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Active: 1783 users

Supply Generator Build Time Equivalency? - Page 2

Forum Index > SC2 General
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SamirDuran
Profile Joined May 2012
Philippines895 Posts
August 03 2020 14:00 GMT
#21
Why zerg and protoss have teleportation mechanics (warp ins, nydus) while terrans have none?
Don't practice until you can get it right, practice until you can't get it wrong.
dbRic1203
Profile Joined July 2019
Germany2655 Posts
August 03 2020 14:30 GMT
#22
On August 03 2020 23:00 SamirDuran wrote:
Why zerg and protoss have teleportation mechanics (warp ins, nydus) while terrans have none?

So the BC flys across the map realy realy fast then?

+ Show Spoiler +
I know this entire thread is pretty much sarcastic/ memes/ troll posts only, just a little nitpick, that you forget the mighty teleporting capital Terran ship
MaxPax
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
August 03 2020 14:35 GMT
#23
On August 03 2020 23:30 dbRic1203 wrote:
Show nested quote +
On August 03 2020 23:00 SamirDuran wrote:
Why zerg and protoss have teleportation mechanics (warp ins, nydus) while terrans have none?

So the BC flys across the map realy realy fast then?

+ Show Spoiler +
I know this entire thread is pretty much sarcastic/ memes/ troll posts only, just a little nitpick, that you forget the mighty teleporting capital Terran ship

I never blame a forgetful Terran poster, not his fault he couldn't recall.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
August 03 2020 14:53 GMT
#24
On August 03 2020 15:38 Less_Du_Et wrote:
Simple Question -

Why does a pylon and an overlord have a build time of 18 seconds while the supply depot has a build time of 21 seconds?

This difference amounts to a lot of build time over a course of any game.

It doesn't make a difference over the course of a game unless you are supply blocked each and every time. Even then it total ups to like 30-45 seconds.
SamirDuran
Profile Joined May 2012
Philippines895 Posts
August 03 2020 15:47 GMT
#25
On August 03 2020 23:30 dbRic1203 wrote:
Show nested quote +
On August 03 2020 23:00 SamirDuran wrote:
Why zerg and protoss have teleportation mechanics (warp ins, nydus) while terrans have none?

So the BC flys across the map realy realy fast then?

+ Show Spoiler +
I know this entire thread is pretty much sarcastic/ memes/ troll posts only, just a little nitpick, that you forget the mighty teleporting capital Terran ship

F me forgetting that there's BC in T.. But my question still remains. Z and P can teleport their units but T can only teleport BC...

+ Show Spoiler +
please be kind to me i'm getting old and forgetful

Don't practice until you can get it right, practice until you can't get it wrong.
Less_Du_Et
Profile Joined August 2014
United States18 Posts
Last Edited: 2020-08-03 16:03:43
August 03 2020 16:00 GMT
#26
On August 03 2020 21:33 Waxangel wrote:
If I had to guess, Pylon is slightly faster because it's a prerequisite to buiding a gateway, whereas you could originally build barracks before supply depots. Although, I don't know why that makes Overlord build time shorter as well (OL and Supply depot are equal build times in BW, while pylon is slightly faster).


This has to be the only plausible explanation for the original design. Though considering changes made to curtail the early rax cheese, this seems to be a relic of the past design.
Similarly, why is a reactor build time (36 seconds) twice that of a tech lab (18 seconds)? My guess is that its also a relic of past design from the slower WOL and HOTS era.

The basis for a lot of these memes/troll responses is "whataboutism" - didn't realize TL shares a lot of viewers with FOX news .
Everyone is entitled to be stupid, but some abuse the privilege.
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
August 03 2020 16:25 GMT
#27
Does anyone know, if you have Burrowing Claws researched and Neural an SCV to build supply depots can you lower them and move them around the map? I need to know for a special build, thanks!
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
yht9657
Profile Joined December 2016
1810 Posts
August 03 2020 16:27 GMT
#28
Why doesn't Blizzard make Starcraft but instead of terran toss and zerg we would have 3 terrans with different skins/flavours? No more bickering over balance and stuff, saves everyone precious time.
mierin
Profile Joined August 2010
United States4943 Posts
Last Edited: 2020-08-03 16:39:49
August 03 2020 16:39 GMT
#29
On August 04 2020 01:00 Less_Du_Et wrote:
Show nested quote +
On August 03 2020 21:33 Waxangel wrote:
If I had to guess, Pylon is slightly faster because it's a prerequisite to buiding a gateway, whereas you could originally build barracks before supply depots. Although, I don't know why that makes Overlord build time shorter as well (OL and Supply depot are equal build times in BW, while pylon is slightly faster).


The basis for a lot of these memes/troll responses is "whataboutism" - didn't realize TL shares a lot of viewers with FOX news .



We've been found out, boyos. Everyone who thought this question was ridiculous is a FOX news viewer, even the ones who don't live in the US
JD, Stork, Calm, Hyuk Fighting!
LHK
Profile Joined May 2015
204 Posts
August 03 2020 16:47 GMT
#30
With a 6 worker start overlords / pylons were made on 9 supply while the depot was made on 10 supply with uninterrupted worker production. imo it's to preserve this because a faster barracks would/could be too strong.
-Laura
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
August 03 2020 16:50 GMT
#31
On August 03 2020 18:56 [PkF] Wire wrote:
Show nested quote +
On August 03 2020 18:44 Drfilip wrote:
On August 03 2020 15:38 Less_Du_Et wrote:
Simple Question -

Why does a pylon and an overlord have a build time of 18 seconds while the supply depot has a build time of 21 seconds?

This difference amounts to a lot of build time over a course of any game.

Going by the trend of this thread:
Why does zerg lose their worker when building, terran has its worker occupied, but protoss just needs to touch the location and then go about their business?

I don't have the answer to that topical question but this is precisely the reason why I chose to main Protoss when I picked up the game ^^


Yeah. With one building it's not a big deal, but sometimes you just want to build 5 or 10 of something and not have half of your mineral line gone.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
onPHYRE
Profile Joined October 2010
Bulgaria923 Posts
August 03 2020 18:04 GMT
#32
Another point is that Terran can call down instant supply depots when they have an Orbital...
Livin' this life like it was written.
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
August 03 2020 18:13 GMT
#33
What I wanna know is how come I can't lift off my hatcheries, huh?!
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
sneakyfox
Profile Joined January 2017
8216 Posts
August 03 2020 18:26 GMT
#34
On August 04 2020 03:13 RPR_Tempest wrote:
What I wanna know is how come I can't lift off my hatcheries, huh?!


Hatcheries? What about creep tumors amirite
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
August 03 2020 19:09 GMT
#35
On August 04 2020 03:26 sneakyfox wrote:
Show nested quote +
On August 04 2020 03:13 RPR_Tempest wrote:
What I wanna know is how come I can't lift off my hatcheries, huh?!


Hatcheries? What about creep tumors amirite

How about more defensive structures that can uproot and walk around?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
sneakyfox
Profile Joined January 2017
8216 Posts
August 03 2020 20:28 GMT
#36
On August 04 2020 04:09 BisuDagger wrote:
Show nested quote +
On August 04 2020 03:26 sneakyfox wrote:
On August 04 2020 03:13 RPR_Tempest wrote:
What I wanna know is how come I can't lift off my hatcheries, huh?!


Hatcheries? What about creep tumors amirite

How about more defensive structures that can uproot and walk around?


Only fair if they can burrow off creep imo
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
August 03 2020 20:36 GMT
#37
On August 03 2020 18:59 BisuDagger wrote:
Show nested quote +
On August 03 2020 16:25 krlwlzn wrote:
Why are overlords a unit which can fly, whereas the supply depot and the pylon are buildings that can't even move?

Supply depots can move, they have burrow. Be more upset that burrowed Terran things doesn't mean invisible.

Why does a burrowed depot allow burrowed units to pass through?! AHA!

Finding sense in this game lulz
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Drfilip
Profile Joined March 2013
Sweden590 Posts
August 06 2020 02:02 GMT
#38
On August 04 2020 05:36 deacon.frost wrote:
Show nested quote +
On August 03 2020 18:59 BisuDagger wrote:
On August 03 2020 16:25 krlwlzn wrote:
Why are overlords a unit which can fly, whereas the supply depot and the pylon are buildings that can't even move?

Supply depots can move, they have burrow. Be more upset that burrowed Terran things doesn't mean invisible.

Why does a burrowed depot allow burrowed units to pass through?! AHA!

Finding sense in this game lulz

The roaches and infestors are burrowed deeper. Depots are only burrowed to BF1 while infestors and roaches are at BF2, the same depths as the counterweights for raised depots.
Random Platinum EU
dbRic1203
Profile Joined July 2019
Germany2655 Posts
August 06 2020 04:42 GMT
#39
This thread is pure Gold
MaxPax
ThunderJunk
Profile Joined December 2015
United States717 Posts
August 06 2020 05:01 GMT
#40
Why does a floating barracks move faster than an overlord?
I am free because I know that I alone am morally responsible for everything I do.
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