• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:08
CET 15:08
KST 23:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? [BSL21] Ro.16 Group Stage (C->B->A->D) soO on: FanTaSy's Potential Return to StarCraft What happened to TvZ on Retro?
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
YouTube Thread US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1940 users

4.7.0 Patch Notes & Final Balance Changes - Page 2

Forum Index > SC2 General
201 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
DieuCure
Profile Joined January 2017
France3713 Posts
November 14 2018 10:51 GMT
#21
On November 14 2018 18:56 Koektrommel wrote:
Show nested quote +
On November 14 2018 18:12 DieuCure wrote:
I dont get why people want QoL changes seriously, they are bad overall and make the game easier for nothing. ( Obs, overseer, target scv ... )


Because most people play games to have fun and not to be forced to stress out over minor aspects of the game.


Yes, so much fun when you can forget about your obs, or when you can click easily on a scv.
TL+ Member
loginn
Profile Blog Joined January 2011
France815 Posts
November 14 2018 11:13 GMT
#22
On November 14 2018 13:11 ZigguratOfUr wrote:
Biggest surprise is that someone played HotS to notice the mothership skin bug.

Seeing how the late game will shake out after all these balance changes will be interesting.

We saw it on Ogaming a few weeks back so maybe they were watching the stream
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2018-11-14 11:26:19
November 14 2018 11:22 GMT
#23
It would be awesome if TvP late game become more even.
Still I have problem seeing how this would work in practice.

HT and Disruptors still provide an insane amount of splash damage.
The new Tempest will be better vs both Liberators and BCs.

But maybe Carriers will be beatable now. And the new Tempest have less hit points so Vikings will beat Tempest now, if they manage to catch them.

But my guess is that TvP will become very Protoss favored now when Terran proxies are weaker.


Charoisaur
Profile Joined August 2014
Germany16017 Posts
Last Edited: 2018-11-14 11:30:00
November 14 2018 11:27 GMT
#24
So where's the change that's supposed to make lategame even? I thought that's one of their design goals? Hope this doesn't end up like their countless "promises" to make mech viable in tvp.

Also shitty ravager rush just became ungodly super duper powerful getoutofthegame Ravager rush.
The Cyclone change is the single most disappointing change I can remember. Terran early game is just fucked now.
Many of the coolest moments in sc2 happen due to worker harassment
Hvvacha
Profile Joined April 2018
82 Posts
November 14 2018 11:46 GMT
#25
On November 14 2018 20:27 Charoisaur wrote:
So where's the change that's supposed to make lategame even? I thought that's one of their design goals? Hope this doesn't end up like their countless "promises" to make mech viable in tvp.

Also shitty ravager rush just became ungodly super duper powerful getoutofthegame Ravager rush.
The Cyclone change is the single most disappointing change I can remember. Terran early game is just fucked now.


this build really should not exist, but bunker with scvs can buy time until tank or even a banshee.
DieuCure
Profile Joined January 2017
France3713 Posts
Last Edited: 2018-11-14 11:49:45
November 14 2018 11:48 GMT
#26
On November 14 2018 20:27 Charoisaur wrote:
So where's the change that's supposed to make lategame even? I thought that's one of their design goals? Hope this doesn't end up like their countless "promises" to make mech viable in tvp.

Also shitty ravager rush just became ungodly super duper powerful getoutofthegame Ravager rush.
The Cyclone change is the single most disappointing change I can remember. Terran early game is just fucked now.



This plus the proxy reaper in TvT, 2016 TvT ladder was hell
TL+ Member
paralleluniverse
Profile Joined July 2010
4065 Posts
November 14 2018 11:57 GMT
#27
On November 14 2018 18:50 getg00d wrote:
Show nested quote +
On November 14 2018 18:02 paralleluniverse wrote:
Sensor Tower pre-placement selection display will now show a range indicator on the minimap.

On Sensor Towers, remove the display of the range indicator on the minimap for Sensor Towers that have not been scouted.

The fact that the range indicator occurs before even knowing that the opponent has a Sensor Tower breaks the rules of the game.

How so?

It gives you access to unscouted info.
Syn Harvest
Profile Joined July 2012
United States191 Posts
November 14 2018 12:04 GMT
#28
The changes seem decent the only issue I see is the Cyclone will still be really strong early game PvT. Once it has mag field upgrade it basically counters immortals. Like 3 cyclones can out DPS the 2 shield batteries, I saw it on stream, its a bit ridiculous. I think the upgrade should require Armory.
Open your heart and embrace the darkness
nightowl879
Profile Joined November 2018
7 Posts
November 14 2018 12:10 GMT
#29
What is a Quality of Life change?
TheSky123
Profile Joined March 2017
15 Posts
November 14 2018 12:32 GMT
#30
Mech is still dead vs Protoss
IcemanAsi
Profile Joined March 2011
Israel681 Posts
November 14 2018 12:36 GMT
#31
ehhhhh, can't say I'm a fan of this batch of changes.

A lot of these changes are actually step backs into things that were already in the game and were IMHO not fun parts of it.
Mine cloak, super kite cyclones, game swinging Disruptor shots, nydus worms being bad ( cost doesn't matter if it can't complete )

Did anyone really miss these things?

MockHamill
Profile Joined March 2010
Sweden1798 Posts
November 14 2018 12:37 GMT
#32
On November 14 2018 21:32 TheSky123 wrote:
Mech is still dead vs Protoss


Why? Mech can compete vs Protoss ground. Immortals was never the problem, the Carrier was.
MrFreeman
Profile Joined January 2015
207 Posts
November 14 2018 12:53 GMT
#33
On November 14 2018 16:15 pieroog wrote:
At the moment, there is no way of selecting queens outside manual search&click. Maybe some quality of life change too...?


YES PLEASE, this would help a whole lot.

On November 14 2018 21:10 nightowl879 wrote:
What is a Quality of Life change?


Something that doesn't change the potential power of a player, but makes that potential easier accessible. For example, the F2, you would be able to select your whole army even without this, but it makes a thing that might have been difficult to do very easy.


On the changes: I like the change in ZvT and ZvP interactions, I'm quite concerned about TvP, skytoss is super strong, BCs are still next to useless, since AA dmg is the same and Yamato is nerfed against protoss (they have a lot of 250-300HP stuff) and I think that the adjusted thor is a terrible answer to the mobile skytoss, since they now have two teleports, one with 80sec CD and even with both unavailable, Tempest are zippy now and carrier can just move out of Thor range. But then again, I play toss, so, ehm yolo? :D
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2018-11-14 13:12:00
November 14 2018 13:04 GMT
#34
Can we get patch notes to distinguish from last balance patch, and not from last testing map? ....
NspFancy
Profile Joined May 2016
Korea (South)21 Posts
November 14 2018 14:03 GMT
#35
RIP TvT !
Lexender
Profile Joined September 2013
Mexico2655 Posts
November 14 2018 14:04 GMT
#36
I think people seriously understimate the strenght of early game cyclones, specially now that the range bug has been fixed, theres NOTHING that can catch a cyclone to kill him in the early game (except of course speedlings), on maps where the natural entrance is not a ramp cyclones just shit on protoss, 2-3 cyclones can just keep a protoss pinned in their base buidling batteries so they don't bleed stalkers and immortals to the lock on while you take a 3rd or get stim.
Even just opening with defensive cyclones can actually allow you to get 3 fast bases vs protoss, something almost impossible in the current meta (but that was very standard in the old cyclone meta), altough of course I doubt many people would do that since terran has no reason to go to lategame vs protoss while having all the reason to end the game before that.

I'm a bit worried about TvT in the fact that cyclones would still be king of early game (they counter anything except more cyclones or a well placed tank) but at least it would be in favor of macro games because they are better at defense than at aggression than current cyclones.

TvZ cyclones are probably weaker (?) but they weren't the most important unis anyway, I don't think ravager rushes would be that much of a problem since you would need speed lings to actually catch the cyclones while the cyclone can eat the ravagers until while taking basically 0 damage (unles you fuck up your micro), I guess it would depend on the type of rush, 1 base rushes would be pretty bad as 1 cyclone with 1 bunker should be enough, 2(3) base would probably be harder but at that point you didn't use cyclones to defend anyway.
err0r33
Profile Joined July 2016
38 Posts
November 14 2018 17:06 GMT
#37
On November 14 2018 22:04 StarscreamG1 wrote:
Can we get patch notes to distinguish from last balance patch, and not from last testing map? ....


https://starcraft2.com/en-us/news/22640615

just scroll down a bit and after the latest changes is a recap for the wholes changes since last season.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
November 14 2018 18:05 GMT
#38
On November 15 2018 02:06 err0r33 wrote:
Show nested quote +
On November 14 2018 22:04 StarscreamG1 wrote:
Can we get patch notes to distinguish from last balance patch, and not from last testing map? ....


https://starcraft2.com/en-us/news/22640615

just scroll down a bit and after the latest changes is a recap for the wholes changes since last season.

Thanks!
raXNT
Profile Joined June 2015
16 Posts
November 14 2018 18:46 GMT
#39
In my opinion the cyclone is bad by design in every possible way and does not fit in the game.
I wonder how long you will have to tweak that unit before you realize it might just be the fact that it was a horrible decision to put it in the game in the first place. You obviously want the cyclone to fill a hole in Terran Mech, why not just trash the unit and design something new?.
Tempest
Profile Joined October 2015
United States147 Posts
November 14 2018 19:05 GMT
#40
On November 15 2018 03:46 raXNT wrote:
In my opinion the cyclone is bad by design in every possible way and does not fit in the game.
I wonder how long you will have to tweak that unit before you realize it might just be the fact that it was a horrible decision to put it in the game in the first place. You obviously want the cyclone to fill a hole in Terran Mech, why not just trash the unit and design something new?.


What units name is a synonym for something really really big?

Who did david in the bible beat up with a rock?

What says its name and then says "online"?

Damn, drawing too many blanks here.
Quick, think of some pithy cliche and toss it here
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
Qualifier #1
WardiTV891
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko377
LamboSC2 25
StarCraft: Brood War
Sea 4905
Horang2 3153
Rain 2332
Bisu 1999
Hyuk 1241
Larva 824
BeSt 669
Soma 611
Stork 457
firebathero 380
[ Show more ]
Snow 322
ZerO 304
Light 284
Mini 260
hero 224
Hyun 220
Pusan 163
Killer 158
Rush 121
Barracks 87
ToSsGirL 57
Leta 52
Aegong 47
Mind 41
Sharp 40
sorry 37
soO 33
ajuk12(nOOB) 31
Terrorterran 30
Backho 28
Yoon 22
Free 20
sas.Sziky 19
zelot 13
SilentControl 11
HiyA 10
Bale 7
Rock 4
Dota 2
Gorgc2978
singsing2513
qojqva2145
XcaliburYe107
420jenkins83
League of Legends
Reynor86
Trikslyr27
Counter-Strike
fl0m2015
olofmeister1759
zeus197
oskar118
markeloff63
Other Games
B2W.Neo1227
hiko418
crisheroes396
Fuzer 320
Pyrionflax215
Hui .166
QueenE106
Mew2King94
ArmadaUGS65
ZerO(Twitch)19
Organizations
StarCraft: Brood War
UltimateBattle 1861
Dota 2
PGL Dota 2 - Main Stream275
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 22
• Light_VIP 2
• intothetv
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV390
• lizZardDota248
League of Legends
• Nemesis2117
• Jankos1753
• TFBlade529
Upcoming Events
PiGosaur Cup
10h 52m
Replay Cast
18h 52m
Wardi Open
21h 52m
OSC
22h 52m
Tenacious Turtle Tussle
1d 9h
The PondCast
1d 19h
Replay Cast
2 days
OSC
3 days
LAN Event
3 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
WardiTV Korean Royale
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.