Team Liquid Map Contest #13 - Voting - Page 14
Forum Index > SC2 General |
Rodg_Chess
3 Posts
| ||
mLtySC
68 Posts
| ||
mike3D
United Kingdom1 Post
| ||
Roto
1 Post
| ||
Corak
Germany187 Posts
| ||
Pklixian
Canada81 Posts
On July 20 2019 16:48 zokker13 wrote: voted. Where is the love for 4 player maps though? not standing due to repeated imbalances that cannot be avoided without forced crossspawns. aka making 2 mains irrelevant. | ||
Drfilip
Sweden590 Posts
- Fixed initial cannon spots, additional ones found by QA and some more during revision work - Extended map boundaries and art boundaries - Removed placeholder art from QA - Fixed terrain extending beyond map boundaries at the corner bases - Fixed art for by QA-removed highground pods - Fixed decals thrown about by QA - Revised all the decals to make more close matches - Minor improvements to art - After complaints from greyness tuned up the colorization on lighting a bit more - Increased bunker build time from 29 to 35 seconds Is that even possible as a map specific trait? Voted, btw. | ||
Superouman
France2195 Posts
| ||
PT_Nikopol
1 Post
| ||
CatchaBreath
1 Post
| ||
AMoveFTW
1 Post
| ||
bobpattersonjr
1 Post
| ||
Acrofales
Spain17186 Posts
| ||
jackelpobelope
4 Posts
| ||
yuzisee
Canada10 Posts
| ||
LaRe1
Finland2 Posts
| ||
LaRe1
Finland2 Posts
| ||
Black_Hatmaker283
3 Posts
| ||
-NegativeZero-
United States2136 Posts
| ||
stolensheep
United Kingdom306 Posts
| ||
| ||