|
https://insider-gaming.com/starcraft-3-is-reportedly-in-development/
The next game in the acclaimed StarCraft series seems to be on its way. According to journalist Jez Corden, StarCraft 3 is currently in development at Blizzard.
..... “[Microsoft] won’t need to revive StarCraft,” Corden said.
A different user specifically asked if it was StarCraft 3 and if Corden knew anything about it, and he responded with a simple one-word answer: “Yep”.
|
SoCal8908 Posts
I saw this last week and it's interesting that the tweets were deleted. He did preface the "AMA" by saying he was drunk so who knows.
|
|
He didn't confirm SC3 only that something SC related is coming.
I would bet on it being a third person shooter instead of an RTS.
|
On July 15 2023 06:10 mutantmagnet wrote: He didn't confirm SC3 only that something SC related is coming.
I would bet on it being a third person shooter instead of an RTS.
Starcraft Ghost 2
|
On July 15 2023 06:10 mutantmagnet wrote: He didn't confirm SC3 only that something SC related is coming.
I would bet on it being a third person shooter instead of an RTS. Need to continue SC:Ghost
|
Doubtful.
I'm fairly certain StarCraft has been their least profitable game series in the last 10 years. Possibly even worse than Heroes of the storm which I frequently forget existed.
But I wouldn't be that surprised if they tried to spin something out of the StarCraft world.
|
On July 15 2023 06:13 SamirDuran wrote:Show nested quote +On July 15 2023 06:10 mutantmagnet wrote: He didn't confirm SC3 only that something SC related is coming.
I would bet on it being a third person shooter instead of an RTS. Need to continue SC:Ghost Time to reskin Halo.
|
On July 15 2023 08:35 argonautdice wrote:Show nested quote +On July 15 2023 06:13 SamirDuran wrote:On July 15 2023 06:10 mutantmagnet wrote: He didn't confirm SC3 only that something SC related is coming.
I would bet on it being a third person shooter instead of an RTS. Need to continue SC:Ghost Time to reskin Halo.
Halo style for Terran sure, or a combination of that and more traditional stealth game for ghost missions but an Alien vs Predator style for Z and P would be amazing
|
Canada8988 Posts
On July 15 2023 08:35 argonautdice wrote:Show nested quote +On July 15 2023 06:13 SamirDuran wrote:On July 15 2023 06:10 mutantmagnet wrote: He didn't confirm SC3 only that something SC related is coming.
I would bet on it being a third person shooter instead of an RTS. Need to continue SC:Ghost Time to reskin Halo.
How about... hear me out... A cod mutiplayer Raynor skin pack?
|
|
let’s hope they don’t make a quick buck with the assets of StarCraft. I would like to have a first person shooter from blizzard since overwatch seems quite successful. Anyone VR? And probably the most obvious one a iteration of StarCraft. Most realistically case: misunderstanding, nothing is in the pipeline.
|
On July 15 2023 11:50 Nakajin wrote:Show nested quote +On July 15 2023 08:35 argonautdice wrote:On July 15 2023 06:13 SamirDuran wrote:On July 15 2023 06:10 mutantmagnet wrote: He didn't confirm SC3 only that something SC related is coming.
I would bet on it being a third person shooter instead of an RTS. Need to continue SC:Ghost Time to reskin Halo. How about... hear me out... A cod mutiplayer Raynor skin pack?
Sincerely, an FPS that's somewhere between Halo and CoD set in the Koprulu sector would be amazing. With some Mass Effect-style in between mission content to drive story and allow customization.
|
A different user specifically asked if it was StarCraft 3 and if Corden knew anything about it, and he responded with a simple one-word answer: “Yep”.
SC3 confirmed.
|
Northern Ireland24264 Posts
On July 15 2023 07:28 Blargh wrote: Doubtful.
I'm fairly certain StarCraft has been their least profitable game series in the last 10 years. Possibly even worse than Heroes of the storm which I frequently forget existed.
But I wouldn't be that surprised if they tried to spin something out of the StarCraft world. Starcraft 2 didn’t make WoW/League/Fortnite kinda money but it’s still pretty high up there in terms of all-time PC sales
It just seems the publisher wants these perpetually monetisible games and it doesn’t naturally fit into that. But it still was wildly successful.
If an SC3 launched with co-op, regular skins and announcer packs, the odd war chest etc, I think there’d be tons of potential for squeezing some extra cash out.
Unfortunately it felt like it got the structure in place too late for many of the non-hardcore players who’d already moved on to other things.
|
Canada8988 Posts
On July 15 2023 20:56 WombaT wrote:Show nested quote +On July 15 2023 07:28 Blargh wrote: Doubtful.
I'm fairly certain StarCraft has been their least profitable game series in the last 10 years. Possibly even worse than Heroes of the storm which I frequently forget existed.
But I wouldn't be that surprised if they tried to spin something out of the StarCraft world. Starcraft 2 didn’t make WoW/League/Fortnite kinda money but it’s still pretty high up there in terms of all-time PC sales It just seems the publisher wants these perpetually monetisible games and it doesn’t naturally fit into that. But it still was wildly successful. If an SC3 launched with co-op, regular skins and announcer packs, the odd war chest etc, I think there’d be tons of potential for squeezing some extra cash out. Unfortunately it felt like it got the structure in place too late for many of the non-hardcore players who’d already moved on to other things.
Yea, it's sad that we are stuck in a place where Blizz only make very few games and only are looking at mega-money maker to keep up their growth. If it was most other companies, doing a follow-up to a commercial hit like Starcraft 2 would be a no-brainer.
I do wonder if the esport side is a part of this, it must a been quite the money hole for Acti-Blizz across the year (although not to the level of HOTS/Overwatch), maybe it make them a bit more weary to go through all that with a SC3.
|
In no World this is going to be a RTS Game. They ->might<- work on something that is using the lore/setting/IP of SC, but I can t see them making a RTS game. They simply Don t even have the know-how in the Company anymore.
|
i'll believe it when I see it..
maybe
|
Ye maybe a mobile game.
They literally had all the RTS talent in the world and let them all go. There is no one left at blizzard to make a new RTS.
|
|
They can make a side project which plays like Halo Wars with the sc ip. Simplified controls and cross platform. SC3 would need to be keyboard and mouse. I think they should make a smaller property that pulls more people in and restore the starcraft name first, before dropping a mainline game
|
|
SoCal8908 Posts
On July 15 2023 20:56 WombaT wrote:Show nested quote +On July 15 2023 07:28 Blargh wrote: Doubtful.
I'm fairly certain StarCraft has been their least profitable game series in the last 10 years. Possibly even worse than Heroes of the storm which I frequently forget existed.
But I wouldn't be that surprised if they tried to spin something out of the StarCraft world. Starcraft 2 didn’t make WoW/League/Fortnite kinda money but it’s still pretty high up there in terms of all-time PC sales It just seems the publisher wants these perpetually monetisible games and it doesn’t naturally fit into that. But it still was wildly successful. If an SC3 launched with co-op, regular skins and announcer packs, the odd war chest etc, I think there’d be tons of potential for squeezing some extra cash out. Unfortunately it felt like it got the structure in place too late for many of the non-hardcore players who’d already moved on to other things. it absolutely COULD fit into that, but they opted for a box model with the shop coming in far too late to save the development in the game.
they'll figure it out with diablo and hopefully come in with something compelling if Starcraft 3 is real.
|
United States33162 Posts
It's completely realistic that some kind of new StarCraft IP game is in the works, but I seriously doubt that it's a traditional RTS. Honestly, I'd be surprised if Blizzard ever made a PC-only game again (besides WoW expansions & remasters).
|
On July 15 2023 22:17 dbRic1203 wrote: In no World this is going to be a RTS Game. They ->might<- work on something that is using the lore/setting/IP of SC, but I can t see them making a RTS game. They simply Don t even have the know-how in the Company anymore.
This is my take on it as well. All the competent and seasoned veterans of the RTS genre have long since departed Acti-Blizz. If anything, I'd expect a shooter a la Starcraft: Ghost: RE.
If Acti-Blizz would already be under Microsoft, I could see a snowball's chance in hell for a Starcraft 3 spearheaded by the people who made Age of Empires 2: Definitive Edition, but since it's not the case yet, as far as I'm concerned Blizzard in-house RTSes are dead and buried.
|
SoCal8908 Posts
On July 16 2023 05:49 Waxangel wrote: It's completely realistic that some kind of new StarCraft IP game is in the works, but I seriously doubt that it's a traditional RTS. Honestly, I'd be surprised if Blizzard ever made a PC-only game again (besides WoW expansions & remasters). this is more true today than it was yesterday that's for sure haha
|
Rule No.1 Do not trust Bl**zard.
|
does that mean that I have to watch BlizzCon?
EDIT: I looked at whom Blizzard is hiring. And they are hiring a lot of people for an "unannounced survival game". I hope that that is not it...
|
On July 16 2023 20:26 Ludwigvan wrote:does that mean that I have to watch BlizzCon? EDIT: I looked at whom Blizzard is hiring. And they are hiring a lot of people for an "unannounced survival game". I hope that that is not it... 
Supposedly that one is a completely new IP. There were leaks from it already. Unless they decided to slap a SC skin on it now...
|
On July 15 2023 20:56 WombaT wrote:Show nested quote +On July 15 2023 07:28 Blargh wrote: Doubtful.
I'm fairly certain StarCraft has been their least profitable game series in the last 10 years. Possibly even worse than Heroes of the storm which I frequently forget existed.
But I wouldn't be that surprised if they tried to spin something out of the StarCraft world. Starcraft 2 didn’t make WoW/League/Fortnite kinda money but it’s still pretty high up there in terms of all-time PC sales It just seems the publisher wants these perpetually monetisible games and it doesn’t naturally fit into that. But it still was wildly successful. If an SC3 launched with co-op, regular skins and announcer packs, the odd war chest etc, I think there’d be tons of potential for squeezing some extra cash out. Unfortunately it felt like it got the structure in place too late for many of the non-hardcore players who’d already moved on to other things. SC2 continues to be awesome. The game has a metric tonne of content. A person with full time IRL responsibilities can play the game forever.
|
On July 16 2023 23:15 JimmyJRaynor wrote:Show nested quote +On July 15 2023 20:56 WombaT wrote:On July 15 2023 07:28 Blargh wrote: Doubtful.
I'm fairly certain StarCraft has been their least profitable game series in the last 10 years. Possibly even worse than Heroes of the storm which I frequently forget existed.
But I wouldn't be that surprised if they tried to spin something out of the StarCraft world. Starcraft 2 didn’t make WoW/League/Fortnite kinda money but it’s still pretty high up there in terms of all-time PC sales It just seems the publisher wants these perpetually monetisible games and it doesn’t naturally fit into that. But it still was wildly successful. If an SC3 launched with co-op, regular skins and announcer packs, the odd war chest etc, I think there’d be tons of potential for squeezing some extra cash out. Unfortunately it felt like it got the structure in place too late for many of the non-hardcore players who’d already moved on to other things. SC2 continues to be awesome. The game has a metric tonne of content. A person with full time IRL responsibilities can play the game forever.
On top of just being head and shoulders X10 above any other RTS on the market, I'm in mid diamond and never have to wait for more then 30 seconds for a match and anytime I hop on the arcade it's either 30 seconds or a few minutes and I'm in game. This game has a surprisingly stable player base over this decade and some change.
Tbh I know everyone (myself included) is stoked for StormGate but looking at the alpha or pre alpha or whatever test video they put out I'm kinda.....yeesh....looks like they are trying to stray away from a Starcraft type RTS and make some type of futuristic version of Warcraft 3 and AOE 4. Obviously it took years and years for SC2 to take it's current peak form but I'm very much so hoping they design SG with a SC2/SCBW approach and not the other RTS games which to me quite honestly just kind of suck as far as an E-Sport goes.
WC3 and AOE are great games, but do they hold a candle to SC as far as a competitive RTS? Hell no.
|
Interesting.. My mmr ranges from D-1 to P-2 depending on how out of practice I am; I find games fast. My sister in law is in Gold and she finds games quickly as well. I play the game when I have time. So in any 6 months time period I will go several weeks without playing. My great experience with SC2 is part of what convinced me to give D4 a shot. So ATVI is seeing some kind of return for it's continued support of SC2.
A lot of old games disappear. 87% of all games released before 2010 are unplayable without piracy. Pretty brutal. "We won't sell you this game but we will litigate if you try to play our game." This is the absurd state of the video game industry. It is a tragic-comedy.
Examined from this context Blizzard and ATVI have done a great job supporting a 13 year old game.
|
On July 15 2023 06:10 mutantmagnet wrote: He didn't confirm SC3 only that something SC related is coming.
I would bet on it being a third person shooter instead of an RTS. Starcraft: Fire Emblem or just a Hearthstone Expansion would be sick
|
Starcraft 2 remastered xD
|
I would not take this seriously at all based on the context.
|
Dude is already backtracking his initial statements. Silly..!
|
I can absolutely see them milking the Starcraft IP for all its worth. It'll definitely be a cross plattform casual money grab game though. Starcraft: Clash of Clans races
|
Northern Ireland24264 Posts
On July 16 2023 23:15 JimmyJRaynor wrote:Show nested quote +On July 15 2023 20:56 WombaT wrote:On July 15 2023 07:28 Blargh wrote: Doubtful.
I'm fairly certain StarCraft has been their least profitable game series in the last 10 years. Possibly even worse than Heroes of the storm which I frequently forget existed.
But I wouldn't be that surprised if they tried to spin something out of the StarCraft world. Starcraft 2 didn’t make WoW/League/Fortnite kinda money but it’s still pretty high up there in terms of all-time PC sales It just seems the publisher wants these perpetually monetisible games and it doesn’t naturally fit into that. But it still was wildly successful. If an SC3 launched with co-op, regular skins and announcer packs, the odd war chest etc, I think there’d be tons of potential for squeezing some extra cash out. Unfortunately it felt like it got the structure in place too late for many of the non-hardcore players who’d already moved on to other things. SC2 continues to be awesome. The game has a metric tonne of content. A person with full time IRL responsibilities can play the game forever. It’s still an awesome game but it took a long time for them to get it right with additional content for more casual players.
They did eventually get it right, but it launched as a pretty antisocial experience, things like Co-op that worked great weren’t implemented for some time etc. Warcraft 3 was a more social experience and custom games felt a bigger part of the overall experience
Things a hypothetical SC3 could nail easily out the gate.
And they’ll probably have to, it really depends what model they go down, F2P or a retail purchase.
|
I don't sense a strong desire for SC3 among the fanbase. mixed reactions everywhere. personally I don't care for it because SC2 doesn't need a sequel right now. SC2 looks and feels like it was released yesterday rather than 13 years ago. I prefer an "expansion" quality balance patch for SC2 with new units (+ units removed?), big unit design changes, changes to race mechanics (especially protoss), etc. the kind of shit that you'd need developers for, rather than just stat tweaks. I'd be super hyped for a WC4 under Microsoft and I think it would be much more successful than a starcraft RTS. WC4 would instantly suck in the curious LoL / DotA / WoW fans and probably a lot of starcraft players too
|
With he way they handled Warcraft 3 Reforged, I am afraid they already suck at making good RTS (or even just remastering their own games). Just fix your games before you release new ones. Also, I hope they wont do another "dont you guys have phones" move on us.
|
On July 17 2023 19:14 WombaT wrote:Show nested quote +On July 16 2023 23:15 JimmyJRaynor wrote:On July 15 2023 20:56 WombaT wrote:On July 15 2023 07:28 Blargh wrote: Doubtful.
I'm fairly certain StarCraft has been their least profitable game series in the last 10 years. Possibly even worse than Heroes of the storm which I frequently forget existed.
But I wouldn't be that surprised if they tried to spin something out of the StarCraft world. Starcraft 2 didn’t make WoW/League/Fortnite kinda money but it’s still pretty high up there in terms of all-time PC sales It just seems the publisher wants these perpetually monetisible games and it doesn’t naturally fit into that. But it still was wildly successful. If an SC3 launched with co-op, regular skins and announcer packs, the odd war chest etc, I think there’d be tons of potential for squeezing some extra cash out. Unfortunately it felt like it got the structure in place too late for many of the non-hardcore players who’d already moved on to other things. SC2 continues to be awesome. The game has a metric tonne of content. A person with full time IRL responsibilities can play the game forever. It’s still an awesome game but it took a long time for them to get it right with additional content for more casual players. I have a friend in Silver and a relative in Gold and they have been happy with the content level since 2010.
SC1 is an antisocial experience and prominent community members like Tasteless actively lobbied for SC2 to be an antisocial experience. SC2 got more 'social' when the RA3 guys laid off by EALA arrived at Blizzard and added RA3 co op. Relative to the other RTS offerings in 2010 SC2 was pretty social.
For me SC1 was quite social because i usually played in a PCBang. There was always several regular attendees playing SC1. It was a party/casual atmosphere. I wonder what % of Korea's player base played mainly at a PCBang?
|
TBH with the attention Stormgate is getting from RTS fans I'd be surprised if somebody at Blizzard wasn't saying, "Wait, this is our market" and pushing to get an "SC3" game into development even if it wasn't already.
|
You guys have phones right?
|
From the source of the Drunk AMA: "I'm walking that back a bit. Don't use drunk sources!!! Lmao. But, the franchise isn't dead, put it that way."
Yeah, there are people in both Blizzard and Microsoft who are interested in continuing the franchise. But I seriously doubt there's anything in development beyond the conceptual pitch stage. Especially with Blizzard pulling funding for StarCraft esports and not even releasing any new merchandise since the winter.
The most promising piece of news that has mostly gone under the radar has been Blizzard outsourcing Warcraft III Reforged development to Playside Studios which has restored the features that got lost during the "reforging". But that's a franchise that they're already trying to branch out with.
|
ALLEYCAT BLUES49707 Posts
On July 18 2023 00:22 VGhost wrote: TBH with the attention Stormgate is getting from RTS fans I'd be surprised if somebody at Blizzard wasn't saying, "Wait, this is our market" and pushing to get an "SC3" game into development even if it wasn't already. and thats why competition is great!
|
Northern Ireland24264 Posts
On July 17 2023 23:00 JimmyJRaynor wrote:Show nested quote +On July 17 2023 19:14 WombaT wrote:On July 16 2023 23:15 JimmyJRaynor wrote:On July 15 2023 20:56 WombaT wrote:On July 15 2023 07:28 Blargh wrote: Doubtful.
I'm fairly certain StarCraft has been their least profitable game series in the last 10 years. Possibly even worse than Heroes of the storm which I frequently forget existed.
But I wouldn't be that surprised if they tried to spin something out of the StarCraft world. Starcraft 2 didn’t make WoW/League/Fortnite kinda money but it’s still pretty high up there in terms of all-time PC sales It just seems the publisher wants these perpetually monetisible games and it doesn’t naturally fit into that. But it still was wildly successful. If an SC3 launched with co-op, regular skins and announcer packs, the odd war chest etc, I think there’d be tons of potential for squeezing some extra cash out. Unfortunately it felt like it got the structure in place too late for many of the non-hardcore players who’d already moved on to other things. SC2 continues to be awesome. The game has a metric tonne of content. A person with full time IRL responsibilities can play the game forever. It’s still an awesome game but it took a long time for them to get it right with additional content for more casual players. I have a friend in Silver and a relative in Gold and they have been happy with the content level since 2010. SC1 is an antisocial experience and prominent community members like Tasteless actively lobbied for SC2 to be an antisocial experience. SC2 got more 'social' when the RA3 guys laid off by EALA arrived at Blizzard and added RA3 co op. Relative to the other RTS offerings in 2010 SC2 was pretty social. For me SC1 was quite social because i usually played in a PCBang. There was always several regular attendees playing SC1. It was a party/casual atmosphere. I wonder what % of Korea's player base played mainly at a PCBang? Hey I can only speak for my little corner but from what I recall, outside of balance whines the initial Bnet 2.0 and it being antisocial as an experience was the number one complaint of SC2 at launch.
BW and WC3 ran the channels better. WC3 had a custom game created within it that became one of the biggest games ever. WC3 had clans you could chill with upon logging.
SC2 was dogshit for that kind of stuff at launch, it gradually got better over time
If you want to gaslight everyone that these weren’t issues go ahead, nobody here is going to buy it.
It’s like you’re pathologically incapable of hearing any criticism whatsoever of anything that occurred under the Golden StewardshipTM of Bobby Kotick
I literally said it was a bloody fantastic game, but any potential SC3 needs what SC2 now has, at launch. Nope, not allowed. SC2 was perfectly social and fine at launch, nothing to see here.
|
On July 19 2023 00:34 Hyperturtle wrote: From the source of the Drunk AMA: "I'm walking that back a bit. Don't use drunk sources!!! Lmao. But, the franchise isn't dead, put it that way."
Yeah, there are people in both Blizzard and Microsoft who are interested in continuing the franchise. But I seriously doubt there's anything in development beyond the conceptual pitch stage. Especially with Blizzard pulling funding for StarCraft esports and not even releasing any new merchandise since the winter.
The most promising piece of news that has mostly gone under the radar has been Blizzard outsourcing Warcraft III Reforged development to Playside Studios which has restored the features that got lost during the "reforging". But that's a franchise that they're already trying to branch out with. The reality is an effort was made to make clear what's going to be at Blizzcon this year: the worlds of Warcraft, Diablo and Overwatch are going to be explored. Starcraft made neither the annoucement memo nor did a character appear in the graphic.
|
8748 Posts
Anyone gather any more information from Blizzcon? In my experience, there are some loose lips on Friday and Saturday nights. Who had drinks with someone who knows something?
|
On July 18 2023 00:22 VGhost wrote: TBH with the attention Stormgate is getting from RTS fans I'd be surprised if somebody at Blizzard wasn't saying, "Wait, this is our market" and pushing to get an "SC3" game into development even if it wasn't already.
Blizzard for the last few years have made it very clear that they are much more interested in breaking into "new" markets rather than continuing to leverage their dominance of the few they already have.
Blizzard absolutely dominates the MMORPG and RTS markets and has for a decade and 2 decades respectively. One could make the argument they are the biggest player in the ARPG market as well, although to say they dominate this market would be a little bit of a stretch.
Prior to the launch of Diablo IV (which has gone SWIMMINGLY let me tell you /s) all of their focus in their new games has been on the FPS, and mobile game markets, while continuing to develop and milk their WoW cash cow.
Diablo IV has gotten almost no serious developer attention since it launched because their only interest has been pushing out a new expansion pack for it.
SC2, Warcraft 3, Heroes of the Storm have all been abandoned.
I don't know what in all of that tells you guys that you think Blizzard is interested in investing back into the RTS market. They are doing the absolute bare minimum to hang onto their control of the MMO market, and their place in the ARPG market. All of their focus and attention has been breaking into the mobile and FPS markets.
|
Blizzard might not have the inclination to invest more, but microsoft might as we can se with AoE2. have no idea if it will happen or not, but Im slightly more optimistic with MS in "charge"
|
On November 07 2023 05:12 Kreuger wrote: Blizzard might not have the inclination to invest more, but microsoft might as we can se with AoE2. have no idea if it will happen or not, but Im slightly more optimistic with MS in "charge"
AoE2 is getting additional development because AoE2 introduces new DLC with new civs every so often that very much follows the "power creep, and overpowered on release to get people to buy them, nerf them later once they've been out for a bit" model that MoBAs use.
Now if someone wants to make a case for why that would be a good thing to add to Starcraft 2, I'd love to hear it.
Keep in mind they're able to do this because AoE2 has a very different fundamental model from Starcraft 2 or Warcraft 3 where all of the factions are fundamentally the same at the base level but with some minor differences in terms of stat values, available technologies, unit stats etc. The only truly unique thing about each civ is their unique unit(s), and even there not every civ has a unique unit as powerful as other civs do.
I personally don't see how a similar sort of model would ever work in a game like SC2 where all of the races are fundamentally different from each other, and even if a model like that COULD be implemented I don't think it would be good for the game to continue adding new match ups that need to then be calibrated and balanced long term.
|
United States33162 Posts
On November 07 2023 05:40 Vindicare605 wrote:Show nested quote +On November 07 2023 05:12 Kreuger wrote: Blizzard might not have the inclination to invest more, but microsoft might as we can se with AoE2. have no idea if it will happen or not, but Im slightly more optimistic with MS in "charge" AoE2 is getting additional development because AoE2 introduces new DLC with new civs every so often that very much follows the "power creep, and overpowered on release to get people to buy them, nerf them later once they've been out for a bit" model that MoBAs use. Now if someone wants to make a case for why that would be a good thing to add to Starcraft 2, I'd love to hear it. Keep in mind they're able to do this because AoE2 has a very different fundamental model from Starcraft 2 or Warcraft 3 where all of the factions are fundamentally the same at the base level but with some minor differences in terms of stat values, available technologies, unit stats etc. The only truly unique thing about each civ is their unique unit(s), and even there not every civ has a unique unit as powerful as other civs do. I personally don't see how a similar sort of model would ever work in a game like SC2 where all of the races are fundamentally different from each other, and even if a model like that COULD be implemented I don't think it would be good for the game to continue adding new match ups that need to then be calibrated and balanced long term.
I mean, the model was in place with co-op commanders, but even that got canned because Acti-Blizz was not interested in making a little side money off of niche products. That's the kind of thing you hope changes going forward with MS—let good enough be good enough. The ship has definitely sailed with SC2 tho.
|
On November 07 2023 06:28 Waxangel wrote:Show nested quote +On November 07 2023 05:40 Vindicare605 wrote:On November 07 2023 05:12 Kreuger wrote: Blizzard might not have the inclination to invest more, but microsoft might as we can se with AoE2. have no idea if it will happen or not, but Im slightly more optimistic with MS in "charge" AoE2 is getting additional development because AoE2 introduces new DLC with new civs every so often that very much follows the "power creep, and overpowered on release to get people to buy them, nerf them later once they've been out for a bit" model that MoBAs use. Now if someone wants to make a case for why that would be a good thing to add to Starcraft 2, I'd love to hear it. Keep in mind they're able to do this because AoE2 has a very different fundamental model from Starcraft 2 or Warcraft 3 where all of the factions are fundamentally the same at the base level but with some minor differences in terms of stat values, available technologies, unit stats etc. The only truly unique thing about each civ is their unique unit(s), and even there not every civ has a unique unit as powerful as other civs do. I personally don't see how a similar sort of model would ever work in a game like SC2 where all of the races are fundamentally different from each other, and even if a model like that COULD be implemented I don't think it would be good for the game to continue adding new match ups that need to then be calibrated and balanced long term. I mean, the model was in place with co-op commanders, but even that got canned because Acti-Blizz was not interested in making a little side money off of niche products. That's the kind of thing you hope changes going forward with MS—let good enough be good enough. The ship has definitely sailed with SC2 tho.
That does seem to be the case, where there was SOME money to be made in SC2 selling skins, Co Op commanders and such, but it just wasn't the kind of insane money that could be made off of say Hearthstone packs or whatever exploitive model that Diablo Immortal uses.
Which is why I am convinced that Blizzard is not going to return to the RTS market. EVER.
You can't make that kind of money long term off of the RTS market the way you can off of things like mobile games, or all of the zillion ways that World of Warcraft is monetized. If someone wants to pitch me an RTS style game that can make that kind of money, that I would actually WANT to play, please enlighten me because I just don't see it happening.
If Blizzard isn't interested in making just "enough" money off of a product, and is now only interested in the mega lucrative models then they aren't going to return to RTS games. If they did it would be like a Starcraft Mobile "Clash of Clans" style game that everybody would hate.
|
On November 07 2023 08:21 Vindicare605 wrote:Show nested quote +On November 07 2023 06:28 Waxangel wrote:On November 07 2023 05:40 Vindicare605 wrote:On November 07 2023 05:12 Kreuger wrote: Blizzard might not have the inclination to invest more, but microsoft might as we can se with AoE2. have no idea if it will happen or not, but Im slightly more optimistic with MS in "charge" AoE2 is getting additional development because AoE2 introduces new DLC with new civs every so often that very much follows the "power creep, and overpowered on release to get people to buy them, nerf them later once they've been out for a bit" model that MoBAs use. Now if someone wants to make a case for why that would be a good thing to add to Starcraft 2, I'd love to hear it. Keep in mind they're able to do this because AoE2 has a very different fundamental model from Starcraft 2 or Warcraft 3 where all of the factions are fundamentally the same at the base level but with some minor differences in terms of stat values, available technologies, unit stats etc. The only truly unique thing about each civ is their unique unit(s), and even there not every civ has a unique unit as powerful as other civs do. I personally don't see how a similar sort of model would ever work in a game like SC2 where all of the races are fundamentally different from each other, and even if a model like that COULD be implemented I don't think it would be good for the game to continue adding new match ups that need to then be calibrated and balanced long term. I mean, the model was in place with co-op commanders, but even that got canned because Acti-Blizz was not interested in making a little side money off of niche products. That's the kind of thing you hope changes going forward with MS—let good enough be good enough. The ship has definitely sailed with SC2 tho. That does seem to be the case, where there was SOME money to be made in SC2 selling skins, Co Op commanders and such, but it just wasn't the kind of insane money that could be made off of say Hearthstone packs or whatever exploitive model that Diablo Immortal uses. Which is why I am convinced that Blizzard is not going to return to the RTS market. EVER. You can't make that kind of money long term off of the RTS market the way you can off of things like mobile games, or all of the zillion ways that World of Warcraft is monetized. If someone wants to pitch me an RTS style game that can make that kind of money, that I would actually WANT to play, please enlighten me because I just don't see it happening. If Blizzard isn't interested in making just "enough" money off of a product, and is now only interested in the mega lucrative models then they aren't going to return to RTS games. If they did it would be like a Starcraft Mobile "Clash of Clans" style game that everybody would hate.
If monetization model is your primary concern there are plenty of ways to be exploitative with primarily cosmetic inventories. Simply do a battle pass, where you can obtain seasonal items, do randomized shops, where only certain items appear in your store at a time, and do night market, where every week or so random cosmetics are thrown into there at a discounted price and it's different for each person. Basically just copy what Valorant does they don't sell power or cards or any of that bullcrap hearthstone or Diablo immortal do and it's still lucrative. SC2 had microtransactions but it was very basic.
|
On November 07 2023 08:47 CicadaSC wrote:Show nested quote +On November 07 2023 08:21 Vindicare605 wrote:On November 07 2023 06:28 Waxangel wrote:On November 07 2023 05:40 Vindicare605 wrote:On November 07 2023 05:12 Kreuger wrote: Blizzard might not have the inclination to invest more, but microsoft might as we can se with AoE2. have no idea if it will happen or not, but Im slightly more optimistic with MS in "charge" AoE2 is getting additional development because AoE2 introduces new DLC with new civs every so often that very much follows the "power creep, and overpowered on release to get people to buy them, nerf them later once they've been out for a bit" model that MoBAs use. Now if someone wants to make a case for why that would be a good thing to add to Starcraft 2, I'd love to hear it. Keep in mind they're able to do this because AoE2 has a very different fundamental model from Starcraft 2 or Warcraft 3 where all of the factions are fundamentally the same at the base level but with some minor differences in terms of stat values, available technologies, unit stats etc. The only truly unique thing about each civ is their unique unit(s), and even there not every civ has a unique unit as powerful as other civs do. I personally don't see how a similar sort of model would ever work in a game like SC2 where all of the races are fundamentally different from each other, and even if a model like that COULD be implemented I don't think it would be good for the game to continue adding new match ups that need to then be calibrated and balanced long term. I mean, the model was in place with co-op commanders, but even that got canned because Acti-Blizz was not interested in making a little side money off of niche products. That's the kind of thing you hope changes going forward with MS—let good enough be good enough. The ship has definitely sailed with SC2 tho. That does seem to be the case, where there was SOME money to be made in SC2 selling skins, Co Op commanders and such, but it just wasn't the kind of insane money that could be made off of say Hearthstone packs or whatever exploitive model that Diablo Immortal uses. Which is why I am convinced that Blizzard is not going to return to the RTS market. EVER. You can't make that kind of money long term off of the RTS market the way you can off of things like mobile games, or all of the zillion ways that World of Warcraft is monetized. If someone wants to pitch me an RTS style game that can make that kind of money, that I would actually WANT to play, please enlighten me because I just don't see it happening. If Blizzard isn't interested in making just "enough" money off of a product, and is now only interested in the mega lucrative models then they aren't going to return to RTS games. If they did it would be like a Starcraft Mobile "Clash of Clans" style game that everybody would hate. If monetization model is your primary concern there are plenty of ways to be exploitative with primarily cosmetic inventories. Simply do a battle pass, where you can obtain seasonal items, do randomized shops, where only certain items appear in your store at a time, and do night market, where every week or so random cosmetics are thrown into there at a discounted price and it's different for each person. Basically just copy what Valorant does they don't sell power or cards or any of that bullcrap hearthstone or Diablo immortal do and it's still lucrative. SC2 had microtransactions but it was very basic.
And you'd just be selling cosmetics in there? I don't think there's that much demand for cosmetics in an RTS since you spend so little time actually looking at any one thing. Putting skins on your heroes, characters or guns is one thing because they are the only thing anyone is looking at but in an RTS your eyes are on 10 things at once, there's nowhere near as much incentive to customize any of it with cosmetics.
Thinking of all of the different things that Blizzard tried to sell with SC2, like Announcers, portraits, decals on buildings, borders for team games, unit skins, building skins, not to mention all of the potential money that could have been made in the Arcade if they ever really supported it. All of that still wasn't enough for them to keep going with SC2. What else could they throw in the shops to make enough money for Blizzard to want to develop an entire new game for it? I don't see it.
Again, the point is not whether or not I think there's enough money to be made in an RTS, the point is whether or not BLIZZARD thinks there's enough money to be made. Considering they completely abandoned SC2 and WC3 presumably because they weren't profitable enough, then we need to look at how much is monetized in SC2 and we need to imagine how they can double or even triple that just to even have a chance of making it worth it to them.
|
On November 07 2023 09:16 Vindicare605 wrote:Show nested quote +On November 07 2023 08:47 CicadaSC wrote:On November 07 2023 08:21 Vindicare605 wrote:On November 07 2023 06:28 Waxangel wrote:On November 07 2023 05:40 Vindicare605 wrote:On November 07 2023 05:12 Kreuger wrote: Blizzard might not have the inclination to invest more, but microsoft might as we can se with AoE2. have no idea if it will happen or not, but Im slightly more optimistic with MS in "charge" AoE2 is getting additional development because AoE2 introduces new DLC with new civs every so often that very much follows the "power creep, and overpowered on release to get people to buy them, nerf them later once they've been out for a bit" model that MoBAs use. Now if someone wants to make a case for why that would be a good thing to add to Starcraft 2, I'd love to hear it. Keep in mind they're able to do this because AoE2 has a very different fundamental model from Starcraft 2 or Warcraft 3 where all of the factions are fundamentally the same at the base level but with some minor differences in terms of stat values, available technologies, unit stats etc. The only truly unique thing about each civ is their unique unit(s), and even there not every civ has a unique unit as powerful as other civs do. I personally don't see how a similar sort of model would ever work in a game like SC2 where all of the races are fundamentally different from each other, and even if a model like that COULD be implemented I don't think it would be good for the game to continue adding new match ups that need to then be calibrated and balanced long term. I mean, the model was in place with co-op commanders, but even that got canned because Acti-Blizz was not interested in making a little side money off of niche products. That's the kind of thing you hope changes going forward with MS—let good enough be good enough. The ship has definitely sailed with SC2 tho. That does seem to be the case, where there was SOME money to be made in SC2 selling skins, Co Op commanders and such, but it just wasn't the kind of insane money that could be made off of say Hearthstone packs or whatever exploitive model that Diablo Immortal uses. Which is why I am convinced that Blizzard is not going to return to the RTS market. EVER. You can't make that kind of money long term off of the RTS market the way you can off of things like mobile games, or all of the zillion ways that World of Warcraft is monetized. If someone wants to pitch me an RTS style game that can make that kind of money, that I would actually WANT to play, please enlighten me because I just don't see it happening. If Blizzard isn't interested in making just "enough" money off of a product, and is now only interested in the mega lucrative models then they aren't going to return to RTS games. If they did it would be like a Starcraft Mobile "Clash of Clans" style game that everybody would hate. If monetization model is your primary concern there are plenty of ways to be exploitative with primarily cosmetic inventories. Simply do a battle pass, where you can obtain seasonal items, do randomized shops, where only certain items appear in your store at a time, and do night market, where every week or so random cosmetics are thrown into there at a discounted price and it's different for each person. Basically just copy what Valorant does they don't sell power or cards or any of that bullcrap hearthstone or Diablo immortal do and it's still lucrative. SC2 had microtransactions but it was very basic. And you'd just be selling cosmetics in there? I don't think there's that much demand for cosmetics in an RTS since you spend so little time actually looking at any one thing. Putting skins on your heroes, characters or guns is one thing because they are the only thing anyone is looking at but in an RTS your eyes are on 10 things at once, there's nowhere near as much incentive to customize any of it with cosmetics. I guess it would work better in Warcraft 4 where you actually would have hero units. You could also pay to unlock more heroes just like in MOBAs, balance would be a nightmare but pro players would have every hero unlocked anyways.
|
I would pay good money to finally get starcraft ghost or something similar, and I could see Microsoft attempting it.
You could even have some sort of crazy hybrid game: hack and slash zealot, fps terran, alien vs predator Z
Actually as I said a few month ago, alien vs predator was amazing for the blend of the styles in the campaign and the multiplayer was wild
|
8748 Posts
|
Agree with this take, it's just too little too late at this point. Honestly wouldn't even want a SC3, would rather any meager resources just be dedicated to this game. Same thing with hots, don't even need new stuff, just some bi annual balance patches or something, just little quality of life stuff.
But yea, not gonna happen, I'm glad the balance council is even trying.
|
I don't think there will ever be a SC3 but rather a new IP with RTS elemtens because this way they have way more freedom in development, balancing, story and even ways to make money of off. And it would always be compared to BW and SC2 and probably shitted on as a result. There is no winning there. Take some elements out of all the successful games and mash it together in a new IP. RTS, Heroes, Moba elements and some hacking & slaying and voila. Skins, battle passes or, my personal favorite, a cheater free P2P (or earn 2 play) ladder
|
On November 09 2023 19:01 Harris1st wrote: I don't think there will ever be a SC3 but rather a new IP with RTS elemtens because this way they have way more freedom in development, balancing, story and even ways to make money of off. And it would always be compared to BW and SC2 and probably shitted on as a result. There is no winning there. Take some elements out of all the successful games and mash it together in a new IP. RTS, Heroes, Moba elements and some hacking & slaying and voila. Skins, battle passes or, my personal favorite, a cheater free P2P (or earn 2 play) ladder i dont think that makes much sense. if ur making a game with rts elements then you already have an established fan base to the genre and ip you would be foolish to not capitalize on. new ips are a risk whether people will like the characters and universe or not. the only time a new ip really makes sense is when you are diving into a new genre of game you haven't made before or your previous iteration flopped. imo if a new game with rts elements is going to come out from blizzard it will be either starcraft or warcraft. besides, blizzard is already working on a new IP in their survival game codenamed Odyssey.
|
On November 09 2023 19:04 CicadaSC wrote:Show nested quote +On November 09 2023 19:01 Harris1st wrote: I don't think there will ever be a SC3 but rather a new IP with RTS elemtens because this way they have way more freedom in development, balancing, story and even ways to make money of off. And it would always be compared to BW and SC2 and probably shitted on as a result. There is no winning there. Take some elements out of all the successful games and mash it together in a new IP. RTS, Heroes, Moba elements and some hacking & slaying and voila. Skins, battle passes or, my personal favorite, a cheater free P2P (or earn 2 play) ladder i dont think that makes much sense. if ur making a game with rts elements then you already have an established fan base to the genre and ip you would be foolish to not capitalize on. new ips are a risk whether people will like the characters and universe or not. the only time a new ip really makes sense is when you are diving into a new genre of game you haven't made before or your previous iteration flopped. imo if a new game with rts elements is going to come out from blizzard it will be either starcraft or warcraft. besides, blizzard is already working on a new IP in their survival game codenamed Odyssey.
I don't know. I basically don't like any characters besides Tassadar and the story in SC2 is the worst. Nevertheless I played the game for 13+ years now.
|
My 2 cents, gotta be an MMO. I couldn't imagine a better idea in their minds.
|
On November 10 2023 00:38 ChuChuRocket wrote: My 2 cents, gotta be an MMO. I couldn't imagine a better idea in their minds.
I saw this post and now the music is stuck in my head "mouse mania!". Chuchu rocket was such a gem ^^
SC is a very recognizable IP, even beyond RTS, so they could absolutely make a bunch of stuff with it. The universe is pretty rich. Sc2 story was terrible (particularly LOTV) but the elements of being in the BC with Raynor and new characters/upgrades can be re-used in a mass effect/kotor like way.
|
On July 16 2023 04:04 ilikeredheads wrote: Starcraft: Immortal
Starcraft 3: Immortal
I see where this is going :D
|
On November 07 2023 00:42 Vindicare605 wrote:Show nested quote +On July 18 2023 00:22 VGhost wrote: TBH with the attention Stormgate is getting from RTS fans I'd be surprised if somebody at Blizzard wasn't saying, "Wait, this is our market" and pushing to get an "SC3" game into development even if it wasn't already. Blizzard for the last few years have made it very clear that they are much more interested in breaking into "new" markets rather than continuing to leverage their dominance of the few they already have. Blizzard absolutely dominates the MMORPG and RTS markets and has for a decade and 2 decades respectively. One could make the argument they are the biggest player in the ARPG market as well, although to say they dominate this market would be a little bit of a stretch. Prior to the launch of Diablo IV (which has gone SWIMMINGLY let me tell you /s) all of their focus in their new games has been on the FPS, and mobile game markets, while continuing to develop and milk their WoW cash cow. Diablo IV has gotten almost no serious developer attention since it launched because their only interest has been pushing out a new expansion pack for it. SC2, Warcraft 3, Heroes of the Storm have all been abandoned. I don't know what in all of that tells you guys that you think Blizzard is interested in investing back into the RTS market. They are doing the absolute bare minimum to hang onto their control of the MMO market, and their place in the ARPG market. All of their focus and attention has been breaking into the mobile and FPS markets.
Keep in mind that Blizzard != Activision and from all we've heard over the past few years, Kotick(Activision) has been using a very strong hand to guide Blizzard towards bigger monetization. For example for the Overwatch team there have been many accounts of Kotick personally stepping in and prioritizing his own ideas/projects over what the team's current goals/target were.
With Microsoft now taking over and given the huge freedom they've been giving their acquired studios so far there is a decent chance that Blizzard returns to the RTS space or at least slightly eases up on monetization. Now I'm not saying it's a sure thing - maybe Blizzard management has been gutted so much that no one with the old vision is left(Ybarra comes across as very Acti corp profit maximizing, but Aaron Keller[dir OW] comes across as more genuine and caring about the game) but I still have some hope that they can get a second wind and get a silver age of greatness.
|
Blizzard isn't Blizzard, so Starcraft won't be Starcraft.
|
|
|
|