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Team Liquid Map Contest #17 - Page 2

Forum Index > SC2 General
81 CommentsPost a Reply
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CharactR
Profile Joined January 2020
Canada111 Posts
Last Edited: 2022-10-18 05:41:36
September 19 2022 03:50 GMT
#21
Unofficial TLMC17 Submission Compilation


Adimax

+ Show Spoiler +

Energy Sphere ()
+ Show Spoiler +
[image loading]



ATTX kr

+ Show Spoiler +
Kraken (Standard)
+ Show Spoiler +
[image loading]

Outlaw (Standard)
+ Show Spoiler +
[image loading]

Chain Reaction (Freestyle)
+ Show Spoiler +
[image loading]

Silent Coast (Freestyle)
+ Show Spoiler +
[image loading]



CharactR ca

+ Show Spoiler +
Gaia Mists (Standard)
+ Show Spoiler +
[image loading]

Growth and Grit (Standard)
+ Show Spoiler +
[image loading]

Strange Paradise (Macro)
+ Show Spoiler +
[image loading]

Altitude (Freestyle)
+ Show Spoiler +
[image loading]

Backwoods Compound (Freestyle)
+ Show Spoiler +
[image loading]



Depressed Marauder us

+ Show Spoiler +
Celeste (Rush)
+ Show Spoiler +
[image loading]

Remains of Korhal (Standard)
+ Show Spoiler +
[image loading]

Black Engine (Macro)
+ Show Spoiler +
[image loading]

Bifurcation (Freestyle)
+ Show Spoiler +
[image loading]

Expedition Vera (Freestyle)
+ Show Spoiler +
[image loading]



Husker

+ Show Spoiler +
Umojan Facility (Macro)
+ Show Spoiler +
[image loading]


HyperOne us

+ Show Spoiler +
Cryolysis (Rush)
+ Show Spoiler +
[image loading]

The Price of Riches (Rush)
+ Show Spoiler +
[image loading]

Othello (Standard)
+ Show Spoiler +
[image loading]

Lazarus Wastes (Freestyle)
+ Show Spoiler +
[image loading]


Legan fi

+ Show Spoiler +

Ruskaletto (Macro)
+ Show Spoiler +
[image loading]

Gresvan (Macro)
+ Show Spoiler +
[image loading]



LoreStarcraft us

+ Show Spoiler +
Verdant Rift (Standard)
+ Show Spoiler +
[image loading]

Derelict Colony
+ Show Spoiler +
[image loading]



MayOnFire gb

+ Show Spoiler +
Hard Lead (Rush)
+ Show Spoiler +
[image loading]

Frozen Heart (Rush)
+ Show Spoiler +
[image loading]

Dragon Scales (Standard)
+ Show Spoiler +
[image loading]

Royal Blood (Macro)
+ Show Spoiler +
[image loading]

The Secret Garden (Freestyle)
+ Show Spoiler +
[image loading]




Monitor us

+ Show Spoiler +
Pink Moon (Rush)
+ Show Spoiler +
[image loading]

Spud Infinity (Rush)
+ Show Spoiler +
[image loading]

Snowpiecer (Standard)
+ Show Spoiler +
[image loading]

Typhoon (Macro)
+ Show Spoiler +
[image loading]

Islands in the Sun (Freestyle)
+ Show Spoiler +
[image loading]



The_Music us

+ Show Spoiler +
Armistice (Rush)
+ Show Spoiler +
[image loading]

Roughneck (Standard)
+ Show Spoiler +
[image loading]

Arbiter (Standard)
+ Show Spoiler +
[image loading]

Planetfall (Macro)
+ Show Spoiler +
[image loading]

Nightwatch (Freestyle)
+ Show Spoiler +
[image loading]



NewSunshine us

+ Show Spoiler +
Preservarium (Standard)
+ Show Spoiler +
[image loading]

Singularity Core (Macro)
+ Show Spoiler +
[image loading]

Eidolon (Macro)
+ Show Spoiler +
[image loading]

The Umbral Locks (Freestyle)
+ Show Spoiler +
[image loading]

Fool's Gold Harbor (Freestyle)
+ Show Spoiler +
[image loading]



OmniSkeptic us

+ Show Spoiler +

Bananaberry Sands (Rush)
+ Show Spoiler +
[image loading]

Glasswave (Standard)
+ Show Spoiler +
[image loading]

NeoHumanity (Standard)
+ Show Spoiler +
[image loading]

Relocate 2 (Freestyle)
+ Show Spoiler +
[image loading]



Patches us

+ Show Spoiler +

Skyliner (Standard)
+ Show Spoiler +
[image loading]

Grassy Grove (Standard)
+ Show Spoiler +
[image loading]

Atlantis (Macro)
+ Show Spoiler +
[image loading]



Pklixian ca

+ Show Spoiler +
Cold Hope (Standard)
+ Show Spoiler +
[image loading]

Toxic Growth (Standard)
+ Show Spoiler +
[image loading]

Timeless Wild (Macro)
+ Show Spoiler +
[image loading]

Vespic Depths (Freestyle)
+ Show Spoiler +
[image loading]

New Emeria (Freestyle)
+ Show Spoiler +
[image loading]



ProjectB

+ Show Spoiler +

Blue Code ()
+ Show Spoiler +
[image loading]

August Square ()
+ Show Spoiler +
[image loading]

Ascension ()
+ Show Spoiler +
[image loading]

Nemesis Arena ()
+ Show Spoiler +
[image loading]



Superouman fr

+ Show Spoiler +
Silver Wall (Standard)
+ Show Spoiler +
[image loading]

Egghawk (Macro)
+ Show Spoiler +
[image loading]

Glory To The Firstborn (Macro)
+ Show Spoiler +
[image loading]

Sealed Fate (Freestyle)
+ Show Spoiler +
[image loading]

Hexmaster IV (Freestyle)
+ Show Spoiler +
[image loading]

Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
123456789GYD
Profile Joined March 2022
4 Posts
September 19 2022 07:57 GMT
#22
--- Nuked ---
123456789GYD
Profile Joined March 2022
4 Posts
September 19 2022 07:58 GMT
#23
--- Nuked ---
MayOnFire
Profile Joined March 2021
England47 Posts
September 19 2022 16:53 GMT
#24
My list of submissions:

Dragon Scales
Standard - 134 x 134
+ Show Spoiler +
[image loading]


Frozen Heart
Rush - 120 x 142
+ Show Spoiler +
[image loading]


Royal Blood
Macro - 146 x 128
+ Show Spoiler +
[image loading]


Hard Lead
Rush - 134 x 134
+ Show Spoiler +
[image loading]


The Secret Garden
Freestyle - 142 x 142
+ Show Spoiler +
[image loading]


Good luck everyone!



Ladder Map Pool : Curious Minds, Amphion, Cosmic Sapphire, Royal Blood, Dragon Scales, Hard Lead, Whispers of Gold + four times TLMC finalist, and other sc2 related content // https://liquipedia.net/starcraft2/MayOnFire
depressed1
Profile Blog Joined May 2021
53 Posts
Last Edited: 2022-09-20 12:07:44
September 20 2022 05:17 GMT
#25
Black Engine 134x148, rdr 34, macro
+ Show Spoiler +

[image loading]
[image loading]

Bifurcation 134x150, rdr 34, freestyle
+ Show Spoiler +

[image loading]
[image loading]

Celeste 126x142, rdr 32, rush
+ Show Spoiler +

[image loading]
[image loading]

Remains of Korhal 134x150, rdr 33, standarT
+ Show Spoiler +

[image loading]
[image loading]

Expedition Vera 110x160, rdr 34, freestyle
+ Show Spoiler +

[image loading]
[image loading]
depressed_marauder (yt: DepressingStarcraft) done and gone.
Vision_
Profile Joined September 2018
876 Posts
Last Edited: 2022-09-21 09:01:54
September 21 2022 08:04 GMT
#26
I want to give my opinion on the advice about positionning mines towards the interior of the map, i.e mines are open and oriented to allow an easier access. I was looking maps of depressed member and i m thinking "Expedition Vera" is a pretty good one until i see two gold mines. I really like the proximity of mines from center because players have to take risks for set up their bases. But as SC2 has been for a long time discussed about workers harassement, the orientation of mines is maybe the reason of professionnals players to discredit this map. I also think that this advice/rule of positionning mines "open" is really negative for diversity of maps (when i say "open", it s like "mines are always near the border")

Maybe some ot these last minerals mines which are easy to attack (near from the center) could be protected by a new building (set upon the field) which one allow workers to harvest minerals inside and without go to and return, protecting them a bit longer from an eventual harassement. Each buildings has 3 slots capacity. Players aren t forced to build them and fields belong to the base wich is built on the usual place

This could work also like a challenge (bet) to chose yes or not if you have to install these buildings. The building would only have some hit points, in order to not completely close a potential harassement.

These restrictions of orientation for mines should be explained in an article imo (and how resolve)

PS : I particulary like the splitted gold mine in Expedition Vera, i hope TL contest will select your map, depressed'

Also i would like to make a suggestion to Expedition Vera

[image loading]
dbRic1203
Profile Joined July 2019
Germany2655 Posts
September 21 2022 11:21 GMT
#27
On September 21 2022 17:04 Vision_ wrote:
I want to give my opinion on the advice about positionning mines towards the interior of the map, i.e mines are open and oriented to allow an easier access. I was looking maps of depressed member and i m thinking "Expedition Vera" is a pretty good one until i see two gold mines. I really like the proximity of mines from center because players have to take risks for set up their bases. But as SC2 has been for a long time discussed about workers harassement, the orientation of mines is maybe the reason of professionnals players to discredit this map. I also think that this advice/rule of positionning mines "open" is really negative for diversity of maps (when i say "open", it s like "mines are always near the border")

Maybe some ot these last minerals mines which are easy to attack (near from the center) could be protected by a new building (set upon the field) which one allow workers to harvest minerals inside and without go to and return, protecting them a bit longer from an eventual harassement. Each buildings has 3 slots capacity. Players aren t forced to build them and fields belong to the base wich is built on the usual place

This could work also like a challenge (bet) to chose yes or not if you have to install these buildings. The building would only have some hit points, in order to not completely close a potential harassement.

These restrictions of orientation for mines should be explained in an article imo (and how resolve)

PS : I particulary like the splitted gold mine in Expedition Vera, i hope TL contest will select your map, depressed'

Also i would like to make a suggestion to Expedition Vera

[image loading]

Adding new buildings into the map is not allowed.
MaxPax
Vision_
Profile Joined September 2018
876 Posts
Last Edited: 2022-09-21 11:54:42
September 21 2022 11:49 GMT
#28
On September 21 2022 20:21 dbRic1203 wrote:
Show nested quote +
On September 21 2022 17:04 Vision_ wrote:
I want to give my opinion on the advice about positionning mines towards the interior of the map, i.e mines are open and oriented to allow an easier access. I was looking maps of depressed member and i m thinking "Expedition Vera" is a pretty good one until i see two gold mines. I really like the proximity of mines from center because players have to take risks for set up their bases. But as SC2 has been for a long time discussed about workers harassement, the orientation of mines is maybe the reason of professionnals players to discredit this map. I also think that this advice/rule of positionning mines "open" is really negative for diversity of maps (when i say "open", it s like "mines are always near the border")

Maybe some ot these last minerals mines which are easy to attack (near from the center) could be protected by a new building (set upon the field) which one allow workers to harvest minerals inside and without go to and return, protecting them a bit longer from an eventual harassement. Each buildings has 3 slots capacity. Players aren t forced to build them and fields belong to the base wich is built on the usual place

This could work also like a challenge (bet) to chose yes or not if you have to install these buildings. The building would only have some hit points, in order to not completely close a potential harassement.

These restrictions of orientation for mines should be explained in an article imo (and how resolve)

PS : I particulary like the splitted gold mine in Expedition Vera, i hope TL contest will select your map, depressed'

Also i would like to make a suggestion to Expedition Vera

[image loading]

Adding new buildings into the map is not allowed.


Yes i understand, i m also questionning if these restrictions are a big deal... For example, does it seem a good idea if the base harassement isn t possible by behind ? in order to close minerals fields line to air units with a wall, a cliff or something ?
depressed1
Profile Blog Joined May 2021
53 Posts
Last Edited: 2022-09-21 12:13:48
September 21 2022 12:13 GMT
#29
On September 21 2022 17:04 Vision_ wrote:
I want to give my opinion on the advice about positionning mines towards the interior of the map, i.e mines are open and oriented to allow an easier access. I was looking maps of depressed member and i m thinking "Expedition Vera" is a pretty good one until i see two gold mines. I really like the proximity of mines from center because players have to take risks for set up their bases. But as SC2 has been for a long time discussed about workers harassement, the orientation of mines is maybe the reason of professionnals players to discredit this map. I also think that this advice/rule of positionning mines "open" is really negative for diversity of maps (when i say "open", it s like "mines are always near the border")

Maybe some ot these last minerals mines which are easy to attack (near from the center) could be protected by a new building (set upon the field) which one allow workers to harvest minerals inside and without go to and return, protecting them a bit longer from an eventual harassement. Each buildings has 3 slots capacity. Players aren t forced to build them and fields belong to the base wich is built on the usual place

This could work also like a challenge (bet) to chose yes or not if you have to install these buildings. The building would only have some hit points, in order to not completely close a potential harassement.

These restrictions of orientation for mines should be explained in an article imo (and how resolve)

PS : I particulary like the splitted gold mine in Expedition Vera, i hope TL contest will select your map, depressed'

Also i would like to make a suggestion to Expedition Vera

[image loading]

Well, thank you kindly. We will see. If it will happen than we will make some adjustments. But for now this is how it is.
depressed_marauder (yt: DepressingStarcraft) done and gone.
Vision_
Profile Joined September 2018
876 Posts
Last Edited: 2022-09-22 09:13:00
September 21 2022 15:21 GMT
#30
I just understand that even air units are unable to see when there s a dead vision zone (smog, bushes,...). So technically it s possible to protect fields mineral from a side, unauthorizing vision with also some elements to forbid movement (harassement from behind minerals fields)

I presume this dead vision zone (smog, bushes, etc...) is consuming a lot of gpu ? do you experiment it ? this kind of map could be created respecting rules isn t it ?

[image loading]

[SC]Django
Profile Joined September 2013
Poland44 Posts
Last Edited: 2022-09-21 17:03:37
September 21 2022 16:58 GMT
#31
I won't say anything about the balance of the maps because I don't know anything about it but about the art of the maps I would like to express my opinion all maps on the Ladder in previous seasons 75% are poor or average.
Please take a look at these maps on textures:

- Expedition Vera
[image loading]
- Remains of Korhal
[image loading]
- The Secret Garden
[image loading]
- Bridgehead LE
[image loading]
- Ruins of Endion
[image loading]

Or This textures:
[image loading]
[image loading]
[image loading]

They look beautiful and you want to look at them

And why any map with AGRIA textures dosen't appeared in 12 years on 1v1 Lader ?

[image loading]
MayOnFire
Profile Joined March 2021
England47 Posts
September 21 2022 18:43 GMT
#32
I think that the maps get progressively better. You'll see many quality submission in this TLMC.

On September 22 2022 01:58 [SC]Django wrote:
I won't say anything about the balance of the maps because I don't know anything about it but about the art of the maps I would like to express my opinion all maps on the Ladder in previous seasons 75% are poor or average.
Please take a look at these maps on textures:

- Expedition Vera
[image loading]
- Remains of Korhal
[image loading]
- The Secret Garden
[image loading]
- Bridgehead LE
[image loading]
- Ruins of Endion
[image loading]

Or This textures:
[image loading]
[image loading]
[image loading]

They look beautiful and you want to look at them

And why any map with AGRIA textures dosen't appeared in 12 years on 1v1 Lader ?

[image loading]

Ladder Map Pool : Curious Minds, Amphion, Cosmic Sapphire, Royal Blood, Dragon Scales, Hard Lead, Whispers of Gold + four times TLMC finalist, and other sc2 related content // https://liquipedia.net/starcraft2/MayOnFire
CharactR
Profile Joined January 2020
Canada111 Posts
September 21 2022 19:40 GMT
#33
And why any map with AGRIA textures dosen't appeared in 12 years on 1v1 Lader ?


Polar is this your alt account?
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 21 2022 20:29 GMT
#34
WoL does have a lot of underappreciated tilesets/themes though.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
[SC]Django
Profile Joined September 2013
Poland44 Posts
Last Edited: 2022-09-24 14:44:01
September 24 2022 14:40 GMT
#35
Other examples with Nice art design maps:

[M] (2) CruX Old Homeworld
[image loading]

Anaconda
[image loading]

Biogenesis
[image loading]

Tikal
[image loading]

Timeless Wild
[image loading]

Cold Hope
[image loading]

Atlantean Rift
[image loading]

Purple Mire
[image loading]

Frostknoll
[image loading]

A request from a map makers. Please create as great as the maps above
Ladder need this.
I love to play on nice maps
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 25 2022 08:42 GMT
#36
Some of these definitely look nice but I would prefer that map pools include themes other than grass and dirt
vibeo gane,
Legan
Profile Joined June 2017
Finland581 Posts
September 26 2022 06:21 GMT
#37
A sneak peek on decorations of my submissions. Some are re-worked version of previous submissions as I have quite limited time this time around.
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]

Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
[SC]Django
Profile Joined September 2013
Poland44 Posts
Last Edited: 2022-09-26 17:14:41
September 26 2022 17:13 GMT
#38
Second and Third arts looks amazing! Gj! The other arts of the map may look good too, but I can't see them completely
[image loading]
[image loading]
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 26 2022 22:39 GMT
#39
I'm gonna be that guy and point out that the Zerus 4v4 map is Writhing Morass, not Anaconda. Both are beautiful maps though.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
projectB
Profile Joined January 2022
3 Posts
Last Edited: 2022-10-07 15:42:34
September 27 2022 13:46 GMT
#40

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