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2019 Season 1 Map Preview - Page 2

Forum Index > SC2 General
24 CommentsPost a Reply
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NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2019-01-20 16:56:11
January 20 2019 16:49 GMT
#21
On January 17 2019 05:09 ZigguratOfUr wrote:
Also we have our usual drama about Blizzard breaking the maps--messing up the natural wall-in for King's Cove (source: https://imgur.com/a/TobPaAV), and worsening Cyber Forest's main (source: https://www.reddit.com/r/starcraft/comments/agnoiz/cyber_forest_a_mapmakers_opinion_about_the_main/)

I'm not gonna try to wall King's Cove like that (it's a lazy display anyway, using all gates just to demonstrate the size. the placement of which 3x3 building goes where matters)

With my walls, the same banelings cannot kill the pylon + the adept. And if banelings are used to kill the pylon, there is another pylon to power all the buildings and keep the wall sealed. Also note that even though the adept filling the gap can't defend the stargate, the rocks also need to be defended, so he's not completely wasted there. There's just a lot to defend so build orders will probably have to be adjusted. Personally I will play some 2gate FE openings but I think 1gate FE stargate can still get some wins too.

[image loading]

[image loading]

With both pylons down there, you'll have to build the twilight down there as well. It can be used as part of the wall in anticipation of the rocks breaking. Or it can be tucked in safely, as there's plenty of room.

For most ladder brackets, protoss players can safely anticipate zergs attempting heavy lings/bane early on. If you play carefully and defensively, then I think a lot of protoss can get easy wins, especially since there will be zergs feeling obligated to do this aggressive style when they aren't actually very good at it. The tricky thing will be when a zerg can successfully present himself as aggressive when he's actually playing very greedy. So ultimately I think protoss will want to start with a build that is safe against ling/bane aggression but then transition into a build with a strong timing or poke or harass in order to keep greedy zergs in check.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 20 2019 17:30 GMT
#22
On January 21 2019 01:49 NonY wrote:
Show nested quote +
On January 17 2019 05:09 ZigguratOfUr wrote:
Also we have our usual drama about Blizzard breaking the maps--messing up the natural wall-in for King's Cove (source: https://imgur.com/a/TobPaAV), and worsening Cyber Forest's main (source: https://www.reddit.com/r/starcraft/comments/agnoiz/cyber_forest_a_mapmakers_opinion_about_the_main/)

I'm not gonna try to wall King's Cove like that (it's a lazy display anyway, using all gates just to demonstrate the size. the placement of which 3x3 building goes where matters)

With my walls, the same banelings cannot kill the pylon + the adept. And if banelings are used to kill the pylon, there is another pylon to power all the buildings and keep the wall sealed. Also note that even though the adept filling the gap can't defend the stargate, the rocks also need to be defended, so he's not completely wasted there. There's just a lot to defend so build orders will probably have to be adjusted. Personally I will play some 2gate FE openings but I think 1gate FE stargate can still get some wins too.

[image loading]

[image loading]

With both pylons down there, you'll have to build the twilight down there as well. It can be used as part of the wall in anticipation of the rocks breaking. Or it can be tucked in safely, as there's plenty of room.

For most ladder brackets, protoss players can safely anticipate zergs attempting heavy lings/bane early on. If you play carefully and defensively, then I think a lot of protoss can get easy wins, especially since there will be zergs feeling obligated to do this aggressive style when they aren't actually very good at it. The tricky thing will be when a zerg can successfully present himself as aggressive when he's actually playing very greedy. So ultimately I think protoss will want to start with a build that is safe against ling/bane aggression but then transition into a build with a strong timing or poke or harass in order to keep greedy zergs in check.


There are certainly a lot of interesting things you can do as Protoss player to try to handle the weaknesses caused by a wide natural choke (with rocks as a bonus) and the resulting strenghtened early ling attacks, baneling busts and ravager attacks. This wall you have here is quite cool.

However (even without speaking about the balance impact) the way it limits Protoss options isn't the most compelling thing as a viewer. Darkness Sanctuary also had the wide nat. choke, and it didn't have a positive impact there.
Ben...
Profile Joined January 2011
Canada3485 Posts
January 20 2019 19:09 GMT
#23
Wow I didn't realize that the possible walling for the natural was like that. The pictures comparing it to the original show that Blizzard randomly increased that area by 2 squares.

I'd be curious to know why they did that. That map just went from being one I was excited about to an automatic veto unless that's fixed.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2019-01-20 19:20:03
January 20 2019 19:19 GMT
#24
I was active when Darkness Sanctuary was on the ladder. I remember figuring out my own wall there that got the job done and wondering why pros were not doing a similar or identical wall as me (not that they'd copy me but I thought they'd independently figure it out). I saw walls that I thought were objectively worse and they sometimes suffered for it. Building formations are one of those things that pros sometimes overlook. Kind of reminds me when pros cannon rush and they make decisions that I think Printf has figured out are objectively sub-optimal. There are little pockets of expertise that non-pros can sometimes develop that end up surpassing what's done in tournaments.

Anyway, Darkness Sanctuary had its own challenges for PvZ once you safely got past early game. King's Cove might be a more tempting map for pros to solve the early game so that they can enjoy all those expansions after that.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
uspstracking05
Profile Joined January 2019
3 Posts
January 21 2019 09:05 GMT
#25
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