• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:16
CEST 02:16
KST 09:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow1[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
JD's Ro24 review The Korean Terminology Thread so ive been playing broodwar for a week straight. [ASL21] Ro16 Preview Pt1: Fresh Flow ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1882 users

QnA#17 arrived! - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 All
ForAdun
Profile Joined August 2007
Germany986 Posts
October 16 2007 11:52 GMT
#81
Ok, that sounds good. Where can I get more information about how they want smartcast to work in SC2?
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2007-10-16 12:24:36
October 16 2007 12:21 GMT
#82
On October 16 2007 20:52 ForAdun wrote:
Ok, that sounds good. Where can I get more information about how they want smartcast to work in SC2?

Play warcraft 3, or read:
http://www.battle.net/war3/basics/specialcommands.shtml
+ Show Spoiler +

You can use "special" commands for individual units without having to deselect your group.

When multiple unit types are in a group, any basic order (Move, Attack, etc) given to group will be completed by the entire group.
You will also have a subgroup selected. This means one unit TYPE will have his special commands available in your command card (spells, inventory, etc). If you use one of these buttons only the units with that ability will use the command.
Pressing Tab will select the next subgroup (i.e. next subgroup of lesser or equal priority)
Pressing Shift-Tab will select the previous subgroup (i.e. previous subgroup of greater or equal priority)
The portrait model will change to represent the selected subgroup. This way you can always tell which subgroup is active.
Subgroups are sorted by priority, with the highest priority units being placed first, and lowest being placed last.
You can select your subgroup in the info card. When units of different types are group selected, you will see which unit type is in a subgroup by the size and highlight of the unit's portrait. To select a new subgroup, LEFT-click a new unit type (you will see all these units now have a big portrait and highlight). To select an individual unit, you must first select that unit type (to subgroup them) and then Left-click on the unit portrait.
If you have multiple casters in a subgroup and give them the command to cast a spell, only ONE of the casters will be given the order to cast the spell. For example, if you had 3 Sorceresses selected and wanted them to cast 2 Polymorphs on different targets, this would be extremely easy to do without having to break subgroup.

You can cast spells on units in subgroups by casting or selecting a spell and LEFT click on a unit portrait that in the group selection. Example: Your subgroup contains a Lich and some Ghouls. Press Tab until the Lich shows up. LEFT click on Frost Armor then Left click on a Ghoul in the status window subgroup.

Were the bolded is what smartcast is, the rest is to explain what subgroups are. Also note that smartcast is dependant on spell type, selfcasts (Such as siege or burrow or stim) works just like starcraft since thats the most logical way.


As for autocast, they use the same rulse as they used for wc3:
+ Show Spoiler +

How do you decide which spells are Autocast?
1) The spell must have an easy and consistent rule that we can apply for the casting AI, so the player can easily predict how his casters will act.
2) High Mana cost spells are not made Autocast since they require a higher level of decision making to cast. It is easy to say all enemy units should be slowed, but we do not want to decide which unit should be polymorphed.
3) Spells that would be menial to cast are generally made Autocast. For example, in Warcraft II the player had to manually cast heal and bloodlust, despite the fact that the player would want to cast these spells in every battle if they had the click reflexes to do so.
ForAdun
Profile Joined August 2007
Germany986 Posts
October 16 2007 12:55 GMT
#83
I see. So I have to take back what I said about autocast, it isn't bad at all as it seems.
But smartcast has some flaws imo. I think it makes a group of spellcasters too easy to control. In sc:bw it's a big blunder if you select a few Science Vessels and cast Irradiate on a single target, the same counts for any other spell. I saw progamers mess up Psi Storm here and there because they double-clicked their High Templars by accident. Without things like that I wouldn't have the feeling to watch humans play, but that's exactly what I want. I want to see progamers blunder, too.
Kacas
Profile Joined July 2003
Brazil3143 Posts
Last Edited: 2007-10-16 13:22:35
October 16 2007 13:21 GMT
#84
once again
tl.net question is the best =)

colossus blocking air units was a good question though o.Ó
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
HaXxorIzed
Profile Blog Joined June 2007
Australia8434 Posts
October 16 2007 14:08 GMT
#85
Teamliquid's questions are just fantastic compared to the others. Such excellent depth and they provoke an appropriate answer too.
http://steamcommunity.com/id/HaXxorIzed
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
October 16 2007 14:36 GMT
#86
On October 16 2007 23:08 HaXxorIzed wrote:
Teamliquid's questions are just fantastic compared to the others. Such excellent depth and they provoke an appropriate answer too.

Eventhough the answer didnt say more than:
We focus more on accessability than competetiveness, but since our whole core is structured in such a way that everything has to be accessable to even be put into the game we work really hard to find the accessable things wich make for good long term competition.

Wich in the end says: "We wont deny either", wich is the only answer to this question from any developer who wants to keep his fanbase and an answer anyone couldve told you they would give a week ago. However he worded it in such a way that both sides would think he favors them, Dustin is really a master of words.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
October 16 2007 14:38 GMT
#87
Well what did you expect him to turn around and say? The questions are not specifically to get answers on gameplay specifics, more to let them know that this is what we think is important, and that it is something that the blizz team should be paying close attention to.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
October 16 2007 14:48 GMT
#88
On October 16 2007 23:38 Fen wrote:
Well what did you expect him to turn around and say? The questions are not specifically to get answers on gameplay specifics, more to let them know that this is what we think is important, and that it is something that the blizz team should be paying close attention to.

Yeah, i just mean that the answer wasnt really saying anything. The big thing was that they choosed that question showing that they are aware of this communitys concerns, then that Dustin talks like the oracle so that everyone interprets it as if Dustin is on their side is just a bonus.
1esu
Profile Joined April 2007
United States303 Posts
Last Edited: 2007-10-16 15:52:47
October 16 2007 15:50 GMT
#89
On October 16 2007 11:46 Aphelion wrote:
Show nested quote +
On October 16 2007 08:24 1esu wrote:
On October 16 2007 05:46 orangedude wrote:
Good question & answer to #5. I'm glad he values longevity and takes the E-Sports scene seriously.

I just wonder what he means by "That will happen" for accessibility. Does he mean that it's inevitable that many newbie-friendly features (i.e. MBS) will be included in the game to make the game accessible? Or does he mean that Blizzard is so talented after years of experience that no matter what they do, the game will naturally be accessible?


He means that one of the primary tasks of an RTS designer is to make the gameplay as accessible as possible, as the very nature of RTS games make them harder to learn and play than other genres. Therefore, the design team already has a lot of experience in making accessible gameplay, so that's the "easy" part for them. The "hard" part is keeping the high skill ceiling and longevity in the game, so they're concentrating more on that.

In regards to MBS and similar features, I think this means that the very fact they've introduced these interface changes means that they considered the original interface and didn't think it would make for an accessible game, as "ideas must be accessible to be put in the game". Now, they're putting the majority of their design effort into making the game "as challenging as possible" while retaining those features. IMHO, only if they find it impossible to keep a high skill ceiling on the game with the interface changes will they consider returning to the old interface.


Starcraft 1 is an accessible game. Just because only accessible ideas are put into the game doesn't imply that what was not in the initial build is inaccessible.

I suggest that they put in MBS without much thought, thinking that everyone would like it and it would not be disputed. Hence the cavalier "of course" in the initial QA batches. Later on, when TL raised all those very valid objections, they are much more guarded and circumspect about its consequences.


Yeah, I figured you'd respond to that second part, which is why I was worried about putting it in in the first place; I don't want to start another MBS discussion. ^^

You're right about SC1 being an accessible game, but that's because the interface is manipulable in two ways: point-and-click, and hotkey-based. The former is designed for new players and is extremely accessible, while the latter is designed for experts and is relatively inaccessible. Thing is, to learn low-money SC nowadays you have to learn the hotkey-based method, since that's what everyone uses. That's why I consider the SC interface to now be "inaccessible".

And please, please don't think that Blizzard didn't seriously consider keeping the original interface before making changes to it; that is an insult to the extremely high level of design experience behind SC2. The "of course" was a response by the community manager, not a direct quote from the designers, and was in response to a question about automine, not MBS.



They could have equivocated and said that accessibility and longevity were both equally important. Or they could have said that accessibility was the first priority, and that a non-accessible game would not last long, thus dodging the question.

But they clearly answered that their effort was directed to the longevity of the game, and that was the feature they were most worried about. They take accessibility much more for granted.

People throw around elitism like its a bad word. I take it for granted that people who know what they are talking about, ie, the elite, should have their opinions valued much more. Arrogant elitism is many times better than egalitarian mediocrity.


Actually, he says at the beginning that accessibility and longevity are both very important. It's just that the designers behind SC2 already have a ton of experience in designing accessible RTSs, so they're putting the majority of their design effort behind making the game as hard to master as possible from that accessible base.

Elitism, in and of itself, is not a bad thing. For example, I take well-reasoned arguments from players like Nony very seriously, even though I give more credit to the words of professional RTS designers, since they have much more experience at designing RTS games than hardcore RTS players.

Arrogance, on the other hand, is an extremely bad thing. It effectively shows that the arrogant elitist cannot view the game impartially, an ability which is essential to designing a good game. Therefore, I take an arrogant poster's arguments much less seriously than a non-arrogant poster, on both sides.
Q(-_-Q)
Profile Joined August 2007
United States348 Posts
October 16 2007 16:15 GMT
#90
On October 16 2007 05:21 Chill wrote:
Nice. I'm glad they didn't go the route I was expecting, which "Well, they're both very important and we take them equally into consideration." It's nice to cut through the PR bullshit. It's nice to get an answer to a question.


AMEN!
SC2 = Alpha = End Balance Speculations?
CuddlyCuteKitten
Profile Joined January 2004
Sweden2756 Posts
October 16 2007 16:53 GMT
#91
Accesible doesn't only have to do with UI though. It's mostly about the game behaving the way a first time gamer expects it to behave. I think it's equally important to have clearly defined units and abilities exactly like in Starcraft. If you see a siege mode ability you'd expect it to increase range. If you read that the zealot is a "strong melee figther" you'd expect him to be able to kick most other units once he get's close.
Same thing for abilities.
Far to many strategy games make mistakes with having units fullfill their roles in weird ways that totally turn people off from the game.
I'm actually a bit worried about some of the new units for this reason.
waaaaaaaaaaaooooow - Felicia, SPF2:T
Blacklizard
Profile Joined May 2007
United States1194 Posts
October 16 2007 20:21 GMT
#92
On October 16 2007 07:32 FrozenArbiter wrote:
Hrm, I wonder how the slow-down of the Cobras will work. I'm not super keen on having slow on a normal unit that you can mass produce, cause it's kinda boring to micro slow units :D

Is Starcraft2.com down for anyone else? .. Maybe massive update coming!


In general, I don't like auto-slowed units either. It's just annoying for me personally. Keep the speed... or make slow a spell that you cast like the Queen's ensnare I say. Then it's annoying but at least it took effort.

I'll agree with the other posts that it was quite nice to get a non-BS answer about the consideration of competitive play. I'm glad they are sticking to their guns.

And now... I wonder what the Protoss are getting now that they lost two new units from the original announcement. Where is the other ground caster and will the mothership become the only air caster???
InRaged
Profile Joined February 2007
1047 Posts
October 16 2007 21:21 GMT
#93
I'd rather see new info about units/spells and mechanic tweaks than reading long pretentious question forwarded by as long, predictable and tricky answer ~.~
On October 17 2007 05:21 Blacklizard wrote:
And now... I wonder what the Protoss are getting now that they lost two new units from the original announcement. Where is the other ground caster and will the mothership become the only air caster???

So time ago Karune said both terran and protoss have bunch of new spells we have no idea about. Seeing how now, in this q&a, he readily throws specific information about units I'm pretty interested will he as readily answer about these new spells :3
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
October 16 2007 21:29 GMT
#94
On October 17 2007 06:21 InRaged wrote:
I'd rather see new info about units/spells and mechanic tweaks than reading long pretentious question forwarded by as long, predictable and tricky answer ~.~
Show nested quote +
On October 17 2007 05:21 Blacklizard wrote:
And now... I wonder what the Protoss are getting now that they lost two new units from the original announcement. Where is the other ground caster and will the mothership become the only air caster???

So time ago Karune said both terran and protoss have bunch of new spells we have no idea about. Seeing how now, in this q&a, he readily throws specific information about units I'm pretty interested will he as readily answer about these new spells :3

They are probably saving them for a mag or an event or something else they get money from, just throwing them out to the public like that hasnt happened before unless it was a leak.
Blacklizard
Profile Joined May 2007
United States1194 Posts
October 17 2007 15:40 GMT
#95
On October 17 2007 06:21 InRaged wrote:
I'd rather see new info about units/spells and mechanic tweaks than reading long pretentious question forwarded by as long, predictable and tricky answer ~.~
Show nested quote +
On October 17 2007 05:21 Blacklizard wrote:
And now... I wonder what the Protoss are getting now that they lost two new units from the original announcement. Where is the other ground caster and will the mothership become the only air caster???

So time ago Karune said both terran and protoss have bunch of new spells we have no idea about. Seeing how now, in this q&a, he readily throws specific information about units I'm pretty interested will he as readily answer about these new spells :3


Thank you for the info! I figured they were holding on to more spells and abilties, but it's good to see it confirmed. I can sleep better once again. It must be a real bitch for the devs to go through the buffs and nerfs in the pre-alpha process... losing your favorite units, etc.
Blacklizard
Profile Joined May 2007
United States1194 Posts
October 17 2007 15:53 GMT
#96

As for autocast, they use the same rulse as they used for wc3:
+ Show Spoiler +

How do you decide which spells are Autocast?
1) The spell must have an easy and consistent rule that we can apply for the casting AI, so the player can easily predict how his casters will act.
2) High Mana cost spells are not made Autocast since they require a higher level of decision making to cast. It is easy to say all enemy units should be slowed, but we do not want to decide which unit should be polymorphed.
3) Spells that would be menial to cast are generally made Autocast. For example, in Warcraft II the player had to manually cast heal and bloodlust, despite the fact that the player would want to cast these spells in every battle if they had the click reflexes to do so.



Half the fun of war2 was casting lust or heal!!! (((( Heal was weaker, but that was a design/balance problem... bloodlust just too good.

In BW, i can't blame medics for having auto-cast b/c for ease of use since BW is just so fast paced and has so much for you to do. But I don't see anywhere else that autocast would be a good or FUN thing.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 17 2007 16:09 GMT
#97
I really hate repair autocast ;/
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
October 17 2007 16:13 GMT
#98
Only reason the medic is autocast is because it casts it's spell so many times for little health healed rather than once for full hp.
MyTHicaL
Profile Joined November 2005
France1070 Posts
October 17 2007 16:21 GMT
#99
... they should give more importance to gaming than realism... If something can walk over cliffs... I personally dont want it to walk over buildings even if that would make complete sense...
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group B
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
ZZZero.O196
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 196
SpeCial 118
CosmosSc2 78
ROOTCatZ 42
StarCraft: Brood War
GuemChi 5017
Artosis 718
ZZZero.O 196
Dota 2
canceldota279
monkeys_forever254
NeuroSwarm77
League of Legends
JimRising 516
Super Smash Bros
Mew2King42
Heroes of the Storm
Khaldor137
Other Games
gofns19491
summit1g18755
tarik_tv8554
Liquid`RaSZi1148
C9.Mang0349
Maynarde104
ViBE67
febbydoto18
Organizations
Other Games
gamesdonequick712
Counter-Strike
PGL385
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• RyuSc2 40
• musti20045 34
• davetesta32
• HeavenSC 30
• mYiSmile18
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• Scarra1685
• imaqtpie1251
Upcoming Events
Replay Cast
8h 44m
Wardi Open
9h 44m
Afreeca Starleague
9h 44m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
15h 44m
OSC
23h 44m
Afreeca Starleague
1d 9h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 9h
GSL
1d 11h
Replay Cast
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.