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Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2020-03-14 13:56:08
March 14 2020 13:17 GMT
#1
Hello from France,

I ve checked TvZ beginning in HoTS and LoTV.

The difference in time in build order is bigger than excepted... As big as i m wondering if i m missing something.. Of course these timing are approximatively and depends of the relatively packs distances.

**Zerg BO : Hatch - Spawning pool**
HoTS Duration at start of the spawnning pool : 2 m 35 s (in reality : 114.5 s)
LoTV Duration at start of the spawnning pool : 1 m 10 s
Difference = 44.5 s

**Terran BO : Depot - Barrack**
HoTS Duration at start of Barracks : 1 m 38 s (in reality : 72.5 s)
LoTV Duration at start of the Barracks : 39 s
Difference = 33.5 s

Did i made a mistake ?
25 seconds is really huge, i m so surprised that i would be reassured if i have made a mistake (correction 11 or 12 seconds)...
AF0x
Profile Joined June 2018
United States59 Posts
March 14 2020 13:31 GMT
#2
didn't they change the in-game clock from #blizzardseconds to actual seconds when LotV came out?
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2020-03-14 13:54:22
March 14 2020 13:38 GMT
#3
On March 14 2020 22:31 AF0x wrote:
didn't they change the in-game clock from #blizzardseconds to actual seconds when LotV came out?


They changed the in-values game but the clock always displays seconds.
For example, time worker construction in hots is 17 while in LoTV it s 12


Maybe the difference has to be stretched also, anyway difference could be 20 seconds that it remains huge..

Correction 11 or 12 seconds of difference between HoTS and LoTV (for Zerg)
papapanda
Profile Joined April 2010
Taiwan326 Posts
March 14 2020 13:55 GMT
#4
What specific builds are you comparing? I'm not sure what "hatch - spawning pool" means even in LotV, isolated; much less comparing it to a HotS build.

dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2020-03-14 14:02:18
March 14 2020 13:58 GMT
#5
60 seconds in 'Blizzard time' was 40 seconds in real time. Sounds about right. The game timer was set at 'normal' speed originally, so everything had inflation once the game speed was turned up to 'faster', like when you're playing ladder games.

This meant that a production timer that said 60 seconds on its tooltip was in fact a 40 second timer in reality. There would have been a patch at some point, probably during HotS, where all the tooltips were updated to reflect time at 'faster' game speed.
twitch.tv/duttroach
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2020-03-14 13:59:18
March 14 2020 13:58 GMT
#6
On March 14 2020 22:55 papapanda wrote:
What specific builds are you comparing? I'm not sure what "hatch - spawning pool" means even in LotV, isolated; much less comparing it to a HotS build.



In fact i have checked all TvZ BO from Katowice 2020 but i didn t find one Hatch - Pool (This BO isn t played anymore)..
All Zergs pro greedy make Hatch - Gas - Pool. This isn t a problem, Gas is made at 1:08 and Pool at 1:13 so if you don t skip the gas, you are starting your pool at 1:09 or 1:10.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
March 14 2020 14:00 GMT
#7
It's also worth pointing out that the first few minutes of old build timers were effectively erased from existence when the starting worker count was bumped up from 6 to 12.
twitch.tv/duttroach
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2020-03-14 16:18:24
March 14 2020 14:12 GMT
#8
You can also notice this is equal to the time spent for make a worker
And it s equal to the number of workers at the start of a game in LoTV

Come on Blizzard,

Edit : I also watched PvZ and it s the same difference, i.e 12 seconds difference...

Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
March 14 2020 16:29 GMT
#9
Is this a troll post? How can you not notice that HotS starts with 6 workers and LotV starts with 12 workers?

Also Zerg BO : Hatch - Spawning pool and Terran BO : Depot - Barrack, are not Build Orders, where are the supply counts?

If you wrote an actual BO you probably would had figured out your problem...
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2020-03-14 17:39:20
March 14 2020 17:09 GMT
#10
On March 15 2020 01:29 Dangermousecatdog wrote:
Is this a troll post? How can you not notice that HotS starts with 6 workers and LotV starts with 12 workers?

Also Zerg BO : Hatch - Spawning pool and Terran BO : Depot - Barrack, are not Build Orders, where are the supply counts?

If you wrote an actual BO you probably would had figured out your problem...


Your comment is ridiculous ...

This study compares the time difference concerning Barrack, Spawnning Pool, Gateway building of each race before and after LoTV (in particulary in the case of an "Hatchery First" / This is the difference of the time buildings difference regarding each race).

If a balanced translation (in the sequence of buildings/units) has been added in lotv economy, the difference should be close to 0.

To be clear, there are two changes in lotv which could have impacted this timer :

1) The speed of minerals income between 6 and 12 drones
2) The frequency of each Hatchery to create naturally a larva (1 Larva every 15 seconds in HoTS / 1 Larva every 11 seconds in LoTV)

I m asking you to write to Blizzard cause the viewers is decreasing a lot 95/140 = 68% less viewers in one and a half year


[image loading]
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2020-03-14 18:17:21
March 14 2020 18:16 GMT
#11
On March 15 2020 02:09 Vision_ wrote:
Show nested quote +
On March 15 2020 01:29 Dangermousecatdog wrote:
Is this a troll post? How can you not notice that HotS starts with 6 workers and LotV starts with 12 workers?

Also Zerg BO : Hatch - Spawning pool and Terran BO : Depot - Barrack, are not Build Orders, where are the supply counts?

If you wrote an actual BO you probably would had figured out your problem...


Your comment is ridiculous ...



The issue is people don't read. And if they don't read they can't comprehend and then we get comments like his.

Out of curiosity, what is the difference in Gateway timings?
WombaT
Profile Blog Joined May 2010
Northern Ireland26781 Posts
March 14 2020 18:42 GMT
#12
On March 15 2020 02:09 Vision_ wrote:
Show nested quote +
On March 15 2020 01:29 Dangermousecatdog wrote:
Is this a troll post? How can you not notice that HotS starts with 6 workers and LotV starts with 12 workers?

Also Zerg BO : Hatch - Spawning pool and Terran BO : Depot - Barrack, are not Build Orders, where are the supply counts?

If you wrote an actual BO you probably would had figured out your problem...


Your comment is ridiculous ...

This study compares the time difference concerning Barrack, Spawnning Pool, Gateway building of each race before and after LoTV (in particulary in the case of an "Hatchery First" / This is the difference of the time buildings difference regarding each race).

If a balanced translation (in the sequence of buildings/units) has been added in lotv economy, the difference should be close to 0.

To be clear, there are two changes in lotv which could have impacted this timer :

1) The speed of minerals income between 6 and 12 drones
2) The frequency of each Hatchery to create naturally a larva (1 Larva every 15 seconds in HoTS / 1 Larva every 11 seconds in LoTV)

I m asking you to write to Blizzard cause the viewers is decreasing a lot 95/140 = 68% less viewers in one and a half year


[image loading]

I am still confused as to this point, what is the issue here?

Can you link the decline in viewership to what you’re talking about in the post?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2020-03-14 20:07:34
March 14 2020 19:33 GMT
#13
On March 15 2020 03:42 Wombat_NI wrote:

I am still confused as to this point, what is the issue here?

Can you link the decline in viewership to what you’re talking about in the post?


Why should be in relation with my study ?

Isn t enought to see the decline of sc2 scene ?

Isn t enought to copy/paste games from 2018 to 2019 ?

LoTV has brought best as worth contents...
LoTV have amazing units : ravager, liberator, tempest..
Map overall qualiity are great..
You can also notice TvZ always has been the most popular match upand seems to decline recently...

Why ? I don t know ? Do you see any relation between Love and Terran garbage ?

Like Dangermousecatdog compare my post to a troll while he hasn t read and understand the study, i wanna just point to sc2 hype loss cause it still remains the best multiplayer 3D software.

On March 15 2020 03:16 BronzeKnee wrote:

The issue is people don't read. And if they don't read they can't comprehend and then we get comments like his.

Out of curiosity, what is the difference in Gateway timings?


I have also checked and wrote it in last posts...
It s the same, 12 second ahead for Zerg.

I know my english is bad, by the way this doesn t matter. I only wish a reaction from community

InfCereal
Profile Joined December 2011
Canada1759 Posts
March 14 2020 20:20 GMT
#14
You start with 6 more workers in LotV than hots. That's why you get everything sooner.
Cereal
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2020-03-14 20:51:55
March 14 2020 20:38 GMT
#15
On March 15 2020 05:20 InfCereal wrote:
You start with 6 more workers in LotV than hots. That's why you get everything sooner.


That s exactly the kind of comments which is absurd...
As Dangermousecatdog comment, you aren t able to understand or read a thread... it proves Zerg is ahead by 12 seconds in hatchery first BO against Terran or Protoss compared to Hatch first in HoTS...

That s good sense...
WombaT
Profile Blog Joined May 2010
Northern Ireland26781 Posts
March 14 2020 20:41 GMT
#16
On March 15 2020 05:38 Vision_ wrote:
Show nested quote +
On March 15 2020 05:20 InfCereal wrote:
You start with 6 more workers in LotV than hots. That's why you get everything sooner.


That s exactly the kind of comments which is absurd...
As Dangermousecatdog comment, you aren t able to understand that it proves Zerg is ahead by 12 seconds in hatchery first BO against Terran or Protoss compared to Hatch first in HoTS...

That s good sense...

Are they ahead though? Isn’t their larva count cut to compensate?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2020-03-14 20:57:36
March 14 2020 20:47 GMT
#17
On March 15 2020 05:41 Wombat_NI wrote:
Show nested quote +
On March 15 2020 05:38 Vision_ wrote:
On March 15 2020 05:20 InfCereal wrote:
You start with 6 more workers in LotV than hots. That's why you get everything sooner.


That s exactly the kind of comments which is absurd...
As Dangermousecatdog comment, you aren t able to understand that it proves Zerg is ahead by 12 seconds in hatchery first BO against Terran or Protoss compared to Hatch first in HoTS...

That s good sense...

Are they ahead though? Isn’t their larva count cut to compensate?


What is absolutely necessary to understand is the fact a Build Order isn t played anymore cause they get these few seconds. In other terms, in pârticulary every timing concerning gas has switched from 12 seconds....

Just check, Hatch - Pool was a standard on hots...
It doesn t exist anymore, only : Hatch - Gas - Pool..

And it s just a tiny example, consequences on B3 dissuasion is harder etc...


And so why blizzard decided to reduce duration Stimpack upgrade !!!!

- Stimpack upgrade research duration reduced from 121 to 100 seconds.
You got it ??

Snakestyle11
Profile Joined December 2018
191 Posts
Last Edited: 2020-03-14 21:23:28
March 14 2020 21:22 GMT
#18
You are comparing apple and oranges. You are missing half the story.
Sure the pool might be around 10 seconds ahead in relation go barracks/gateway compared to hots( or is it what you are saying? a bit hard to understand).

But you also have to take in consideration reapers are stronger now a bit, and adepts exist. Before lotv, as zerg, u could cut lings for a long time because adept didnt exist, there was no 1/2 adept poke. Already this more than makes up for *10seconds* pool timing difference.

As for ZvT, terran has a lot more potent early game harass, such as liberator and BCs, Forcing more queens than ever in hots.

In fact, the pool timing is not relevant at all, and if you truly wanted to compare tech timings, you should have compared lair timing vs tech of other race, compared to hots. Its not like zerg ever attacks with slow lings.

You might be surprised that zerg gets his tech units later than other races comparatively to hots.
Psychonian
Profile Joined March 2012
United States2322 Posts
March 15 2020 02:47 GMT
#19
On March 15 2020 05:47 Vision_ wrote:
Show nested quote +
On March 15 2020 05:41 Wombat_NI wrote:
On March 15 2020 05:38 Vision_ wrote:
On March 15 2020 05:20 InfCereal wrote:
You start with 6 more workers in LotV than hots. That's why you get everything sooner.


That s exactly the kind of comments which is absurd...
As Dangermousecatdog comment, you aren t able to understand that it proves Zerg is ahead by 12 seconds in hatchery first BO against Terran or Protoss compared to Hatch first in HoTS...

That s good sense...

Are they ahead though? Isn’t their larva count cut to compensate?


What is absolutely necessary to understand is the fact a Build Order isn t played anymore cause they get these few seconds. In other terms, in pârticulary every timing concerning gas has switched from 12 seconds....

Just check, Hatch - Pool was a standard on hots...
It doesn t exist anymore, only : Hatch - Gas - Pool..

And it s just a tiny example, consequences on B3 dissuasion is harder etc...


And so why blizzard decided to reduce duration Stimpack upgrade !!!!

- Stimpack upgrade research duration reduced from 121 to 100 seconds.
You got it ??



I'm sorry to be a little rude here but.. what the fuck are you talking about? If the build order isn't played in LotV, then you're comparing literally different builds and then saying it's balance. Comparing hatch pool in hots to hatch gas pool in LotV is literally pointless because they're totally different builds that function completely differently, and then you just throw in the stimpack change without actually explaining why it's relevant? I certainly can't see how it's relevant. Honestly, this thread is titled "the beginning of an answer", but I came away from this with way more questions than I had coming in.
Trans Rights
Vision_
Profile Joined September 2018
875 Posts
March 15 2020 06:00 GMT
#20
I m sorry, i won t compare every build order now Blizzard has wasted all the work done before LoTV
fastr
Profile Joined February 2011
France902 Posts
March 15 2020 06:02 GMT
#21
This post is actually hilarious, OP please post some more gibberish, I'm sure it will all start making sense real soon!
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2020-03-15 06:57:45
March 15 2020 06:08 GMT
#22
On March 15 2020 15:02 fastr wrote:
This post is actually hilarious, OP please post some more gibberish, I'm sure it will all start making sense real soon!


Hilarous ?

All players claim Terran is broken, Special said race need radical changes, Serral said he won if he doesn t take risks ...

Pro Koreans admit too..

I m honestly advocate for Terran survival..

On March 15 2020 06:22 Snakestyle11 wrote:
...
But you also have to take in consideration reapers are stronger now a bit, and adepts exist. Before lotv, as zerg, u could cut lings for a long time because adept didnt exist, there was no 1/2 adept poke. Already this more than makes up for *10seconds* pool timing difference.

As for ZvT, terran has a lot more potent early game harass, such as liberator and BCs, Forcing more queens than ever in hots.

....


Yes this is right, and i agree that great decisions have been made after LoTV. And There are mostly concerning the new stuff Blizzard "gave" us to compensate the retard. As a viewer and an old beta tester, I will lie saying I dislike BC. Also, Liberator is well design for terran play style, In fact i hate as much i like LoTV.

Regarding adepts idk, Protoss is the only race i didn t played since BW.

Well now, you can discuss for ever but i prefer to see some Zerg all-ins on two bases (HoTS) than Every games a free and legit expansion move (made up in decision).... And by the way, always a late game play...

Following the idea, you can look ahead to evaluate the percentage of games done on two bases before LoTV.. You will probably notice the percentage is less than two bases all-ins used in LoTV.

As i m a Zerg player in WoL and HoTS, i know Zerg is the race which is depending the less of BO (reactive race), So all these none used BO on two bases means a significant loss of quality in the Zerg gameplay.


Ej_
Profile Blog Joined January 2013
47656 Posts
March 15 2020 09:41 GMT
#23
I think the problem could be mitigated if each race started with 0 workers and no minerals.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 15 2020 11:40 GMT
#24
On March 15 2020 05:38 Vision_ wrote:
Show nested quote +
On March 15 2020 05:20 InfCereal wrote:
You start with 6 more workers in LotV than hots. That's why you get everything sooner.


That s exactly the kind of comments which is absurd...
As Dangermousecatdog comment, you aren t able to understand or read a thread... it proves Zerg is ahead by 12 seconds in hatchery first BO against Terran or Protoss compared to Hatch first in HoTS...

That s good sense...


Why are they ahead by 12 seconds?
Cereal
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
March 15 2020 13:00 GMT
#25
I am dying of laughter :D Never saw anything so funny here in a long time
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
BisuDagger
Profile Blog Joined October 2009
Bisutopia19348 Posts
March 15 2020 15:07 GMT
#26
To focus on the thread content:

Even if the start up timing of certain buildings/build orders is different in LoTV, that doesn't justify a chief complaint. Blizzard has been balancing around that change since it's release. It's valid for you to be upset with the balance choices they have picked, but the timings itself is just the nature of the game in its current expansion.

I would like to hear more about balance solutions you would propose that don't change core aspects of LoTV. Building timings won't change and I truly believe aren't what are responsible from some of the holes that exist in the mid to late game.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Psychonian
Profile Joined March 2012
United States2322 Posts
March 15 2020 17:00 GMT
#27
On March 16 2020 00:07 BisuDagger wrote:
To focus on the thread content:

Even if the start up timing of certain buildings/build orders is different in LoTV, that doesn't justify a chief complaint. Blizzard has been balancing around that change since it's release. It's valid for you to be upset with the balance choices they have picked, but the timings itself is just the nature of the game in its current expansion.

I would like to hear more about balance solutions you would propose that don't change core aspects of LoTV. Building timings won't change and I truly believe aren't what are responsible from some of the holes that exist in the mid to late game.

I agree. Tbh I think this entire discussion about worker start numbers and such is completely pointless. There's so many things we could do to help balance without fundamentally changing the entire pace of the game, or in my opinion, changing anything in the game at all. I still hold the opinion that between maps and meta development, after this patch we've reached a state where the game can be balanced with minimal dev interference.
Trans Rights
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2020-03-16 20:57:32
March 16 2020 20:56 GMT
#28
On March 16 2020 00:07 BisuDagger wrote:

I would like to hear more about balance solutions you would propose that don't change core aspects of LoTV. Building timings won't change and I truly believe aren't what are responsible from some of the holes that exist in the mid to late game.


holes ?

I would say the opposite.. The game is so full of macro than you are constantly at home, polishing BO, focus on macro...

I play better on lotv and i never have to adapt my game style... I play better so much than i have to lose more so, and the macro still goes on..



Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2020-03-16 21:13:24
March 16 2020 21:12 GMT
#29
On March 14 2020 22:58 dUTtrOACh wrote:
60 seconds in 'Blizzard time' was 40 seconds in real time. Sounds about right. The game timer was set at 'normal' speed originally, so everything had inflation once the game speed was turned up to 'faster', like when you're playing ladder games.

This meant that a production timer that said 60 seconds on its tooltip was in fact a 40 second timer in reality. There would have been a patch at some point, probably during HotS, where all the tooltips were updated to reflect time at 'faster' game speed.


Not quite 1.5x difference (It's about 1.375x, but i forgot the exact exact number)

The game tick rate is around 22hz while "normal" speed was exactly 16.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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