• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:36
CET 13:36
KST 21:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion SnOw on 'Experimental' Nonstandard Maps in ASL [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1587 users

Classic, Hurricane advance to Code S RO8

Forum Index > SC2 General
22 CommentsPost a Reply
Normal
TL.net ESPORTS
Profile Joined July 2011
4 Posts
May 22 2019 18:04 GMT
#1
[image loading]
2019 Global StarCraft II League - Code S Season 2

The previous season's runner-up Classic continued his march toward another championship opportunity, advancing in first place from his 'hand-picked' RO16 group. The race to second place ended up being won by Hurricane, whose reached his first Code S top-eight ever with victories over FanTaSy and RagnaroK.



+ Show Spoiler [View Matches] +


Though the group began with RagnaroK taking a game off Classic after defending against one of his deadly early-mid game attacks, that ended up being the extent of Classic's troubles. Early Adept harassment allowed Classic to snowball to routine wins in games two and three, setting up a winners match with Hurricane. There, a pair of proxies—Stargate and Robo—saw Classic advance to the quarterfinals with a quick 2-0.

Hurricane was able to fight his way through in second place, first defeating FanTaSy by pummeling his attempts to play 3-CC strategies with decisive and brazen attacks. Though Hurricane lost the winners match to Classic, he secured his RO8 spot with a quick 2-0 of RagnaroK in the decider match.

The highlight match of the night went to the two eliminated players, with RagnaroK and FanTaSy giving Thunderbird its first Code S showing in a closely contested Zerg vs Mech game.

Group B is next up in the RO16, with GuMiho, PartinG, Dear, and soO playing on Saturday, May 25 4:00am GMT (GMT+00:00)


Catch up on the VODs at AfreecaTV Esports' Youtube channel
Facebook Twitter Reddit
TL+ Member
StarcraftSquall
Profile Joined December 2018
United States196 Posts
May 22 2019 18:08 GMT
#2
Classic is in sick form. I just hope if/when he qualifies for BlizzCon he’s allowed to go. 😬

Only real true challenges I see in front of him are soO, Dark and INnoVation. Maybe Dear. Course I could be wrong as always... 👀
StabiloBoss20
Profile Joined July 2015
313 Posts
May 22 2019 18:45 GMT
#3
really thought RagnaroK would move on to the play offs. Another unnecessary all in... like in season 1. hopefully he fix that for S3.
terribleplayer1
Profile Joined July 2018
95 Posts
May 22 2019 19:49 GMT
#4
8 of 8 dream is alive.
Psi0nic
Profile Joined March 2011
Uruguay39 Posts
May 23 2019 00:21 GMT
#5
On May 23 2019 04:49 terribleplayer1 wrote:
8 of 8 dream is alive.


Lol, brilliant! Would be a first at a GSL if I recall correctly.
Life's what you make it
brickrd
Profile Blog Joined March 2014
United States4894 Posts
May 23 2019 01:03 GMT
#6
On May 23 2019 03:45 StabiloBoss20 wrote:
really thought RagnaroK would move on to the play offs. Another unnecessary all in... like in season 1. hopefully he fix that for S3.

tough to stay mentally strong after losing to immortal pushes. not saying they're OP, but holding immortal/gateway attacks as zerg is stressful. you don't feel there's a defender's advantage due to warpins, there's not much positional advantage either due to force fields, and cutting drones is more of an absolute necessity than a safety feature. it's kind of like losing to the biomine parade back in HotS ZvT - when you can't hold the push you feel like you're straight up the lesser player and you need to do something aggressive or weird to take maps
TL+ Member
pvsnp
Profile Joined January 2017
7676 Posts
May 23 2019 02:59 GMT
#7
On May 23 2019 09:21 Psi0nic wrote:
Show nested quote +
On May 23 2019 04:49 terribleplayer1 wrote:
8 of 8 dream is alive.


Lol, brilliant! Would be a first at a GSL if I recall correctly.


7/8 record was broken at the Super Tournament, time to see if Protoss can deliver again.
Denominator of the Universe
TL+ Member
seemsgood
Profile Joined January 2016
5527 Posts
May 23 2019 03:11 GMT
#8
On May 23 2019 10:03 brickrd wrote:
Show nested quote +
On May 23 2019 03:45 StabiloBoss20 wrote:
really thought RagnaroK would move on to the play offs. Another unnecessary all in... like in season 1. hopefully he fix that for S3.

tough to stay mentally strong after losing to immortal pushes. not saying they're OP, but holding immortal/gateway attacks as zerg is stressful. you don't feel there's a defender's advantage due to warpins, there's not much positional advantage either due to force fields, and cutting drones is more of an absolute necessity than a safety feature. it's kind of like losing to the biomine parade back in HotS ZvT - when you can't hold the push you feel like you're straight up the lesser player and you need to do something aggressive or weird to take maps

Could be because he thought that pool cheese worked great against neeb.dude should ve nydused hurricane instead
StarcraftSquall
Profile Joined December 2018
United States196 Posts
May 23 2019 06:17 GMT
#9
Honestly I’m a Protoss sympathizer myself.

Now I TOTALLY understand it’s better to have a balanced race distribution but the way Terran and Zerg band together to pick on/cry for nerfs on Toss CONSTANTLY instead of adapting and improving their own gameplay I’ve developed a bit of an attitude not unlike Michael Caine describing the Joker lately. “Some men just want to watch the world burn.”

So potentially 8 Toss? Bring it on, I’ll sit back and gleefully watch the fireworks/tears. With popcorn. 😄 Pass the SALT.
Veluvian
Profile Joined December 2011
Bulgaria256 Posts
May 23 2019 07:07 GMT
#10
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.
Oz; MMA; Rain; sOs; Classic, Soulkey, TY, Dark
gTank
Profile Joined January 2011
Austria2586 Posts
May 23 2019 07:10 GMT
#11
On May 23 2019 15:17 StarcraftSquall wrote:
Honestly I’m a Protoss sympathizer myself.

Now I TOTALLY understand it’s better to have a balanced race distribution but the way Terran and Zerg band together to pick on/cry for nerfs on Toss CONSTANTLY instead of adapting and improving their own gameplay I’ve developed a bit of an attitude not unlike Michael Caine describing the Joker lately. “Some men just want to watch the world burn.”

So potentially 8 Toss? Bring it on, I’ll sit back and gleefully watch the fireworks/tears. With popcorn. 😄 Pass the SALT.


you were not around during the sad zealot times didnt you?
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Kimb3r
Profile Joined April 2010
Germany744 Posts
May 23 2019 07:46 GMT
#12
Hail Toss!
Maru | Dark | Zest | Reynor | Scarlett
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2019-05-23 08:34:47
May 23 2019 08:33 GMT
#13
On May 23 2019 16:07 Veluvian wrote:
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.


Judging by results, the current meta is Protoss shitting all over Zerg. How or why they win is secondary to actually winning.
Denominator of the Universe
TL+ Member
Argonauta
Profile Joined July 2016
Spain4955 Posts
Last Edited: 2019-05-23 08:51:21
May 23 2019 08:50 GMT
#14
On May 23 2019 16:07 Veluvian wrote:
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.


Greeedy? Most of the time when the push comes zerg is equal or behind in workers, and sometimes even they are even in bases (not like 1 expansion up which is what it should be). So no, zergs are not being greeedy normally. In fact, usually if zergs do not die during th push then they are just behind in eco and die in the next 10 minutes or less.

Rogue | Maru | Scarlett | Trap
TL+ Member
Veluvian
Profile Joined December 2011
Bulgaria256 Posts
May 23 2019 12:51 GMT
#15
On May 23 2019 17:50 Argonauta wrote:
Show nested quote +
On May 23 2019 16:07 Veluvian wrote:
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.


Greeedy? Most of the time when the push comes zerg is equal or behind in workers, and sometimes even they are even in bases (not like 1 expansion up which is what it should be). So no, zergs are not being greeedy normally. In fact, usually if zergs do not die during th push then they are just behind in eco and die in the next 10 minutes or less.



That's the point, bro. If zerg has lesser amount of workers this means that the toss made some successful oracle teasing or two adepts early attack before the timing push. Because the zerg is a reactionary race in SC2 and it needs strong macro in order to reveal its true potential, this means that you got to be greedy in most of the scenarios. My thoughts are based on Tastosis analysis, what else I can say...
Oz; MMA; Rain; sOs; Classic, Soulkey, TY, Dark
parksonsc
Profile Joined May 2019
175 Posts
May 23 2019 12:58 GMT
#16
On May 23 2019 16:07 Veluvian wrote:
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.


What you said makes no sense. If they are that strong in late game, shouldn't they play safe to secure the late game?
Moonerz
Profile Joined March 2014
United States457 Posts
May 23 2019 13:26 GMT
#17
On May 23 2019 21:51 Veluvian wrote:
Show nested quote +
On May 23 2019 17:50 Argonauta wrote:
On May 23 2019 16:07 Veluvian wrote:
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.


Greeedy? Most of the time when the push comes zerg is equal or behind in workers, and sometimes even they are even in bases (not like 1 expansion up which is what it should be). So no, zergs are not being greeedy normally. In fact, usually if zergs do not die during th push then they are just behind in eco and die in the next 10 minutes or less.



That's the point, bro. If zerg has lesser amount of workers this means that the toss made some successful oracle teasing or two adepts early attack before the timing push. Because the zerg is a reactionary race in SC2 and it needs strong macro in order to reveal its true potential, this means that you got to be greedy in most of the scenarios. My thoughts are based on Tastosis analysis, what else I can say...


I would really refrain from taking what they say as an accurate description of the current state of the game. They need to keep things hyped up and it's not good for them to be shitting on the current meta during a cast.
terribleplayer1
Profile Joined July 2018
95 Posts
Last Edited: 2019-05-23 15:06:43
May 23 2019 15:06 GMT
#18
With 0 damage done to workers, with Zerg playing almost as greedy as possible, Protoss is at least even in workers/econ up to the 35th~ worker, Chronoboost is really good.

Now at some point Protoss stops making probes and instantly warps armies across the map, in a way that is basically undeniable, these armies are really strong and have a lot of microability because of the WP.

The nice thing, is that this happens so early in the game that a ton of Protosses can take advantage of it, so you end up with tournaments that are even more Protoss heavy than Zerg was during Broodlord infestor.

Though I think odds for 8/8 protoss is less than 50%, but greater than 10%.
NinjaNight
Profile Joined January 2018
428 Posts
May 23 2019 19:28 GMT
#19
On May 24 2019 00:06 terribleplayer1 wrote:
With 0 damage done to workers, with Zerg playing almost as greedy as possible, Protoss is at least even in workers/econ up to the 35th~ worker, Chronoboost is really good.

Now at some point Protoss stops making probes and instantly warps armies across the map, in a way that is basically undeniable, these armies are really strong and have a lot of microability because of the WP.

The nice thing, is that this happens so early in the game that a ton of Protosses can take advantage of it, so you end up with tournaments that are even more Protoss heavy than Zerg was during Broodlord infestor.

Though I think odds for 8/8 protoss is less than 50%, but greater than 10%.


Nice fair analysis. Saying this as someone who is tired of all the balance whining about protoss. This is actually good analysis, not silly "hur dur PROTOSS!"
seemsgood
Profile Joined January 2016
5527 Posts
May 24 2019 00:06 GMT
#20
On May 23 2019 16:46 Kimb3r wrote:
Hail Toss!

sacrilege!!!!!!!!
pdd
Profile Blog Joined November 2010
Australia9933 Posts
May 24 2019 08:21 GMT
#21
On May 23 2019 21:58 parksonsc wrote:
Show nested quote +
On May 23 2019 16:07 Veluvian wrote:
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.


What you said makes no sense. If they are that strong in late game, shouldn't they play safe to secure the late game?

I don't really have a stand on the issue, but what I get from watching Zerg and Protoss streams are basically there is a fine line that ZvP is and a lot of the builds are so similar its hard to distinguish. And Protoss seem to have almost an infinite number of timings in the current meta.

The only issue I have is the meta seems to be very "gambly" for both the Zerg and Protoss. And how marginal the difference between guessing correctly or not is.

If Zerg plays "safe", cut drones then you are behind economically and Protoss kills you with a later timing attack. Sometimes building 1 or 2 more drones is the difference between surviving or not. Zerg's have to gamble to determine how they will fare depending on which timing they are facing.

Similarly, the Protoss has to gamble that the Zerg doesn't guess his build correctly, because if the Zerg does then he just fails his all in and loses the game.

TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
May 24 2019 09:18 GMT
#22
looking at the bracket there is a realistic chance for 7 protoss + Special in the ro8. Im not saying it's likely, but i could bet on it if the odds were like 8-1
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Vertical
Profile Joined July 2011
Indonesia4317 Posts
May 28 2019 09:50 GMT
#23
On May 24 2019 00:06 terribleplayer1 wrote:
With 0 damage done to workers, with Zerg playing almost as greedy as possible, Protoss is at least even in workers/econ up to the 35th~ worker, Chronoboost is really good.

Now at some point Protoss stops making probes and instantly warps armies across the map, in a way that is basically undeniable, these armies are really strong and have a lot of microability because of the WP.

The nice thing, is that this happens so early in the game that a ton of Protosses can take advantage of it, so you end up with tournaments that are even more Protoss heavy than Zerg was during Broodlord infestor.

Though I think odds for 8/8 protoss is less than 50%, but greater than 10%.

the odd for 8/8 protoss is 0 because soO already qualified
-Terran-
Normal
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Open Qualifier #1
WardiTV373
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #111
ByuN vs NightMareLIVE!
CranKy Ducklings173
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko225
SortOf 152
StarCraft: Brood War
Bisu 10337
Pusan 522
Stork 509
Mong 211
hero 156
Killer 125
ToSsGirL 125
Aegong 71
Sea.KH 71
Sharp 48
[ Show more ]
sas.Sziky 46
Icarus 25
Dota 2
qojqva930
Dendi518
XcaliburYe145
League of Legends
JimRising 146
Counter-Strike
x6flipin503
edward18
Other Games
singsing1990
B2W.Neo1179
crisheroes320
Pyrionflax291
Sick179
Fuzer 162
Organizations
Counter-Strike
PGL212
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 66
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2197
Other Games
• WagamamaTV170
Upcoming Events
LAN Event
2h 24m
LAN Event
5h 24m
Replay Cast
20h 24m
WardiTV Korean Royale
23h 24m
LAN Event
1d 2h
OSC
1d 10h
The PondCast
1d 21h
LAN Event
2 days
Replay Cast
2 days
LAN Event
3 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
4 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
5 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.