• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:16
CEST 03:16
KST 10:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!26Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6179 users

QnA#17 arrived! - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
pzea
Profile Joined July 2007
United States25 Posts
October 16 2007 05:31 GMT
#61
BRING THE REAVER BACK!!! and about the mbs thing....will that affect protoss in lategame? cuz dont they just warp in units? im a little confused about that part, but if its how i think it is, you wont have to even select the warpgates to make units. Or am i wrong?
my life for Aiur
CustomXSpunjah
Profile Blog Joined June 2007
United States1093 Posts
October 16 2007 05:46 GMT
#62
their answers dance around the point.....great question though
beware, the rise of the Protoss is upon us!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-10-16 06:15:25
October 16 2007 06:12 GMT
#63
On October 16 2007 14:26 Cappy wrote:
Regarding #5, Blizzard could also have said that they wouldn't add features for the sake of making it more complicated and harder to master, since poor accessibility would result in a poorer gameplay experience for the user. In other words, accessibility > longevity.

I think they'd only say this if UI had been specifically asked in the question. They've made it pretty clear that when it comes to UI enhancements, they favor accessibility over mastery/longevity. That makes sense to me, ideally this is what I want too, as long as they really can find other ways to ensure it really takes a 'lifetime to master.'

However it does seem hard to find non UI-restraining methods to ensure speed remains a crucial part of successful gameplay, I do hope they can figure something out better than I can. (at this point I am predicting that the E-Sports scene of SC2 will include many players with what is considered among the current SC pro-scene as low APM, say perhaps in the 200-250 range).

Which leads straight into what I'd like to ask Blizzard, "With the many UI-enhancements (such as MBS aka Multiple Building Selection) currently planned for SC2, what methods are in place to ensure speed remains as a crucial factor in the game's longevity in the E-Sports world?"
ModeratorBlame yourself or God
ForAdun
Profile Joined August 2007
Germany986 Posts
Last Edited: 2007-10-16 07:30:50
October 16 2007 07:30 GMT
#64
Did Blizzard already say if there will be a "magical box" or not? I probably didn't read all the interviews. I'd really like to have it improved in SC2 since it's very, very, veryveryvery, very mucho extremely useful and all that.

And I like this interview. The answers make me a bit more confident.
IaniAniaN
Profile Joined September 2007
Canada555 Posts
October 16 2007 07:31 GMT
#65
I wonder if they're slightly afraid and holding back on the MBS issue and trying to develop a balanced, challenging and interesting game first, then if the game lacks the elements needed to make it intensive enough they could go ahead and remove MBS (I doubt they could get away with removing auto-mining). Just seems like a good idea to see how far they can take it first before jumping back on an archaic concept (even if it works).
Bash
Profile Joined August 2007
Finland1533 Posts
Last Edited: 2007-10-16 08:08:45
October 16 2007 07:45 GMT
#66
The fact that they're willing and considering to cut Thor if it becomes redundant really brings me even more faith in Blizzard, seeing as how that was one of the units that they obviously made the get that "OMFG that's so cool!" reaction from the general public. I hope it doesn't come to that, I like the unit. The complete revamp of Mothership was also ballsy as hell.

Edit: Oh and the Stasis Orb removage - totally saw that coming.
I can't sing and I can't dance, but still I know how to clap my hands.
Jolle
Profile Joined June 2007
Norway185 Posts
Last Edited: 2007-10-16 08:55:09
October 16 2007 08:52 GMT
#67
Bet the people at blizzard smile a little extra each time they read TL's questions

Didn't think the answer on #6 was an anwser at all... would like to know how the stacking will be, but then again they prolly dont know themselvs yet...
Loverman
Profile Joined September 2007
Romania266 Posts
October 16 2007 09:06 GMT
#68
.... Pray that the cobra doesn't become the next dryad... only the most imbalanced unit in wc3 :/
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
October 16 2007 09:44 GMT
#69
I'm starting to think that playing SC2 will be a very challenging business (if just on the micro front). Each unit has it's own abilities that have to be effectively used, and even if the abilities are auto-cast like the medic's heal, they still have to be used correctly in battle to be efficient. It sounds like a lot of fun!
Moderator
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
October 16 2007 09:44 GMT
#70
If Blizzard wants to make the game more intense, better for long term esports they need to innovate and make the game more complex and deeper, which they aren\'t doing right now.
ForAdun
Profile Joined August 2007
Germany986 Posts
Last Edited: 2007-10-16 09:51:40
October 16 2007 09:49 GMT
#71
On October 16 2007 18:44 Daigomi wrote:
I'm starting to think that playing SC2 will be a very challenging business (if just on the micro front). Each unit has it's own abilities that have to be effectively used, and even if the abilities are auto-cast like the medic's heal, they still have to be used correctly in battle to be efficient. It sounds like a lot of fun!


Can we translate "to be used correctly" with "a-click"?
I wonder what Blizzard would answer...

I don't even see the micro in autocasting, I mean I never did. Using spells will be like attack moving zerglings.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
October 16 2007 09:55 GMT
#72
There are abilities a unit will be only using on average 1 time before it dies. Therefore, the effect of that ability should be skill-dependent.
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
October 16 2007 09:55 GMT
#73
Well, think about medics. Even though they auto-heal, you still need to micro them a bit, and you can do neat things like medic walls etc, or with lurkers, you still need to burrow them correctly. Like this the zealot charge might become a skill to be used correctly, etc.

And I never even mentioned competitiveness or e-sports, so go ride your hobby horse somewhere else. I simply mentioned that it looks like it will be fun to play.
Moderator
ForAdun
Profile Joined August 2007
Germany986 Posts
October 16 2007 10:20 GMT
#74
I can think of SC2 and say about it what I want, don't even try to shut my mouth.
Medic micro is easy, there's only one reason for many people to not control them properly: they forget about them when microing marines, tanks and vessels. They also forget tanks or vessels. And when they are microing tanks and vessels they tend to forget marines. That's not about how hard it is to control medics, it is actually easy but our ultra-short-term-memory fools us all the time.
For marines, tanks and vessels it is a different story since they have special abilities - or to say spells - which makes a 3rd task/command besides moving and attack moving. That means medics are the easiest unit to control since you don't even have to attack move them all the time, sometimes it's enough to leave them next to the marines. Marines are probably the 2nd easiest, tanks 3rd and vessels 4th.
Now say you leave out the special abilities since they are autocast (stim pack, siege, unsiege, irradiate, matrix) you are left with move and attack move which makes 2 out of 7 possible commands.
2 out of 7 makes such a huge difference I can't even tell. In sc:bw a flawless 7 is a progamer. Now it only takes a 2 to become pro.
I'll cry.
aseq
Profile Joined January 2003
Netherlands4015 Posts
October 16 2007 10:31 GMT
#75
On October 16 2007 14:26 Cappy wrote:
Regarding #5, Blizzard could also have said that they wouldn't add features for the sake of making it more complicated and harder to master, since poor accessibility would result in a poorer gameplay experience for the user. In other words, accessibility > longevity.

I think the difference between teamliquid's questions and other fansites is teamliquid asks questions which pertain directly to the foundations of the game itself, rather than any particular feature or unit which, for all we know, will be cut from the final game. Since we have such a strong interest in the competitive side of the game, as opposed to the more casual aspect that most sites are interested in (both of which are important), our questions are directed as such. Also, I think people who would dismiss teamliquid's questions as ones which have obvious answers just don't fully understand the issue (or dismiss it as unimportant, which is pretty much the same).

Maybe the general reaction of teamliquid is pretentious (understandable and expected, really), but teamliquid did not pose this question for the sake of being elitist or looking more sophisticated than other sites. We asked this question because this is what's really important to us.


Very good post, sir. I don't think we should be patting each other on the back already, let's keep up the high level, since this is the way we have any influence (however small) on the design process. Like most, I'm confident that blizzard is going in the right direction. It takes lots of time to make a game that good, and the way blizzard is able to change direction even later on in the design process is unmatched. Not only does it cost a lot of time and money, but it's not that easy to throw some of your ideas and work away.
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
Last Edited: 2007-10-16 10:37:17
October 16 2007 10:32 GMT
#76
Not everything is auto-cast. I simply said that even the autocast abilities can be interesting:

Each unit has it's own abilities that have to be effectively used, and even if the abilities are auto-cast like the medic's heal, they still have to be used correctly in battle to be efficient.

And yes, it is easy to control medics, but if you have 5 different unit types, some with auto-cast abilities, some with click cast abilities it might become more tricky.

The only units with auto-cast abilities will be units with abilities like the medic, or perhaps the slow attack. There is no way that any of the main spells, or even supplementary abilities like charge, could become auto-cast. Thus, while it is easy to micro manage your units when that is your only task, it could be tricky to do in a big battle with a lot going on.

Let me give you an example, the slow attack. While it might be easy to just add a few cobras to your force and let them work on their own, it will be much harder to slow multiple retreating units simultaneously through cloning. Imagine having a battle where you have to constantly drop reaper mines, position your tanks, make sure your medics are actually healing your marines, stim your marines, and clone your cobras so that they can slow multiple units. Obviously that won't happen often, but the fact that almost all the units now have abilities means that the battles could become very intense.

And I didn't tell you to shut your mouth, I told you to ride your hobby horse somewhere else. My post didn't comment on what you were complaining about, I simply mentioned that it could be great fun playing SC2 because of all the unit abilities.
Moderator
ForAdun
Profile Joined August 2007
Germany986 Posts
October 16 2007 10:54 GMT
#77
On October 16 2007 19:32 Daigomi wrote:
Not everything is auto-cast. I simply said that even the autocast abilities can be interesting:

Show nested quote +
Each unit has it's own abilities that have to be effectively used, and even if the abilities are auto-cast like the medic's heal, they still have to be used correctly in battle to be efficient.

And yes, it is easy to control medics, but if you have 5 different unit types, some with auto-cast abilities, some with click cast abilities it might become more tricky.

The only units with auto-cast abilities will be units with abilities like the medic, or perhaps the slow attack. There is no way that any of the main spells, or even supplementary abilities like charge, could become auto-cast. Thus, while it is easy to micro manage your units when that is your only task, it could be tricky to do in a big battle with a lot going on.

Let me give you an example, the slow attack. While it might be easy to just add a few cobras to your force and let them work on their own, it will be much harder to slow multiple retreating units simultaneously through cloning. Imagine having a battle where you have to constantly drop reaper mines, position your tanks, make sure your medics are actually healing your marines, stim your marines, and clone your cobras so that they can slow multiple units. Obviously that won't happen often, but the fact that almost all the units now have abilities means that the battles could become very intense.

And I didn't tell you to shut your mouth, I told you to ride your hobby horse somewhere else. My post didn't comment on what you were complaining about, I simply mentioned that it could be great fun playing SC2 because of all the unit abilities.


I will be happy already when there will be just 4-5 different tasks during a battle in SC2 since this is already the case in some matchups in sc:bw. TvZ is an extreme example I know. I just want to be sure that autocast won't lessen the skill needed for unit control since "auto" always sounds bad in competition.

You didn't explicitly tell me to shut my mouth but using different words doesn't make it different. It's just not ok, I wouldn't tell you to leave the topic either. If you say "mind your own business" that's about the same.

And yes, I also think SC2 will be fun to play because everything just looks so great. I also like RPG's, I don't only look for skilled games. But SC2 should be competitive and that's where I have my doubts about.

To be honest, autocast seems not to be a big danger for the competition. But I don't want to use this topic for that debate, there's another one that is still open.
Konni
Profile Blog Joined February 2003
Germany3044 Posts
October 16 2007 11:27 GMT
#78
ForAdun there is and will be no autocast for anything more complex than heal.
ForAdun
Profile Joined August 2007
Germany986 Posts
October 16 2007 11:35 GMT
#79
On October 16 2007 20:27 Konni wrote:
ForAdun there is and will be no autocast for anything more complex than heal.


Well, I have heard different stories. Here on tl.net and on gg.net, too.
Konni
Profile Blog Joined February 2003
Germany3044 Posts
October 16 2007 11:50 GMT
#80
Smartcast, yes. Auto-mining, yes. Autocast, no. Blizzard stated in an interview that anything like storm/siege is too precious to be autocasted at the wrong moment. So they'll leave it as it is.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE172
Dota 2
The International2480
NeuroSwarm214
League of Legends
Doublelift6882
JimRising 261
Counter-Strike
summit1g7466
Coldzera 1463
taco 89
Super Smash Bros
Mew2King145
Other Games
C9.Mang0338
Maynarde86
ROOTCatZ72
Trikslyr47
PPMD27
Organizations
Other Games
gamesdonequick1048
[ Show 10 non-featured ]
StarCraft 2
• Hupsaiya 51
• davetesta13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
CranKy Ducklings
8h 44m
PiG Sty Festival
10h 44m
herO vs Krystianer
Solar vs Cure
IPSL
14h 44m
Sparkling Tuna Cup
1d 8h
PiG Sty Festival
1d 10h
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 14h
OSC
1d 22h
Afreeca Starleague
2 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
2 days
The Patches Monday
2 days
[ Show More ]
Afreeca Starleague
3 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.