• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:39
CEST 21:39
KST 04:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event15Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 569 users

Balance Patch 5.0.11 PTR Patch Notes - Page 19

Forum Index > SC2 General
594 CommentsPost a Reply
Prev 1 17 18 19 20 21 30 Next All
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
January 01 2023 07:31 GMT
#361
On December 31 2022 21:04 Yoshi Kirishima wrote:
Show nested quote +
On December 31 2022 14:13 depressed1 wrote:
So what is purpose of the patch? It doesn't look reasonable to make anything from the list. The wall of text that was suggested by players like Harstem, Scarlett aka "the council" and etc doesn't fit modern needs of starcraft. None of these changes. I understand that somewhere in march people were asked. Like, hey, nerds, give us what you want. And the wall of text was created but not edited. Because Blizzard intern has zero meaning and understanding. So what is purpose of the patch?

+ Show Spoiler +


To buff Zerg, nerf Protoss, and nerf Terran (and nerf Mech).

After watching some PTR games of the new BLs, the new speed looks too crazy. They'd be fine with just the broodling nerf and same speed. They'd still be good and usable in many situations, just a little less good for deathballs specifically. Why the speed buff? Carriers were nerfed, Disruptors were nerfed, Shield Overcharged was nerfed. So we're buffing Zerg midgame and lategame, and nerfing Protoss and Terran lategame?

I know I sound like a broken record at this point, but there is so so much wrong with this patch. Giving zerg the strongest lategame makes their gameplan even more 1 dimensional, since they can just play passive and macro and it's all on the opponent to stop the game from getting into lategame. If lategames are equally balanced, then at least there's a chance for a losing player to stabilize in the lategame, thus encouraging the winning player to try to interact and be more active.

That Viper nerf won't be enough to make up for the Ultra, BL, Hydra, Lurker buffs. Viper being able to start moving as they're pulling is not at all the design issue with that move. It's a combination of having so much energy thanks to Consume, Abduct being very punishing if you're not watching your army carefully at all times, and in general discouraging players from playing positionally with their army (since it means slower units always get picked off when retreating), Abduct not being spectator friendly since it's not interesting or exciting to watch, and Vipers being effective in deathball situations when its very design was to discourage the opponent from deathballing. Viper was introduced in HotS as a way to help Zerg with deathballs, but now in LotV Zerg has arguably the strongest lategame and deathballs themselves, and Abduct just synergizes well with deathballs, so the entire concept of Abduct is super fucked now.

There are so so many ways Abduct could have been adjusted to address at least 1 of these issues, but it was adjusted in the most boring and insignificant way possible.
Abduct could have pulled Massive units half distance, and not target Heroic units, so that it wouldn't just hard counter Colossus play (especially now that Hydralisks are even stronger, and Disruptors weaker). Or Consume could have been nerfed to have a longer cooldown and/or give less energy per HP drained. Or Abduct could have been channeling, so that you potentially can snipe or Feedback the unit before it finishes pulling the unit all the way (instead of only having the chance to stop it before Abduct starts).
If any of these changes made it too weak, then you can buff the Viper slightly in another aspect.

Buffing BL speed and making Cyclone better at units that Mech players don't have trouble with, and worse at units that Mech players need Cyclone to help counter? Why couldn't we have just straight up buffed the Cyclone instead of making it less useful and arguably worse? We gave Hydras 2 buffs, Ultras 2 buffs. Is the Cyclone a problematic unit? Would giving Mag Field +5 attack, +15 vs armored break anything? Or +10 attack, +5 vs armored? (Instead of +10 attack).
I would like Thors to move faster and have faster attack point too, thanks, let's give the Ultra treatment to the Thor so we can see more Thors instead of Ghosts. How about we give the Hydra treatment to Cyclones and make Cyclones as fast as Hellions too, since Cyclone Hellion is rarely used and weak, just like how Hydras need to move the same speed as Roaches?

I'm also confused and upset at how we don't know who contributed to the balance patch. Are they under NDA? If not then why are they hiding? Balancing a game is a very important responsibility, and if you want to contribute to it, then you also need to be held accountable by making your name known. If you can't do it well or are afraid, then don't contribute, because this patch is just making things worse.

I've heard pro streamers say in their PTR reaction videos that it's important for pros to balance the game because you need both a good understanding of the game, and understanding of game design. That's true, but being a pro doesn't mean you understand the game design well. Sure, someone who is not a pro might not understand the game at a top level - but they may understand the design better. Pros should not get preferential treatment just because they're pros, as some pros seem to have implied in their videos.

I've also heard a pro opinion that the Raven autoturret wasn't changed because the Raven comes out earlier and has more starting energy and you'll have about the same amount of turrets for your early harass. True, but their complete failure to acknowledge that the lategame power is extremely nerfed is again proof that just because you're a pro doesn't mean you're not overlooking very obvious side effects.

If community patches are going to be like this from now on, I would really rather not and stay on the current patch forever. Zerg might be slightly stronger at the top top level, but I love the game as is right now.
If community patches are going to be a thing, there needs to be transparency so it's actually a community patch, otherwise there's no point. And if the patch is going to be contributed to mainly by NA pros, I'd rather again not, because KR pros are so much better. The opinion of an NA pro will differ greatly from the understanding/opinions of say Rogue, Maru, herO, and Dark.

If I were a pro on the balance team I would not say so publically because I expect those pros would receive a lot of abuse no matter what they did. There will always be very strong and very different views on balance, especially when considering pros vs ladder.
Garnet
Profile Blog Joined February 2006
Vietnam9016 Posts
Last Edited: 2023-01-01 08:42:38
January 01 2023 08:42 GMT
#362
The Street Fighter developers inserted their own comments in every balance change when they released patches for the game. Maybe the SC2 developers could do the same?
GoSuNamhciR
Profile Joined May 2010
124 Posts
January 01 2023 09:12 GMT
#363
Much of the balance is yet to play out and speculating is usually silly since these need to actually be tested. There are 2 things I would like to see, which is mostly QOL tho would also effect balance:

1. Worker AI stops overriding commands on mineral patches unless theres other mineral patches shared by the same CC/Hatch/Nexus with less workers. IE if you have 8 workers (1 on each node) and put a 9th on a larger mineral node sometimes it will change to another and you have to click it to the node multiple times (usually done with rapid fire or right clicking). With this proposed change, this would no longer be the case and would only ever override if you try to put 2 on a node when theres another mineral patch with 0 workers mining (or 3 with another having 1). The other proposed option would be to only have the workers bounce when theres already 2 workers at a mineral patch. The minigame of balancing your workers at the start is an APM sink we would otherwise not have but I find it a very tedious thing to do, I feel like the AI here could be improved.

2. For lower leagues we are changing the attack priorities of the interceptor and oracle stasis to make them work better for lower league players who A move. Why are we not also changing the priority of the widow mine? This will nerf terran and may require other terran buffs at pro level, but if we are focusing on making the game fun at lower leagues shouldn't we address the other elephant in the room at the same time?
Agh
Profile Blog Joined July 2010
United States922 Posts
January 01 2023 10:05 GMT
#364
12 years ago the patch note justification for reducing zealot shields by 10 was that "2 gate pressure was too strong at lower leagues," so I doubt you'd get too much out of them posting why they are making a change.

Luckily the game doesn't have too much fundamentally broken with it nowadays but still blows my mind that they would ever use something that isn't top level play as reasoning behind a change. You could look into adjusting several QoL type things, unit interactions, or just unfun/heavy game swinging scenarios that players begrudgingly accept.

I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Athenau
Profile Joined March 2015
569 Posts
January 01 2023 14:03 GMT
#365
On January 01 2023 16:31 Melliflue wrote:
Show nested quote +
On December 31 2022 21:04 Yoshi Kirishima wrote:
On December 31 2022 14:13 depressed1 wrote:
So what is purpose of the patch? It doesn't look reasonable to make anything from the list. The wall of text that was suggested by players like Harstem, Scarlett aka "the council" and etc doesn't fit modern needs of starcraft. None of these changes. I understand that somewhere in march people were asked. Like, hey, nerds, give us what you want. And the wall of text was created but not edited. Because Blizzard intern has zero meaning and understanding. So what is purpose of the patch?

+ Show Spoiler +


To buff Zerg, nerf Protoss, and nerf Terran (and nerf Mech).

After watching some PTR games of the new BLs, the new speed looks too crazy. They'd be fine with just the broodling nerf and same speed. They'd still be good and usable in many situations, just a little less good for deathballs specifically. Why the speed buff? Carriers were nerfed, Disruptors were nerfed, Shield Overcharged was nerfed. So we're buffing Zerg midgame and lategame, and nerfing Protoss and Terran lategame?

I know I sound like a broken record at this point, but there is so so much wrong with this patch. Giving zerg the strongest lategame makes their gameplan even more 1 dimensional, since they can just play passive and macro and it's all on the opponent to stop the game from getting into lategame. If lategames are equally balanced, then at least there's a chance for a losing player to stabilize in the lategame, thus encouraging the winning player to try to interact and be more active.

That Viper nerf won't be enough to make up for the Ultra, BL, Hydra, Lurker buffs. Viper being able to start moving as they're pulling is not at all the design issue with that move. It's a combination of having so much energy thanks to Consume, Abduct being very punishing if you're not watching your army carefully at all times, and in general discouraging players from playing positionally with their army (since it means slower units always get picked off when retreating), Abduct not being spectator friendly since it's not interesting or exciting to watch, and Vipers being effective in deathball situations when its very design was to discourage the opponent from deathballing. Viper was introduced in HotS as a way to help Zerg with deathballs, but now in LotV Zerg has arguably the strongest lategame and deathballs themselves, and Abduct just synergizes well with deathballs, so the entire concept of Abduct is super fucked now.

There are so so many ways Abduct could have been adjusted to address at least 1 of these issues, but it was adjusted in the most boring and insignificant way possible.
Abduct could have pulled Massive units half distance, and not target Heroic units, so that it wouldn't just hard counter Colossus play (especially now that Hydralisks are even stronger, and Disruptors weaker). Or Consume could have been nerfed to have a longer cooldown and/or give less energy per HP drained. Or Abduct could have been channeling, so that you potentially can snipe or Feedback the unit before it finishes pulling the unit all the way (instead of only having the chance to stop it before Abduct starts).
If any of these changes made it too weak, then you can buff the Viper slightly in another aspect.

Buffing BL speed and making Cyclone better at units that Mech players don't have trouble with, and worse at units that Mech players need Cyclone to help counter? Why couldn't we have just straight up buffed the Cyclone instead of making it less useful and arguably worse? We gave Hydras 2 buffs, Ultras 2 buffs. Is the Cyclone a problematic unit? Would giving Mag Field +5 attack, +15 vs armored break anything? Or +10 attack, +5 vs armored? (Instead of +10 attack).
I would like Thors to move faster and have faster attack point too, thanks, let's give the Ultra treatment to the Thor so we can see more Thors instead of Ghosts. How about we give the Hydra treatment to Cyclones and make Cyclones as fast as Hellions too, since Cyclone Hellion is rarely used and weak, just like how Hydras need to move the same speed as Roaches?

I'm also confused and upset at how we don't know who contributed to the balance patch. Are they under NDA? If not then why are they hiding? Balancing a game is a very important responsibility, and if you want to contribute to it, then you also need to be held accountable by making your name known. If you can't do it well or are afraid, then don't contribute, because this patch is just making things worse.

I've heard pro streamers say in their PTR reaction videos that it's important for pros to balance the game because you need both a good understanding of the game, and understanding of game design. That's true, but being a pro doesn't mean you understand the game design well. Sure, someone who is not a pro might not understand the game at a top level - but they may understand the design better. Pros should not get preferential treatment just because they're pros, as some pros seem to have implied in their videos.

I've also heard a pro opinion that the Raven autoturret wasn't changed because the Raven comes out earlier and has more starting energy and you'll have about the same amount of turrets for your early harass. True, but their complete failure to acknowledge that the lategame power is extremely nerfed is again proof that just because you're a pro doesn't mean you're not overlooking very obvious side effects.

If community patches are going to be like this from now on, I would really rather not and stay on the current patch forever. Zerg might be slightly stronger at the top top level, but I love the game as is right now.
If community patches are going to be a thing, there needs to be transparency so it's actually a community patch, otherwise there's no point. And if the patch is going to be contributed to mainly by NA pros, I'd rather again not, because KR pros are so much better. The opinion of an NA pro will differ greatly from the understanding/opinions of say Rogue, Maru, herO, and Dark.

If I were a pro on the balance team I would not say so publically because I expect those pros would receive a lot of abuse no matter what they did. There will always be very strong and very different views on balance, especially when considering pros vs ladder.

Cool, so no transparency and no accountability then. I'm sure that'll work out when there's also a large incentive for self-dealing.
Minely
Profile Blog Joined December 2022
60 Posts
Last Edited: 2023-01-01 14:34:59
January 01 2023 14:19 GMT
#366
I have made this post in error. I do however agree with a previous poster that Street Fighter developers lead by.example, in that balance decision-making processes ought to be comment-documented, so the feedback can be surgical instead of generalized.
Furthermore
On October 18 2018 18:24 Kaley wrote:
Ultimate Balancing via a League of Testers who strive for providing superlative and Equal Amount of Dedication To All Facets Δ
Involves setting up a workshop with an identical, optimal training environment for highly suitable, dedicated and disciplined individuals to make their first contact with the game, grow their skill and duke it out, focusing on maximum long-term proficiency, spread out equally throughout races, ultimately reaching an intelligent conclusion on balance, suggesting sensible changes, adapting, rinse and repeat for a couple of decades.
Carmine-Lee Boscioli
Vision_
Profile Joined September 2018
861 Posts
Last Edited: 2023-01-01 15:01:43
January 01 2023 15:00 GMT
#367
On January 01 2023 07:18 xsnac wrote:
Show nested quote +
On December 30 2022 16:22 Rexeus wrote:
Creep tumour should not give vision.

Lurkers should have a seige timer, like a seige tank.

EMP should not remove shields.


my man wants to start a revolution. While simple in concept those 3 changes you propose can make an entire new game. Call it sc3


Only Lurker idea is ok, the two other are too drastic even if it seems reasonnable to avoid a mandatory unit like the ghost and his ability to entirelly remove shield of protoss. If you completely remove vision from tumors you can t cast it because you need location vision to spam the spell, so even if i agree with this one, you should add a trick to work out.
tskarzyn
Profile Joined July 2010
United States516 Posts
Last Edited: 2023-01-02 01:09:07
January 02 2023 01:07 GMT
#368
Always happy to see an attempt to make Zerg feel swarmier, and speed and sizing buffs accomplish this.

Also happy to see shield batteries and carriers toned down as they make for shitty gameplay.

Can high level players comment on the state of ZvP? This patch seems to reflect a belief that P is too strong vs. Z at the moment.
Kyadytim
Profile Joined March 2009
United States886 Posts
January 02 2023 04:53 GMT
#369
On January 01 2023 18:12 GoSuNamhciR wrote:
Much of the balance is yet to play out and speculating is usually silly since these need to actually be tested. There are 2 things I would like to see, which is mostly QOL tho would also effect balance:

1. Worker AI stops overriding commands on mineral patches unless theres other mineral patches shared by the same CC/Hatch/Nexus with less workers. IE if you have 8 workers (1 on each node) and put a 9th on a larger mineral node sometimes it will change to another and you have to click it to the node multiple times (usually done with rapid fire or right clicking). With this proposed change, this would no longer be the case and would only ever override if you try to put 2 on a node when theres another mineral patch with 0 workers mining (or 3 with another having 1). The other proposed option would be to only have the workers bounce when theres already 2 workers at a mineral patch. The minigame of balancing your workers at the start is an APM sink we would otherwise not have but I find it a very tedious thing to do, I feel like the AI here could be improved.

2. For lower leagues we are changing the attack priorities of the interceptor and oracle stasis to make them work better for lower league players who A move. Why are we not also changing the priority of the widow mine? This will nerf terran and may require other terran buffs at pro level, but if we are focusing on making the game fun at lower leagues shouldn't we address the other elephant in the room at the same time?
The meme answer to your second question is that Blizzard does not make changes that significantly help Protoss in any matchup.
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
January 02 2023 07:26 GMT
#370
On January 01 2023 23:03 Athenau wrote:
Show nested quote +
On January 01 2023 16:31 Melliflue wrote:
On December 31 2022 21:04 Yoshi Kirishima wrote:
On December 31 2022 14:13 depressed1 wrote:
So what is purpose of the patch? It doesn't look reasonable to make anything from the list. The wall of text that was suggested by players like Harstem, Scarlett aka "the council" and etc doesn't fit modern needs of starcraft. None of these changes. I understand that somewhere in march people were asked. Like, hey, nerds, give us what you want. And the wall of text was created but not edited. Because Blizzard intern has zero meaning and understanding. So what is purpose of the patch?

+ Show Spoiler +


To buff Zerg, nerf Protoss, and nerf Terran (and nerf Mech).

After watching some PTR games of the new BLs, the new speed looks too crazy. They'd be fine with just the broodling nerf and same speed. They'd still be good and usable in many situations, just a little less good for deathballs specifically. Why the speed buff? Carriers were nerfed, Disruptors were nerfed, Shield Overcharged was nerfed. So we're buffing Zerg midgame and lategame, and nerfing Protoss and Terran lategame?

I know I sound like a broken record at this point, but there is so so much wrong with this patch. Giving zerg the strongest lategame makes their gameplan even more 1 dimensional, since they can just play passive and macro and it's all on the opponent to stop the game from getting into lategame. If lategames are equally balanced, then at least there's a chance for a losing player to stabilize in the lategame, thus encouraging the winning player to try to interact and be more active.

That Viper nerf won't be enough to make up for the Ultra, BL, Hydra, Lurker buffs. Viper being able to start moving as they're pulling is not at all the design issue with that move. It's a combination of having so much energy thanks to Consume, Abduct being very punishing if you're not watching your army carefully at all times, and in general discouraging players from playing positionally with their army (since it means slower units always get picked off when retreating), Abduct not being spectator friendly since it's not interesting or exciting to watch, and Vipers being effective in deathball situations when its very design was to discourage the opponent from deathballing. Viper was introduced in HotS as a way to help Zerg with deathballs, but now in LotV Zerg has arguably the strongest lategame and deathballs themselves, and Abduct just synergizes well with deathballs, so the entire concept of Abduct is super fucked now.

There are so so many ways Abduct could have been adjusted to address at least 1 of these issues, but it was adjusted in the most boring and insignificant way possible.
Abduct could have pulled Massive units half distance, and not target Heroic units, so that it wouldn't just hard counter Colossus play (especially now that Hydralisks are even stronger, and Disruptors weaker). Or Consume could have been nerfed to have a longer cooldown and/or give less energy per HP drained. Or Abduct could have been channeling, so that you potentially can snipe or Feedback the unit before it finishes pulling the unit all the way (instead of only having the chance to stop it before Abduct starts).
If any of these changes made it too weak, then you can buff the Viper slightly in another aspect.

Buffing BL speed and making Cyclone better at units that Mech players don't have trouble with, and worse at units that Mech players need Cyclone to help counter? Why couldn't we have just straight up buffed the Cyclone instead of making it less useful and arguably worse? We gave Hydras 2 buffs, Ultras 2 buffs. Is the Cyclone a problematic unit? Would giving Mag Field +5 attack, +15 vs armored break anything? Or +10 attack, +5 vs armored? (Instead of +10 attack).
I would like Thors to move faster and have faster attack point too, thanks, let's give the Ultra treatment to the Thor so we can see more Thors instead of Ghosts. How about we give the Hydra treatment to Cyclones and make Cyclones as fast as Hellions too, since Cyclone Hellion is rarely used and weak, just like how Hydras need to move the same speed as Roaches?

I'm also confused and upset at how we don't know who contributed to the balance patch. Are they under NDA? If not then why are they hiding? Balancing a game is a very important responsibility, and if you want to contribute to it, then you also need to be held accountable by making your name known. If you can't do it well or are afraid, then don't contribute, because this patch is just making things worse.

I've heard pro streamers say in their PTR reaction videos that it's important for pros to balance the game because you need both a good understanding of the game, and understanding of game design. That's true, but being a pro doesn't mean you understand the game design well. Sure, someone who is not a pro might not understand the game at a top level - but they may understand the design better. Pros should not get preferential treatment just because they're pros, as some pros seem to have implied in their videos.

I've also heard a pro opinion that the Raven autoturret wasn't changed because the Raven comes out earlier and has more starting energy and you'll have about the same amount of turrets for your early harass. True, but their complete failure to acknowledge that the lategame power is extremely nerfed is again proof that just because you're a pro doesn't mean you're not overlooking very obvious side effects.

If community patches are going to be like this from now on, I would really rather not and stay on the current patch forever. Zerg might be slightly stronger at the top top level, but I love the game as is right now.
If community patches are going to be a thing, there needs to be transparency so it's actually a community patch, otherwise there's no point. And if the patch is going to be contributed to mainly by NA pros, I'd rather again not, because KR pros are so much better. The opinion of an NA pro will differ greatly from the understanding/opinions of say Rogue, Maru, herO, and Dark.

If I were a pro on the balance team I would not say so publically because I expect those pros would receive a lot of abuse no matter what they did. There will always be very strong and very different views on balance, especially when considering pros vs ladder.

Cool, so no transparency and no accountability then. I'm sure that'll work out when there's also a large incentive for self-dealing.

When "accountability" means "anonymous abuse online" who would agree to do it? I think it would be great if we knew who had input into balance changes but I do not expect anybody to subject themselves to the abuse that would inevitably follow.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
January 02 2023 10:33 GMT
#371
On January 02 2023 16:26 Melliflue wrote:
Show nested quote +
On January 01 2023 23:03 Athenau wrote:
On January 01 2023 16:31 Melliflue wrote:
On December 31 2022 21:04 Yoshi Kirishima wrote:
On December 31 2022 14:13 depressed1 wrote:
So what is purpose of the patch? It doesn't look reasonable to make anything from the list. The wall of text that was suggested by players like Harstem, Scarlett aka "the council" and etc doesn't fit modern needs of starcraft. None of these changes. I understand that somewhere in march people were asked. Like, hey, nerds, give us what you want. And the wall of text was created but not edited. Because Blizzard intern has zero meaning and understanding. So what is purpose of the patch?

+ Show Spoiler +


To buff Zerg, nerf Protoss, and nerf Terran (and nerf Mech).

After watching some PTR games of the new BLs, the new speed looks too crazy. They'd be fine with just the broodling nerf and same speed. They'd still be good and usable in many situations, just a little less good for deathballs specifically. Why the speed buff? Carriers were nerfed, Disruptors were nerfed, Shield Overcharged was nerfed. So we're buffing Zerg midgame and lategame, and nerfing Protoss and Terran lategame?

I know I sound like a broken record at this point, but there is so so much wrong with this patch. Giving zerg the strongest lategame makes their gameplan even more 1 dimensional, since they can just play passive and macro and it's all on the opponent to stop the game from getting into lategame. If lategames are equally balanced, then at least there's a chance for a losing player to stabilize in the lategame, thus encouraging the winning player to try to interact and be more active.

That Viper nerf won't be enough to make up for the Ultra, BL, Hydra, Lurker buffs. Viper being able to start moving as they're pulling is not at all the design issue with that move. It's a combination of having so much energy thanks to Consume, Abduct being very punishing if you're not watching your army carefully at all times, and in general discouraging players from playing positionally with their army (since it means slower units always get picked off when retreating), Abduct not being spectator friendly since it's not interesting or exciting to watch, and Vipers being effective in deathball situations when its very design was to discourage the opponent from deathballing. Viper was introduced in HotS as a way to help Zerg with deathballs, but now in LotV Zerg has arguably the strongest lategame and deathballs themselves, and Abduct just synergizes well with deathballs, so the entire concept of Abduct is super fucked now.

There are so so many ways Abduct could have been adjusted to address at least 1 of these issues, but it was adjusted in the most boring and insignificant way possible.
Abduct could have pulled Massive units half distance, and not target Heroic units, so that it wouldn't just hard counter Colossus play (especially now that Hydralisks are even stronger, and Disruptors weaker). Or Consume could have been nerfed to have a longer cooldown and/or give less energy per HP drained. Or Abduct could have been channeling, so that you potentially can snipe or Feedback the unit before it finishes pulling the unit all the way (instead of only having the chance to stop it before Abduct starts).
If any of these changes made it too weak, then you can buff the Viper slightly in another aspect.

Buffing BL speed and making Cyclone better at units that Mech players don't have trouble with, and worse at units that Mech players need Cyclone to help counter? Why couldn't we have just straight up buffed the Cyclone instead of making it less useful and arguably worse? We gave Hydras 2 buffs, Ultras 2 buffs. Is the Cyclone a problematic unit? Would giving Mag Field +5 attack, +15 vs armored break anything? Or +10 attack, +5 vs armored? (Instead of +10 attack).
I would like Thors to move faster and have faster attack point too, thanks, let's give the Ultra treatment to the Thor so we can see more Thors instead of Ghosts. How about we give the Hydra treatment to Cyclones and make Cyclones as fast as Hellions too, since Cyclone Hellion is rarely used and weak, just like how Hydras need to move the same speed as Roaches?

I'm also confused and upset at how we don't know who contributed to the balance patch. Are they under NDA? If not then why are they hiding? Balancing a game is a very important responsibility, and if you want to contribute to it, then you also need to be held accountable by making your name known. If you can't do it well or are afraid, then don't contribute, because this patch is just making things worse.

I've heard pro streamers say in their PTR reaction videos that it's important for pros to balance the game because you need both a good understanding of the game, and understanding of game design. That's true, but being a pro doesn't mean you understand the game design well. Sure, someone who is not a pro might not understand the game at a top level - but they may understand the design better. Pros should not get preferential treatment just because they're pros, as some pros seem to have implied in their videos.

I've also heard a pro opinion that the Raven autoturret wasn't changed because the Raven comes out earlier and has more starting energy and you'll have about the same amount of turrets for your early harass. True, but their complete failure to acknowledge that the lategame power is extremely nerfed is again proof that just because you're a pro doesn't mean you're not overlooking very obvious side effects.

If community patches are going to be like this from now on, I would really rather not and stay on the current patch forever. Zerg might be slightly stronger at the top top level, but I love the game as is right now.
If community patches are going to be a thing, there needs to be transparency so it's actually a community patch, otherwise there's no point. And if the patch is going to be contributed to mainly by NA pros, I'd rather again not, because KR pros are so much better. The opinion of an NA pro will differ greatly from the understanding/opinions of say Rogue, Maru, herO, and Dark.

If I were a pro on the balance team I would not say so publically because I expect those pros would receive a lot of abuse no matter what they did. There will always be very strong and very different views on balance, especially when considering pros vs ladder.

Cool, so no transparency and no accountability then. I'm sure that'll work out when there's also a large incentive for self-dealing.

When "accountability" means "anonymous abuse online" who would agree to do it? I think it would be great if we knew who had input into balance changes but I do not expect anybody to subject themselves to the abuse that would inevitably follow.


While I understandingly don't expect them to reveal themselves at the risk of such abuse, it is ultimately selfish of them to contribute ideas that they seemingly believe so strongly in, and hide themselves so there is no accountability. It punishes people who won't mindlessly flame them, but care about the game and want to be able to have proper discourse on it. For the sake of these people, people contributing should have the strength in character to do the right thing. The community hasn't universally asked these pros to contribute, they are accepting the option to themselves.
Otherwise it's like having a government make decisions without the people even knowing who made those decisions.
Of course, partly Blizzard is to blame too, for not making sure there are explanations/comments for each change, and not being more transparent.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2023-01-02 11:51:39
January 02 2023 11:51 GMT
#372
On January 01 2023 23:03 Athenau wrote:
Show nested quote +
On January 01 2023 16:31 Melliflue wrote:
On December 31 2022 21:04 Yoshi Kirishima wrote:
On December 31 2022 14:13 depressed1 wrote:
So what is purpose of the patch? It doesn't look reasonable to make anything from the list. The wall of text that was suggested by players like Harstem, Scarlett aka "the council" and etc doesn't fit modern needs of starcraft. None of these changes. I understand that somewhere in march people were asked. Like, hey, nerds, give us what you want. And the wall of text was created but not edited. Because Blizzard intern has zero meaning and understanding. So what is purpose of the patch?

+ Show Spoiler +


To buff Zerg, nerf Protoss, and nerf Terran (and nerf Mech).

After watching some PTR games of the new BLs, the new speed looks too crazy. They'd be fine with just the broodling nerf and same speed. They'd still be good and usable in many situations, just a little less good for deathballs specifically. Why the speed buff? Carriers were nerfed, Disruptors were nerfed, Shield Overcharged was nerfed. So we're buffing Zerg midgame and lategame, and nerfing Protoss and Terran lategame?

I know I sound like a broken record at this point, but there is so so much wrong with this patch. Giving zerg the strongest lategame makes their gameplan even more 1 dimensional, since they can just play passive and macro and it's all on the opponent to stop the game from getting into lategame. If lategames are equally balanced, then at least there's a chance for a losing player to stabilize in the lategame, thus encouraging the winning player to try to interact and be more active.

That Viper nerf won't be enough to make up for the Ultra, BL, Hydra, Lurker buffs. Viper being able to start moving as they're pulling is not at all the design issue with that move. It's a combination of having so much energy thanks to Consume, Abduct being very punishing if you're not watching your army carefully at all times, and in general discouraging players from playing positionally with their army (since it means slower units always get picked off when retreating), Abduct not being spectator friendly since it's not interesting or exciting to watch, and Vipers being effective in deathball situations when its very design was to discourage the opponent from deathballing. Viper was introduced in HotS as a way to help Zerg with deathballs, but now in LotV Zerg has arguably the strongest lategame and deathballs themselves, and Abduct just synergizes well with deathballs, so the entire concept of Abduct is super fucked now.

There are so so many ways Abduct could have been adjusted to address at least 1 of these issues, but it was adjusted in the most boring and insignificant way possible.
Abduct could have pulled Massive units half distance, and not target Heroic units, so that it wouldn't just hard counter Colossus play (especially now that Hydralisks are even stronger, and Disruptors weaker). Or Consume could have been nerfed to have a longer cooldown and/or give less energy per HP drained. Or Abduct could have been channeling, so that you potentially can snipe or Feedback the unit before it finishes pulling the unit all the way (instead of only having the chance to stop it before Abduct starts).
If any of these changes made it too weak, then you can buff the Viper slightly in another aspect.

Buffing BL speed and making Cyclone better at units that Mech players don't have trouble with, and worse at units that Mech players need Cyclone to help counter? Why couldn't we have just straight up buffed the Cyclone instead of making it less useful and arguably worse? We gave Hydras 2 buffs, Ultras 2 buffs. Is the Cyclone a problematic unit? Would giving Mag Field +5 attack, +15 vs armored break anything? Or +10 attack, +5 vs armored? (Instead of +10 attack).
I would like Thors to move faster and have faster attack point too, thanks, let's give the Ultra treatment to the Thor so we can see more Thors instead of Ghosts. How about we give the Hydra treatment to Cyclones and make Cyclones as fast as Hellions too, since Cyclone Hellion is rarely used and weak, just like how Hydras need to move the same speed as Roaches?

I'm also confused and upset at how we don't know who contributed to the balance patch. Are they under NDA? If not then why are they hiding? Balancing a game is a very important responsibility, and if you want to contribute to it, then you also need to be held accountable by making your name known. If you can't do it well or are afraid, then don't contribute, because this patch is just making things worse.

I've heard pro streamers say in their PTR reaction videos that it's important for pros to balance the game because you need both a good understanding of the game, and understanding of game design. That's true, but being a pro doesn't mean you understand the game design well. Sure, someone who is not a pro might not understand the game at a top level - but they may understand the design better. Pros should not get preferential treatment just because they're pros, as some pros seem to have implied in their videos.

I've also heard a pro opinion that the Raven autoturret wasn't changed because the Raven comes out earlier and has more starting energy and you'll have about the same amount of turrets for your early harass. True, but their complete failure to acknowledge that the lategame power is extremely nerfed is again proof that just because you're a pro doesn't mean you're not overlooking very obvious side effects.

If community patches are going to be like this from now on, I would really rather not and stay on the current patch forever. Zerg might be slightly stronger at the top top level, but I love the game as is right now.
If community patches are going to be a thing, there needs to be transparency so it's actually a community patch, otherwise there's no point. And if the patch is going to be contributed to mainly by NA pros, I'd rather again not, because KR pros are so much better. The opinion of an NA pro will differ greatly from the understanding/opinions of say Rogue, Maru, herO, and Dark.

If I were a pro on the balance team I would not say so publically because I expect those pros would receive a lot of abuse no matter what they did. There will always be very strong and very different views on balance, especially when considering pros vs ladder.

Cool, so no transparency and no accountability then. I'm sure that'll work out when there's also a large incentive for self-dealing.



Accountability?

This is a video game. You don't need personal accountability for a patch.
Cereal
syndbg
Profile Joined February 2018
43 Posts
January 02 2023 11:55 GMT
#373
On January 02 2023 19:33 Yoshi Kirishima wrote:
Show nested quote +
On January 02 2023 16:26 Melliflue wrote:
On January 01 2023 23:03 Athenau wrote:
On January 01 2023 16:31 Melliflue wrote:
On December 31 2022 21:04 Yoshi Kirishima wrote:
On December 31 2022 14:13 depressed1 wrote:
So what is purpose of the patch? It doesn't look reasonable to make anything from the list. The wall of text that was suggested by players like Harstem, Scarlett aka "the council" and etc doesn't fit modern needs of starcraft. None of these changes. I understand that somewhere in march people were asked. Like, hey, nerds, give us what you want. And the wall of text was created but not edited. Because Blizzard intern has zero meaning and understanding. So what is purpose of the patch?

+ Show Spoiler +


To buff Zerg, nerf Protoss, and nerf Terran (and nerf Mech).

After watching some PTR games of the new BLs, the new speed looks too crazy. They'd be fine with just the broodling nerf and same speed. They'd still be good and usable in many situations, just a little less good for deathballs specifically. Why the speed buff? Carriers were nerfed, Disruptors were nerfed, Shield Overcharged was nerfed. So we're buffing Zerg midgame and lategame, and nerfing Protoss and Terran lategame?

I know I sound like a broken record at this point, but there is so so much wrong with this patch. Giving zerg the strongest lategame makes their gameplan even more 1 dimensional, since they can just play passive and macro and it's all on the opponent to stop the game from getting into lategame. If lategames are equally balanced, then at least there's a chance for a losing player to stabilize in the lategame, thus encouraging the winning player to try to interact and be more active.

That Viper nerf won't be enough to make up for the Ultra, BL, Hydra, Lurker buffs. Viper being able to start moving as they're pulling is not at all the design issue with that move. It's a combination of having so much energy thanks to Consume, Abduct being very punishing if you're not watching your army carefully at all times, and in general discouraging players from playing positionally with their army (since it means slower units always get picked off when retreating), Abduct not being spectator friendly since it's not interesting or exciting to watch, and Vipers being effective in deathball situations when its very design was to discourage the opponent from deathballing. Viper was introduced in HotS as a way to help Zerg with deathballs, but now in LotV Zerg has arguably the strongest lategame and deathballs themselves, and Abduct just synergizes well with deathballs, so the entire concept of Abduct is super fucked now.

There are so so many ways Abduct could have been adjusted to address at least 1 of these issues, but it was adjusted in the most boring and insignificant way possible.
Abduct could have pulled Massive units half distance, and not target Heroic units, so that it wouldn't just hard counter Colossus play (especially now that Hydralisks are even stronger, and Disruptors weaker). Or Consume could have been nerfed to have a longer cooldown and/or give less energy per HP drained. Or Abduct could have been channeling, so that you potentially can snipe or Feedback the unit before it finishes pulling the unit all the way (instead of only having the chance to stop it before Abduct starts).
If any of these changes made it too weak, then you can buff the Viper slightly in another aspect.

Buffing BL speed and making Cyclone better at units that Mech players don't have trouble with, and worse at units that Mech players need Cyclone to help counter? Why couldn't we have just straight up buffed the Cyclone instead of making it less useful and arguably worse? We gave Hydras 2 buffs, Ultras 2 buffs. Is the Cyclone a problematic unit? Would giving Mag Field +5 attack, +15 vs armored break anything? Or +10 attack, +5 vs armored? (Instead of +10 attack).
I would like Thors to move faster and have faster attack point too, thanks, let's give the Ultra treatment to the Thor so we can see more Thors instead of Ghosts. How about we give the Hydra treatment to Cyclones and make Cyclones as fast as Hellions too, since Cyclone Hellion is rarely used and weak, just like how Hydras need to move the same speed as Roaches?

I'm also confused and upset at how we don't know who contributed to the balance patch. Are they under NDA? If not then why are they hiding? Balancing a game is a very important responsibility, and if you want to contribute to it, then you also need to be held accountable by making your name known. If you can't do it well or are afraid, then don't contribute, because this patch is just making things worse.

I've heard pro streamers say in their PTR reaction videos that it's important for pros to balance the game because you need both a good understanding of the game, and understanding of game design. That's true, but being a pro doesn't mean you understand the game design well. Sure, someone who is not a pro might not understand the game at a top level - but they may understand the design better. Pros should not get preferential treatment just because they're pros, as some pros seem to have implied in their videos.

I've also heard a pro opinion that the Raven autoturret wasn't changed because the Raven comes out earlier and has more starting energy and you'll have about the same amount of turrets for your early harass. True, but their complete failure to acknowledge that the lategame power is extremely nerfed is again proof that just because you're a pro doesn't mean you're not overlooking very obvious side effects.

If community patches are going to be like this from now on, I would really rather not and stay on the current patch forever. Zerg might be slightly stronger at the top top level, but I love the game as is right now.
If community patches are going to be a thing, there needs to be transparency so it's actually a community patch, otherwise there's no point. And if the patch is going to be contributed to mainly by NA pros, I'd rather again not, because KR pros are so much better. The opinion of an NA pro will differ greatly from the understanding/opinions of say Rogue, Maru, herO, and Dark.

If I were a pro on the balance team I would not say so publically because I expect those pros would receive a lot of abuse no matter what they did. There will always be very strong and very different views on balance, especially when considering pros vs ladder.

Cool, so no transparency and no accountability then. I'm sure that'll work out when there's also a large incentive for self-dealing.

When "accountability" means "anonymous abuse online" who would agree to do it? I think it would be great if we knew who had input into balance changes but I do not expect anybody to subject themselves to the abuse that would inevitably follow.


While I understandingly don't expect them to reveal themselves at the risk of such abuse, it is ultimately selfish of them to contribute ideas that they seemingly believe so strongly in, and hide themselves so there is no accountability. It punishes people who won't mindlessly flame them, but care about the game and want to be able to have proper discourse on it. For the sake of these people, people contributing should have the strength in character to do the right thing. The community hasn't universally asked these pros to contribute, they are accepting the option to themselves.
Otherwise it's like having a government make decisions without the people even knowing who made those decisions.
Of course, partly Blizzard is to blame too, for not making sure there are explanations/comments for each change, and not being more transparent.



Reading your takes so far, they're not missing much by not talking to the "community".
Charoisaur
Profile Joined August 2014
Germany15918 Posts
January 02 2023 12:57 GMT
#374
On January 02 2023 20:51 InfCereal wrote:
Show nested quote +
On January 01 2023 23:03 Athenau wrote:
On January 01 2023 16:31 Melliflue wrote:
On December 31 2022 21:04 Yoshi Kirishima wrote:
On December 31 2022 14:13 depressed1 wrote:
So what is purpose of the patch? It doesn't look reasonable to make anything from the list. The wall of text that was suggested by players like Harstem, Scarlett aka "the council" and etc doesn't fit modern needs of starcraft. None of these changes. I understand that somewhere in march people were asked. Like, hey, nerds, give us what you want. And the wall of text was created but not edited. Because Blizzard intern has zero meaning and understanding. So what is purpose of the patch?

+ Show Spoiler +


To buff Zerg, nerf Protoss, and nerf Terran (and nerf Mech).

After watching some PTR games of the new BLs, the new speed looks too crazy. They'd be fine with just the broodling nerf and same speed. They'd still be good and usable in many situations, just a little less good for deathballs specifically. Why the speed buff? Carriers were nerfed, Disruptors were nerfed, Shield Overcharged was nerfed. So we're buffing Zerg midgame and lategame, and nerfing Protoss and Terran lategame?

I know I sound like a broken record at this point, but there is so so much wrong with this patch. Giving zerg the strongest lategame makes their gameplan even more 1 dimensional, since they can just play passive and macro and it's all on the opponent to stop the game from getting into lategame. If lategames are equally balanced, then at least there's a chance for a losing player to stabilize in the lategame, thus encouraging the winning player to try to interact and be more active.

That Viper nerf won't be enough to make up for the Ultra, BL, Hydra, Lurker buffs. Viper being able to start moving as they're pulling is not at all the design issue with that move. It's a combination of having so much energy thanks to Consume, Abduct being very punishing if you're not watching your army carefully at all times, and in general discouraging players from playing positionally with their army (since it means slower units always get picked off when retreating), Abduct not being spectator friendly since it's not interesting or exciting to watch, and Vipers being effective in deathball situations when its very design was to discourage the opponent from deathballing. Viper was introduced in HotS as a way to help Zerg with deathballs, but now in LotV Zerg has arguably the strongest lategame and deathballs themselves, and Abduct just synergizes well with deathballs, so the entire concept of Abduct is super fucked now.

There are so so many ways Abduct could have been adjusted to address at least 1 of these issues, but it was adjusted in the most boring and insignificant way possible.
Abduct could have pulled Massive units half distance, and not target Heroic units, so that it wouldn't just hard counter Colossus play (especially now that Hydralisks are even stronger, and Disruptors weaker). Or Consume could have been nerfed to have a longer cooldown and/or give less energy per HP drained. Or Abduct could have been channeling, so that you potentially can snipe or Feedback the unit before it finishes pulling the unit all the way (instead of only having the chance to stop it before Abduct starts).
If any of these changes made it too weak, then you can buff the Viper slightly in another aspect.

Buffing BL speed and making Cyclone better at units that Mech players don't have trouble with, and worse at units that Mech players need Cyclone to help counter? Why couldn't we have just straight up buffed the Cyclone instead of making it less useful and arguably worse? We gave Hydras 2 buffs, Ultras 2 buffs. Is the Cyclone a problematic unit? Would giving Mag Field +5 attack, +15 vs armored break anything? Or +10 attack, +5 vs armored? (Instead of +10 attack).
I would like Thors to move faster and have faster attack point too, thanks, let's give the Ultra treatment to the Thor so we can see more Thors instead of Ghosts. How about we give the Hydra treatment to Cyclones and make Cyclones as fast as Hellions too, since Cyclone Hellion is rarely used and weak, just like how Hydras need to move the same speed as Roaches?

I'm also confused and upset at how we don't know who contributed to the balance patch. Are they under NDA? If not then why are they hiding? Balancing a game is a very important responsibility, and if you want to contribute to it, then you also need to be held accountable by making your name known. If you can't do it well or are afraid, then don't contribute, because this patch is just making things worse.

I've heard pro streamers say in their PTR reaction videos that it's important for pros to balance the game because you need both a good understanding of the game, and understanding of game design. That's true, but being a pro doesn't mean you understand the game design well. Sure, someone who is not a pro might not understand the game at a top level - but they may understand the design better. Pros should not get preferential treatment just because they're pros, as some pros seem to have implied in their videos.

I've also heard a pro opinion that the Raven autoturret wasn't changed because the Raven comes out earlier and has more starting energy and you'll have about the same amount of turrets for your early harass. True, but their complete failure to acknowledge that the lategame power is extremely nerfed is again proof that just because you're a pro doesn't mean you're not overlooking very obvious side effects.

If community patches are going to be like this from now on, I would really rather not and stay on the current patch forever. Zerg might be slightly stronger at the top top level, but I love the game as is right now.
If community patches are going to be a thing, there needs to be transparency so it's actually a community patch, otherwise there's no point. And if the patch is going to be contributed to mainly by NA pros, I'd rather again not, because KR pros are so much better. The opinion of an NA pro will differ greatly from the understanding/opinions of say Rogue, Maru, herO, and Dark.

If I were a pro on the balance team I would not say so publically because I expect those pros would receive a lot of abuse no matter what they did. There will always be very strong and very different views on balance, especially when considering pros vs ladder.

Cool, so no transparency and no accountability then. I'm sure that'll work out when there's also a large incentive for self-dealing.



Accountability?

This is a video game. You don't need personal accountability for a patch.

Just a video game

...which is the livelihood of many people
Many of the coolest moments in sc2 happen due to worker harassment
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
Last Edited: 2023-01-02 13:09:20
January 02 2023 13:04 GMT
#375
On January 02 2023 20:55 syndbg wrote:
Show nested quote +
On January 02 2023 19:33 Yoshi Kirishima wrote:
On January 02 2023 16:26 Melliflue wrote:
On January 01 2023 23:03 Athenau wrote:
On January 01 2023 16:31 Melliflue wrote:
On December 31 2022 21:04 Yoshi Kirishima wrote:
On December 31 2022 14:13 depressed1 wrote:
So what is purpose of the patch? It doesn't look reasonable to make anything from the list. The wall of text that was suggested by players like Harstem, Scarlett aka "the council" and etc doesn't fit modern needs of starcraft. None of these changes. I understand that somewhere in march people were asked. Like, hey, nerds, give us what you want. And the wall of text was created but not edited. Because Blizzard intern has zero meaning and understanding. So what is purpose of the patch?

+ Show Spoiler +


To buff Zerg, nerf Protoss, and nerf Terran (and nerf Mech).

After watching some PTR games of the new BLs, the new speed looks too crazy. They'd be fine with just the broodling nerf and same speed. They'd still be good and usable in many situations, just a little less good for deathballs specifically. Why the speed buff? Carriers were nerfed, Disruptors were nerfed, Shield Overcharged was nerfed. So we're buffing Zerg midgame and lategame, and nerfing Protoss and Terran lategame?

I know I sound like a broken record at this point, but there is so so much wrong with this patch. Giving zerg the strongest lategame makes their gameplan even more 1 dimensional, since they can just play passive and macro and it's all on the opponent to stop the game from getting into lategame. If lategames are equally balanced, then at least there's a chance for a losing player to stabilize in the lategame, thus encouraging the winning player to try to interact and be more active.

That Viper nerf won't be enough to make up for the Ultra, BL, Hydra, Lurker buffs. Viper being able to start moving as they're pulling is not at all the design issue with that move. It's a combination of having so much energy thanks to Consume, Abduct being very punishing if you're not watching your army carefully at all times, and in general discouraging players from playing positionally with their army (since it means slower units always get picked off when retreating), Abduct not being spectator friendly since it's not interesting or exciting to watch, and Vipers being effective in deathball situations when its very design was to discourage the opponent from deathballing. Viper was introduced in HotS as a way to help Zerg with deathballs, but now in LotV Zerg has arguably the strongest lategame and deathballs themselves, and Abduct just synergizes well with deathballs, so the entire concept of Abduct is super fucked now.

There are so so many ways Abduct could have been adjusted to address at least 1 of these issues, but it was adjusted in the most boring and insignificant way possible.
Abduct could have pulled Massive units half distance, and not target Heroic units, so that it wouldn't just hard counter Colossus play (especially now that Hydralisks are even stronger, and Disruptors weaker). Or Consume could have been nerfed to have a longer cooldown and/or give less energy per HP drained. Or Abduct could have been channeling, so that you potentially can snipe or Feedback the unit before it finishes pulling the unit all the way (instead of only having the chance to stop it before Abduct starts).
If any of these changes made it too weak, then you can buff the Viper slightly in another aspect.

Buffing BL speed and making Cyclone better at units that Mech players don't have trouble with, and worse at units that Mech players need Cyclone to help counter? Why couldn't we have just straight up buffed the Cyclone instead of making it less useful and arguably worse? We gave Hydras 2 buffs, Ultras 2 buffs. Is the Cyclone a problematic unit? Would giving Mag Field +5 attack, +15 vs armored break anything? Or +10 attack, +5 vs armored? (Instead of +10 attack).
I would like Thors to move faster and have faster attack point too, thanks, let's give the Ultra treatment to the Thor so we can see more Thors instead of Ghosts. How about we give the Hydra treatment to Cyclones and make Cyclones as fast as Hellions too, since Cyclone Hellion is rarely used and weak, just like how Hydras need to move the same speed as Roaches?

I'm also confused and upset at how we don't know who contributed to the balance patch. Are they under NDA? If not then why are they hiding? Balancing a game is a very important responsibility, and if you want to contribute to it, then you also need to be held accountable by making your name known. If you can't do it well or are afraid, then don't contribute, because this patch is just making things worse.

I've heard pro streamers say in their PTR reaction videos that it's important for pros to balance the game because you need both a good understanding of the game, and understanding of game design. That's true, but being a pro doesn't mean you understand the game design well. Sure, someone who is not a pro might not understand the game at a top level - but they may understand the design better. Pros should not get preferential treatment just because they're pros, as some pros seem to have implied in their videos.

I've also heard a pro opinion that the Raven autoturret wasn't changed because the Raven comes out earlier and has more starting energy and you'll have about the same amount of turrets for your early harass. True, but their complete failure to acknowledge that the lategame power is extremely nerfed is again proof that just because you're a pro doesn't mean you're not overlooking very obvious side effects.

If community patches are going to be like this from now on, I would really rather not and stay on the current patch forever. Zerg might be slightly stronger at the top top level, but I love the game as is right now.
If community patches are going to be a thing, there needs to be transparency so it's actually a community patch, otherwise there's no point. And if the patch is going to be contributed to mainly by NA pros, I'd rather again not, because KR pros are so much better. The opinion of an NA pro will differ greatly from the understanding/opinions of say Rogue, Maru, herO, and Dark.

If I were a pro on the balance team I would not say so publically because I expect those pros would receive a lot of abuse no matter what they did. There will always be very strong and very different views on balance, especially when considering pros vs ladder.

Cool, so no transparency and no accountability then. I'm sure that'll work out when there's also a large incentive for self-dealing.

When "accountability" means "anonymous abuse online" who would agree to do it? I think it would be great if we knew who had input into balance changes but I do not expect anybody to subject themselves to the abuse that would inevitably follow.


While I understandingly don't expect them to reveal themselves at the risk of such abuse, it is ultimately selfish of them to contribute ideas that they seemingly believe so strongly in, and hide themselves so there is no accountability. It punishes people who won't mindlessly flame them, but care about the game and want to be able to have proper discourse on it. For the sake of these people, people contributing should have the strength in character to do the right thing. The community hasn't universally asked these pros to contribute, they are accepting the option to themselves.
Otherwise it's like having a government make decisions without the people even knowing who made those decisions.
Of course, partly Blizzard is to blame too, for not making sure there are explanations/comments for each change, and not being more transparent.



Reading your takes so far, they're not missing much by not talking to the "community".


They're not the ones missing out, we're the ones missing out, and I'm not the only one in the community. They already contributed their opinions and ideas to the patch, so they already got everything they wanted.

Blizzard is also the one missing out, because the players are the ones who support and buy their games, and it's in their best interest to keep people happy. They understand the importance of including explanations and comments on patch notes, which is why they've done that for many years, until now.

We have the right to be upset at the lack of explanations, especially when we (and so many) are very disappointed with the proposed patch.

Can you imagine if TL held map contests without making the judges known? Especially if some of the judges are map makers who submitted to the contests themselves?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
tigera6
Profile Joined March 2021
3341 Posts
January 02 2023 13:05 GMT
#376
On January 02 2023 20:51 InfCereal wrote:
Show nested quote +
On January 01 2023 23:03 Athenau wrote:
On January 01 2023 16:31 Melliflue wrote:
On December 31 2022 21:04 Yoshi Kirishima wrote:
On December 31 2022 14:13 depressed1 wrote:
So what is purpose of the patch? It doesn't look reasonable to make anything from the list. The wall of text that was suggested by players like Harstem, Scarlett aka "the council" and etc doesn't fit modern needs of starcraft. None of these changes. I understand that somewhere in march people were asked. Like, hey, nerds, give us what you want. And the wall of text was created but not edited. Because Blizzard intern has zero meaning and understanding. So what is purpose of the patch?

+ Show Spoiler +


To buff Zerg, nerf Protoss, and nerf Terran (and nerf Mech).

After watching some PTR games of the new BLs, the new speed looks too crazy. They'd be fine with just the broodling nerf and same speed. They'd still be good and usable in many situations, just a little less good for deathballs specifically. Why the speed buff? Carriers were nerfed, Disruptors were nerfed, Shield Overcharged was nerfed. So we're buffing Zerg midgame and lategame, and nerfing Protoss and Terran lategame?

I know I sound like a broken record at this point, but there is so so much wrong with this patch. Giving zerg the strongest lategame makes their gameplan even more 1 dimensional, since they can just play passive and macro and it's all on the opponent to stop the game from getting into lategame. If lategames are equally balanced, then at least there's a chance for a losing player to stabilize in the lategame, thus encouraging the winning player to try to interact and be more active.

That Viper nerf won't be enough to make up for the Ultra, BL, Hydra, Lurker buffs. Viper being able to start moving as they're pulling is not at all the design issue with that move. It's a combination of having so much energy thanks to Consume, Abduct being very punishing if you're not watching your army carefully at all times, and in general discouraging players from playing positionally with their army (since it means slower units always get picked off when retreating), Abduct not being spectator friendly since it's not interesting or exciting to watch, and Vipers being effective in deathball situations when its very design was to discourage the opponent from deathballing. Viper was introduced in HotS as a way to help Zerg with deathballs, but now in LotV Zerg has arguably the strongest lategame and deathballs themselves, and Abduct just synergizes well with deathballs, so the entire concept of Abduct is super fucked now.

There are so so many ways Abduct could have been adjusted to address at least 1 of these issues, but it was adjusted in the most boring and insignificant way possible.
Abduct could have pulled Massive units half distance, and not target Heroic units, so that it wouldn't just hard counter Colossus play (especially now that Hydralisks are even stronger, and Disruptors weaker). Or Consume could have been nerfed to have a longer cooldown and/or give less energy per HP drained. Or Abduct could have been channeling, so that you potentially can snipe or Feedback the unit before it finishes pulling the unit all the way (instead of only having the chance to stop it before Abduct starts).
If any of these changes made it too weak, then you can buff the Viper slightly in another aspect.

Buffing BL speed and making Cyclone better at units that Mech players don't have trouble with, and worse at units that Mech players need Cyclone to help counter? Why couldn't we have just straight up buffed the Cyclone instead of making it less useful and arguably worse? We gave Hydras 2 buffs, Ultras 2 buffs. Is the Cyclone a problematic unit? Would giving Mag Field +5 attack, +15 vs armored break anything? Or +10 attack, +5 vs armored? (Instead of +10 attack).
I would like Thors to move faster and have faster attack point too, thanks, let's give the Ultra treatment to the Thor so we can see more Thors instead of Ghosts. How about we give the Hydra treatment to Cyclones and make Cyclones as fast as Hellions too, since Cyclone Hellion is rarely used and weak, just like how Hydras need to move the same speed as Roaches?

I'm also confused and upset at how we don't know who contributed to the balance patch. Are they under NDA? If not then why are they hiding? Balancing a game is a very important responsibility, and if you want to contribute to it, then you also need to be held accountable by making your name known. If you can't do it well or are afraid, then don't contribute, because this patch is just making things worse.

I've heard pro streamers say in their PTR reaction videos that it's important for pros to balance the game because you need both a good understanding of the game, and understanding of game design. That's true, but being a pro doesn't mean you understand the game design well. Sure, someone who is not a pro might not understand the game at a top level - but they may understand the design better. Pros should not get preferential treatment just because they're pros, as some pros seem to have implied in their videos.

I've also heard a pro opinion that the Raven autoturret wasn't changed because the Raven comes out earlier and has more starting energy and you'll have about the same amount of turrets for your early harass. True, but their complete failure to acknowledge that the lategame power is extremely nerfed is again proof that just because you're a pro doesn't mean you're not overlooking very obvious side effects.

If community patches are going to be like this from now on, I would really rather not and stay on the current patch forever. Zerg might be slightly stronger at the top top level, but I love the game as is right now.
If community patches are going to be a thing, there needs to be transparency so it's actually a community patch, otherwise there's no point. And if the patch is going to be contributed to mainly by NA pros, I'd rather again not, because KR pros are so much better. The opinion of an NA pro will differ greatly from the understanding/opinions of say Rogue, Maru, herO, and Dark.

If I were a pro on the balance team I would not say so publically because I expect those pros would receive a lot of abuse no matter what they did. There will always be very strong and very different views on balance, especially when considering pros vs ladder.

Cool, so no transparency and no accountability then. I'm sure that'll work out when there's also a large incentive for self-dealing.



Accountability?

This is a video game. You don't need personal accountability for a patch.

Except this "video game" has millions of dollars in prize money involved. So yeah, accountability and transparency are needed for it.
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
January 02 2023 15:03 GMT
#377
On January 02 2023 16:26 Melliflue wrote:
Show nested quote +
On January 01 2023 23:03 Athenau wrote:
On January 01 2023 16:31 Melliflue wrote:
On December 31 2022 21:04 Yoshi Kirishima wrote:
On December 31 2022 14:13 depressed1 wrote:
So what is purpose of the patch? It doesn't look reasonable to make anything from the list. The wall of text that was suggested by players like Harstem, Scarlett aka "the council" and etc doesn't fit modern needs of starcraft. None of these changes. I understand that somewhere in march people were asked. Like, hey, nerds, give us what you want. And the wall of text was created but not edited. Because Blizzard intern has zero meaning and understanding. So what is purpose of the patch?

+ Show Spoiler +


To buff Zerg, nerf Protoss, and nerf Terran (and nerf Mech).

After watching some PTR games of the new BLs, the new speed looks too crazy. They'd be fine with just the broodling nerf and same speed. They'd still be good and usable in many situations, just a little less good for deathballs specifically. Why the speed buff? Carriers were nerfed, Disruptors were nerfed, Shield Overcharged was nerfed. So we're buffing Zerg midgame and lategame, and nerfing Protoss and Terran lategame?

I know I sound like a broken record at this point, but there is so so much wrong with this patch. Giving zerg the strongest lategame makes their gameplan even more 1 dimensional, since they can just play passive and macro and it's all on the opponent to stop the game from getting into lategame. If lategames are equally balanced, then at least there's a chance for a losing player to stabilize in the lategame, thus encouraging the winning player to try to interact and be more active.

That Viper nerf won't be enough to make up for the Ultra, BL, Hydra, Lurker buffs. Viper being able to start moving as they're pulling is not at all the design issue with that move. It's a combination of having so much energy thanks to Consume, Abduct being very punishing if you're not watching your army carefully at all times, and in general discouraging players from playing positionally with their army (since it means slower units always get picked off when retreating), Abduct not being spectator friendly since it's not interesting or exciting to watch, and Vipers being effective in deathball situations when its very design was to discourage the opponent from deathballing. Viper was introduced in HotS as a way to help Zerg with deathballs, but now in LotV Zerg has arguably the strongest lategame and deathballs themselves, and Abduct just synergizes well with deathballs, so the entire concept of Abduct is super fucked now.

There are so so many ways Abduct could have been adjusted to address at least 1 of these issues, but it was adjusted in the most boring and insignificant way possible.
Abduct could have pulled Massive units half distance, and not target Heroic units, so that it wouldn't just hard counter Colossus play (especially now that Hydralisks are even stronger, and Disruptors weaker). Or Consume could have been nerfed to have a longer cooldown and/or give less energy per HP drained. Or Abduct could have been channeling, so that you potentially can snipe or Feedback the unit before it finishes pulling the unit all the way (instead of only having the chance to stop it before Abduct starts).
If any of these changes made it too weak, then you can buff the Viper slightly in another aspect.

Buffing BL speed and making Cyclone better at units that Mech players don't have trouble with, and worse at units that Mech players need Cyclone to help counter? Why couldn't we have just straight up buffed the Cyclone instead of making it less useful and arguably worse? We gave Hydras 2 buffs, Ultras 2 buffs. Is the Cyclone a problematic unit? Would giving Mag Field +5 attack, +15 vs armored break anything? Or +10 attack, +5 vs armored? (Instead of +10 attack).
I would like Thors to move faster and have faster attack point too, thanks, let's give the Ultra treatment to the Thor so we can see more Thors instead of Ghosts. How about we give the Hydra treatment to Cyclones and make Cyclones as fast as Hellions too, since Cyclone Hellion is rarely used and weak, just like how Hydras need to move the same speed as Roaches?

I'm also confused and upset at how we don't know who contributed to the balance patch. Are they under NDA? If not then why are they hiding? Balancing a game is a very important responsibility, and if you want to contribute to it, then you also need to be held accountable by making your name known. If you can't do it well or are afraid, then don't contribute, because this patch is just making things worse.

I've heard pro streamers say in their PTR reaction videos that it's important for pros to balance the game because you need both a good understanding of the game, and understanding of game design. That's true, but being a pro doesn't mean you understand the game design well. Sure, someone who is not a pro might not understand the game at a top level - but they may understand the design better. Pros should not get preferential treatment just because they're pros, as some pros seem to have implied in their videos.

I've also heard a pro opinion that the Raven autoturret wasn't changed because the Raven comes out earlier and has more starting energy and you'll have about the same amount of turrets for your early harass. True, but their complete failure to acknowledge that the lategame power is extremely nerfed is again proof that just because you're a pro doesn't mean you're not overlooking very obvious side effects.

If community patches are going to be like this from now on, I would really rather not and stay on the current patch forever. Zerg might be slightly stronger at the top top level, but I love the game as is right now.
If community patches are going to be a thing, there needs to be transparency so it's actually a community patch, otherwise there's no point. And if the patch is going to be contributed to mainly by NA pros, I'd rather again not, because KR pros are so much better. The opinion of an NA pro will differ greatly from the understanding/opinions of say Rogue, Maru, herO, and Dark.

If I were a pro on the balance team I would not say so publically because I expect those pros would receive a lot of abuse no matter what they did. There will always be very strong and very different views on balance, especially when considering pros vs ladder.

Cool, so no transparency and no accountability then. I'm sure that'll work out when there's also a large incentive for self-dealing.

When "accountability" means "anonymous abuse online" who would agree to do it? I think it would be great if we knew who had input into balance changes but I do not expect anybody to subject themselves to the abuse that would inevitably follow.


Yup.
Even here on TL in this thread, which is tame by internet standards, there's been a lot of personal shit flung at the balance team and the supposed `Zerg cabal'.

There are issues with the patch (although I do personally like a lot of the overall direction, but the Zerg favoredness is an issue), but that would always be the case for any such patch. Making it easier to directly flame the pros and community members who contributed would be bad in multiple ways - and is just straight up unfair and unnecessary.
syndbg
Profile Joined February 2018
43 Posts
January 02 2023 15:06 GMT
#378
Since most terrans already cried their tears out how the patch is "the death of starcraft sc2, infuriating, ridiculous" (you know who you are), the latest 1.6 changes address further the state of TvZ.

[image loading]
Athenau
Profile Joined March 2015
569 Posts
January 02 2023 15:27 GMT
#379
On January 03 2023 00:06 syndbg wrote:
Since most terrans already cried their tears out how the patch is "the death of starcraft sc2, infuriating, ridiculous" (you know who you are), the latest 1.6 changes address further the state of TvZ.

[image loading]

Where are these changes listed?
syndbg
Profile Joined February 2018
43 Posts
January 02 2023 15:28 GMT
#380
On January 03 2023 00:27 Athenau wrote:
Show nested quote +
On January 03 2023 00:06 syndbg wrote:
Since most terrans already cried their tears out how the patch is "the death of starcraft sc2, infuriating, ridiculous" (you know who you are), the latest 1.6 changes address further the state of TvZ.

[image loading]

Where are these changes listed?


Ingame (live) balance mod `5.0.11 BalanceTest`.
Prev 1 17 18 19 20 21 30 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 652
Nina 291
ProTech61
ForJumy 30
StarCraft: Brood War
Calm 2524
Mini 407
EffOrt 159
Dewaltoss 146
sas.Sziky 44
MaD[AoV]37
Dota 2
capcasts389
League of Legends
Grubby3307
Dendi1703
Counter-Strike
fl0m2253
pashabiceps625
sgares204
Super Smash Bros
Mew2King134
Liquid`Ken64
Heroes of the Storm
Liquid`Hasu345
Khaldor204
Other Games
Beastyqt594
ArmadaUGS90
Sick76
Trikslyr63
Pyrionflax59
Organizations
StarCraft 2
angryscii 35
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta40
• LUISG 10
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• 80smullet 18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV676
League of Legends
• Doublelift2291
• Jankos2235
Other Games
• imaqtpie1137
• Shiphtur356
• Scarra230
Upcoming Events
PiGosaur Monday
4h 21m
The PondCast
14h 21m
Replay Cast
1d 4h
RSL Revival
1d 14h
ByuN vs Classic
Clem vs Cham
WardiTV European League
1d 20h
Replay Cast
2 days
RSL Revival
2 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
2 days
FEL
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
RSL Revival
3 days
FEL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL: ProLeague
4 days
Dewalt vs Bonyth
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.