Supply Generator Build Time Equivalency? - Page 2
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SamirDuran
Philippines884 Posts
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dbRic1203
Germany2646 Posts
On August 03 2020 23:00 SamirDuran wrote: Why zerg and protoss have teleportation mechanics (warp ins, nydus) while terrans have none? So the BC flys across the map realy realy fast then? + Show Spoiler + I know this entire thread is pretty much sarcastic/ memes/ troll posts only, just a little nitpick, that you forget the mighty teleporting capital Terran ship | ||
BisuDagger
Bisutopia19029 Posts
On August 03 2020 23:30 dbRic1203 wrote: So the BC flys across the map realy realy fast then? + Show Spoiler + I know this entire thread is pretty much sarcastic/ memes/ troll posts only, just a little nitpick, that you forget the mighty teleporting capital Terran ship I never blame a forgetful Terran poster, not his fault he couldn't recall. | ||
Dangermousecatdog
United Kingdom7084 Posts
On August 03 2020 15:38 Less_Du_Et wrote: Simple Question - Why does a pylon and an overlord have a build time of 18 seconds while the supply depot has a build time of 21 seconds? This difference amounts to a lot of build time over a course of any game. It doesn't make a difference over the course of a game unless you are supply blocked each and every time. Even then it total ups to like 30-45 seconds. | ||
SamirDuran
Philippines884 Posts
On August 03 2020 23:30 dbRic1203 wrote: So the BC flys across the map realy realy fast then? + Show Spoiler + I know this entire thread is pretty much sarcastic/ memes/ troll posts only, just a little nitpick, that you forget the mighty teleporting capital Terran ship F me forgetting that there's BC in T.. But my question still remains. Z and P can teleport their units but T can only teleport BC... + Show Spoiler + please be kind to me i'm getting old and forgetful | ||
Less_Du_Et
United States18 Posts
On August 03 2020 21:33 Waxangel wrote: If I had to guess, Pylon is slightly faster because it's a prerequisite to buiding a gateway, whereas you could originally build barracks before supply depots. Although, I don't know why that makes Overlord build time shorter as well (OL and Supply depot are equal build times in BW, while pylon is slightly faster). This has to be the only plausible explanation for the original design. Though considering changes made to curtail the early rax cheese, this seems to be a relic of the past design. Similarly, why is a reactor build time (36 seconds) twice that of a tech lab (18 seconds)? My guess is that its also a relic of past design from the slower WOL and HOTS era. The basis for a lot of these memes/troll responses is "whataboutism" - didn't realize TL shares a lot of viewers with FOX news . | ||
Arghmyliver
United States1076 Posts
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yht9657
1810 Posts
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mierin
United States4938 Posts
On August 04 2020 01:00 Less_Du_Et wrote: The basis for a lot of these memes/troll responses is "whataboutism" - didn't realize TL shares a lot of viewers with FOX news . We've been found out, boyos. Everyone who thought this question was ridiculous is a FOX news viewer, even the ones who don't live in the US | ||
LHK
204 Posts
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Cyro
United Kingdom20157 Posts
On August 03 2020 18:56 [PkF] Wire wrote: I don't have the answer to that topical question but this is precisely the reason why I chose to main Protoss when I picked up the game ^^ Yeah. With one building it's not a big deal, but sometimes you just want to build 5 or 10 of something and not have half of your mineral line gone. | ||
onPHYRE
Bulgaria851 Posts
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RPR_Tempest
Australia7788 Posts
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sneakyfox
8216 Posts
On August 04 2020 03:13 RPR_Tempest wrote: What I wanna know is how come I can't lift off my hatcheries, huh?! Hatcheries? What about creep tumors amirite | ||
BisuDagger
Bisutopia19029 Posts
On August 04 2020 03:26 sneakyfox wrote: Hatcheries? What about creep tumors amirite How about more defensive structures that can uproot and walk around? | ||
sneakyfox
8216 Posts
On August 04 2020 04:09 BisuDagger wrote: How about more defensive structures that can uproot and walk around? Only fair if they can burrow off creep imo | ||
deacon.frost
Czech Republic12116 Posts
On August 03 2020 18:59 BisuDagger wrote: Supply depots can move, they have burrow. Be more upset that burrowed Terran things doesn't mean invisible. Why does a burrowed depot allow burrowed units to pass through?! AHA! Finding sense in this game lulz | ||
Drfilip
Sweden590 Posts
On August 04 2020 05:36 deacon.frost wrote: Why does a burrowed depot allow burrowed units to pass through?! AHA! Finding sense in this game lulz The roaches and infestors are burrowed deeper. Depots are only burrowed to BF1 while infestors and roaches are at BF2, the same depths as the counterweights for raised depots. | ||
dbRic1203
Germany2646 Posts
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ThunderJunk
United States576 Posts
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