Why does a pylon and an overlord have a build time of 18 seconds while the supply depot has a build time of 21 seconds?
This difference amounts to a lot of build time over a course of any game.
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Less_Du_Et
United States18 Posts
Why does a pylon and an overlord have a build time of 18 seconds while the supply depot has a build time of 21 seconds? This difference amounts to a lot of build time over a course of any game. | ||
MockHamill
Sweden1798 Posts
On August 03 2020 15:38 Less_Du_Et wrote: Simple Question - Why does a pylon and an overlord have a build time of 18 seconds while the supply depot has a build time of 21 seconds? This difference amounts to a lot of build time over a course of any game. Terran players are on average 21/18=16.7% more skilled compared to Zerg and Protoss players. So Blizzard compensated for this fact by increasing the supply build time for Terran by 16.7%. I can not find the source right now, but this is the explanation that makes the most sense. | ||
krlwlzn
118 Posts
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Zoar
United States39 Posts
that may have something to do with it | ||
SpaceBoar
52 Posts
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Acrofales
Spain17979 Posts
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dbRic1203
Germany2655 Posts
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Perfi2_0
Poland40 Posts
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Drfilip
Sweden590 Posts
On August 03 2020 15:38 Less_Du_Et wrote: Simple Question - Why does a pylon and an overlord have a build time of 18 seconds while the supply depot has a build time of 21 seconds? This difference amounts to a lot of build time over a course of any game. One old thing (iirc) was that quick barracks cheeses were deemed too strong, so the supply depot got nerfed build time to compensate. There has been no reason to revert that change and strengthen proxy rax again. Going by the trend of this thread: Why does zerg lose their worker when building, terran has its worker occupied, but protoss just needs to touch the location and then go about their business? | ||
[PkF] Wire
France24193 Posts
On August 03 2020 18:44 Drfilip wrote: Show nested quote + On August 03 2020 15:38 Less_Du_Et wrote: Simple Question - Why does a pylon and an overlord have a build time of 18 seconds while the supply depot has a build time of 21 seconds? This difference amounts to a lot of build time over a course of any game. Going by the trend of this thread: Why does zerg lose their worker when building, terran has its worker occupied, but protoss just needs to touch the location and then go about their business? I don't have the answer to that topical question but this is precisely the reason why I chose to main Protoss when I picked up the game ^^ | ||
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BisuDagger
Bisutopia19231 Posts
On August 03 2020 16:25 krlwlzn wrote: Why are overlords a unit which can fly, whereas the supply depot and the pylon are buildings that can't even move? Supply depots can move, they have burrow. Be more upset that burrowed Terran things doesn't mean invisible. | ||
Drfilip
Sweden590 Posts
On August 03 2020 18:59 BisuDagger wrote: Show nested quote + On August 03 2020 16:25 krlwlzn wrote: Why are overlords a unit which can fly, whereas the supply depot and the pylon are buildings that can't even move? Supply depots can move, they have burrow. Be more upset that burrowed Terran things doesn't mean invisible. Mines are invisible, kinda... You are right! Burrowed Zerg means invisible Zerg, but burrowed Terran is not always invisible. | ||
dbRic1203
Germany2655 Posts
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BisuDagger
Bisutopia19231 Posts
On August 03 2020 19:29 dbRic1203 wrote: And Protoss can t even burrow at all No, they just start invisible without burrowing and it costs zero energy. | ||
ejozl
Denmark3372 Posts
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dbRic1203
Germany2655 Posts
Why has T no mele unit? Why do all P Tech Buildings require are cyber core, while T can built a factory straight after the barracks? Why has P so many AoE options? | ||
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Waxangel
United States33360 Posts
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loppy2345
39 Posts
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BisuDagger
Bisutopia19231 Posts
On August 03 2020 21:33 Waxangel wrote: If I had to guess, Pylon is slightly faster because it's a prerequisite to buiding a gateway, whereas you could originally build barracks before supply depots. Although, I don't know why that makes Overlord build time shorter as well (OL and Supply depot are equal build times in BW, while pylon is slightly faster). You would be supply blocked for too long at the start of the game if Overlord production was long. Also since it floats around like a balloon, it is a prime target for sniping by air units. So you need to remake them super fast. Overlords are also pretty essential for detection. Overlords are the most vulnerable unit, but pylons are probably more essential depending on what they power. Meanwhile, supply depots are just the picket fence for the jolly Terran people taking it easy behind their tanks and tending to their rose gardens. | ||
greenturtle23
86 Posts
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SamirDuran
Philippines894 Posts
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dbRic1203
Germany2655 Posts
On August 03 2020 23:00 SamirDuran wrote: Why zerg and protoss have teleportation mechanics (warp ins, nydus) while terrans have none? So the BC flys across the map realy realy fast then? ![]() + Show Spoiler + I know this entire thread is pretty much sarcastic/ memes/ troll posts only, just a little nitpick, that you forget the mighty teleporting capital Terran ship ![]() | ||
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BisuDagger
Bisutopia19231 Posts
On August 03 2020 23:30 dbRic1203 wrote: Show nested quote + On August 03 2020 23:00 SamirDuran wrote: Why zerg and protoss have teleportation mechanics (warp ins, nydus) while terrans have none? So the BC flys across the map realy realy fast then? ![]() + Show Spoiler + I know this entire thread is pretty much sarcastic/ memes/ troll posts only, just a little nitpick, that you forget the mighty teleporting capital Terran ship ![]() I never blame a forgetful Terran poster, not his fault he couldn't recall. | ||
Dangermousecatdog
United Kingdom7084 Posts
On August 03 2020 15:38 Less_Du_Et wrote: Simple Question - Why does a pylon and an overlord have a build time of 18 seconds while the supply depot has a build time of 21 seconds? This difference amounts to a lot of build time over a course of any game. It doesn't make a difference over the course of a game unless you are supply blocked each and every time. Even then it total ups to like 30-45 seconds. | ||
SamirDuran
Philippines894 Posts
On August 03 2020 23:30 dbRic1203 wrote: Show nested quote + On August 03 2020 23:00 SamirDuran wrote: Why zerg and protoss have teleportation mechanics (warp ins, nydus) while terrans have none? So the BC flys across the map realy realy fast then? ![]() + Show Spoiler + I know this entire thread is pretty much sarcastic/ memes/ troll posts only, just a little nitpick, that you forget the mighty teleporting capital Terran ship ![]() F me forgetting that there's BC in T.. But my question still remains. Z and P can teleport their units but T can only teleport BC... + Show Spoiler + please be kind to me i'm getting old and forgetful | ||
Less_Du_Et
United States18 Posts
On August 03 2020 21:33 Waxangel wrote: If I had to guess, Pylon is slightly faster because it's a prerequisite to buiding a gateway, whereas you could originally build barracks before supply depots. Although, I don't know why that makes Overlord build time shorter as well (OL and Supply depot are equal build times in BW, while pylon is slightly faster). This has to be the only plausible explanation for the original design. Though considering changes made to curtail the early rax cheese, this seems to be a relic of the past design. Similarly, why is a reactor build time (36 seconds) twice that of a tech lab (18 seconds)? My guess is that its also a relic of past design from the slower WOL and HOTS era. The basis for a lot of these memes/troll responses is "whataboutism" - didn't realize TL shares a lot of viewers with FOX news ![]() | ||
Arghmyliver
United States1077 Posts
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yht9657
1810 Posts
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mierin
United States4943 Posts
On August 04 2020 01:00 Less_Du_Et wrote: Show nested quote + On August 03 2020 21:33 Waxangel wrote: If I had to guess, Pylon is slightly faster because it's a prerequisite to buiding a gateway, whereas you could originally build barracks before supply depots. Although, I don't know why that makes Overlord build time shorter as well (OL and Supply depot are equal build times in BW, while pylon is slightly faster). The basis for a lot of these memes/troll responses is "whataboutism" - didn't realize TL shares a lot of viewers with FOX news ![]() We've been found out, boyos. Everyone who thought this question was ridiculous is a FOX news viewer, even the ones who don't live in the US | ||
LHK
204 Posts
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Cyro
United Kingdom20285 Posts
On August 03 2020 18:56 [PkF] Wire wrote: Show nested quote + On August 03 2020 18:44 Drfilip wrote: On August 03 2020 15:38 Less_Du_Et wrote: Simple Question - Why does a pylon and an overlord have a build time of 18 seconds while the supply depot has a build time of 21 seconds? This difference amounts to a lot of build time over a course of any game. Going by the trend of this thread: Why does zerg lose their worker when building, terran has its worker occupied, but protoss just needs to touch the location and then go about their business? I don't have the answer to that topical question but this is precisely the reason why I chose to main Protoss when I picked up the game ^^ Yeah. With one building it's not a big deal, but sometimes you just want to build 5 or 10 of something and not have half of your mineral line gone. | ||
onPHYRE
Bulgaria909 Posts
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RPR_Tempest
Australia7798 Posts
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sneakyfox
8216 Posts
On August 04 2020 03:13 RPR_Tempest wrote: What I wanna know is how come I can't lift off my hatcheries, huh?! Hatcheries? What about creep tumors amirite | ||
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BisuDagger
Bisutopia19231 Posts
On August 04 2020 03:26 sneakyfox wrote: Show nested quote + On August 04 2020 03:13 RPR_Tempest wrote: What I wanna know is how come I can't lift off my hatcheries, huh?! Hatcheries? What about creep tumors amirite How about more defensive structures that can uproot and walk around? | ||
sneakyfox
8216 Posts
On August 04 2020 04:09 BisuDagger wrote: Show nested quote + On August 04 2020 03:26 sneakyfox wrote: On August 04 2020 03:13 RPR_Tempest wrote: What I wanna know is how come I can't lift off my hatcheries, huh?! Hatcheries? What about creep tumors amirite How about more defensive structures that can uproot and walk around? Only fair if they can burrow off creep imo | ||
deacon.frost
Czech Republic12129 Posts
On August 03 2020 18:59 BisuDagger wrote: Show nested quote + On August 03 2020 16:25 krlwlzn wrote: Why are overlords a unit which can fly, whereas the supply depot and the pylon are buildings that can't even move? Supply depots can move, they have burrow. Be more upset that burrowed Terran things doesn't mean invisible. Why does a burrowed depot allow burrowed units to pass through?! AHA! Finding sense in this game ![]() ![]() | ||
Drfilip
Sweden590 Posts
On August 04 2020 05:36 deacon.frost wrote: Show nested quote + On August 03 2020 18:59 BisuDagger wrote: On August 03 2020 16:25 krlwlzn wrote: Why are overlords a unit which can fly, whereas the supply depot and the pylon are buildings that can't even move? Supply depots can move, they have burrow. Be more upset that burrowed Terran things doesn't mean invisible. Why does a burrowed depot allow burrowed units to pass through?! AHA! Finding sense in this game ![]() ![]() The roaches and infestors are burrowed deeper. Depots are only burrowed to BF1 while infestors and roaches are at BF2, the same depths as the counterweights for raised depots. | ||
dbRic1203
Germany2655 Posts
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ThunderJunk
United States677 Posts
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