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Has everyone forgotten about WESG? - Page 3

Forum Index > SC2 General
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rwala
Profile Joined December 2019
329 Posts
March 28 2022 23:55 GMT
#41
On March 25 2022 19:37 Drfilip wrote:
Show nested quote +
rwala wrote
For example, the "common opinion" folks used to push that Maru struggled at "weekender" tourneys because he was a "preparation-based" player. But this not only ignored two years of WESG results, but also never really explained how he was one of the best Proleague players of all time (one of the most challenging formats to prepare for).

Proleague is one game on a known map vs a known opponent. That is the ideal preparation situation. Maru's success in Proleague has been an argument for his preparation.


It's been a LONG time since I watched Proleague but I thought it was All-Kill format in which only the first two players are known? A lot of the hype/fun I recall was in anticipation of who the other team was going to bring out after a loss. Or perhaps it was the playoffs specifically that worked in that format. Anyways, I thought that was so fun and interesting specifically because there was a lot of uncertainty about player/race/map dynamics.
Balnazza
Profile Joined January 2018
Germany1262 Posts
March 29 2022 02:24 GMT
#42
On March 29 2022 08:55 rwala wrote:
Show nested quote +
On March 25 2022 19:37 Drfilip wrote:
rwala wrote
For example, the "common opinion" folks used to push that Maru struggled at "weekender" tourneys because he was a "preparation-based" player. But this not only ignored two years of WESG results, but also never really explained how he was one of the best Proleague players of all time (one of the most challenging formats to prepare for).

Proleague is one game on a known map vs a known opponent. That is the ideal preparation situation. Maru's success in Proleague has been an argument for his preparation.


It's been a LONG time since I watched Proleague but I thought it was All-Kill format in which only the first two players are known? A lot of the hype/fun I recall was in anticipation of who the other team was going to bring out after a loss. Or perhaps it was the playoffs specifically that worked in that format. Anyways, I thought that was so fun and interesting specifically because there was a lot of uncertainty about player/race/map dynamics.


Only Playoffs had that, the usual Proleague system was 4x Bo1 (pre-set) and if needed an ace match. GSTL used Allkill though.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
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