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Active: 2076 users

Team Liquid Map Contest #17 - Page 3

Forum Index > SC2 General
81 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
lorestarcraft
Profile Joined April 2011
United States1049 Posts
October 04 2022 13:01 GMT
#41
My first submission: Verdant Rift
[image loading]
SC2 Mapmaker
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 04 2022 14:38 GMT
#42
I like it. Zerus is always an MVP tileset, and the layout feels unique.

The final week of submissions is upon us. That happened fast. Good luck to everyone still working.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2022-10-04 14:52:03
October 04 2022 14:51 GMT
#43
Quick question to anyone in the know, what's the exact deadline for submissions on the 10th? Sometimes it's 12:01 am, 11:59 pm, or it could be somewhere in between. I guess what timezone as well. This will be useful information to have. It would be much appreciated.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
nullrd
Profile Joined November 2011
22 Posts
October 04 2022 17:20 GMT
#44
"So the deadline is October 10th at 11:59 PM PST."
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 04 2022 19:00 GMT
#45
I see it now, thanks. Apologies if that's just me being blind, it's a big post.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Edin
Profile Joined June 2021
China13 Posts
October 05 2022 07:55 GMT
#46
On October 05 2022 04:00 NewSunshine wrote:
I see it now, thanks. Apologies if that's just me being blind, it's a big post.

Dont worry that's a common result for SC players
RalphFebus
Profile Joined October 2022
4 Posts
Last Edited: 2022-10-05 11:08:32
October 05 2022 10:06 GMT
#47
First of all, I wish TL official better and better,Please understand for the first submission
KillerSmile
Profile Joined November 2018
Germany95 Posts
Last Edited: 2022-10-05 13:32:10
October 05 2022 13:17 GMT
#48
On September 22 2022 00:21 Vision_ wrote:
I just understand that even air units are unable to see when there s a dead vision zone (smog, bushes,...). So technically it s possible to protect fields mineral from a side, unauthorizing vision with also some elements to forbid movement (harassement from behind minerals fields)

I presume this dead vision zone (smog, bushes, etc...) is consuming a lot of gpu ? do you experiment it ? this kind of map could be created respecting rules isn t it ?

[image loading]




Yeah, but using this vision paint is a bit of a challenge, because it's hard to communicate to a player what exactly is going on.

I have a map uploaded as [KS] Omerta that I will be submitting under the freestyle category when my other maps are done that uses the blinding thicket paint in conjunction with tall line of sight doodads as way to say "while in the thicket you are concealed", but it's hard to say how popular this kind of novelty is with the playerbase or the judges, many of which are pro players. Air units usually can see everything, not with the vision paint in terrain. Using it anywhere near mineral lines seems like a huge no-go to me.

And then there are balance concerns. How does it work with vision from creep? What about scan? Is Protoss the only race that can't negate the thicket on it's own? None of that is clear from the start of the game.

Basically it's hard to find a good use for it that normal bushes don't already solve, a risk for mapmakers with a limited number of submissions to spend and hard to properly execute and not create incongruencies.

[image loading]

Here's a quick early overview of the map. All lowground is unbuildable and covered in visionblocking paint. The watchtower in the middle can negate the effect. You may also want to check out a map called Fern Gully by Superouman, which uses them more conservatively and is also not as grim and dark.




Mapmaker, author of Mothership LE, 10000 Feet LE, Data-C, Solaris, Ley Lines, Torches and Reclamation LE
Beelzebub1
Profile Joined May 2015
1004 Posts
October 06 2022 02:41 GMT
#49
Awesome submissions, my favorites are.

Altitude
Black Engine (this is my favorite love the dark aesthetic)
Verdant Rift
Secret Garden
Glass Wave

Good job guys.
Edin
Profile Joined June 2021
China13 Posts
Last Edited: 2022-10-06 11:27:05
October 06 2022 11:24 GMT
#50
Buried Sanctuary
Not sure what category to put it lol.

Map Category: Standard
+ Show Spoiler +
[image loading]
[image loading]
Legan
Profile Joined June 2017
Finland577 Posts
Last Edited: 2022-10-10 16:57:35
October 06 2022 17:40 GMT
#51
My currently planned submissions:


Eldeyja (Standard)
+ Show Spoiler +
[image loading]

Ruskaletto (Standard)
+ Show Spoiler +
[image loading]

Atera (Macro)
+ Show Spoiler +
[image loading]

Gresvan (Macro)
+ Show Spoiler +
[image loading]

Taitalika (Freestyle)
+ Show Spoiler +
[image loading]



All maps are uploaded to NA, EU, and KR servers.

Some images:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
lorestarcraft
Profile Joined April 2011
United States1049 Posts
October 06 2022 20:31 GMT
#52
On October 07 2022 02:40 Legan wrote:
My currently planned submissions:


Eldeyja (Standard)
+ Show Spoiler +
[image loading]

Ruskaletto (Standard)
+ Show Spoiler +
[image loading]

Atera (Macro)
+ Show Spoiler +
[image loading]

Gresvan (Macro)
+ Show Spoiler +
[image loading]

Taitalika (Freestyle)
+ Show Spoiler +
[image loading]



All maps are uploaded to NA, EU, and KR servers.

Some images:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Taitalika looks really cool to me.
SC2 Mapmaker
dahuska
Profile Joined August 2022
Bulgaria3 Posts
Last Edited: 2022-10-06 20:37:04
October 06 2022 20:36 GMT
#53
Well, this is my first and last map i will submit to the contest since it took my whole time to create this one :D.
Macro
Umojan Facility (148x154)
+ Show Spoiler +
[image loading]
[image loading]
[image loading]

lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2022-10-10 15:10:20
October 06 2022 20:38 GMT
#54
My second submission: Derelict Colony (Freestyle)
[image loading]
Other pictures:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]


SC2 Mapmaker
themusic246
Profile Joined December 2012
United States214 Posts
October 07 2022 06:26 GMT
#55
Submissions to this contest

Armistice (Rush)
+ Show Spoiler +
[image loading]


Roughneck (Standard)
+ Show Spoiler +
[image loading]


Arbiter (Standard)
+ Show Spoiler +
[image loading]


Nightwatch (Freestyle)
+ Show Spoiler +
[image loading]


Planetfall (Macro)
+ Show Spoiler +
[image loading]


1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 07 2022 15:11 GMT
#56
Arbiter is probably my favorite map I've seen so far. That looks like a winner to me.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
projectB
Profile Joined January 2022
3 Posts
Last Edited: 2022-10-07 16:04:17
October 07 2022 15:47 GMT
#57
Blue Code

+ Show Spoiler +
[image loading]


August Square

+ Show Spoiler +
[image loading]


ascension

+ Show Spoiler +
[image loading]


Nemesis Arena

+ Show Spoiler +
[image loading]
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2022-10-07 20:56:37
October 07 2022 20:55 GMT
#58
TLMC 17 map roster.

Here are the highlights:
- Silver Wall is not a wall anymore.
- I was not ready to call a map Egghawk.
- Glory To The Firstborn got back from the dead.
- Sealed Fate is completely untouched.
- HEXMASTER IV has been on a diet.

Standard

Silver Wall
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]



[image loading]

Map size: 154x128: 19712 area

Category: Standard

Description: The Silver Wall has 5 openings where units can pass through. Destroying the rocks in the middle of the map significantly changes the attack routes.

List and describe any distinctive features of the map:
Destroying the rocks in the middle of the map significantly changes the attack routes.


Main to Main distance: 44s
Top of main ramp to top of main ramp distance: 38s
Natural to Natural distance: 34s



Macro

Egghawk
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]



[image loading]

Map size: 152x152 : 23104 area

Category: Macro

Description: Macro map with large amount of air space on the edges of the map.

List and describe any distinctive features of the map:
Large amount of air space on the edges of the map.


Main to Main distance: 44s
Top of main ramp to top of main ramp distance: 38s
Natural to Natural distance: 33s



Glory To The Firstborn
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]



[image loading]

Map size: 152x148 : 22496 area

Category: Macro

Description: This is a big macro map which offers many expansions that are easy to defend. The special feature on this map is the expansion at the back of the base. It is very easy to take it but very hard to keep early in the game. Players will have to choose between taking this base early and be vulnerable to attacks from the lowground or be patient and take this base later in the game when they can have an sizeable army present in the lowground area.

List and describe any distinctive features of the map:
The highly vulnerable base at the back of the main base.


Main to Main distance: 44s
Top of main ramp to top of main ramp distance: 37s
Natural to Natural distance: 33s





Freestyle

Sealed Fate
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]



[image loading]

Map size: 112x204 (22848 area)

Description : This tall map allows players to choose their playstyle depending on how they expand. Taking bases at the front turns the map into a rush map and taking bases at the back turns the map into a heavy macro map. Like on Golden Wall, players can choose to play the map in a totally standard way and ignore the bases at the back.

Main to Main distance: 41s
Top of main ramp to top of main ramp distance: 34s
Natural to Natural distance: 27s
Backdoor natural to backdoor natural distance: 47s



HEXMASTER IV
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]



[image loading]

Map size: 156x134 : 20904 area

Category: Freestyle

Description: This map features a base at the back of the starting bases. It contains two additional mineral fields that slightly boost the income but it opens a new path. Like Golden Wall, players can choose to play the map in a totally standard way up to 7 bases.

List and describe any distinctive features of the map:
A backdoor base that blocks a path which is safe from ground attacks early game. Attacking that base from behind requires air support because the minerals are placed on the ramp in a way ground units cannot get highground vision by themselves. A gold base is placed on the map split axis. It also blocks the path towards the backdoor expos
2 rows of reduced mineral fields at the top of the map that have a value of 20 each

Point out any alternate resource or rock usage on the map.
The backdoor base has 2 additional reduced mineral fields that have a value of 300. It gives a slight income boost for a short period of time. It can be used early in the game for map specific builds or to open additional paths during the lategame

Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Cygnus
Profile Joined February 2004
United States851 Posts
October 08 2022 02:27 GMT
#59
Really dig the aesthetics and layout of Egghawk, could see some interesting exchanges happening on those center elevated bases.
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 08 2022 03:30 GMT
#60
Standard

Preservarium
+ Show Spoiler +
[image loading]


Macro

Singularity Cores
+ Show Spoiler +
[image loading]


Eidolon
+ Show Spoiler +
[image loading]


Freestyle

The Umbral Locks
+ Show Spoiler +
[image loading]


Fool's Gold Harbor
+ Show Spoiler +
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Prev 1 2 3 4 5 Next All
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