Team Liquid Map Contest #13 - Voting - Page 14
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Rodg_Chess
3 Posts
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mLtySC
68 Posts
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mike3D
United Kingdom1 Post
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Roto
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Corak
Germany188 Posts
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Pklixian
Canada81 Posts
On July 20 2019 16:48 zokker13 wrote: voted. Where is the love for 4 player maps though? not standing due to repeated imbalances that cannot be avoided without forced crossspawns. aka making 2 mains irrelevant. | ||
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Drfilip
Sweden590 Posts
- Fixed initial cannon spots, additional ones found by QA and some more during revision work - Extended map boundaries and art boundaries - Removed placeholder art from QA - Fixed terrain extending beyond map boundaries at the corner bases - Fixed art for by QA-removed highground pods - Fixed decals thrown about by QA - Revised all the decals to make more close matches - Minor improvements to art - After complaints from greyness tuned up the colorization on lighting a bit more - Increased bunker build time from 29 to 35 seconds Is that even possible as a map specific trait? Voted, btw. | ||
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Superouman
France2195 Posts
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PT_Nikopol
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CatchaBreath
1 Post
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AMoveFTW
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bobpattersonjr
1 Post
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Acrofales
Spain18142 Posts
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jackelpobelope
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yuzisee
Canada10 Posts
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LaRe1
Finland2 Posts
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LaRe1
Finland2 Posts
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Black_Hatmaker283
3 Posts
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-NegativeZero-
United States2142 Posts
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stolensheep
United Kingdom306 Posts
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