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On October 16 2007 05:46 orangedude wrote: Good question & answer to #5. I'm glad he values longevity and takes the E-Sports scene seriously.
I just wonder what he means by "That will happen" for accessibility. Does he mean that it's inevitable that many newbie-friendly features (i.e. MBS) will be included in the game to make the game accessible? Or does he mean that Blizzard is so talented after years of experience that no matter what they do, the game will naturally be accessible?
i think he means they assume starcraft two will attract a large fan-base without having to have very many noob-friendly features because of it's background, and so they are free to focus primarily on the demands of the pro-scene.
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Very nice.. I have full faith in Browder! ^^ He seems to have his mind set in the right direction when it comes to this game..
and gogo TL! Most important question as always ^^
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On October 16 2007 06:17 Meta wrote:Show nested quote +On October 16 2007 05:46 orangedude wrote: Good question & answer to #5. I'm glad he values longevity and takes the E-Sports scene seriously.
I just wonder what he means by "That will happen" for accessibility. Does he mean that it's inevitable that many newbie-friendly features (i.e. MBS) will be included in the game to make the game accessible? Or does he mean that Blizzard is so talented after years of experience that no matter what they do, the game will naturally be accessible? i think he means they assume starcraft two will attract a large fan-base without having to have very many noob-friendly features because of it's background, and so they are free to focus primarily on the demands of the pro-scene.
Dustin Browder wrote: Ideas must be accessible to even be put into the game. So we are just not as worried about making the game accessible. That will happen. Hmm... you may be right, but the way he worded his answer seems to be slightly contradictory. If SC2 would be accessible simply due to its name, then why must "ideas" be accessible to be even considered for SC2?
I think he means accessible from a design/gameplay perspective, rather than due to hype. Or maybe I'm just reading into his wording a bit too carefully.
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I thought question #2 was good as well.
As for #6, I think its an important issue as well, because unit stacking will affect AoE in the game.
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cool shit. very good question Mora.
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Question #5 is clearly the most important.
I think Dustin has punted on the issue again. He says longevity is important as is having a challeneging game, but he doesn't specifically address any issues.
I guess it is important that he has said longevity > accessibility.
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Our question wins, and in addition, I'm pleased with the answer.
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I think it's pretty clear from what he says that it's easy to make the game accesible by improving for example UI and abilities that are easy to understand so they will try to change other things to offset this.
It makes no sense to intrepret the question in any other way (like omg no mbs yes!) because in that case it would be easy to make the challanging which they say it's not.
I definently don't think it was a vauge answer since he did describe their design ideology. They have years of experience on making accesible games that are easy to get into and understand but they aren't really sure on how to make it challenging enough to last for years so they try to focus on that part instead. I'm just happy that most of the unit abilties will most likely be clear and precise. I hate the kind of stuff that does "25 spike damage per second in a straigth line with 2 second stun and a 4 matrix range but can be broken if caster is hit" kind of stuff that was fairly common in WCIII.
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Great questions, we clearly pwned everyone else in terms of meaningful contributions.
Some of the Battle.net forumers are pretty resentful of us. I saw a few banned names over there.
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Sweden33719 Posts
Hrm, I wonder how the slow-down of the Cobras will work. I'm not super keen on having slow on a normal unit that you can mass produce, cause it's kinda boring to micro slow units :D
Is Starcraft2.com down for anyone else? .. Maybe massive update coming!
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The only issue I have at this moment is: "How can I love Blizzard even more then I do at this moment?"
Everything they touch is gold, they so much attract the community in this game, they REALLY REALLY REALLY listen. (firebat back YES).
Damn, my life(ok, ok, my Gameplay life) is perfect with Blizzard around
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On October 16 2007 05:21 Chill wrote: Nice. I'm glad they didn't go the route I was expecting, which "Well, they're both very important and we take them equally into consideration." It's nice to cut through the PR bullshit. It's nice to get an answer to a question. my thought exactly! when I read the questien I felt like they were just gonna give a bullshit answer, but dustin actually answered very distinctly.
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is awesome32277 Posts
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Canada7170 Posts
On October 16 2007 04:58 ATeddyBear wrote: Every other website asks about some crap like mothership and firebat, TL always asks about gameplay and mechanics rofl
Didn't we ask about colour once?
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CA10828 Posts
thanks for giving a decent answer to our question dustin, TL really appreciates it
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On October 16 2007 05:46 orangedude wrote: Good question & answer to #5. I'm glad he values longevity and takes the E-Sports scene seriously.
I just wonder what he means by "That will happen" for accessibility. Does he mean that it's inevitable that many newbie-friendly features (i.e. MBS) will be included in the game to make the game accessible? Or does he mean that Blizzard is so talented after years of experience that no matter what they do, the game will naturally be accessible?
He means that one of the primary tasks of an RTS designer is to make the gameplay as accessible as possible, as the very nature of RTS games make them harder to learn and play than other genres. Therefore, the design team already has a lot of experience in making accessible gameplay, so that's the "easy" part for them. The "hard" part is keeping the high skill ceiling and longevity in the game, so they're concentrating more on that.
In regards to MBS and similar features, I think this means that the very fact they've introduced these interface changes means that they considered the original interface and didn't think it would make for an accessible game, as "ideas must be accessible to be put in the game". Now, they're putting the majority of their design effort into making the game "as challenging as possible" while retaining those features. IMHO, only if they find it impossible to keep a high skill ceiling on the game with the interface changes will they consider returning to the old interface.
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On October 16 2007 07:32 FrozenArbiter wrote: Hrm, I wonder how the slow-down of the Cobras will work. I'm not super keen on having slow on a normal unit that you can mass produce, cause it's kinda boring to micro slow units :D
Is Starcraft2.com down for anyone else? .. Maybe massive update coming! dryads are one of the few units in warcraft 3 that are actually well designed
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On October 16 2007 09:47 Zanno wrote:Show nested quote +On October 16 2007 07:32 FrozenArbiter wrote: Hrm, I wonder how the slow-down of the Cobras will work. I'm not super keen on having slow on a normal unit that you can mass produce, cause it's kinda boring to micro slow units :D
Is Starcraft2.com down for anyone else? .. Maybe massive update coming! dryads are one of the few units in warcraft 3 that are actually well designed
Thats's when you're using them. He means he doesn't like it when he's on the receiving end =)
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On October 16 2007 07:32 FrozenArbiter wrote: Is Starcraft2.com down for anyone else? .. Maybe massive update coming!
The EU site is definitely down now. And it always gets updated before the US site...so perhaps? :D F55555555555555555555555!
I dont think the Colossus-walking-over-buildings puzzle is going to be solveable...it'll be interesting how Blizz fixes this.
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On October 16 2007 08:24 1esu wrote:Show nested quote +On October 16 2007 05:46 orangedude wrote: Good question & answer to #5. I'm glad he values longevity and takes the E-Sports scene seriously.
I just wonder what he means by "That will happen" for accessibility. Does he mean that it's inevitable that many newbie-friendly features (i.e. MBS) will be included in the game to make the game accessible? Or does he mean that Blizzard is so talented after years of experience that no matter what they do, the game will naturally be accessible? He means that one of the primary tasks of an RTS designer is to make the gameplay as accessible as possible, as the very nature of RTS games make them harder to learn and play than other genres. Therefore, the design team already has a lot of experience in making accessible gameplay, so that's the "easy" part for them. The "hard" part is keeping the high skill ceiling and longevity in the game, so they're concentrating more on that. In regards to MBS and similar features, I think this means that the very fact they've introduced these interface changes means that they considered the original interface and didn't think it would make for an accessible game, as "ideas must be accessible to be put in the game". Now, they're putting the majority of their design effort into making the game "as challenging as possible" while retaining those features. IMHO, only if they find it impossible to keep a high skill ceiling on the game with the interface changes will they consider returning to the old interface.
qft
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