Team Liquid Map Contest #19: Voting - Page 3
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jotobex78
11 Posts
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jotobex78
11 Posts
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jakedale15
United States1 Post
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jotobex78
11 Posts
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theinformer
3 Posts
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ishabansal08
1 Post
User was banned for this post. | ||
myla
1 Post
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jotobex78
11 Posts
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jotobex78
11 Posts
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MJG
United Kingdom792 Posts
Amphion has 40% PvT. Crimson Court has 69% TvZ. Dynasty has 65% TvZ. Ghost River has 58% ZvP. I hope there's a new ladder pool soon. | ||
Ciaus237
South Africa254 Posts
On August 27 2024 18:43 MJG wrote: Crimson Court has 69% TvZ. Wait wut. Where do you find this stat? Is that the most imbalanced a map has ever been? That's 20% off even like lmao wut. | ||
MJG
United Kingdom792 Posts
On August 27 2024 20:30 Ciaus237 wrote: Wait wut. Where do you find this stat? Is that the most imbalanced a map has ever been? That's 20% off even like lmao wut. Liquipedia. Crimson Court | ||
Ciaus237
South Africa254 Posts
Thanks! 83 Terran wins to 38 for Zerg. Crisis. | ||
jotobex78
11 Posts
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thienduongtrochoivn
5 Posts
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lorestarcraft
United States1049 Posts
On August 27 2024 18:43 MJG wrote: It seems like the maps that came out of this contest ended up being quite imbalanced: Amphion has 40% PvT. Crimson Court has 69% TvZ. Dynasty has 65% TvZ. Ghost River has 58% ZvP. I hope there's a new ladder pool soon. The contest rules favor those who have a lot of time to fiddle with the editor, not necessarily favoring the better concepts. | ||
MrIronGolem27
United States162 Posts
On September 06 2024 23:50 lorestarcraft wrote: The contest rules favor those who have a lot of time to fiddle with the editor, not necessarily favoring the better concepts. That's how it should be, for the record. Concepts without the right execution are worthless in a ladder map. Golden Wall without the upper and lower lanes being rather open in the appropriate places would have been a nightmare map for Zergs. | ||
monitor
United States2402 Posts
On September 07 2024 01:00 MrIronGolem27 wrote: That's how it should be, for the record. Concepts without the right execution are worthless in a ladder map. Golden Wall without the upper and lower lanes being rather open in the appropriate places would have been a nightmare map for Zergs. Author of crimson court here, and can confirm it’s a bummer to see it’s so imbalanced and gets veto’d. Definitely kicking myself for a few design choices, especially the HY gas base which severely detracts from my intention with the map. I’d just add to the discussion that a lot of the features we experimented with (including the semi-island lanes on Crimson court), we did not have any balance data on, and would have only been speculating about balance. I would love to have updated the map mid season and made adjustments to alleviate the Zerg issues, but that’s not how the TLMC’s work. | ||
riyasehgal
India1 Post
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Jamesoliver
United States4 Posts
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