to try to start another company so they set up StarCraft to fail by installing a non-StarCraft playing oaf to run things— in effect destabilizing their main competitor for the foreseeable future. That one would definitely fuck up StarCraft.

Oh gosh what if this company incubated a toxically positive community like one of those NFT ones and all these people who thought they were doing the right thing buzzed around fucking up the culture and the discourse. That might be bad. Or what if the game the new company made was such an abhorrent parody of the genre that it deeply demoralized people about the possibilities of future RTS games and their ability to experience joy from them.

Damn any of these things could be really bad individually, I hope no one does all of them at once!

Anyways this is why its nice that Uncapped just quietly made Battle Aces, pushed it out to people a few weeks after announcing it while running their business politely and responsibly. Conversely, as I've imagined here, there are many things a company could do to damage things if they only cared about themselves and their own success. And I didn't even use my full imagination in order to keep this short— believe it or not!
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