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Active: 2233 users

How do you feel about rotating old maps back into the comp…

Forum Index > SC2 General
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outscar
Profile Joined September 2014
2832 Posts
April 17 2022 06:30 GMT
#21
King Sejong Station all over again! We need dream pool once again just like we did on 2017.
sunbeams are never made like me...
Legan
Profile Joined June 2017
Finland524 Posts
April 17 2022 08:21 GMT
#22
Did not we have TLMC#16 a couple of months ago? There should be plenty of maps available to use. Only way I could see this as positive if it was 7+2 old maps or something. Just going back to old maps would tell in my opinion that they have lost the work pipeline for handling new maps.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2022-04-17 10:26:00
April 17 2022 10:24 GMT
#23
Look, there have been a lot of good maps but we already played on them and figured them out. I think it’s a lot better for the game to keep changing maps. It keeps things fresh and interesting.

With that said I do think we need smaller maps. The current pool features almost all large maps. It’s important imo that you get a different experience depending on the map. There are a few interesting large maps like hardwire but alot of the big maps play very similarly.

Also a lot of old maps are miserable to play on nowadays. Depends how far. Back you go but dream pool was awful for instance. I never want dream pool again.
"when life gives Hero lemons he makes carriers" -Artosis
ThunderJunk
Profile Joined December 2015
United States721 Posts
Last Edited: 2022-04-18 20:24:31
April 18 2022 20:22 GMT
#24
Bring back Jungle Basin!


Okay maybe not that but we need at least 1 really screwy map every season so deviants like me can make frustrating builds that only work on that specific map so I can beat players that are better than me.
I am free because I know that I alone am morally responsible for everything I do.
WombaT
Profile Blog Joined May 2010
Northern Ireland26221 Posts
Last Edited: 2022-04-19 12:23:47
April 19 2022 12:23 GMT
#25
With a surplus of good maps from TLMCs never really used I’d much prefer to see those, although I wouldn’t be averse to seeing some classics
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TheCheapSkate
Profile Joined August 2011
Slovenia317 Posts
April 19 2022 13:52 GMT
#26
It's great having golden wall back in the map pool in GSL. One of the best maps ever made IMO.
RogerChillingworth
Profile Joined March 2010
Chad3085 Posts
April 19 2022 14:20 GMT
#27
Don't like it. In fact, sc2 is sorely in need of some more interesting map design.
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
April 19 2022 14:49 GMT
#28
Outside of some really great maps (to be fair, Golden Wall qualifies) - BAD.

I want to see new things, and rather have more maps to experiment with. We won't find more golden walls by just burning through old maps.
Sprog
Profile Joined April 2010
New Zealand83 Posts
Last Edited: 2022-04-19 21:30:42
April 19 2022 21:29 GMT
#29
On April 19 2022 23:20 RogerChillingworth wrote:
Don't like it. In fact, sc2 is sorely in need of some more interesting map design.


I really like the idea of having unbuildable/but passable terrain to encourage more standard play, I think this would change ladder play a lot.

Would be nice to have a larger map pool as some others have suggested, bigger map pool, more vetos. Not sure how possible it is in the current build of the game.

Completely fine with old maps coming back
Djentleman2414
Profile Joined August 2017
16 Posts
April 21 2022 09:32 GMT
#30
I chose somewhat positive, but that assumes a few things:
- Don't bring back unbalanced or "unfun" maps. What's "unfun" is obviously up for debate, but in general i mean any map that forces/heavily encourages the same play-pattern over and over again.
- Do it sparsely: 1 map per rotation is plenty if not to much
- Don't let them stay to long, we already got to see it enough

Under these conditions i think it could be very fun to bring back some fan-favourites into the map pool to celebrate outstanding maps from the past.
Charoisaur
Profile Joined August 2014
Germany16021 Posts
April 21 2022 11:15 GMT
#31
I think certain maps are too good for them to never be on ladder again (e.g. KSS, Abyssal Reef, Golden Wall)
So definitely a 'YES' from me
Many of the coolest moments in sc2 happen due to worker harassment
DevilDriver
Profile Blog Joined December 2011
Germany77 Posts
April 22 2022 08:25 GMT
#32
Similar to what others said, I think IF we bring in old maps again, then for a shorter period, otherwise it will become boring.
I think the map pools in BW are really cool, but I guess it's different in SC2.
ssg
Profile Joined July 2011
United States1775 Posts
April 22 2022 15:11 GMT
#33
I want to see another Ye Olde Map Tournament
necrosexy
Profile Joined March 2011
451 Posts
April 22 2022 20:07 GMT
#34
Daybreak!
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
April 23 2022 13:34 GMT
#35
Maybe a couple old classics for one off events but to me this reads suspiciously like "we can't be bothered to vet new maps so how would you feel if instead we just recycled the same ones over and over."

As others have mentioned, the TLMC is already a thing, arguably even more of a thing after the recent appeal from map makers for better feedback. There's been maybe a couple contests since then, so we are still pending results for the most part on how effective this will be in terms of improving overall submission quality (potentially even MORE good maps).

Additionally, many have suggested in recent sob story . .
. errr . . . "discussion" threads (and I tend to agree, although perhaps not with plaintiff's methods) that map design can be a good way to tweak balance. It would probably be difficult to do this with old maps.

We don't need Blizzard to make new maps, we have a thriving community of map makers. Maps are basically a renewable resource at this point in a game that is kinda starved for resources in many areas. Why on Earth it would be better to recycle old maps regularly instead of tapping into that resource (which also, btw, encourages more engagement from the community) I have no idea.
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
Drfilip
Profile Joined March 2013
Sweden591 Posts
April 23 2022 16:33 GMT
#36
I am against using old maps out of convenience.
New maps are part of a cycle with progressive learning. Some players are better at adapting to new maps than others. That skill is something I like to see. As the maps are more figured out there are other skills displayed.
New maps are also good for making the game feel fresh, which is a very important aspect.

I voted slightly in favour since there are some old maps that can have a place in modern SC2. These are supposed to be an exception via deliberate consideration.
New maps are better to use.
Random Platinum EU
Morbidius
Profile Joined November 2010
Brazil3449 Posts
April 23 2022 20:03 GMT
#37
A must have. People whine about new maps when there's a switch with fantastic maps that also have a bunch of nostalgia with them.
Innovation vs Life on Daybreak was iconic, Maru vs any top Zerg would be too.
Has foreign StarCraft hit rock bottom?
BlackLilium
Profile Joined April 2011
Poland426 Posts
April 25 2022 06:30 GMT
#38
New map every week!
I would definitely play more often...
[MOD]Economy - Hot Mineral Harvesting
Aeceus
Profile Joined September 2011
United Kingdom1278 Posts
April 25 2022 18:49 GMT
#39
Better than stagnation of the same maps for a year.
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
Last Edited: 2022-04-25 23:17:00
April 25 2022 23:06 GMT
#40
Remember Blizzard tried this in 2014, it was a flop. I was immediately sorry that they did, and I felt ridiculous for repeatedly having brought it up lol. The maps just weren't as fun anymore.
https://tl.net/forum/starcraft-2/467160-dreampool-old-ladder-maps-return-for-season-4
Still diamond
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