All these new RTS, are they taking away from SC2?
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CicadaSC
United States1108 Posts
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Balnazza
Germany941 Posts
A good chunk of SC2 players (including Serral even) played the game at some point. But since it never truely found traction, I don't think any active SC2-pro switched over. I think the only exception is Demu(slim), who might cast less now that he is a AoE 4 pro for Liquid, but I'm not even sure about that. Leenock was also the case of a player who switched over, but eventually quit both games. It was however cool to see a lot of the Aussies play it, including names like Iaguz, Azure and Seither. Kelazhur also played AoE 4 quite a bit, but I think that was during the break between two EPT Seasons. As soon as SC2 got more "serious" again, he eventually stayed with us. SC2 players who are still very invested into AoE 4 are VortiX and LucifroN, but of course they are retired from SC2 for quite a while. they even had a career in Heroes in the meantime As for AoE 4 vs. AoE 2: AoE 4 apparently attracted some of the AoE 1 and 3 players over, but the bulk of AoE 2 players stayed. Sure, Viper, Hera and co. all played AoE 4 int he beginning, but eventually, they all made the decision to only compete in one game - AoE 2. I think some of the russians still play both games though. So I don't think more RTS that aren't really working would hurt SC2 that match. On their release-weeks for sure, ladder will probably be slower, pros will stream the new games a lot etc. But if there isn't enough hype, viewership and prizemoney, I will assume that no SC2 pro will actually stay. There is of course the possibility that a few of the lower-tier players would go if the money is good enough that they can earn more of it with the new game instead of being in the Top 50+ of SC2, but that would be a minority. | ||
NoobSkills
United States1577 Posts
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lestye
United States4131 Posts
And with Blizzard not supporting SC2, I think that people want. New shiny game for new, young people to jump onto, and older fans who want something fresh. | ||
Gescom
Canada3301 Posts
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NoobSkills
United States1577 Posts
On July 01 2024 13:07 lestye wrote: I mean, probably. I think people go into SC2 because of its modern take on the RTS genre with new controls, netcode, presentation and support. And with Blizzard not supporting SC2, I think that people want. New shiny game for new, young people to jump onto, and older fans who want something fresh. netcode? Sc2? You mean the product that is inferior to the previous title's private servers made near 2 decades ago? Controls - sure Presentation - pretty graphics, but poorly optimzed? Support - Lol? | ||
Harris1st
Germany6488 Posts
Ragnarok already said GSL is coming to an end with a high probability. If price money around the globe takes another cut, who knows | ||
WombaT
Northern Ireland22229 Posts
On July 01 2024 13:31 NoobSkills wrote: netcode? Sc2? You mean the product that is inferior to the previous title's private servers made near 2 decades ago? Controls - sure Presentation - pretty graphics, but poorly optimzed? Support - Lol? Is SC2 poorly optimised? I first started playing it on my iMac that was a couple of years old when WoL came out, one of the few vaguely contemporary games I got decent performance out of. As was generally the case with Blizz games and our family’s various Macs over the years. There’s perhaps some well-known issues that the wider community have had over the years that I’m unaware of and perhaps it does have some issues, but they’d be new to me. Whether their support was always the right support, I mean sure that’s a reasonable discussion. But the core game got plenty of love over a pretty long period, plus ofc the pro scene so I dunno if I’d totally laugh off that element | ||
Nebuchad
Switzerland11579 Posts
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lestye
United States4131 Posts
On July 01 2024 13:31 NoobSkills wrote: netcode? Sc2? You mean the product that is inferior to the previous title's private servers made near 2 decades ago? Controls - sure Presentation - pretty graphics, but poorly optimzed? Support - Lol? Yeah netcode. Battle.net's netcode was pretty awful....hence why people went onto private servers. I don't think SC2 was "poorly optimized". I'd love to see if you have a review from 2010-2012 that remarked on "poorly optimized". And yeah, support. Blizzard wasn't really putting out much content or patches with Starcraft or WC3 on or around 2010. They put millions of dollars into prize money into SC's pro scene, whereas before 2010, Blizzard might put up like maybe 20-40k figures for a showmatch in a given year. | ||
Biedrik
United States94 Posts
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Die4Ever
United States17564 Posts
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luxon
United States91 Posts
so Serral wont switch because sc2 $ > new rts $, but a lot of tier 2 pros will because for them new rts $ > sc2 $. this was true for sc1 -> sc2 too, for almost the entirety of WoL, only the tier 2 broodwar pros moved over. true now for tennis too, you'll never see Djokovic picking up a pickleball paddle, but a ton of tier 2 tennis players have moved over because they can make more playing pickleball. as for the casual scene, yeah player base will be split, but that's just how games work. studios are always trying to make bigger and better games and it's a good thing. if these new games dont pull any players from sc over, no studio will ever make an rts again. Well they took Parting away from us Yeah this really bummed me out as a parting fan, but this is also because parting played thousands of games upon his return and couldn't break 6.1k, and he is the top stormgate player right now by a massive mmr margin, so it's better $ for him. | ||
JimmyJRaynor
Canada15956 Posts
On July 01 2024 18:10 lestye wrote: Yeah netcode. Battle.net's netcode was pretty awful....hence why people went onto private servers. I don't think SC2 was "poorly optimized". I'd love to see if you have a review from 2010-2012 that remarked on "poorly optimized". Ya, that awesome gamespy netcode is why C&C3 and 4 were so popular for so long and no one bothered with SC2 in 2010. Relative to its competitors SC2 was superior. That is why it outsold everything from August 2010 onwards. SC2 , including multiplayer, was incredible in 2010. If the game was garbage in 2010 relative to other RTS games then it would not sell after July ends. The game was great and it sold great. | ||
ejozl
Denmark3274 Posts
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SmoKim
Denmark10298 Posts
And i still fail to see any upcomming RTS even getting close to SC2 flow, patchfinding, graffics/art design and responsives design etc. And i think many competitve RTS fans feel the same. Unless a player is "done" with SC2, i don´t see many "move on" for good. | ||
Cyro
United Kingdom20251 Posts
Especially those who didn't hesitate to throw us under the bus for saudi $$$. | ||
WombaT
Northern Ireland22229 Posts
On July 04 2024 15:23 Cyro wrote: It's my opinion that the dudes propping up the rotting corpse of sc2 like a scarecrow are taking away from those new games - and much more importantly, the RTS scene as a whole. Especially those who didn't hesitate to throw us under the bus for saudi $$$. People may still prefer the 14 year old rotting corpse to its competitors, which is the crux of the problem really. Hell I’ve not just spiritually kept with SC2, I’ve decided to say fuck it, Reforged was a bloody mess but I kinda wanna play WC3 again. If I’m not left in a scenario where veterans are just brutalising me I’m more enthused by the prospect of relearning that game after 15+ years of absence than some of these new titles. Agreed on the bolded though | ||
Waxangel
United States32865 Posts
If any of these successor games achieve some kind of 'real' success, then the story changes. | ||
lestye
United States4131 Posts
On July 04 2024 03:36 JimmyJRaynor wrote: Ya, that awesome gamespy netcode is why C&C3 and 4 were so popular for so long and no one bothered with SC2 in 2010. Relative to its competitors SC2 was superior. That is why it outsold everything from August 2010 onwards. SC2 , including multiplayer, was incredible in 2010. If the game was garbage in 2010 relative to other RTS games then it would not sell after July ends. The game was great and it sold great. By netcode I was referring to the person I was quoting talking about BW/WC3's netcode, which had the built in delay because they were built for dial-up modems in mind. Hence why those communities had to go outside of battle.net and use plugins like LatencyChanger. SC2 was the first Blizzard RTS without such restrictions. | ||
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