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If SC3 happens, which units would you keep?

Forum Index > SC2 General
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[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2021-09-03 04:41:19
September 03 2021 04:35 GMT
#1
I was playing a couple of games, and noticed that...many units in sc2 are kind of trash. There are many, many units that were bastardized until their original design intent was lost, and others that never quite worked well. There are some other units that were buffed in a way that would make them widely overpowered in specific situations, just to make them slightly viable (see: BC with teleport). Units like the corruptor were supposed to “corrupt” units as a way to mind control them, then it was changed to corrupt buildings and make them unable to make units, then corruption targeted one unit and made it receive extra damage. Finally, in LotV the Corruptor is as bland as it can be, but now has a broken ability that kills buildings super fast and is useless in most situations, overpowered in some.

That’s also the case with many other units, like the Thor originally giving it an area damage ability, that was so bad it's normal attack dealt more dps, then giving it a ranged air atack, then giving him both a +light attack and a + massive one, etc.

However, there are also units that work really well. Blink stalkers is an example of a well designed ability. Unfortunately, LotV and it’s increased speed, reduced the window of blink’s utility, and a damage boost was given to the stalker to compensate. Thanks to this we still see some of it, although not as much as in earlier expansion. The iinteraction between banelings and marines is also pretty cool (balance aside).

I want to make a poll of which units would you keep for SC3, if it ever happens. You can leave your reasoning and own list below.

Before we continue, there are certain units that I believe are core to each race, and should be included in every starcraft game. They are the following:

Zerg:
  • Zergling
  • Hydralisk
  • Mutalisk
  • Ultralisk
  • Overlord


Terran:
  • Marine
  • Some form of Medic
  • Ghost
  • Siege Tank
  • Battle Cruiser.


Protoss:
  • Zealot
  • High Templar
  • Dark Templar
  • Archon
  • Carrier
  • Observer


These units therefore will not be included in the polls. But feel free to comment about them below.

You cannot see the results until you vote. You dont need to be logged-in to vote. Vote once, and truthfully to what you believe would be objectively good for the game. (And not just because “I lost the ladder to it”.)
Vote on every unit, then refresh the page to see the results.

Since so many polls can be confusing, the yes/no/maybe options answer to the question above them.
So its
Question
Answer

Zerg:

Poll: Would you keep the Baneling?

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Roach?

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Ravager?

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Lurker?

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Viper?

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Infestor

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes



Poll: Would you keep the Mutalisk

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Corruptor

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Swarm Host

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Brood Lord

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Queen

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Nydus

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes




Terran:

Poll: Would you keep the Reaper

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Marauder

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Hellion

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Hellbat

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Cyclone

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes



Poll: Would you keep the Thor

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Widow Mine

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Viking

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Medivac

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes



Poll: Would you keep the Liberator

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Raven

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Banshee

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes




Protoss

Poll: Would you keep the Sentry

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Adept

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Stalker

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Warp Prism

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Immortal

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Colossus

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes



Poll: Would you keep the Disruptor

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Phoenix

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Void Ray

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Oracle

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Tempest

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes


Poll: Would you keep the Mothership

(Vote): Yes
(Vote): No
(Vote): Maybe with some changes





Also, is there any unit that under no circumstance you would want to see in sc3? Not only you don’t want it, but you feel so strongly against it that you would hate the game if it had them.


For me that would be:

-Swarm Host.
-Nydus

Share your thoughts!
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Zambrah
Profile Blog Joined June 2011
United States7198 Posts
September 03 2021 05:28 GMT
#2
I personally really hate Widow Mines, I have varying opinions on basically every other unit based on perceived strength vs. playability, but I really hate Widow Mines in particular for how swingy they are.

Consolidating Protoss splash would be nice imo, cut my boy long legged boy Colossus out and let the Disrupter be the ground AoE unit.

Viper sucks, another very swingy unit imo, cool model and all though. I wish Zerg was more centered around Roaches, Hydras, and Lings supported by tech units. I generally wish end game armies in StarCraft would be more supported by high tech units instead of made up entirely of them lol
Incremental change is the Democrat version of Trickle Down economics.
Kitai
Profile Joined June 2012
United States869 Posts
September 03 2021 05:37 GMT
#3
I only voted yes to lurker, nydus, viking, and phoenix. I think lurker and nydus are just as iconic to Zerg as the other units that didn't get polled. I also think vikings and phoenixes are an improvement to their brood war predecessors and have evolved into core units so it would be nice to see them stay. Everything else can get reworked for new flavors of gameplay!

Also, you made a poll for mutalisk even though you consider it core to the race and said you wouldn't poll it (I agree with you, just thought you might wanted to edit it out).
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
swarminfestor
Profile Joined September 2017
Malaysia2429 Posts
Last Edited: 2021-09-03 06:10:48
September 03 2021 05:51 GMT
#4
BW sentimental feeling does indeed influence the poll's results. From Zerg perspective, I loved Infestor a lot . Rather than swarm host, this unit should be designed to harass as much as Oracle, High Templar, and Raven do. They should just remove swarm host and add Infested Terran option once again. Of course, Infestor can cast Infested Terran with flying capability like Locusts did but it can be done only without Infestor burrowing himself.

Another thing, Zerg should has air unit that was equivalent to Battlecruiser and Carrier by one-to-one ambush.
Rogue & Maru fan boy. ^^
QOGQOG
Profile Joined July 2019
828 Posts
September 03 2021 06:00 GMT
#5
It's a little hard to vote in this since what I'd want in would depend on what else was going in. For example, SC2 added moderately tanky, low range, ground to ground only units with weird movement-related gimmicks for each race: the roach, the marauder, and the adapt. I don't think that these are all terrible or anything, but I'd like to see one or two of them switched out for something more distinctive, and I don't care too much which go.
Blargh
Profile Joined September 2010
United States2101 Posts
September 03 2021 06:10 GMT
#6
I actually really enjoyed these questions, because it made me realize that in an ideal setting, I'd cut or change 75%+ of the units. And then it made me realize what units I'd keep.

I agree with swarminfestor that BW sentiment drives a lot more than I expected.

But I also think that a lot of designs really aren't... interesting? Or even good. They end up working fine because it helped balance the game, sure, but I think I'd scrap half of Terran, and redesign almost all of the other half. I'd change or remove half of Zerg and Protoss.

Swarm host, Roach, Corruptor, Broodlord are all easily disposable. I think I like Zerg the most overall, with stuff like Zerglings, Queens, Nydus, Lurkers, Mutas. Things that provide unique dynamics to the race. Things that aren't really 1-dimensional like the roach.

I'd certainly remove Protoss' Adepts, Tempests, Disruptor, Immortal. But it's got some interesting spell casters and sky units that with some changes, could feel like more than just retroactively designed 'hard counters'. The phoenix design is very cool, being able to lift units. But the extreme hard-countering design of SC2 is inherently unappealing. Phoenix to counter Mutas. Immortals to counter tanks. etc.

Terran is a weird one where I feel like on some level, it's neat, and I've always enjoyed watching Terran the most. But I found out that I'd still change most of it. Scrap widow mine, cyclone, liberator, hellbat, marauder. Those are either lame designs or just annoying hard counters. Change many of the rest? I think they tried to keep Terran as the tactical race, and I think it mostly succeeded. But when I think of BW vs SC2, I feel like they could never really get it right.

In the end, I think it's mostly just that I see Broodwar as the better designed game, even if it may have been by accident. Even if the pathing and UX in it is shit. I think the race dynamics just worked so well, and the strategies always felt varied, and the map designs were able to bring out interesting aspects without breaking the game. And I think of the stuff they added to SC2 and feel disappointment. And this is someone who played 50x more hours of SC2 than BW....
Charoisaur
Profile Joined August 2014
Germany15882 Posts
Last Edited: 2021-09-03 10:10:51
September 03 2021 09:02 GMT
#7
Here's exactly what must change in the game. If this doesn't get implemented then all fundamental RTS rules have been broken and we will have a fundamentally flawed game which can't be saved by any balance changes.

1. Remove all ground units except Cyclones, Ultralisks and Sentrys
2. Every race gets a hero unit, 20 supply - 600/600 cost. Capable of defeating armys alone.
3. Workers can only be produced from this hero unit
4. Max worker cap is 40 - if one dies it cannot be replaced.
5. All spells cost only 10% of its current mana
Many of the coolest moments in sc2 happen due to worker harassment
Vision_
Profile Joined September 2018
853 Posts
Last Edited: 2021-09-03 12:15:43
September 03 2021 11:51 GMT
#8
I just look at results and not few of them are surprising me.

Without a pro's opinion of what distinguishes the rank of master from grand master in terms of micro (and if SC3 has to be the old school one) it is difficult to answer which part of the game should modifications respond to.

I will try occasionally to speak to our French pros to ask them what is too intense and laborious in terms of micro.

For the moment and if we always start from the only way more or less that, to balance the game : “all things being equal between them, the units must be as effective between them.”

For example, the carrier is supposed to be good at pretty much anything since his interceptors don't have specific bonuses against a unit type. If we put aside for a moment how to counter them with infestors (or grab them with a viper (!?) – and without talking about storms against ennemies units like vikings or corruptors), everyone knows that only vikings/corruptors are able to snip carriers but (all other things being equal…)
Now, let's admit that I have 50 carriers, they would have to beat 150 corrupters ... And we all know that will not happen ..

In this part of the game, the question I m asking to community : wouldn't it be better, for example, to give damage penalties depending on which armor your unit is attacking.

As a result, we avoid an escalation of "which is the best of the best units" ...

Edit : just checked, ravager, ghost, queen and archons have no tag (light or armored) so i would like they belong to a tag in SC3 (even if no penalties damage, which would mean, add a third tag ... but generally in SC2 it seems there s only two tags...)


Legan
Profile Joined June 2017
Finland368 Posts
Last Edited: 2021-09-03 12:04:48
September 03 2021 11:59 GMT
#9
I think that there is difference between keeping core concept and is the unit current design the best or too iconic for change. For example having two kind of Dragoons, one lighter and one heavier, is conceptually great as machines with spider legs is aesthetically heavily part of Protoss. If Protoss is to have tanky hard hitter that is mass produced it feels natural to be like Immortal and not some buff Zealot or floating vehicle. However, maybe while Immortal is kind of best of its concept, Stalker feels much more easier to change especially when there is Adept-like units. Another examples are Voidray and Distruptor, they both feel protossy and have base concept that probably should be filled for Protoss, but their current gameplay and implementation feels problematic.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
DarkPlasmaBall
Profile Blog Joined March 2010
United States44051 Posts
September 03 2021 12:01 GMT
#10
Lots of polls! I voted No on most of them, not because I disliked the units or thought they were broken, but because outside of the traditional SC1/SC2 core units for each race (which you preemptively listed in your OP), I would like to see a whole new collection of novel units.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Vision_
Profile Joined September 2018
853 Posts
Last Edited: 2021-09-03 12:50:40
September 03 2021 12:25 GMT
#11
On September 03 2021 21:01 DarkPlasmaBall wrote:
Lots of polls!


Yes lot of polls, this is surprising and a good start

Is a giant poll about part of the game which has to be reworked or no, could be interesting (with pro advices in order to get a less intensive game in micro) ?

Comments aside, i think OP should include BattleCruiser since they had "teleport" spell (...)

And there s an awfull result which is a shame from what we discussed about one weeks :

Poll: Would you keep the Lurker?

Yes (52) 65%

No (9) 11%

Maybe with some changes (19) 24%

80 total votes


This kind of votes just give me the feeling to never think about a future SC3 (only 24% against 65%) because some pros already said it in the latest thread :

On August 30 2021 23:09 MyiPtitDrogo wrote:
I'll say this only reading a little bit of the thread like the true sigma male that I am, but if skytoss didn't exist yea the lurker would need a range nerf almost 100%.

Thing is by the time lurker becomes broken you usually have unit they can't shoot so it's alright, but skytoss games are sad so I completely understand why you would want a more ground based lategame


It means most of members here are Zerg, isn t it ?
Nakajin
Profile Blog Joined September 2014
Canada8988 Posts
Last Edited: 2021-09-03 13:09:39
September 03 2021 12:58 GMT
#12
I voted "yes" on most of them, not because I particularly want to have everything back, nor because I don't want to see them change the unit, obviously some changes would be made to pretty much all units in a new game, but I voted on the idea behind the unit. A new game wouldn't need to have all of them, (I'd rather it didn't) but I'd be interested to have a lot of them back.

Obviously I wouldn't want SH-Nydus bullshit to be in SC3, but I actually like the modern SH of a very supply inneficiant high bursting range units that attack with "free units" but is unable to protect itself, it can be used very creativelly. (I'd go as far as saying I quite like to play against it, it's pretty active). But screw the old SH, that thing was a disaster.

The only one I really don't want to see back are the A-Move units that can do everything and are mostly there to get massed at most level for me thats the Void-Ray, the Brood-lord, the Thor and the corruptor.

The one I said I'd keep with some changes are the one I think there's potential in some of the idea behind them, but they need to be rethink a bit. (Baneling, Queens, Mothership, Reapers, WM)


Also on a side note, I think the Roaches has been way more of a core zerg unit than the Hydra in SC2, with the idea of a very early tech crossroad being implemented to the race. I'd go as far as saying that I have more worries with the Hydra comming back than the Roach/Ravager, since the Hydra can at time become a mega-marine that is just good vs anything if you have enough of them.

Also, screw DT, I don't care if it's a "core unit" a unit that is always cloak and hit like a tank is a bad concept that should just be remove.
Writerhttp://i.imgur.com/9p6ufcB.jpg
neutralrobot
Profile Joined July 2011
Australia1025 Posts
Last Edited: 2021-09-03 13:33:19
September 03 2021 13:22 GMT
#13
My view is that, to be really good, SC3 would need an overall design vision that went beyond "let's rejig units and some mechanics again". I don't think Blizzard has been a company capable of having this kind of vision for a really long time now. I don't think SC2 had the requisite level of vision, and although I enjoy watching it as an esport, my opinion is that its design doesn't improve on BW (as an esport), its aesthetic undermines BW (especially in the aesthetic design of protoss), and its lore took a turn toward the cliche compared to BW. And, what's worse, it is hard for me to imagine them making an SC3 that improves on SC2. Basically what I'm getting at here is that I'm happy to see pretty much any unit in a hypothetical SC3 if it's done well. My view is that any units could work under the right vision and direction. But I think that won't happen, and selection of unit comp is meaningless without it.
Maru | Life | PartinG || I guess I like aggressive control freaks... || Reynor will one day reign supreme || *reyn supreme
neutralrobot
Profile Joined July 2011
Australia1025 Posts
September 03 2021 13:29 GMT
#14
On September 03 2021 21:25 Vision_ wrote:
Show nested quote +
On September 03 2021 21:01 DarkPlasmaBall wrote:
Lots of polls!


Yes lot of polls, this is surprising and a good start

Is a giant poll about part of the game which has to be reworked or no, could be interesting (with pro advices in order to get a less intensive game in micro) ?

Comments aside, i think OP should include BattleCruiser since they had "teleport" spell (...)

And there s an awfull result which is a shame from what we discussed about one weeks :
Show nested quote +

Poll: Would you keep the Lurker?

Yes (52) 65%

No (9) 11%

Maybe with some changes (19) 24%

80 total votes


This kind of votes just give me the feeling to never think about a future SC3 (only 24% against 65%) because some pros already said it in the latest thread :

Show nested quote +
On August 30 2021 23:09 MyiPtitDrogo wrote:
I'll say this only reading a little bit of the thread like the true sigma male that I am, but if skytoss didn't exist yea the lurker would need a range nerf almost 100%.

Thing is by the time lurker becomes broken you usually have unit they can't shoot so it's alright, but skytoss games are sad so I completely understand why you would want a more ground based lategame


It means most of members here are Zerg, isn t it ?


Or they remember BW? Or they generally think it could be a good unit if implemented well in a different game? Or they have a different view of it in SC2? Or they don't think this is a problem (e.g., skytoss DOES exist; a range nerf is not a request to remove the unit from the game entirely)? Or... countless other things I'm not thinking of off the top of my head?
Maru | Life | PartinG || I guess I like aggressive control freaks... || Reynor will one day reign supreme || *reyn supreme
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2021-09-03 13:46:21
September 03 2021 13:46 GMT
#15
I voted and these polls are definitely interesting, but imo if SC3 happens it will need a huge design overhaul, especially for the Protoss race. In that direction I think your poll, which includes Nydus, should definitely include Warpgate, for which I'd vote "keep but with tweaks" because as sexy as the idea is (hell, I chose to play Protoss when I picked up the game because of that teleport feature) I've come to the conclusion you can't have a healthy Protoss design in a game that includes it in its current state.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19214 Posts
September 03 2021 13:51 GMT
#16
I said no to maybe 70% of the options and 20% yes with changes lol. I truly enjoy watching SC2, but I'd change a lot. I think that some could be used or blended from BW and I think something entirely new could work.

For example, I love the dragoon from BW, but the Stalker was a better fit for the pace of SC2. I'd be okay with a completely new core unit for Protoss in the next one.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 03 2021 13:57 GMT
#17
Just saw the results after a refresh, and I'm a bit surprised by some things. I think there is a heavy BW bias for some units, for instance I was astonished to see the muta get such a plebiscite and an overwhelming majority of yes for the lurker, while the reaper which is imo quite a well designed unit gets very little love. Anyway, very very interesting.
Vision_
Profile Joined September 2018
853 Posts
Last Edited: 2021-09-03 14:29:00
September 03 2021 14:28 GMT
#18
On September 03 2021 22:29 neutralrobot wrote:
Show nested quote +
On September 03 2021 21:25 Vision_ wrote:
On September 03 2021 21:01 DarkPlasmaBall wrote:
Lots of polls!


Yes lot of polls, this is surprising and a good start

Is a giant poll about part of the game which has to be reworked or no, could be interesting (with pro advices in order to get a less intensive game in micro) ?

Comments aside, i think OP should include BattleCruiser since they had "teleport" spell (...)

And there s an awfull result which is a shame from what we discussed about one weeks :

Poll: Would you keep the Lurker?

Yes (52) 65%

No (9) 11%

Maybe with some changes (19) 24%

80 total votes


This kind of votes just give me the feeling to never think about a future SC3 (only 24% against 65%) because some pros already said it in the latest thread :

On August 30 2021 23:09 MyiPtitDrogo wrote:
I'll say this only reading a little bit of the thread like the true sigma male that I am, but if skytoss didn't exist yea the lurker would need a range nerf almost 100%.

Thing is by the time lurker becomes broken you usually have unit they can't shoot so it's alright, but skytoss games are sad so I completely understand why you would want a more ground based lategame


It means most of members here are Zerg, isn t it ?


Or they remember BW? Or they generally think it could be a good unit if implemented well in a different game? Or they have a different view of it in SC2? Or they don't think this is a problem (e.g., skytoss DOES exist; a range nerf is not a request to remove the unit from the game entirely)? Or... countless other things I'm not thinking of off the top of my head?


I m happy you react to my post,

I m sad cause 65% doesn t listen pro opinions... Last week, an entire thread has been written and for once i do read it entirely and i find the discuss was straight line and interesting,... and i was happy to read an unanimously opinion about lurker.

That s very rare here, isn t it ? Now surprisingly, we see a lot of hidden opinions in contradiction with what the majority of writers think. Maybe this vote is a proof of something, but definetly this vote doesn t reflect a wise direction concerning an eventual patch, from Blizzard or from community.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19214 Posts
September 03 2021 14:44 GMT
#19
On September 03 2021 23:28 Vision_ wrote:
Show nested quote +
On September 03 2021 22:29 neutralrobot wrote:
On September 03 2021 21:25 Vision_ wrote:
On September 03 2021 21:01 DarkPlasmaBall wrote:
Lots of polls!


Yes lot of polls, this is surprising and a good start

Is a giant poll about part of the game which has to be reworked or no, could be interesting (with pro advices in order to get a less intensive game in micro) ?

Comments aside, i think OP should include BattleCruiser since they had "teleport" spell (...)

And there s an awfull result which is a shame from what we discussed about one weeks :

Poll: Would you keep the Lurker?

Yes (52) 65%

No (9) 11%

Maybe with some changes (19) 24%

80 total votes


This kind of votes just give me the feeling to never think about a future SC3 (only 24% against 65%) because some pros already said it in the latest thread :

On August 30 2021 23:09 MyiPtitDrogo wrote:
I'll say this only reading a little bit of the thread like the true sigma male that I am, but if skytoss didn't exist yea the lurker would need a range nerf almost 100%.

Thing is by the time lurker becomes broken you usually have unit they can't shoot so it's alright, but skytoss games are sad so I completely understand why you would want a more ground based lategame


It means most of members here are Zerg, isn t it ?


Or they remember BW? Or they generally think it could be a good unit if implemented well in a different game? Or they have a different view of it in SC2? Or they don't think this is a problem (e.g., skytoss DOES exist; a range nerf is not a request to remove the unit from the game entirely)? Or... countless other things I'm not thinking of off the top of my head?


I m happy you react to my post,

I m sad cause 65% doesn t listen pro opinions... Last week, an entire thread has been written and for once i do read it entirely and i find the discuss was straight line and interesting,... and i was happy to read an unanimously opinion about lurker.

That s very rare here, isn t it ? Now surprisingly, we see a lot of hidden opinions in contradiction with what the majority of writers think. Maybe this vote is a proof of something, but definetly this vote doesn t reflect a wise direction concerning an eventual patch, from Blizzard or from community.


I voted yes for the lurker. It's a great unit in Brood War. It's okay in SC2, but I see future in which the 80% of the units are change or modified in some way and that the pacing, style, and maps are different too. I don't see the poll saying SC3 is a SC2 clone, but you can choose what units stay and go. I think a well designed SC3 has a place where lurkers work and make sense.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2021-09-03 15:21:55
September 03 2021 14:55 GMT
#20
I would not want any of the following badly designed units

1.Swarm host- This unit is awful, infinite value free units are just not good for the game.
2.broodlord - similar issues to swarm host, also broodlings activly inhibit micro and interesting game play, I would want a guardian or something similar for zerg instead, maybe something better vs mech/ late game toss and worse vs bio, and midgame toss unit comps. should be a situational unit.
3.infestor - fungal and neural are both badly designed abilities. back when they had infested terran that was terrible. Give zerg a nerfed defiler (sc1 defiler is a bit to busted imo, its a miracle broodwar zerg is not broken)
4.curropter- I want to see the generic this unit is a slow air to air unit from each race removed, each race should have their ground to air significantly buffed.
5.cyclone - awkward design, I think its interesting but has some problematic interactions, and due to how strong lock on is it has to be pretty weak and have a slow build time to prevent it from being busted.
6.thor - why couldnt they just giver terran goliaths, evrey terran wants goliaths. No one wanted this dumb big robot. Its in an ok state now but its been a balance and design problem child forever, even now the anti air is either to week vs op air deathballs or way to good vs individual support units like vipers, liberators, and medivacs
7.hellbat -this unit is basically useful in alliins, that's pretty much what it does, kind of boring to. not a fan.
8.viking - same as corruptor put anti air units on the ground plz.
9.sentry - this unit and warpgate where really bad choices for protoss's design imo. I think the idea of protoss having an early game support caster is cool and goes well with their identity but forcefield is often to good and protoss has to be heavily balanced around it. Less so know with ravagers and faster economy then back in the day, but i still think its design is problematic.
10.voidray- this unit is either useless or overpowered give toss something different. Also same comment as corrupter and Viking.
11.warp prism - if their was an sc3 I would really hate to see a warp in mechanic. make protoss like sc1 toss not sc2. Strong badass gateway units and cool but not op tech options like hts, reavers, carriers, and corsairs. Broodwar toss is soooo much cooler and more interesting than sc2 toss.

for zerg
I would hope they keep:
Banelings - great unit, was op at one point but just needed number tweaks. It works realy well with zergs identy and promotes micro, runbys, drops, burrow, and all sorts of cool stuff. Great unit
Mutalisk- Iconic, cool, maybe a bit op but its just to much part of zergs identy to remove.

I would hope they change:
Queen- I like the concept of the queen and both larva inject and creep are cool mechanic that really fit zerg, but I would want some changes. Right now queens have to be insanely strong because of other op units other races have but its a bit much.
Lurker- I want lurkers, I want zerg siege units, but its not very balanced atm and it cant be as good as it is. I think it would have been cool if they made it like one of the campaign variants of the lurker where instead of having an aoe line attack it could just hit one unit but it does really big damage. In general I want zerg with more counters to big units and air but less dominance vs small and mid tier units when they get high up in the tech tree.
Roach- I don't have anything against the roach, but I think that it would be cool to give zerg something else to play with in sc3. its kind of generic so it dont think most zergs would be to upset if it were cut for something else.

Terran
Keep
wiodowmine- I know alot of people will hate this but I think the widow mine is good for the game. It forces players to pay attention, gives terran a good answer to to many tanky melee units, is an interesting unit, and has some great interactions in tvz.
reaper- this units is also great. It scouts it creates some early game tensions/interactions and it has a very high skill cap both individually and when massed.
Marauder- I think bio is great. Marauder is an important part of why terran bio in sc2 works.
Medivac- This units is great its very usefull, provides strategic options as well as in battle utility, and is not op. Great unit.

Change:
Raven: The raven is not all bad I think disable is a cool spell, so is anti armor missle. I have mixed feelings about auto turret. I may have preferred terran having science vessels but honestly this is what I think a spell caster should be. A unit that helps you counter specific units like bcs, tanks and colossi, has some decent utility like missle, and some damage output in a pinch, turret. It was realy problematic before they reworked it though for the same reason infesters were, turret is basically a free unit its just not nearly as op as infested terran were.

Protoss
keep Phoenix, the phoenix is like a scout if it were actually well designed and useful.
Imortal- This unit is really cool and fits protoss really well. I want a protoss that has both immortals and dragoons so cool!
Oracle- I really like the oracle it provides good utility, harassment, and vision. Overall a well designed unit in its current state. It does need carfull tuning on its numbers though it was realy dumb when you could mass them. also the time blizzard did not think about this unit when they brought back old crono and for alike a week pvt was a free win because you could get a 4 minute oracle and auto win vs any terran not going 1 base. That was dumb, glad they nerfed that real quick.

change: disruptor in therory i like the idea of a dodgeble skillshot aoe unit for protoss, in practice once massed it can become overwhelming. also the projectile should be dodgeble by all races. Its very stupid that ravagers cant dodge it off creep.
"when life gives Hero lemons he makes carriers" -Artosis
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