Team Liquid Map Contest #17 - Page 4
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Adimax1993
Poland6 Posts
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Adimax1993
Poland6 Posts
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CharactR
Canada103 Posts
it does seem a bit too narrow in places and the texturing is a little confusing, but otherwise not bad. Normally I'm not a fan of super narrow side paths but I think the way they were done here was cool. that being said I think the bottom left and top right too bases are the bits that are too defensible to push a turtling terran or protoss that takes those bases especially for a zerg. Seriously though, why so many biodomes? xd | ||
monitor
United States2403 Posts
+ Show Spoiler + ![]() Spud Infinity - Rush + Show Spoiler + ![]() Snowpiercer - Standard + Show Spoiler + ![]() Typhoon - Macro + Show Spoiler + ![]() Islands In the Sun - Freestyle + Show Spoiler + ![]() | ||
MrIronGolem27
United States170 Posts
+ Show Spoiler + ![]() The Price of Riches - Rush (120x136) + Show Spoiler + ![]() Cryolysis - Rush (136x116) + Show Spoiler + ![]() Lazarus Wastes - Freestyle (132x144) + Show Spoiler + ![]() | ||
Adimax1993
Poland6 Posts
On October 09 2022 11:37 CharactR wrote: Seriously though, why so many biodomes? xd So the idea was that there was a gas of pure energy underground, and in past terrans take it to the biodomes and change to energy, however after many wars in this place, a lot of biodomes are destroyed, so the gas is everywhere in the background. You cannot see this on the top view map. | ||
ATTx
Korea (South)178 Posts
+ Show Spoiler + ![]() Outlaw - standard 128x144 + Show Spoiler + ![]() Chain reaction - freestyle 152x120 + Show Spoiler + ![]() Silent coast - freestyle 128x144 + Show Spoiler + ![]() | ||
CharactR
Canada103 Posts
On October 09 2022 16:48 Adimax1993 wrote: So the idea was that there was a gas of pure energy underground, and in past terrans take it to the biodomes and change to energy, however after many wars in this place, a lot of biodomes are destroyed, so the gas is everywhere in the background. You cannot see this on the top view map. :O a lore explanation! coolio. | ||
Shadefang.Pklixian
8 Posts
Timeless Wild - Macro + Show Spoiler + ![]() Cold Hope - Standard + Show Spoiler + ![]() Toxic Growth - Standard + Show Spoiler + ![]() and my new maps: Vespic Depths - Freestyle + Show Spoiler + ![]() New Emeria - Freestyle + Show Spoiler + ![]() Additional notes: New Emeria & Vespic Depths are me trying to shift up my design habits, with less bases and more interesting design choices. which might not be exactly the best for balancing. New Emeria might be macro but is under freestyle due to it's design. (or standard but is under freestyle because it isnt standard standard. but plays like standard.) Anyways GL to all submitters, I can't wait to see the finalist! | ||
SlavaZA
Germany1 Post
Lights of Korhal - Standard + Show Spoiler + ![]() | ||
lorestarcraft
United States1049 Posts
Forced 1x ramp to main with debris, backdoor now on same level. ![]() | ||
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volumin
Poland7 Posts
Institute - Macro + Show Spoiler + ![]() Calliope - Macro + Show Spoiler + ![]() Enchantment - Standard + Show Spoiler + ![]() Themisium - Rush + Show Spoiler + ![]() Erreholm - Rush + Show Spoiler + ![]() glhf everyone! | ||
Edin
China13 Posts
Buried Sanctuary - Standard + Show Spoiler + ![]() Korhal Plantation - Freestyle (maybe macro?) + Show Spoiler + ![]() glhf! | ||
ATTx
Korea (South)178 Posts
On October 08 2022 12:30 NewSunshine wrote: Standard Preservarium + Show Spoiler + ![]() Macro Singularity Cores + Show Spoiler + ![]() Eidolon + Show Spoiler + ![]() Freestyle The Umbral Locks + Show Spoiler + ![]() Fool's Gold Harbor + Show Spoiler + ![]() I love all maps Great job The Umbral Locks is my firstprize | ||
NewSunshine
United States5938 Posts
On October 11 2022 02:23 ATTx wrote: I love all maps Great job The Umbral Locks is my firstprize <3 Thank you very much. I really like your maps too, I'd be rather sad if Kraken doesn't win something myself. Good luck! | ||
KillerSmile
Germany84 Posts
Sidetracked - Standard + Show Spoiler + ![]() Ley Lines - Macro + Show Spoiler + ![]() mineral node blocking rich geyser 150 value Solaris - Rush + Show Spoiler + ![]() Silverflame - Freestyle + Show Spoiler + ![]() mineral node at the backdoor value 40(same as Stargazers), rocks covering rich geysers and a watchtower in the top right half of the map Omerta - Freestyle + Show Spoiler + ![]() all lowground is covered in thicket, concealing units and reducing their vision to zero glhf everyone, competition is strong this year! | ||
lorestarcraft
United States1049 Posts
Animal 160x136 freestyle ![]() This is a re-work of an old map I created years ago. Good luck to everyone! | ||
-NegativeZero-
United States2141 Posts
+ Show Spoiler + ![]() Spectrum - 144x136, Freestyle + Show Spoiler + ![]() Monument of the Makers - 124x144, Freestyle + Show Spoiler + ![]() | ||
TacticalNuke
4 Posts
Wilderness of Aiur (156x140): + Show Spoiler + ![]() | ||
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