If SC3 happens, which units would you keep? - Page 6
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highsis
259 Posts
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InfCereal
Canada1759 Posts
On December 19 2021 02:07 highsis wrote: A little side tracking but, I want the new game to be specifically balanced for each match-up, with race specific counter bonuses. I don't really understand why the balance team was stubborn keeping units the same stats in different match ups. Balancing would have been so much easier. Also instead of months of interval between patches, frequent patches adjusting unit stats by +1 or -1 values until the statistics show varied unit usage across the board. There's already a lot of that. +damage to shields only effects protoss, +bio on spore crawlers can only effect zerg, etc. | ||
WombaT
Northern Ireland24446 Posts
On December 18 2021 06:25 VelRa_G wrote: Man going over this post the number of times I clicked "no"... SC2 never really managed to make any new iconic units that would be indispensable in future iterations, save a couple on each race. Maybe the baneling, stalker, and medivac. Other than that, burn it to the ground if it wasn't in BW for all I care. Half of Brood War’s iconic units would be super broken with the SC UI The rest are just stock RTS units. Zerglings are just speedy, fragile but potentially devastating melee skirmishers. Zealots are manly tanks with mind blades you can run through mines and suicide attack drag, or drop them from spaceships on to tanks. Come to think of it Zealots have it pretty rough. An RTS lives and breathes on cool unit interactions, not on the units themselves being cool, just how it works. I personally love Phoenixes, they’re one of my favourite RTS units ever. But they have such a niche use, and when they weren’t niche they were part of some bad metas, like Phoenix wars in PvP The unit itself is solid though Actually going through the units, there’s a lot of good, interesting units. BW may be a better game due to, about 3 huge factors independent of the actual unit sets, depending on one’s tastes, I don’t think it’s outright due to the units I think people’s voting in this, in many instances is just influenced by the game state and not the units themselves, which is understandable but wrong I believe. | ||
Lexender
Mexico2623 Posts
On December 19 2021 03:17 InfCereal wrote: There's already a lot of that. +damage to shields only effects protoss, +bio on spore crawlers can only effect zerg, etc. Theres only exactly 3 instances of that, not a lot (WM +shield bonus, EMP depleting shields and spores) On December 17 2021 19:26 nimdil wrote: Last time Thors were cool was when Jinro's Thors countered MC's Immortals. But late game they are there mostly to counter mass mutalisks - a function that was just better served by Valkyries. The fact that the Liberators AtA attack is so bad now people don't ever unsiege them in fights was the biggest crime against the unit, altough I understand them being good vs both air and ground was too much, I still liked it better when you could use them instead of thors. | ||
Charoisaur
Germany15883 Posts
On December 19 2021 23:17 Lexender wrote: Theres only exactly 3 instances of that, not a lot (WM +shield bonus, EMP depleting shields and spores) The fact that the Liberators AtA attack is so bad now people don't ever unsiege them in fights was the biggest crime against the unit, altough I understand them being good vs both air and ground was too much, I still liked it better when you could use them instead of thors. they are still good against Interceptors and theoretically against Mutas even though it's not practical to use them as Muta defense | ||
deacon.frost
Czech Republic12129 Posts
On December 19 2021 02:07 highsis wrote: A little side tracking but, I want the new game to be specifically balanced for each match-up, with race specific counter bonuses. I don't really understand why the balance team was stubborn keeping units the same stats in different match ups. Balancing would have been so much easier. Also instead of months of interval between patches, frequent patches adjusting unit stats by +1 or -1 values until the statistics show varied unit usage across the board. The whole game is full of hardcounters ,what we really don't need are even harder hard counters. The whole history of SC2 can be named - how designers are stubborn and refuse to fix design flaws and rather go around them with hardcounters. BL Imba -> Tempest Muta Imba -> Phoenix, Phoenix range, Thor, Thor AI, spore, mine Chargelot Imba -> mines armored units Imba -> Immortal Force field imba -> Ravager early game imba -> Mothership core, MSC imba -> battery -> early game still imba -> battery overcharge marines imba -> Adept Protoss imba -> EMP And that's just patches and what I remember. Had the game been built on better foundations we wouldn't be in this mess. | ||
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