• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:30
CEST 17:30
KST 00:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!29Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru SC2 best pvp 2026 game hypothesis Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro24 Group F Escore Tournament - Season 3 KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group E
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4672 users

Team Liquid Map Contest #17

Forum Index > SC2 General
81 CommentsPost a Reply
1 2 3 4 5 All last
CharactR
Profile Joined January 2020
Canada111 Posts
Last Edited: 2022-10-09 02:38:11
October 09 2022 02:37 GMT
#63
Holy bio domes batman! Energy Sphere actually looks pretty cool.
it does seem a bit too narrow in places and the texturing is a little confusing, but otherwise not bad.
Normally I'm not a fan of super narrow side paths but I think the way they were done here was cool.
that being said I think the bottom left and top right too bases are the bits that are too defensible to push a turtling terran or protoss that takes those bases especially for a zerg.

Seriously though, why so many biodomes? xd
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
monitor
Profile Blog Joined June 2010
United States2409 Posts
October 09 2022 03:45 GMT
#64
Pink Moon - Rush
+ Show Spoiler +
[image loading]


Spud Infinity - Rush
+ Show Spoiler +
[image loading]


Snowpiercer - Standard
+ Show Spoiler +
[image loading]


Typhoon - Macro
+ Show Spoiler +
[image loading]


Islands In the Sun - Freestyle
+ Show Spoiler +
[image loading]

https://liquipedia.net/starcraft2/Monitor
MrIronGolem27
Profile Joined July 2020
United States255 Posts
Last Edited: 2022-10-09 06:25:20
October 09 2022 06:25 GMT
#65
Othello - Standard (136x136)
+ Show Spoiler +
[image loading]


The Price of Riches - Rush (120x136)
+ Show Spoiler +
[image loading]


Cryolysis - Rush (136x116)
+ Show Spoiler +
[image loading]


Lazarus Wastes - Freestyle (132x144)
+ Show Spoiler +
[image loading]
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
Adimax1993
Profile Joined May 2018
Poland6 Posts
Last Edited: 2022-10-09 07:50:01
October 09 2022 07:48 GMT
#66
On October 09 2022 11:37 CharactR wrote:
Seriously though, why so many biodomes? xd



So the idea was that there was a gas of pure energy underground, and in past terrans take it to the biodomes and change to energy, however after many wars in this place, a lot of biodomes are destroyed, so the gas is everywhere in the background. You cannot see this on the top view map.
ATTx
Profile Joined February 2012
Korea (South)178 Posts
October 09 2022 07:56 GMT
#67
Kraken - standard 144x144

+ Show Spoiler +
[image loading]


Outlaw - standard 128x144

+ Show Spoiler +
[image loading]


Chain reaction - freestyle 152x120

+ Show Spoiler +
[image loading]


Silent coast - freestyle 128x144

+ Show Spoiler +
[image loading]
5one2heal@gmail.com
CharactR
Profile Joined January 2020
Canada111 Posts
October 09 2022 14:05 GMT
#68
On October 09 2022 16:48 Adimax1993 wrote:
Show nested quote +
On October 09 2022 11:37 CharactR wrote:
Seriously though, why so many biodomes? xd



So the idea was that there was a gas of pure energy underground, and in past terrans take it to the biodomes and change to energy, however after many wars in this place, a lot of biodomes are destroyed, so the gas is everywhere in the background. You cannot see this on the top view map.


:O a lore explanation! coolio.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
Shadefang.Pklixian
Profile Joined May 2021
8 Posts
October 09 2022 19:00 GMT
#69
So I've been occupied with life and actively been drowning under stress, so instead of having 3 new maps I'll only be having 2. Anyways for my resubmissions will go as follows:

Timeless Wild - Macro
+ Show Spoiler +
[image loading]


Cold Hope - Standard
+ Show Spoiler +
[image loading]


Toxic Growth - Standard
+ Show Spoiler +
[image loading]


and my new maps:

Vespic Depths - Freestyle
+ Show Spoiler +
[image loading]


New Emeria - Freestyle
+ Show Spoiler +
[image loading]


Additional notes: New Emeria & Vespic Depths are me trying to shift up my design habits, with less bases and more interesting design choices. which might not be exactly the best for balancing. New Emeria might be macro but is under freestyle due to it's design. (or standard but is under freestyle because it isnt standard standard. but plays like standard.)

Anyways GL to all submitters, I can't wait to see the finalist!
Creator of Cyber Forest LE & Realities Simulation LE
SlavaZA
Profile Joined March 2021
Germany1 Post
October 10 2022 14:06 GMT
#70
My first map, so it was hard.

Lights of Korhal - Standard
+ Show Spoiler +
[image loading]
lorestarcraft
Profile Joined April 2011
United States1049 Posts
October 10 2022 14:15 GMT
#71
Update to Derelict Colony:
Forced 1x ramp to main with debris, backdoor now on same level.
[image loading]
SC2 Mapmaker
lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2022-10-10 15:04:40
October 10 2022 14:44 GMT
#72
My 3rd submission, Firebrand Canyon
[image loading]
SC2 Mapmaker
volumin
Profile Joined May 2021
Poland7 Posts
Last Edited: 2022-10-10 21:43:30
October 10 2022 15:48 GMT
#73
Hello, my submissions:

Institute - Macro
+ Show Spoiler +
[image loading]


Calliope - Macro
+ Show Spoiler +
[image loading]


Enchantment - Standard
+ Show Spoiler +
[image loading]


Themisium - Rush
+ Show Spoiler +
[image loading]


Erreholm - Rush
+ Show Spoiler +
[image loading]


glhf everyone!
Edin
Profile Joined June 2021
China13 Posts
Last Edited: 2022-10-12 09:27:00
October 10 2022 17:18 GMT
#74
To sum up, I have two old maps updated.
Buried Sanctuary - Standard
+ Show Spoiler +
[image loading]


Korhal Plantation - Freestyle (maybe macro?)
+ Show Spoiler +
[image loading]


glhf!
ATTx
Profile Joined February 2012
Korea (South)178 Posts
October 10 2022 17:23 GMT
#75
On October 08 2022 12:30 NewSunshine wrote:
Standard

Preservarium
+ Show Spoiler +
[image loading]


Macro

Singularity Cores
+ Show Spoiler +
[image loading]


Eidolon
+ Show Spoiler +
[image loading]


Freestyle

The Umbral Locks
+ Show Spoiler +
[image loading]


Fool's Gold Harbor
+ Show Spoiler +
[image loading]


I love all maps
Great job

The Umbral Locks is my firstprize
5one2heal@gmail.com
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 10 2022 18:37 GMT
#76
On October 11 2022 02:23 ATTx wrote:
Show nested quote +
On October 08 2022 12:30 NewSunshine wrote:
Standard

Preservarium
+ Show Spoiler +
[image loading]


Macro

Singularity Cores
+ Show Spoiler +
[image loading]


Eidolon
+ Show Spoiler +
[image loading]


Freestyle

The Umbral Locks
+ Show Spoiler +
[image loading]


Fool's Gold Harbor
+ Show Spoiler +
[image loading]


I love all maps
Great job

The Umbral Locks is my firstprize

<3 Thank you very much. I really like your maps too, I'd be rather sad if Kraken doesn't win something myself. Good luck!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
KillerSmile
Profile Joined November 2018
Germany96 Posts
Last Edited: 2022-10-11 11:27:14
October 10 2022 23:25 GMT
#77
My submissions, uploaded to EU, KR and US:

Sidetracked - Standard
+ Show Spoiler +
[image loading]


Ley Lines - Macro
+ Show Spoiler +
[image loading]
mineral node blocking rich geyser 150 value


Solaris - Rush
+ Show Spoiler +
[image loading]


Silverflame - Freestyle
+ Show Spoiler +
[image loading]
mineral node at the backdoor value 40(same as Stargazers), rocks covering rich geysers and a watchtower in the top right half of the map


Omerta - Freestyle
+ Show Spoiler +
[image loading]
all lowground is covered in thicket, concealing units and reducing their vision to zero


glhf everyone, competition is strong this year!
Mapmaker, author of Mothership LE, 10000 Feet LE, Data-C, Solaris, Ley Lines, Torches and Reclamation LE
lorestarcraft
Profile Joined April 2011
United States1049 Posts
October 11 2022 00:12 GMT
#78
My last submission,
Animal 160x136 freestyle
[image loading]
This is a re-work of an old map I created years ago.

Good luck to everyone!
SC2 Mapmaker
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2022-10-11 06:55:58
October 11 2022 04:21 GMT
#79
Lindlar - 132x140, Rush
+ Show Spoiler +
[image loading]


Spectrum - 144x136, Freestyle
+ Show Spoiler +
[image loading]


Monument of the Makers - 124x144, Freestyle
+ Show Spoiler +
[image loading]
vibeo gane,
TacticalNuke
Profile Joined March 2019
4 Posts
Last Edited: 2022-11-05 22:13:57
October 11 2022 06:10 GMT
#80
Only had one submission because I only had one map I was happy with, but here it is!
Wilderness of Aiur (156x140):
+ Show Spoiler +
[image loading]
IIEclipseII
Profile Joined February 2016
Germany157 Posts
October 11 2022 09:16 GMT
#81
Booma - Macro
+ Show Spoiler +
[image loading]


Radhuset Station - Freestyle
+ Show Spoiler +
[image loading]
Vision_
Profile Joined September 2018
877 Posts
Last Edited: 2022-11-09 11:36:48
November 09 2022 11:35 GMT
#82
On October 05 2022 22:17 KillerSmile wrote:
Show nested quote +
On September 22 2022 00:21 Vision_ wrote:
I just understand that even air units are unable to see when there s a dead vision zone (smog, bushes,...). So technically it s possible to protect fields mineral from a side, unauthorizing vision with also some elements to forbid movement (harassement from behind minerals fields)

I presume this dead vision zone (smog, bushes, etc...) is consuming a lot of gpu ? do you experiment it ? this kind of map could be created respecting rules isn t it ?

[image loading]




Yeah, but using this vision paint is a bit of a challenge, because it's hard to communicate to a player what exactly is going on.

I have a map uploaded as [KS] Omerta that I will be submitting under the freestyle category when my other maps are done that uses the blinding thicket paint in conjunction with tall line of sight doodads as way to say "while in the thicket you are concealed", but it's hard to say how popular this kind of novelty is with the playerbase or the judges, many of which are pro players. Air units usually can see everything, not with the vision paint in terrain. Using it anywhere near mineral lines seems like a huge no-go to me.

And then there are balance concerns. How does it work with vision from creep? What about scan? Is Protoss the only race that can't negate the thicket on it's own? None of that is clear from the start of the game.

Basically it's hard to find a good use for it that normal bushes don't already solve, a risk for mapmakers with a limited number of submissions to spend and hard to properly execute and not create incongruencies.

[image loading]

Here's a quick early overview of the map. All lowground is unbuildable and covered in visionblocking paint. The watchtower in the middle can negate the effect. You may also want to check out a map called Fern Gully by Superouman, which uses them more conservatively and is also not as grim and dark.






Yes you re right, i just checked. It isn t possible to constraint Terran scan sight of view to the vision paint.... This could have been awesome because all these bases on every maps are generally oriented to the center which don t allow map makers of new patterns creation.

There s also a second problem which definetly close the subject unless Activision give us some interest (...), because of the air path which isn t working very well with the pathing block doodads, indeed, units knock on the block then adjust their pathfinding... I don t know why this is just a poor design, maybe because it would have slow the game engine. Too bad
1 2 3 4 5 All last
Please log in or register to reply.
Live Events Refresh
Next event in 8h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 294
SHIN 23
Trap 16
StarCraft: Brood War
Britney 63180
Calm 5917
EffOrt 1482
Shuttle 1046
Soma 527
Light 454
Rush 347
ZerO 267
Snow 255
Stork 233
[ Show more ]
hero 149
ggaemo 139
Yoon 69
Liquid`Ret 64
Sea.KH 53
910 51
Sexy 37
Dewaltoss 36
Terrorterran 25
Aegong 24
zelot 16
soO 8
Dota 2
qojqva4530
Dendi2484
syndereN534
Pyrionflax131
Counter-Strike
fl0m3792
x6flipin383
Other Games
Gorgc3929
hiko918
B2W.Neo907
Liquid`RaSZi644
crisheroes620
Beastyqt415
FrodaN377
Hui .173
DeMusliM160
Liquid`VortiX148
Mew2King97
KnowMe87
QueenE50
Trikslyr24
ZerO(Twitch)16
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 13
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile122
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota262
League of Legends
• Nemesis2929
• TFBlade266
Other Games
• Shiphtur141
Upcoming Events
Replay Cast
8h 31m
Escore
18h 31m
IntoTheTV X SOOP
19h 31m
Korean StarCraft League
1d 10h
GSL
1d 19h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Weekly
2 days
Afreeca Starleague
3 days
GSL
4 days
[ Show More ]
PiGosaur Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.