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Active: 1154 users

Supply Generator Build Time Equivalency?

Forum Index > SC2 General
Post a Reply
1 2 Next All
Less_Du_Et
Profile Joined August 2014
United States18 Posts
Last Edited: 2020-08-03 06:51:04
August 03 2020 06:38 GMT
#1
Simple Question -

Why does a pylon and an overlord have a build time of 18 seconds while the supply depot has a build time of 21 seconds?

This difference amounts to a lot of build time over a course of any game.
Everyone is entitled to be stupid, but some abuse the privilege.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
August 03 2020 07:15 GMT
#2
On August 03 2020 15:38 Less_Du_Et wrote:
Simple Question -

Why does a pylon and an overlord have a build time of 18 seconds while the supply depot has a build time of 21 seconds?

This difference amounts to a lot of build time over a course of any game.


Terran players are on average 21/18=16.7% more skilled compared to Zerg and Protoss players.
So Blizzard compensated for this fact by increasing the supply build time for Terran by 16.7%.
I can not find the source right now, but this is the explanation that makes the most sense.
krlwlzn
Profile Joined July 2016
118 Posts
August 03 2020 07:25 GMT
#3
Why are overlords a unit which can fly, whereas the supply depot and the pylon are buildings that can't even move?
Zoar
Profile Joined February 2013
United States39 Posts
August 03 2020 07:32 GMT
#4
Hatcheries provide 6(was 2) supply, nexii 15(was 11) supply, and command centers 15(was 11) supply.
that may have something to do with it
SpaceBoar
Profile Joined November 2019
52 Posts
Last Edited: 2020-08-03 08:48:04
August 03 2020 07:52 GMT
#5
It's called asymmetric RTS design.
Serral | soO | HeroMarine | SpeCial
Acrofales
Profile Joined August 2010
Spain18089 Posts
August 03 2020 07:52 GMT
#6
Why do zerglings have a build time of 17 seconds, marines of 18 and zealots 27?
dbRic1203
Profile Joined July 2019
Germany2655 Posts
August 03 2020 08:33 GMT
#7
Why can Terrans Build their Buildings everywhere, while Zergs need Creep and Protoss need an Energy Field?
MaxPax
Perfi2_0
Profile Joined July 2015
Poland40 Posts
August 03 2020 08:49 GMT
#8
Why do Protoss have sOs and Parting, while Zergs and Terrans don't?
Imbalance is an opinion.
Drfilip
Profile Joined March 2013
Sweden590 Posts
August 03 2020 09:44 GMT
#9
On August 03 2020 15:38 Less_Du_Et wrote:
Simple Question -

Why does a pylon and an overlord have a build time of 18 seconds while the supply depot has a build time of 21 seconds?

This difference amounts to a lot of build time over a course of any game.

One old thing (iirc) was that quick barracks cheeses were deemed too strong, so the supply depot got nerfed build time to compensate. There has been no reason to revert that change and strengthen proxy rax again.


Going by the trend of this thread:
Why does zerg lose their worker when building, terran has its worker occupied, but protoss just needs to touch the location and then go about their business?
Random Platinum EU
[PkF] Wire
Profile Joined March 2013
France24227 Posts
August 03 2020 09:56 GMT
#10
On August 03 2020 18:44 Drfilip wrote:
Show nested quote +
On August 03 2020 15:38 Less_Du_Et wrote:
Simple Question -

Why does a pylon and an overlord have a build time of 18 seconds while the supply depot has a build time of 21 seconds?

This difference amounts to a lot of build time over a course of any game.

Going by the trend of this thread:
Why does zerg lose their worker when building, terran has its worker occupied, but protoss just needs to touch the location and then go about their business?

I don't have the answer to that topical question but this is precisely the reason why I chose to main Protoss when I picked up the game ^^
BisuDagger
Profile Blog Joined October 2009
Bisutopia19288 Posts
August 03 2020 09:59 GMT
#11
On August 03 2020 16:25 krlwlzn wrote:
Why are overlords a unit which can fly, whereas the supply depot and the pylon are buildings that can't even move?

Supply depots can move, they have burrow. Be more upset that burrowed Terran things doesn't mean invisible.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Drfilip
Profile Joined March 2013
Sweden590 Posts
August 03 2020 10:25 GMT
#12
On August 03 2020 18:59 BisuDagger wrote:
Show nested quote +
On August 03 2020 16:25 krlwlzn wrote:
Why are overlords a unit which can fly, whereas the supply depot and the pylon are buildings that can't even move?

Supply depots can move, they have burrow. Be more upset that burrowed Terran things doesn't mean invisible.

Mines are invisible, kinda... You are right! Burrowed Zerg means invisible Zerg, but burrowed Terran is not always invisible.
Random Platinum EU
dbRic1203
Profile Joined July 2019
Germany2655 Posts
August 03 2020 10:29 GMT
#13
And Protoss can t even burrow at all
MaxPax
BisuDagger
Profile Blog Joined October 2009
Bisutopia19288 Posts
August 03 2020 11:19 GMT
#14
On August 03 2020 19:29 dbRic1203 wrote:
And Protoss can t even burrow at all

No, they just start invisible without burrowing and it costs zero energy.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
ejozl
Profile Joined October 2010
Denmark3437 Posts
August 03 2020 11:24 GMT
#15
Why does Greater Spire cost 300/350, Fleet Beacon 300/200 and Fusion Core only 150/150?
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
dbRic1203
Profile Joined July 2019
Germany2655 Posts
August 03 2020 11:34 GMT
#16
Why can the Z Capital Ship not shoot up?
Why has T no mele unit?
Why do all P Tech Buildings require are cyber core, while T can built a factory straight after the barracks?
Why has P so many AoE options?
MaxPax
Waxangel
Profile Blog Joined September 2002
United States33457 Posts
Last Edited: 2020-08-03 12:36:07
August 03 2020 12:33 GMT
#17
If I had to guess, Pylon is slightly faster because it's a prerequisite to buiding a gateway, whereas you could originally build barracks before supply depots. Although, I don't know why that makes Overlord build time shorter as well (OL and Supply depot are equal build times in BW, while pylon is slightly faster).
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
loppy2345
Profile Joined August 2015
39 Posts
August 03 2020 13:05 GMT
#18
Probably because originally in WoL, barrack rushes were really strong, and this was done to delay it. If build time was reduced, it probably won't change balance, but would cause so much outrage in community that Blizzard would not dare to do it.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19288 Posts
August 03 2020 13:11 GMT
#19
On August 03 2020 21:33 Waxangel wrote:
If I had to guess, Pylon is slightly faster because it's a prerequisite to buiding a gateway, whereas you could originally build barracks before supply depots. Although, I don't know why that makes Overlord build time shorter as well (OL and Supply depot are equal build times in BW, while pylon is slightly faster).

You would be supply blocked for too long at the start of the game if Overlord production was long. Also since it floats around like a balloon, it is a prime target for sniping by air units. So you need to remake them super fast. Overlords are also pretty essential for detection. Overlords are the most vulnerable unit, but pylons are probably more essential depending on what they power. Meanwhile, supply depots are just the picket fence for the jolly Terran people taking it easy behind their tanks and tending to their rose gardens.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
greenturtle23
Profile Joined August 2019
86 Posts
August 03 2020 13:18 GMT
#20
Why does the 1 supply marine mineral only marine, shoot air and ground while the 2 supply roach which costs gas can only shoot ground?
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