• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:29
CEST 07:29
KST 14:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
The Memories We Share - Facing the Final(?) GSL5Code S RO12 Preview: Cure, Zoun, Solar, Creator2[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15DreamHack Dallas 2025 - Info & Preview21
Community News
Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)9Weekly Cups (May 12-18): Clem sweeps WardiTV May3
StarCraft 2
General
Vidalista Tablets – Restore Confidence with Effect Can anyone explain to me why u cant veto a matchup The Memories We Share - Facing the Final(?) GSL DreamHack Dallas 2025 - Official Replay Pack Code S RO12 Preview: Cure, Zoun, Solar, Creator
Tourneys
RSL: Revival, a new crowdfunded tournament series DreamHack Dallas 2025 [GSL 2025] Code S:Season 2 - RO12 - Group A SOOPer7s Showmatches 2025 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
BW General Discussion Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ GG Lan Party Bulgaria (Live in about 3 hours) Recent recommended BW games
Tourneys
[ASL19] Grand Finals [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [ASL19] Ro8 Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12417 users

Why is playing 'Random' still an option?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 Next All
KNUCKLEHEAD
Profile Joined December 2019
United States18 Posts
June 16 2022 03:14 GMT
#1
So I will preface this by stating that I am at ~4k MMR Zerg in NA. I notice more and more that I am queuing up against 'Random' players. I know this has always been a thing in SC2, but now that matchmaking has shifted in the late stage of this game, I am questioning why this still exists.

When I look at the profiles after the game most of the time I notice a huge gap in the MMR of Random players, i.e. their Protoss will be 4.7k and their Terran will be 3.8k or something. This means that the dice roll is more on the opponent than the actual Random player...so we will either play a higher MMR (or smurf) or a lower MMR with less of a grasp on the race.

Either way, these games are almost always a total waste of time. The Random player is either cheesing early because I don't know their initial race, or they're stomping because they got their main race, or they are just winging it.

When I talk to these players 9 times out of 10 their attitude is just "meh I don't care." So if 1v1 "Ranked" is supposed to be competitive and designed around ranking up, there is almost never anything to be learned by these games and to me, these games cause the most ladder burnout/anxiety.

I feel like Random should be exclusively for Unranked vs. Unranked play.
dph114
Profile Joined May 2022
30 Posts
June 16 2022 03:47 GMT
#2
i agree, its they either get advantage from being random and getting there main race or get there second race and cheeze, cheeze, cheeze. And i agree these games are shitty.
As a terran i either do Reaper expand in TvZ or TvP, or Double Gas in TvT, so half the time game is already fucked up for (Yes i know i could technically do Reaper FE in TvT as well, but its so much more abusable and im only 4.3k mmr )
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
June 16 2022 04:08 GMT
#3
This comes up every other year or so. A random player has to learn and practice 9 matchups. Someone with one main race has to learn 3. The 'advantage' you gain from rolling a random race at the beginning of the game is not enough to outweigh the drawbacks.

There will be times when your opponent does something unexpected regardless of what race they play. You will fail to scout a cheese, they will sneak a proxy somewhere, etc etc. Being able to adapt on the fly is not a waste of time. Yes, there is a "Strategy" aspect of the game, but that is not to say that you can or should be able to plan out an entire game every time before it starts. The other aspect, "Real-Time", requires you to react to your opponents as the game unfolds.

You will encounter players of vastly different skill even within the same league division depending on a variety of factors (form, mood, activity). To say that playing anyone who isn't the exact same MMR as you is "a total waste of time" is silly. In addition to the options you provided, it's also possible that the Random player (like many other players) is just going to try their best to win against you. Why should we gatekeep players in any league from doing this however they want (within the rules of the game, obv no cheating)? I'm sure many pro players might describe how you or I play as "just winging it." Why can't you "just wing it" sometimes?

To say that these games are worthless and that nothing can be learned from them is more than a little disingenuous.

These are the two cents I offer having seen this thread, like I said, about every other year.
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
June 16 2022 06:43 GMT
#4
On June 16 2022 13:08 Arghmyliver wrote:
This comes up every other year or so. A random player has to learn and practice 9 matchups. Someone with one main race has to learn 3. The 'advantage' you gain from rolling a random race at the beginning of the game is not enough to outweigh the drawbacks.

You don't seem to have bothered to read the post before complaining it's the same as all the others posted "every year." OP's entire point is that you're wrong; people playing random are not usually full-time random players learning nine matchups, they've got a main race they get free wins with and non-mains they cheese with. I think that's pretty accurate, and it reflects my own experience both playing against Rs and playing R.
The frumious Bandersnatch
calh
Profile Joined March 2013
537 Posts
June 16 2022 06:48 GMT
#5
A better solution would be to silently roll their race first and do the matchmaking based on their MMR for that race alone.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
June 16 2022 09:46 GMT
#6
On June 16 2022 15:48 calh wrote:
A better solution would be to silently roll their race first and do the matchmaking based on their MMR for that race alone.

I agree. I run into a pretty large number of R players who tell me what their race is immediately, and I always wonder why they bother playing R then and don't just do this, or cycle through the three races one after another.
The frumious Bandersnatch
M2
Profile Joined December 2002
Bulgaria4114 Posts
Last Edited: 2022-06-16 09:53:41
June 16 2022 09:53 GMT
#7
I've always thought (since the early BW era) that we can have random or Zerp/Protoss or Terran/Zerg options and so on, however, it should always show which race we got. Problem solved.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
June 16 2022 11:01 GMT
#8
On June 16 2022 15:48 calh wrote:
A better solution would be to silently roll their race first and do the matchmaking based on their MMR for that race alone.


This is a good solution.

I agree with the OP. My MMR isn't even fully stable with how few games I have and I still find the random games to outliers. Most random players are not learning 3 races. They might be learning all of 4 matchups and just totally winging the rest, and it often shows.
ejozl
Profile Joined October 2010
Denmark3340 Posts
Last Edited: 2022-06-16 11:30:09
June 16 2022 11:27 GMT
#9
On June 16 2022 15:48 calh wrote:
A better solution would be to silently roll their race first and do the matchmaking based on their MMR for that race alone.

Part of the mmr gained is from the opponent not knowing the race and doing smth which is a worse opener. So really it should be considered a race by itself.

There could be two routes of thought, this one, where it's considered a race on it's own. And another one, where you simply queue and the game choses your matchmaking for you. If random was understood like this, by the game, then there could be seperate mmr's, and the race could be revealed to both players on the loading screen. And there could even be an option to queue as either Terran/Zerg, etc.
I prefer the latter, but this is just not how it is currently designed.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
June 16 2022 12:04 GMT
#10
On June 16 2022 20:27 ejozl wrote:
Show nested quote +
On June 16 2022 15:48 calh wrote:
A better solution would be to silently roll their race first and do the matchmaking based on their MMR for that race alone.

Part of the mmr gained is from the opponent not knowing the race and doing smth which is a worse opener. So really it should be considered a race by itself.



I think the effect of this is honestly quite small compared to the massive variance introduced by knowing how to play one race and not knowing another.
WombaT
Profile Blog Joined May 2010
Northern Ireland24618 Posts
June 16 2022 13:53 GMT
#11
Revealed random should be the thing. If someone wants to roll the dice and try playing all three that’s great, go for it.

The MMR variance isn’t too bad, I guess it gives you the odd chance to play a player above your level if someone rolls their main.

For me the issue is, and always has been that SC2 requires some quite specific openings tailored to races, that are sometimes outright garbage against other races.

Case in point in WoL FFE was the way to play vs Z, and your 9 pylon had to go in prepping that wall. Which was basically suicide in PvP, and pretty bloody bad against T as well.

Any disadvantage a random player has comes into play the longer the game goes if they haven’t rolled their strong races, it doesn’t really stop them being able to cheese my sub-optimal blind catch-all build.

If they do roll their main, good race I’m behind a player probably already beyond my MMR range because I can’t blindly open a good macro opener, so I’m likely already behind a player who is probably better than me in an even opener scenario.

If SC2 build divergence occurred after the 2/3 minute mark according to racial opponent, blind random wouldn’t be an issue as you could scout. But the divergence can occur from the first pylon/depot placement
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Charoisaur
Profile Joined August 2014
Germany15897 Posts
June 16 2022 14:43 GMT
#12
On June 16 2022 21:04 Ciaus_Dronu wrote:
Show nested quote +
On June 16 2022 20:27 ejozl wrote:
On June 16 2022 15:48 calh wrote:
A better solution would be to silently roll their race first and do the matchmaking based on their MMR for that race alone.

Part of the mmr gained is from the opponent not knowing the race and doing smth which is a worse opener. So really it should be considered a race by itself.



I think the effect of this is honestly quite small compared to the massive variance introduced by knowing how to play one race and not knowing another.

depends if you're cheesing or playing macro
Many of the coolest moments in sc2 happen due to worker harassment
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
June 16 2022 14:44 GMT
#13
On June 16 2022 22:53 WombaT wrote:
For me the issue is, and always has been that SC2 requires some quite specific openings tailored to races, that are sometimes outright garbage against other races.

This is the beginning and the end of the argument for me. In the early portions of the game, you just have to make certain decisions before you can possibly have scouted your opponent, and getting locked into a bad build order that you've never practiced is just not fun. Conversely, it means that you never really learn to play the races properly if you are random, because you only ever play against people who basically can't open with standard builds against you, which impacts the flow of the entire match.
The frumious Bandersnatch
KNUCKLEHEAD
Profile Joined December 2019
United States18 Posts
June 16 2022 16:30 GMT
#14
On June 16 2022 23:44 AmericanUmlaut wrote:
Show nested quote +
On June 16 2022 22:53 WombaT wrote:
For me the issue is, and always has been that SC2 requires some quite specific openings tailored to races, that are sometimes outright garbage against other races.

This is the beginning and the end of the argument for me. In the early portions of the game, you just have to make certain decisions before you can possibly have scouted your opponent, and getting locked into a bad build order that you've never practiced is just not fun. Conversely, it means that you never really learn to play the races properly if you are random, because you only ever play against people who basically can't open with standard builds against you, which impacts the flow of the entire match.


Really changed your tune after the first response but I'm glad we landed on the same page. What you said though has always been the issue with Random and I'm also trying to bring to light this new angle which is people playing Random with such vast skill discrepancies between races that it doesn't make sense. Not to mention the fact that players queue up Random games after getting tilted from their main race ladder to just troll.

Also, getting 3 Randoms in a row can be a good 40 minutes or more depending on how hard they want to turtle. It just doesn't make the ladder a better place and like I said it's almost always a waste of time.

For the record, I don't even ladder late in the day for this reason. Random hits at least 30% of matches for me later in the day.
Charoisaur
Profile Joined August 2014
Germany15897 Posts
June 16 2022 16:55 GMT
#15
On June 17 2022 01:30 KNUCKLEHEAD wrote:
Show nested quote +
On June 16 2022 23:44 AmericanUmlaut wrote:
On June 16 2022 22:53 WombaT wrote:
For me the issue is, and always has been that SC2 requires some quite specific openings tailored to races, that are sometimes outright garbage against other races.

This is the beginning and the end of the argument for me. In the early portions of the game, you just have to make certain decisions before you can possibly have scouted your opponent, and getting locked into a bad build order that you've never practiced is just not fun. Conversely, it means that you never really learn to play the races properly if you are random, because you only ever play against people who basically can't open with standard builds against you, which impacts the flow of the entire match.


Really changed your tune after the first response but I'm glad we landed on the same page. What you said though has always been the issue with Random and I'm also trying to bring to light this new angle which is people playing Random with such vast skill discrepancies between races that it doesn't make sense. Not to mention the fact that players queue up Random games after getting tilted from their main race ladder to just troll.

Also, getting 3 Randoms in a row can be a good 40 minutes or more depending on how hard they want to turtle. It just doesn't make the ladder a better place and like I said it's almost always a waste of time.

For the record, I don't even ladder late in the day for this reason. Random hits at least 30% of matches for me later in the day.

That's a non-issue, MMR will never be 100% accurate, if you play vs a player who just had a losing streak and lost 200 MMR, then logged off and started the next day with a fresh mindset he will also play above the skill level his MMR reflects.
You should just focus on yourself and your play, then you will slowly but steady improve and increase your MMR. Focusing on complaining about your opponents MMR being 100 points higher or lower than it should be, resulting in your meaningless internet number deviating by a couple points more is completely pointless.
Many of the coolest moments in sc2 happen due to worker harassment
kaby
Profile Joined July 2010
Russian Federation195 Posts
Last Edited: 2022-06-16 17:20:54
June 16 2022 17:12 GMT
#16
I would like to have a tune where random would stop being a race but instead of that, it would just pre-randomize a race for the player and then show this race to both on a loading screen and use MMR of this race to make a good matching. So Random would just be a button for those who's willing to play all races but doesn't want to chose.

However, in my opinion, this is the least of the three problems that makes laddering worse. The first one are that players don't have increasing penalties for leaving games, so they derank 500 MMR lower to beat noobs. The funny thing is that statistically, they don't create any problem becase they spend MMR, then gain MMR. But psychologically, there is a problem. If someone leaves your game, you're being like, well. When someone is obviously much stronger than you in the matchmaking that's supposed to be equal, it ruins your experience. They'd also often come up with things like 'leave noob' in the chat.

And Unraked vs Ranked matches, where a 4700 player would somehow have 3700 'Unranked MMR' and also enjoy beating noobs, while 'noobs' still have -25 of their Ranked MMR which doesn't make sense at a slightest. I'd love this to be removed entirely or maybe of we'd be offered a mark to check if we WANT to be matched against unranked or not. I would obviously always have this one OFF.
dph114
Profile Joined May 2022
30 Posts
June 16 2022 17:44 GMT
#17
On June 17 2022 02:12 kaby wrote:
I would like to have a tune where random would stop being a race but instead of that, it would just pre-randomize a race for the player and then show this race to both on a loading screen and use MMR of this race to make a good matching. So Random would just be a button for those who's willing to play all races but doesn't want to chose.

However, in my opinion, this is the least of the three problems that makes laddering worse. The first one are that players don't have increasing penalties for leaving games, so they derank 500 MMR lower to beat noobs. The funny thing is that statistically, they don't create any problem becase they spend MMR, then gain MMR. But psychologically, there is a problem. If someone leaves your game, you're being like, well. When someone is obviously much stronger than you in the matchmaking that's supposed to be equal, it ruins your experience. They'd also often come up with things like 'leave noob' in the chat.

And Unraked vs Ranked matches, where a 4700 player would somehow have 3700 'Unranked MMR' and also enjoy beating noobs, while 'noobs' still have -25 of their Ranked MMR which doesn't make sense at a slightest. I'd love this to be removed entirely or maybe of we'd be offered a mark to check if we WANT to be matched against unranked or not. I would obviously always have this one OFF.

i was connected against same terran 5 times in row lost all 5 tvt's, he started taunting me so i muted him obviously, he come online with another account this time its 800mmr higher (5k) and keeps talking shit.
There are def players who abuse ability to just leave games and then style on there opponent.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
June 16 2022 18:42 GMT
#18
On June 17 2022 01:30 KNUCKLEHEAD wrote:
Show nested quote +
On June 16 2022 23:44 AmericanUmlaut wrote:
On June 16 2022 22:53 WombaT wrote:
For me the issue is, and always has been that SC2 requires some quite specific openings tailored to races, that are sometimes outright garbage against other races.

This is the beginning and the end of the argument for me. In the early portions of the game, you just have to make certain decisions before you can possibly have scouted your opponent, and getting locked into a bad build order that you've never practiced is just not fun. Conversely, it means that you never really learn to play the races properly if you are random, because you only ever play against people who basically can't open with standard builds against you, which impacts the flow of the entire match.


Really changed your tune after the first response.

I've agreed with you since my first response, in which I said that your argument reflected my experience.
The frumious Bandersnatch
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
Last Edited: 2022-06-16 19:32:33
June 16 2022 19:31 GMT
#19
On June 16 2022 15:43 AmericanUmlaut wrote:
Show nested quote +
On June 16 2022 13:08 Arghmyliver wrote:
This comes up every other year or so. A random player has to learn and practice 9 matchups. Someone with one main race has to learn 3. The 'advantage' you gain from rolling a random race at the beginning of the game is not enough to outweigh the drawbacks.

You don't seem to have bothered to read the post before complaining it's the same as all the others posted "every year." OP's entire point is that you're wrong; people playing random are not usually full-time random players learning nine matchups, they've got a main race they get free wins with and non-mains they cheese with. I think that's pretty accurate, and it reflects my own experience both playing against Rs and playing R.


I'm not complaining, I'm pointing out that this post crops up every other year so that you can do some research and find what people have said about it already (a good practice before making a post anyways). I deliberately didn't complain because my opinion about the people who make such posts is beside the point.

In the rest of my post, I go on to explain how,

1. These are not "free wins." Playing against players rated better and worse than you is inherently part of the ladder system. You will get matched against players with better MMR who play worse than you. You will get matched against players with lower MMR who play better than you. It's part of the ladder.

2. Cheese is a part of the game you have to deal with. I don't really like it either. If someone beats you with cheese, they beat you. ¯\_(ツ)_/¯ If your complaint is that "Sometimes when I play a Random they cheese, and sometimes they don't!" I have bad news for you regarding the other three races.

3. Variance is a part of the game that you have to deal with. People be doin crazy shit in this game that makes no sense. REAL-TIME STRATEGY

Interesting that you only quoted the first few sentences of my post and then used it as proof of how "You don't seem to have bothered to read the post." Hello Pot, this is Kettle.

The game is not supposed to be designed so that you can just blindly build things without scouting your opponent and win every time. Until you are playing in ~top 100 GM I doubt that scouting, even with your first worker, even before you build your first supply building, will be the deciding factor in your victory or loss. If Random players gained such an advantage from the blind roll, there would be many professional random players, but there are not (unfortunate because they are usually the most entertaining to watch). Random players are not holding you back from achieving your full potential as a SC2 player.

Random IS a fourth race, it DOES exist and its demonstrably NOT unfair. "But, I don't like to play against them," is not a viable reason to eliminate them from the game altogether. I don't like cannon rushes, because I can't blindly go 3 hatch before pool, but, aside from the occasional meme, I am not advocating for the removal of Protoss or even cannons from the game.

Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
dph114
Profile Joined May 2022
30 Posts
June 16 2022 20:02 GMT
#20
On June 17 2022 04:31 Arghmyliver wrote:


The game is not supposed to be designed so that you can just blindly build things without scouting your opponent and win every time. Until you are playing in ~top 100 GM I doubt that scouting, even with your first worker, even before you build your first supply building, will be the deciding factor in your victory or loss. If Random players gained such an advantage from the blind roll, there would be many professional random players, but there are not (unfortunate because they are usually the most entertaining to watch). Random players are not holding you back from achieving your full potential as a SC2 player.

Random IS a fourth race, it DOES exist and its demonstrably NOT unfair. "But, I don't like to play against them," is not a viable reason to eliminate them from the game altogether. I don't like cannon rushes, because I can't blindly go 3 hatch before pool, but, aside from the occasional meme, I am not advocating for the removal of Protoss or even cannons from the game.



Random is not fourth race, it literally gives you advantage, thats why random is banned in tourney play. Also you choose opening build before you are able to see opponent race, you are already doing unoptimized build vs random. You can tell yourself that its fair cuz random player needs to "learn 9mu's" but reality is different. There is nothing to gain from playing against random if you want to improve and compete in tournaments, its literally a detriment to your play.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 243
EnDerr 30
StarCraft: Brood War
PianO 1045
GoRush 76
Shine 38
Noble 8
Dota 2
monkeys_forever610
Counter-Strike
Stewie2K550
Super Smash Bros
hungrybox512
Other Games
summit1g8305
C9.Mang0778
WinterStarcraft442
SortOf121
Has76
Organizations
Other Games
gamesdonequick1608
BasetradeTV128
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• practicex 49
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki11
• Diggity5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1046
• Rush936
• Shiphtur534
• Stunt417
Other Games
• Scarra3851
Upcoming Events
GSL Code S
4h 1m
Cure vs Zoun
Solar vs Creator
The PondCast
4h 31m
Road to EWC
4h 31m
Online Event
9h 31m
Clem vs ShoWTimE
herO vs MaxPax
HupCup
9h 31m
Road to EWC
10h 31m
Road to EWC
16h 31m
GSL Code S
1d 4h
GuMiho vs Bunny
ByuN vs SHIN
Road to EWC
1d 4h
Online Event
1d 7h
[ Show More ]
Road to EWC
1d 10h
Road to EWC
1d 16h
Replay Cast
1d 18h
Road to EWC
2 days
Road to EWC
2 days
Road to EWC
2 days
Road to EWC
3 days
CranKy Ducklings
3 days
Road to EWC
3 days
Replay Cast
3 days
Road to EWC
4 days
Sparkling Tuna Cup
4 days
Replay Cast
4 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 19
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
YSL S1
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.