[Blizzcon] Day 1+2 Blog - Page 7
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Blind
United States2528 Posts
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near
United States281 Posts
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dronebabo
10866 Posts
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Blind
United States2528 Posts
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Hot_Bid
Braavos36375 Posts
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near
United States281 Posts
edit: but 200/150 for a tank ![]() | ||
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IntoTheWow
is awesome32274 Posts
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Chill
Calgary25980 Posts
On August 03 2007 10:08 near wrote: yeayah! thanks for the update! edit: but 200/150 for a tank ![]() God you people will cry about fucking anything and everything. | ||
OrderlyChaos
United States1115 Posts
Fast, responsive units? I think I'm in SC2 Heaven... Except for expensive tanks. :p Also, about the "buildings bind together" Do the buildings all make the same unit? Like if you have 2 Gateways bound, then click zealot, do both make zealots? Or just one? EDIT: And who is Pillars? | ||
ShAsTa
Belgium2841 Posts
On August 02 2007 19:07 Hot_Bid wrote: - Dustin listens, he really does. When you click the actual buttons on the control panel they didn't "pop" indent, but when Mani suggested it I think they will put it in. Sick. Haha, that's great. | ||
atmablade
United States334 Posts
I think it's fine just because it's countered with having 6 starting peons as well as auto mining peons when rallied which basically equates to more resources being brought in. Plus the yellow mins. I'm not sure how it will impact game length, but hopefully the guys over there @ blizzcon can tell us "fast" the gameplay is as opposed to SC. | ||
Blacklizard
United States1194 Posts
On August 03 2007 10:08 near wrote: yeayah! thanks for the update! edit: but 200/150 for a tank ![]() OK, this is very interesting. So we are truly getting a rebalanced game completely. That's fine by me... now truly speculation without more stats is going to be very hard. So... stats please!!! unit costs and build times please!!! I could shoot myself for not getting tickets!!! More on tech trees please!!! [edit]. Interesting! | ||
atmablade
United States334 Posts
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Carnac
Germany / USA16648 Posts
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OrderlyChaos
United States1115 Posts
On August 03 2007 10:19 atmablade wrote: I doubt unit costs and build times will be out any time soon because it requires every unit/building to be done to do balance testing so that's all subject to change. That's a good point. The LoA editorial (I think it was that one) said that the SC2 team changes things every day, so I'd guess balance/prices will be completely different when the game comes out. Do you guys have any news on what kind of comp will be required to play SC2 yet? | ||
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Liquid`Jinro
Sweden33719 Posts
On August 03 2007 10:17 Blacklizard wrote: OK, this is very interesting. So we are truly getting a rebalanced game completely. That's fine by me... now truly speculation without more stats is going to be very hard. So... stats please!!! unit costs and build times please!!! I could shoot myself for not getting tickets!!! More on tech trees please!!! I'm having trouble finding the actual "thoughts" on the game... if it's in one of the posted links I'll recheck... if not, someone please be kind and put a link for us frenzied ppl who are trying to find the infos!!! http://www.sclegacy.com/editorials/sciiproto.php http://sc.gosugamers.net/news/blizzcon_sc2_is_amazing Oh and the original post here is constantly updated with new stuff :O I am personally salivating at the prospect of playing this game, and I really hate myself for not having the money (well I had, it just seemed too big an investment -_-, 1500$ or something) to go to blizzcon. | ||
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Carnac
Germany / USA16648 Posts
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zizou21
United States3683 Posts
are the blizzcon live coverage feed going to be recorded? i think its at 8 p.m central and im in europe, so its gonna air at something like 3am. but i want to watch the next day -_- | ||
atmablade
United States334 Posts
I'm not sure how much the development staff is into progaming scene in korea, but they should defintely be exposed to it and SEE how competeive it is and HOW the game should be. I mean, I'm sure they have seen it, but really delve into it and understand what's going on in the minds of players, fans, coaches, companies that invest in the teams, etc.. I'm hesitant to use the word 'compare' since SC2 isn't out, but they should defintely be looking at SC and the progaming korean scene from time to time and say, "hey, this game need to be just as or even more competeive than this. I want the amount of excitement SC STILL generates to this day." I think that is what will set apart this game from SC, obviously coming from a competeive standpoint and not just casual (no offense). It needs to generate those levels of skill and competeition. So far though, i'm very pleased with everything and hope they continue to listen and make intelligent decisions in how this game will progress. READ THIS POST DEVELOPERS! | ||
SoleSteeler
Canada5427 Posts
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