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Classic, Hurricane advance to Code S RO8

Forum Index > SC2 General
22 CommentsPost a Reply
1 2 Next All
TL.net ESPORTS
Profile Joined July 2011
4 Posts
May 22 2019 18:04 GMT
#1
[image loading]
2019 Global StarCraft II League - Code S Season 2

The previous season's runner-up Classic continued his march toward another championship opportunity, advancing in first place from his 'hand-picked' RO16 group. The race to second place ended up being won by Hurricane, whose reached his first Code S top-eight ever with victories over FanTaSy and RagnaroK.



+ Show Spoiler [View Matches] +


Though the group began with RagnaroK taking a game off Classic after defending against one of his deadly early-mid game attacks, that ended up being the extent of Classic's troubles. Early Adept harassment allowed Classic to snowball to routine wins in games two and three, setting up a winners match with Hurricane. There, a pair of proxies—Stargate and Robo—saw Classic advance to the quarterfinals with a quick 2-0.

Hurricane was able to fight his way through in second place, first defeating FanTaSy by pummeling his attempts to play 3-CC strategies with decisive and brazen attacks. Though Hurricane lost the winners match to Classic, he secured his RO8 spot with a quick 2-0 of RagnaroK in the decider match.

The highlight match of the night went to the two eliminated players, with RagnaroK and FanTaSy giving Thunderbird its first Code S showing in a closely contested Zerg vs Mech game.

Group B is next up in the RO16, with GuMiho, PartinG, Dear, and soO playing on Saturday, May 25 4:00am GMT (GMT+00:00)


Catch up on the VODs at AfreecaTV Esports' Youtube channel
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TL+ Member
StarcraftSquall
Profile Joined December 2018
United States196 Posts
May 22 2019 18:08 GMT
#2
Classic is in sick form. I just hope if/when he qualifies for BlizzCon he’s allowed to go. 😬

Only real true challenges I see in front of him are soO, Dark and INnoVation. Maybe Dear. Course I could be wrong as always... 👀
StabiloBoss20
Profile Joined July 2015
313 Posts
May 22 2019 18:45 GMT
#3
really thought RagnaroK would move on to the play offs. Another unnecessary all in... like in season 1. hopefully he fix that for S3.
terribleplayer1
Profile Joined July 2018
95 Posts
May 22 2019 19:49 GMT
#4
8 of 8 dream is alive.
Psi0nic
Profile Joined March 2011
Uruguay39 Posts
May 23 2019 00:21 GMT
#5
On May 23 2019 04:49 terribleplayer1 wrote:
8 of 8 dream is alive.


Lol, brilliant! Would be a first at a GSL if I recall correctly.
Life's what you make it
brickrd
Profile Blog Joined March 2014
United States4894 Posts
May 23 2019 01:03 GMT
#6
On May 23 2019 03:45 StabiloBoss20 wrote:
really thought RagnaroK would move on to the play offs. Another unnecessary all in... like in season 1. hopefully he fix that for S3.

tough to stay mentally strong after losing to immortal pushes. not saying they're OP, but holding immortal/gateway attacks as zerg is stressful. you don't feel there's a defender's advantage due to warpins, there's not much positional advantage either due to force fields, and cutting drones is more of an absolute necessity than a safety feature. it's kind of like losing to the biomine parade back in HotS ZvT - when you can't hold the push you feel like you're straight up the lesser player and you need to do something aggressive or weird to take maps
TL+ Member
pvsnp
Profile Joined January 2017
7676 Posts
May 23 2019 02:59 GMT
#7
On May 23 2019 09:21 Psi0nic wrote:
Show nested quote +
On May 23 2019 04:49 terribleplayer1 wrote:
8 of 8 dream is alive.


Lol, brilliant! Would be a first at a GSL if I recall correctly.


7/8 record was broken at the Super Tournament, time to see if Protoss can deliver again.
Denominator of the Universe
TL+ Member
seemsgood
Profile Joined January 2016
5527 Posts
May 23 2019 03:11 GMT
#8
On May 23 2019 10:03 brickrd wrote:
Show nested quote +
On May 23 2019 03:45 StabiloBoss20 wrote:
really thought RagnaroK would move on to the play offs. Another unnecessary all in... like in season 1. hopefully he fix that for S3.

tough to stay mentally strong after losing to immortal pushes. not saying they're OP, but holding immortal/gateway attacks as zerg is stressful. you don't feel there's a defender's advantage due to warpins, there's not much positional advantage either due to force fields, and cutting drones is more of an absolute necessity than a safety feature. it's kind of like losing to the biomine parade back in HotS ZvT - when you can't hold the push you feel like you're straight up the lesser player and you need to do something aggressive or weird to take maps

Could be because he thought that pool cheese worked great against neeb.dude should ve nydused hurricane instead
StarcraftSquall
Profile Joined December 2018
United States196 Posts
May 23 2019 06:17 GMT
#9
Honestly I’m a Protoss sympathizer myself.

Now I TOTALLY understand it’s better to have a balanced race distribution but the way Terran and Zerg band together to pick on/cry for nerfs on Toss CONSTANTLY instead of adapting and improving their own gameplay I’ve developed a bit of an attitude not unlike Michael Caine describing the Joker lately. “Some men just want to watch the world burn.”

So potentially 8 Toss? Bring it on, I’ll sit back and gleefully watch the fireworks/tears. With popcorn. 😄 Pass the SALT.
Veluvian
Profile Joined December 2011
Bulgaria256 Posts
May 23 2019 07:07 GMT
#10
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.
Oz; MMA; Rain; sOs; Classic, Soulkey, TY, Dark
gTank
Profile Joined January 2011
Austria2601 Posts
May 23 2019 07:10 GMT
#11
On May 23 2019 15:17 StarcraftSquall wrote:
Honestly I’m a Protoss sympathizer myself.

Now I TOTALLY understand it’s better to have a balanced race distribution but the way Terran and Zerg band together to pick on/cry for nerfs on Toss CONSTANTLY instead of adapting and improving their own gameplay I’ve developed a bit of an attitude not unlike Michael Caine describing the Joker lately. “Some men just want to watch the world burn.”

So potentially 8 Toss? Bring it on, I’ll sit back and gleefully watch the fireworks/tears. With popcorn. 😄 Pass the SALT.


you were not around during the sad zealot times didnt you?
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Kimb3r
Profile Joined April 2010
Germany744 Posts
May 23 2019 07:46 GMT
#12
Hail Toss!
Maru | Dark | Zest | Reynor | Scarlett
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2019-05-23 08:34:47
May 23 2019 08:33 GMT
#13
On May 23 2019 16:07 Veluvian wrote:
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.


Judging by results, the current meta is Protoss shitting all over Zerg. How or why they win is secondary to actually winning.
Denominator of the Universe
TL+ Member
Argonauta
Profile Joined July 2016
Spain4959 Posts
Last Edited: 2019-05-23 08:51:21
May 23 2019 08:50 GMT
#14
On May 23 2019 16:07 Veluvian wrote:
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.


Greeedy? Most of the time when the push comes zerg is equal or behind in workers, and sometimes even they are even in bases (not like 1 expansion up which is what it should be). So no, zergs are not being greeedy normally. In fact, usually if zergs do not die during th push then they are just behind in eco and die in the next 10 minutes or less.

Rogue | Maru | Scarlett | Trap
TL+ Member
Veluvian
Profile Joined December 2011
Bulgaria256 Posts
May 23 2019 12:51 GMT
#15
On May 23 2019 17:50 Argonauta wrote:
Show nested quote +
On May 23 2019 16:07 Veluvian wrote:
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.


Greeedy? Most of the time when the push comes zerg is equal or behind in workers, and sometimes even they are even in bases (not like 1 expansion up which is what it should be). So no, zergs are not being greeedy normally. In fact, usually if zergs do not die during th push then they are just behind in eco and die in the next 10 minutes or less.



That's the point, bro. If zerg has lesser amount of workers this means that the toss made some successful oracle teasing or two adepts early attack before the timing push. Because the zerg is a reactionary race in SC2 and it needs strong macro in order to reveal its true potential, this means that you got to be greedy in most of the scenarios. My thoughts are based on Tastosis analysis, what else I can say...
Oz; MMA; Rain; sOs; Classic, Soulkey, TY, Dark
parksonsc
Profile Joined May 2019
175 Posts
May 23 2019 12:58 GMT
#16
On May 23 2019 16:07 Veluvian wrote:
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.


What you said makes no sense. If they are that strong in late game, shouldn't they play safe to secure the late game?
Moonerz
Profile Joined March 2014
United States459 Posts
May 23 2019 13:26 GMT
#17
On May 23 2019 21:51 Veluvian wrote:
Show nested quote +
On May 23 2019 17:50 Argonauta wrote:
On May 23 2019 16:07 Veluvian wrote:
Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same.


Greeedy? Most of the time when the push comes zerg is equal or behind in workers, and sometimes even they are even in bases (not like 1 expansion up which is what it should be). So no, zergs are not being greeedy normally. In fact, usually if zergs do not die during th push then they are just behind in eco and die in the next 10 minutes or less.



That's the point, bro. If zerg has lesser amount of workers this means that the toss made some successful oracle teasing or two adepts early attack before the timing push. Because the zerg is a reactionary race in SC2 and it needs strong macro in order to reveal its true potential, this means that you got to be greedy in most of the scenarios. My thoughts are based on Tastosis analysis, what else I can say...


I would really refrain from taking what they say as an accurate description of the current state of the game. They need to keep things hyped up and it's not good for them to be shitting on the current meta during a cast.
terribleplayer1
Profile Joined July 2018
95 Posts
Last Edited: 2019-05-23 15:06:43
May 23 2019 15:06 GMT
#18
With 0 damage done to workers, with Zerg playing almost as greedy as possible, Protoss is at least even in workers/econ up to the 35th~ worker, Chronoboost is really good.

Now at some point Protoss stops making probes and instantly warps armies across the map, in a way that is basically undeniable, these armies are really strong and have a lot of microability because of the WP.

The nice thing, is that this happens so early in the game that a ton of Protosses can take advantage of it, so you end up with tournaments that are even more Protoss heavy than Zerg was during Broodlord infestor.

Though I think odds for 8/8 protoss is less than 50%, but greater than 10%.
NinjaNight
Profile Joined January 2018
428 Posts
May 23 2019 19:28 GMT
#19
On May 24 2019 00:06 terribleplayer1 wrote:
With 0 damage done to workers, with Zerg playing almost as greedy as possible, Protoss is at least even in workers/econ up to the 35th~ worker, Chronoboost is really good.

Now at some point Protoss stops making probes and instantly warps armies across the map, in a way that is basically undeniable, these armies are really strong and have a lot of microability because of the WP.

The nice thing, is that this happens so early in the game that a ton of Protosses can take advantage of it, so you end up with tournaments that are even more Protoss heavy than Zerg was during Broodlord infestor.

Though I think odds for 8/8 protoss is less than 50%, but greater than 10%.


Nice fair analysis. Saying this as someone who is tired of all the balance whining about protoss. This is actually good analysis, not silly "hur dur PROTOSS!"
seemsgood
Profile Joined January 2016
5527 Posts
May 24 2019 00:06 GMT
#20
On May 23 2019 16:46 Kimb3r wrote:
Hail Toss!

sacrilege!!!!!!!!
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