• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:09
CEST 04:09
KST 11:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
How to Choose the Best Solar Panels for Your Home Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement! Protoss AoE skill expression
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
The Letting Off Steam Thread US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8836 users

Classic, Hurricane advance to Code S RO8

Forum Index > SC2 General
22 CommentsPost a Reply
Normal
TL.net ESPORTS
Profile Joined July 2011
4 Posts
May 22 2019 18:04 GMT
#1
[image loading]
2019 Global StarCraft II League - Code S Season 2

The previous season's runner-up Classic continued his march toward another championship opportunity, advancing in first place from his 'hand-picked' RO16 group. The race to second place ended up being won by Hurricane, whose reached his first Code S top-eight ever with victories over FanTaSy and RagnaroK.



+ Show Spoiler [View Matches] +


Though the group began with RagnaroK taking a game off Classic after defending against one of his deadly early-mid game attacks, that ended up being the extent of Classic's troubles. Early Adept harassment allowed Classic to snowball to routine wins in games two and three, setting up a winners match with Hurricane. There, a pair of proxies—Stargate and Robo—saw Classic advance to the quarterfinals with a quick 2-0.

Hurricane was able to fight his way through in second place, first defeating FanTaSy by pummeling his attempts to play 3-CC strategies with decisive and brazen attacks. Though Hurricane lost the winners match to Classic, he secured his RO8 spot with a quick 2-0 of RagnaroK in the decider match.

The highlight match of the night went to the two eliminated players, with RagnaroK and FanTaSy giving Thunderbird its first Code S showing in a closely contested Zerg vs Mech game.

Group B is next up in the RO16, with GuMiho, PartinG, Dear, and soO playing on Saturday, May 25 4:00am GMT (GMT+00:00)


Catch up on the VODs at AfreecaTV Esports' Youtube channel
Facebook Twitter Reddit
TL+ Member
StarcraftSquall
Profile Joined December 2018
United States196 Posts
May 22 2019 18:08 GMT
#2
Classic is in sick form. I just hope if/when he qualifies for BlizzCon he’s allowed to go. 😬

Only real true challenges I see in front of him are soO, Dark and INnoVation. Maybe Dear. Course I could be wrong as always... 👀
StabiloBoss20
Profile Joined July 2015
313 Posts
May 22 2019 18:45 GMT
#3
really thought RagnaroK would move on to the play offs. Another unnecessary all in... like in season 1. hopefully he fix that for S3.
terribleplayer1
Profile Joined July 2018
95 Posts
May 22 2019 19:49 GMT
#4
8 of 8 dream is alive.
Psi0nic
Profile Joined March 2011
Uruguay39 Posts
May 23 2019 00:21 GMT
#5
On May 23 2019 04:49 terribleplayer1 wrote:
8 of 8 dream is alive.


Lol, brilliant! Would be a first at a GSL if I recall correctly.
Life's what you make it
brickrd
Profile Blog Joined March 2014
United States4894 Posts
May 23 2019 01:03 GMT
#6
On May 23 2019 03:45 StabiloBoss20 wrote:
really thought RagnaroK would move on to the play offs. Another unnecessary all in... like in season 1. hopefully he fix that for S3.

tough to stay mentally strong after losing to immortal pushes. not saying they're OP, but holding immortal/gateway attacks as zerg is stressful. you don't feel there's a defender's advantage due to warpins, there's not much positional advantage either due to force fields, and cutting drones is more of an absolute necessity than a safety feature. it's kind of like losing to the biomine parade back in HotS ZvT - when you can't hold the push you feel like you're straight up the lesser player and you need to do something aggressive or weird to take maps
TL+ Member
pvsnp
Profile Joined January 2017
7676 Posts
May 23 2019 02:59 GMT
#7
On May 23 2019 09:21 Psi0nic wrote:
Show nested quote +
On May 23 2019 04:49 terribleplayer1 wrote:
8 of 8 dream is alive.


Lol, brilliant! Would be a first at a GSL if I recall correctly.


7/8 record was broken at the Super Tournament, time to see if Protoss can deliver again.
Denominator of the Universe
TL+ Member
seemsgood
Profile Joined January 2016
5527 Posts
May 23 2019 03:11 GMT
#8
On May 23 2019 10:03 brickrd wrote:
Show nested quote +
On May 23 2019 03:45 StabiloBoss20 wrote:
really thought RagnaroK would move on to the play offs. Another unnecessary all in... like in season 1. hopefully he fix that for S3.

tough to stay mentally strong after losing to immortal pushes. not saying they're OP, but holding immortal/gateway attacks as zerg is stressful. you don't feel there's a defender's advantage due to warpins, there's not much positional advantage either due to force fields, and cutting drones is more of an absolute necessity than a safety feature. it's kind of like losing to the biomine parade back in HotS ZvT - when you can't hold the push you feel like you're straight up the lesser player and you need to do something aggressive or weird to take maps

Could be because he thought that pool cheese worked great against neeb.dude should ve nydused hurricane instead
StarcraftSquall
Profile Joined December 2018
United States196 Posts
May 23 2019 06:17 GMT
#9
Honestly I’m a Protoss sympathizer myself.

Now I TOTALLY understand it’s better to have a balanced race distribution but the way Terran and Zerg band together to pick on/cry for nerfs on Toss CONSTANTLY instead of adapting and improving their own gameplay I’ve developed a bit of an attitude not unlike Michael Caine describing the Joker lately. “Some men just want to watch the world burn.”

So potentially 8 Toss? Bring it on, I’ll sit back and gleefully watch the fireworks/tears. With popcorn. 😄 Pass the SALT.
Veluvian
Profile Joined December 2011
Bulgaria256 Posts
May 23 2019 07:07 GMT
#10
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.
Oz; MMA; Rain; sOs; Classic, Soulkey, TY, Dark
gTank
Profile Joined January 2011
Austria2664 Posts
May 23 2019 07:10 GMT
#11
On May 23 2019 15:17 StarcraftSquall wrote:
Honestly I’m a Protoss sympathizer myself.

Now I TOTALLY understand it’s better to have a balanced race distribution but the way Terran and Zerg band together to pick on/cry for nerfs on Toss CONSTANTLY instead of adapting and improving their own gameplay I’ve developed a bit of an attitude not unlike Michael Caine describing the Joker lately. “Some men just want to watch the world burn.”

So potentially 8 Toss? Bring it on, I’ll sit back and gleefully watch the fireworks/tears. With popcorn. 😄 Pass the SALT.


you were not around during the sad zealot times didnt you?
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Kimb3r
Profile Joined April 2010
Germany744 Posts
May 23 2019 07:46 GMT
#12
Hail Toss!
Maru | Dark | Zest | Reynor | Scarlett
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2019-05-23 08:34:47
May 23 2019 08:33 GMT
#13
On May 23 2019 16:07 Veluvian wrote:
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.


Judging by results, the current meta is Protoss shitting all over Zerg. How or why they win is secondary to actually winning.
Denominator of the Universe
TL+ Member
Argonauta
Profile Joined July 2016
Spain4967 Posts
Last Edited: 2019-05-23 08:51:21
May 23 2019 08:50 GMT
#14
On May 23 2019 16:07 Veluvian wrote:
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.


Greeedy? Most of the time when the push comes zerg is equal or behind in workers, and sometimes even they are even in bases (not like 1 expansion up which is what it should be). So no, zergs are not being greeedy normally. In fact, usually if zergs do not die during th push then they are just behind in eco and die in the next 10 minutes or less.

Rogue | Maru | Scarlett | Trap
TL+ Member
Veluvian
Profile Joined December 2011
Bulgaria256 Posts
May 23 2019 12:51 GMT
#15
On May 23 2019 17:50 Argonauta wrote:
Show nested quote +
On May 23 2019 16:07 Veluvian wrote:
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.


Greeedy? Most of the time when the push comes zerg is equal or behind in workers, and sometimes even they are even in bases (not like 1 expansion up which is what it should be). So no, zergs are not being greeedy normally. In fact, usually if zergs do not die during th push then they are just behind in eco and die in the next 10 minutes or less.



That's the point, bro. If zerg has lesser amount of workers this means that the toss made some successful oracle teasing or two adepts early attack before the timing push. Because the zerg is a reactionary race in SC2 and it needs strong macro in order to reveal its true potential, this means that you got to be greedy in most of the scenarios. My thoughts are based on Tastosis analysis, what else I can say...
Oz; MMA; Rain; sOs; Classic, Soulkey, TY, Dark
parksonsc
Profile Joined May 2019
175 Posts
May 23 2019 12:58 GMT
#16
On May 23 2019 16:07 Veluvian wrote:
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.


What you said makes no sense. If they are that strong in late game, shouldn't they play safe to secure the late game?
Moonerz
Profile Joined March 2014
United States467 Posts
May 23 2019 13:26 GMT
#17
On May 23 2019 21:51 Veluvian wrote:
Show nested quote +
On May 23 2019 17:50 Argonauta wrote:
On May 23 2019 16:07 Veluvian wrote:
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.


Greeedy? Most of the time when the push comes zerg is equal or behind in workers, and sometimes even they are even in bases (not like 1 expansion up which is what it should be). So no, zergs are not being greeedy normally. In fact, usually if zergs do not die during th push then they are just behind in eco and die in the next 10 minutes or less.



That's the point, bro. If zerg has lesser amount of workers this means that the toss made some successful oracle teasing or two adepts early attack before the timing push. Because the zerg is a reactionary race in SC2 and it needs strong macro in order to reveal its true potential, this means that you got to be greedy in most of the scenarios. My thoughts are based on Tastosis analysis, what else I can say...


I would really refrain from taking what they say as an accurate description of the current state of the game. They need to keep things hyped up and it's not good for them to be shitting on the current meta during a cast.
terribleplayer1
Profile Joined July 2018
95 Posts
Last Edited: 2019-05-23 15:06:43
May 23 2019 15:06 GMT
#18
With 0 damage done to workers, with Zerg playing almost as greedy as possible, Protoss is at least even in workers/econ up to the 35th~ worker, Chronoboost is really good.

Now at some point Protoss stops making probes and instantly warps armies across the map, in a way that is basically undeniable, these armies are really strong and have a lot of microability because of the WP.

The nice thing, is that this happens so early in the game that a ton of Protosses can take advantage of it, so you end up with tournaments that are even more Protoss heavy than Zerg was during Broodlord infestor.

Though I think odds for 8/8 protoss is less than 50%, but greater than 10%.
NinjaNight
Profile Joined January 2018
428 Posts
May 23 2019 19:28 GMT
#19
On May 24 2019 00:06 terribleplayer1 wrote:
With 0 damage done to workers, with Zerg playing almost as greedy as possible, Protoss is at least even in workers/econ up to the 35th~ worker, Chronoboost is really good.

Now at some point Protoss stops making probes and instantly warps armies across the map, in a way that is basically undeniable, these armies are really strong and have a lot of microability because of the WP.

The nice thing, is that this happens so early in the game that a ton of Protosses can take advantage of it, so you end up with tournaments that are even more Protoss heavy than Zerg was during Broodlord infestor.

Though I think odds for 8/8 protoss is less than 50%, but greater than 10%.


Nice fair analysis. Saying this as someone who is tired of all the balance whining about protoss. This is actually good analysis, not silly "hur dur PROTOSS!"
seemsgood
Profile Joined January 2016
5527 Posts
May 24 2019 00:06 GMT
#20
On May 23 2019 16:46 Kimb3r wrote:
Hail Toss!

sacrilege!!!!!!!!
pdd
Profile Blog Joined November 2010
Australia9933 Posts
May 24 2019 08:21 GMT
#21
On May 23 2019 21:58 parksonsc wrote:
Show nested quote +
On May 23 2019 16:07 Veluvian wrote:
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.


What you said makes no sense. If they are that strong in late game, shouldn't they play safe to secure the late game?

I don't really have a stand on the issue, but what I get from watching Zerg and Protoss streams are basically there is a fine line that ZvP is and a lot of the builds are so similar its hard to distinguish. And Protoss seem to have almost an infinite number of timings in the current meta.

The only issue I have is the meta seems to be very "gambly" for both the Zerg and Protoss. And how marginal the difference between guessing correctly or not is.

If Zerg plays "safe", cut drones then you are behind economically and Protoss kills you with a later timing attack. Sometimes building 1 or 2 more drones is the difference between surviving or not. Zerg's have to gamble to determine how they will fare depending on which timing they are facing.

Similarly, the Protoss has to gamble that the Zerg doesn't guess his build correctly, because if the Zerg does then he just fails his all in and loses the game.

TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
May 24 2019 09:18 GMT
#22
looking at the bracket there is a realistic chance for 7 protoss + Special in the ro8. Im not saying it's likely, but i could bet on it if the odds were like 8-1
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Vertical
Profile Joined July 2011
Indonesia4317 Posts
May 28 2019 09:50 GMT
#23
On May 24 2019 00:06 terribleplayer1 wrote:
With 0 damage done to workers, with Zerg playing almost as greedy as possible, Protoss is at least even in workers/econ up to the 35th~ worker, Chronoboost is really good.

Now at some point Protoss stops making probes and instantly warps armies across the map, in a way that is basically undeniable, these armies are really strong and have a lot of microability because of the WP.

The nice thing, is that this happens so early in the game that a ton of Protosses can take advantage of it, so you end up with tournaments that are even more Protoss heavy than Zerg was during Broodlord infestor.

Though I think odds for 8/8 protoss is less than 50%, but greater than 10%.

the odd for 8/8 protoss is 0 because soO already qualified
-Terran-
Normal
Please log in or register to reply.
Live Events Refresh
The Patches Monday
16:15
#3
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 162
SpeCial 118
StarCraft: Brood War
Rain 3625
GuemChi 2177
Dota 2
NeuroSwarm174
League of Legends
JimRising 604
Counter-Strike
summit1g9101
Fnx 811
taco 435
minikerr55
Super Smash Bros
hungrybox1209
Other Games
C9.Mang0435
m0e_tv249
Maynarde145
Trikslyr64
Organizations
Other Games
gamesdonequick1031
BasetradeTV40
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH225
• Hupsaiya 131
• davetesta43
• OhrlRock 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt90
Other Games
• Scarra270
Upcoming Events
Afreeca Starleague
7h 51m
Sharp vs Shinee
Action vs Shine
GSL
8h 51m
PiGosaur Cup
21h 51m
Replay Cast
1d 6h
Afreeca Starleague
1d 7h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 8h
Replay Cast
1d 21h
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
2 days
[ Show More ]
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
The Patches Monday
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.