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Code S RO8 - Bunny and Trap advance to the RO4

Forum Index > SC2 General
23 CommentsPost a Reply
1 2 Next All
TL.net ESPORTS
Profile Joined July 2011
4 Posts
Last Edited: 2021-07-13 02:19:34
July 13 2021 02:19 GMT
#1

2021 Global StarCraft II League: Code S Season 2

The brooms came out on the first day of the Code S quarterfinals, with Bunny and Trap both prevailing in one-sided 3-0 sweeps.

Bunny had been on the receiving end of 0-3 beatdowns in his two previous Code S quarterfinals appearances, but he was very much in control against his Team NV teammate and ZvT specialist DongRaeGu. Bunny seized advantages in the early game with good build order choices (including a cheeky proxy-Barracks smack in the middle of a 'normal' Overlord scouting path) before finishing his opponent off with solid macro play. After recording top eight finishes in several major events in 2021, Bunny has finally broken through to the next level. In his interviews, Bunny didn't give any special reason to his recent hot streak, simply crediting it to hard work and practice.

[image loading]

Going into his match against old Jin Air teammate sOs, Trap said he'd have to look out for his opponent's "anger-inducing plays." Given the one-sided nature of the match, one can assume that Trap was able to stay very calm indeed. While sOs actually put himself into decent position with his openers in some of the games, his micro and execution just weren't up to the task against a clinical Trap. The third game on Nautilus saw sOs' trademark trickery backfire on him, as his two attempts to take a hidden expansion were scouted and thwarted. As one would expect, such failed gambits led to his demise.

The Code S quarterfinals will resume on Thursday, Jul 15 9:30am GMT (GMT+00:00) with the Rogue vs Dark and Zoun vs PartinG.


Match Recaps

Quarterfinal #1 - Bunny vs DongRaeGu

Game 1 - Lightshade: Bunny got away with a CC-first opener, which he followed up with a Hellbat-Marauder attack. DongRaeGu's diligent Overlord scouting let him sniff out and deflect the attack with Queens, but Bunny was able to proceed into a normal macro game as he had not committed overly hard to the strategy.

It seemed like the two players were headed toward a normal macro game, but it ended abruptly when Bunny moved out with what seemed like a mundane force of Marines and 3 Tanks. DongRaeGu was trying to play Queen-Ling-Bane, but in this case, without the Banelings. Caught hopelessly off guard, DongRaeGu had no choice but to GG out after his meager defenses fell.

Game 2 - Romanticide: After a greedy opener in game one, Bunny switched things up with a proxy 2-Barracks build in game two. In a risky but successful mind-game, Bunny opted to 'hide' his Barracks on the Overlord path directly between mains. DongRaeGu ended up sending his Overlords towards the sides of the map to search for proxies at their normal hiding spots, which meant he didn't discover the cheese until Marines were already upon him. DRG's Drone defense went extremely poorly, and he ended up losing 9 workers.

DongRaeGu was forced to chase Bunny into a macro game from this awful start, but did a fairly good job of evening things up. Going Muta-Ling-Bane this time around, he survived several dangerous looking Marine-Tank pushes in the mid-game. However, Bunny seemed to be able to replace any army with an even bigger one, and eventually goaded DongRaeGu into biting on a disastrous semi-basetrade. The Terran forces ravaged the Zerg economy while the Zerg swarm couldn't deal much damage in return, sealing the game for Bunny.

Game 3 - Oxide: After going for two extreme openers, Bunny switched his approach once more by playing a more standard Reaper expand into a macro game. DongRaeGu also switched strategies, looking to play double-evo Ling-Bane early on while looking for a later transition into Lurkers.

While the two players engaged in a decent amount of early-mid game skirmishing, neither one of them was able to take a decisive advantage. However, things went rapidly downhill for DongRaeGu in the middle of his Lurker transition, as he was unable to properly split his forces to defend expansions on opposite sides of the map. Not only did DRG take damage to Bunny's multi-prong Bio attacks, but he gave Bunny the breathing room to swallow up the expansions on his side of the map and fortify his defense lines.

Rather than play patiently, DongRaeGu decided to make an aggressive move and brought most of his Lurkers to the front line for an attack. Bunny was perfectly content to temporarily lift off one base, while doing vastly more damage with his continued counter-attacks. DongRaeGu simply couldn't find a way to consolidate his complex Hive army for a favorable battle, and after bleeding away more troops in bad trades, he decided to GG out of the series.

Quarterfinal #2 - sOs vs Trap

Game 1 - Oblivion: Game one featured an action-packed early phase, with sOs going for a 1-Gate Stargate expansion while Trap tried to pressure him with early Gateway units followed by Blink Stalkers. As is often the case in high level matches, when the final balance sheet of damages was settled, the players still ended up in a surprisingly even place—mining on two bases and assembling Stalker + Immortal armies.

Even so, Trap's faster Blink tech allowed him to take map control while sOs caught up in tech, allowing him to establish a third base more quickly. Ultimately, Trap was able to assemble his Stalker-Immortal-Chargelot composition just a little bit more quickly than sOs, and strike at an opportune timing. Trap charged into sOs' natural, first baiting out the Battery Overcharge and then using Force Fields to split up the enemy forces to crush them in the deciding battle.

Game 2 - 2000 Atmospheres: Trap opened up with the standard 2-gate opener, while sOs opened with 1 Gate to try and confuse his opponent with the possibility of various proxies or underhanded tactics. sOs' actual plan was just to go for Twilight Council in his main to go for one base Blink-Stalkers—meanwhile, Trap also stayed on one base and went up to 3-Gate Stalkers with a Robotics. Trap tried to use his higher Stalker count to damage sOs before Blink was complete, but he couldn't get much done. Once Blink was complete, the initiative swung back to sOs, with Trap forced to retreat and make Immortals on defense.

sOs seemed to pull ahead at this point, taking a faster expansion and getting a significantly higher Probe count. Playing from behind in economy, Trap recognized he would have a narrow window to attack once his own Blink research completed, but before sOs caught up in Immortal count. Trap struck as soon as Blink was complete, heading in with a 3 to 2 Immortal advantage. That Immortal advantage—combined with Trap's precise Prism-juggling and focus fire, allowed him to smash through sOs' defending army and take the second game.

Game 3 - Nautilus: The two players spawned diagonally on Nautilus, and opted to go for normal 2-Gate expansions to start. sOs then tried to go for a fast third base at one of the other mains, but was forced to cancel it after getting discovered by Trap's Stalker scout. Somehow, Trap also predicted that sOs would then try to take a hidden base at the OTHER main, forcing another cancel after scouting it with a Hallucinated Phoenix. Ultimately sOs had to take his normal third base, lagging far behind Trap after wasting time and money on two failed hidden expansions.

Not surprisingly, sOs fell behind in the mid-game arms race of Chargelot-Immortal-Archon. In fact, he didn't even have Immortals at all in the game-deciding battle, and was significantly outnumbered in Archons as well. Trap crushed sOs once more to book his ticket to the semifinals.
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TL+ Member
Yoshi Kirishima
Profile Blog Joined July 2009
United States10345 Posts
July 13 2021 04:58 GMT
#2
Damn it was tough watching sOs lose so hard, he looked shaky and afraid. I would have loved to see an epic fight and close games, but I guess Trap is too good. But Trap deserved the win. sOs is my favorite player, he took down Maru in an epic and interesting way at least. I guess Trap Rogue Maru are on another level.

I wish Trap beat Parting so that sOs would have fought Parting, or possibly even Solar. sOs vs Parting would have probably been closer and more interesting. If sOs beat Parting I feel he would have made it to another finals.
Oh well, he's looking in pretty good shape, maybe next GSL!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
QOGQOG
Profile Joined July 2019
834 Posts
July 13 2021 07:17 GMT
#3
On July 13 2021 13:58 Yoshi Kirishima wrote:
Damn it was tough watching sOs lose so hard, he looked shaky and afraid. I would have loved to see an epic fight and close games, but I guess Trap is too good. But Trap deserved the win. sOs is my favorite player, he took down Maru in an epic and interesting way at least. I guess Trap Rogue Maru are on another level.

I wish Trap beat Parting so that sOs would have fought Parting, or possibly even Solar. sOs vs Parting would have probably been closer and more interesting. If sOs beat Parting I feel he would have made it to another finals.
Oh well, he's looking in pretty good shape, maybe next GSL!

Yeah, Trap was a rough opponent for him to hit—kind of had to hope for a mental implosion. It is nice to see sOs performing well again though—if he can get his PvZ in shape he can definitely do well again next season.

Also wondering if Bunny's wins against Stats earlier this year can translate into putting up a decent series vs Trap. Seems like a lopsided match on paper but the aforementioned good performance plus having local Trap expert Maru on his team gives me some hope.
Edpayasugo
Profile Joined April 2013
United Kingdom2215 Posts
July 13 2021 07:27 GMT
#4
Would love to see Bunny go all the way
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
ReachTheSky
Profile Joined April 2010
United States3294 Posts
July 13 2021 07:28 GMT
#5
Love seeing write ups like this, totally brings me back to 2001-2003 during the early bw days. Thanks.
TL+ Member
Argonauta
Profile Joined July 2016
Spain4948 Posts
July 13 2021 07:49 GMT
#6
On July 13 2021 16:27 Edpayasugo wrote:
Would love to see Bunny go all the way


I cant see a Terran booping Trap though.
Rogue | Maru | Scarlett | Trap
TL+ Member
Niravroh
Profile Joined August 2020
165 Posts
July 13 2021 07:54 GMT
#7
On July 13 2021 16:49 Argonauta wrote:
I cant see a Terran booping Trap though.


I agree. Trap's PvT is rock solid unless he's against Maru. And even then, it's usually Trap throwing, not Maru steamrolling him like how he does a lot of his other opponents.
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
July 13 2021 10:59 GMT
#8
This looks like Trap is finally getting his well deserved CodeS, unless Rogue smashes everyone again (which I wouldnt mind either, although I hope that he is still on vacation). We'll see tomorrow, but if Rogue beats Dark I dont see him losing to anyone from these players in RO4/Finals.
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
Anc13nt
Profile Blog Joined October 2017
1557 Posts
July 13 2021 11:15 GMT
#9
surprised Bunny won so convincingly
starvingbox
Profile Joined August 2020
United States44 Posts
July 13 2021 12:37 GMT
#10
This is a GREAT recap. Keep it up!
angry_maia
Profile Joined August 2020
314 Posts
July 13 2021 16:10 GMT
#11
I think a Trap vs Rogue finals could be pretty close and interesting. People are saying that if Rogue wins against Dark he wins the tournament, but I don't think this is guaranteed.
FCHK
Profile Joined August 2020
202 Posts
Last Edited: 2021-07-13 16:27:14
July 13 2021 16:20 GMT
#12
On July 14 2021 01:10 angry_maia wrote:
I think a Trap vs Rogue finals could be pretty close and interesting. People are saying that if Rogue wins against Dark he wins the tournament, but I don't think this is guaranteed.

1) Rogue has never lost a offline BO7 (11-0)
2) Of the 8 premier tournament victories Rogue got, 6 of them were 4:0/4:1
neutralrobot
Profile Joined July 2011
Australia1025 Posts
July 13 2021 16:42 GMT
#13
Man, I like Rogue, but literally any of the other players still in this tournament would make for a more satisfying story than Rogue if they won. Also, I'm still bitter about last season's finals.
Maru | Life | PartinG || I guess I like aggressive control freaks... || Reynor will one day reign supreme || *reyn supreme
Yoshi Kirishima
Profile Blog Joined July 2009
United States10345 Posts
July 13 2021 17:29 GMT
#14
I think present day Trap has a chance against Rogue, but I would still really bet on Rogue winning. I wouldn't mind Rogue stomping him in the finals. As much as I want epic and long games, I'm OK with the worst case possible of it being a stomp, it'd just make Rogue look even more dominant. And if Rogue wins this GSL it'll further solidify him as greater than Innovation (right now I think there's still arguments Inno is 2nd greatest or tied for it), and challenging Maru's achievements even more. I do wish Trap has some GSL wins racked up though, we don't have any Protoss to compare to Maru/Rogue in achievements.

Anyway I hope Rogue beats Dark, even though I do love the way Dark plays too.

Bunny I have no idea... Trap should win but Bunny just keeps dominating somehow.

Trap must be so glad he didn't have to face Maru.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
RKC
Profile Joined June 2012
2848 Posts
July 13 2021 17:39 GMT
#15
Short yet satisfying recap. Great opener about brooms!

Bunny's proxy in plain sight is such a pimp play. Haven't watched that game, but I heard his translated post-match interview where he said that he studied tons of DRG's replays. So it was a well-calculated risk. The preparation format of GSL really brings up such epic games!
gg no re thx
dysenterymd
Profile Joined January 2019
1237 Posts
Last Edited: 2021-07-13 17:47:38
July 13 2021 17:47 GMT
#16
I feel like Trap is good enough to beat Rogue in a best of seven. While Rogue is fearsome in long series, I don't think he has a supernatural ability to win bo7s - he just either wins tournaments or doesn't go very deep. The only time Rogue showed a mystical ability to win long series was imo his grand finals against Maru where he looked pretty lackluster the entire tournament until then.

That being said it would be hilarious and unsurprising if Rogue 4-1s Trap with queen walks in every game of a grand finals.
Serral | Inno | sOs | soO | Has | Classic
tigera6
Profile Joined March 2021
3398 Posts
Last Edited: 2021-07-13 17:51:34
July 13 2021 17:50 GMT
#17
Last time Bunny play against Trap in ST2, it was a close game until it wasnt. Trap kept teching up his army while Bunny staying on mostly Bio units. Hope to see another version of Cloaked Mine and Thor rush coming from Bunny.
If Rogue ever play against Trap, he will be damn sure to look at Lambo games vs Trap, there is a blue-print, Rogue just need to improve it.
RKC
Profile Joined June 2012
2848 Posts
July 13 2021 18:17 GMT
#18
Bunny seems strong in early and mid-game, and then just degenerates as late game approaches. That's the overall impression of the games where I watch him lose to S-tier players for the past year or so - a predictable gradual downward spiral. It's like he has not really practiced or mastered late game at all. Not sure about this GSL or recent games though.
gg no re thx
tommey.liang
Profile Joined November 2020
United States363 Posts
July 13 2021 18:33 GMT
#19
Congratulations to Bunny and Trap on advancing. Both clean sweeps in their respective Elite Eight matchups.
FF, KH, Persona, Uncharted, Yakuza | Porter, Illenium, MitiS, Dabin, Seven Lions, Petit Biscuit | Diablo II, SC2 | Pho, sushi, tacos
Gemini_19
Profile Joined June 2010
United States1241 Posts
Last Edited: 2021-07-14 07:37:11
July 14 2021 07:36 GMT
#20
Food for thought for everyone who thinks Rogue will auto win this tourny:

Trap hasn't lost to him since July 2020 And one of those wins included a 4-1. Rogue getting into the finals isn't a guaranteed win for him this time like it was when they played in 2019 S3.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
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