• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:24
CET 08:24
KST 16:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)12Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker8PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win Rongyi Cup S3 - Preview & Info
Tourneys
RSL Revival: Season 4 Korea Qualifier (Feb 14) LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea Liquipedia.net NEEDS editors for Brood War Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3225 users

4.7.0 Patch Notes & Final Balance Changes - Page 2

Forum Index > SC2 General
201 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
DieuCure
Profile Joined January 2017
France3713 Posts
November 14 2018 10:51 GMT
#21
On November 14 2018 18:56 Koektrommel wrote:
Show nested quote +
On November 14 2018 18:12 DieuCure wrote:
I dont get why people want QoL changes seriously, they are bad overall and make the game easier for nothing. ( Obs, overseer, target scv ... )


Because most people play games to have fun and not to be forced to stress out over minor aspects of the game.


Yes, so much fun when you can forget about your obs, or when you can click easily on a scv.
TL+ Member
loginn
Profile Blog Joined January 2011
France815 Posts
November 14 2018 11:13 GMT
#22
On November 14 2018 13:11 ZigguratOfUr wrote:
Biggest surprise is that someone played HotS to notice the mothership skin bug.

Seeing how the late game will shake out after all these balance changes will be interesting.

We saw it on Ogaming a few weeks back so maybe they were watching the stream
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2018-11-14 11:26:19
November 14 2018 11:22 GMT
#23
It would be awesome if TvP late game become more even.
Still I have problem seeing how this would work in practice.

HT and Disruptors still provide an insane amount of splash damage.
The new Tempest will be better vs both Liberators and BCs.

But maybe Carriers will be beatable now. And the new Tempest have less hit points so Vikings will beat Tempest now, if they manage to catch them.

But my guess is that TvP will become very Protoss favored now when Terran proxies are weaker.


Charoisaur
Profile Joined August 2014
Germany16036 Posts
Last Edited: 2018-11-14 11:30:00
November 14 2018 11:27 GMT
#24
So where's the change that's supposed to make lategame even? I thought that's one of their design goals? Hope this doesn't end up like their countless "promises" to make mech viable in tvp.

Also shitty ravager rush just became ungodly super duper powerful getoutofthegame Ravager rush.
The Cyclone change is the single most disappointing change I can remember. Terran early game is just fucked now.
Many of the coolest moments in sc2 happen due to worker harassment
Hvvacha
Profile Joined April 2018
82 Posts
November 14 2018 11:46 GMT
#25
On November 14 2018 20:27 Charoisaur wrote:
So where's the change that's supposed to make lategame even? I thought that's one of their design goals? Hope this doesn't end up like their countless "promises" to make mech viable in tvp.

Also shitty ravager rush just became ungodly super duper powerful getoutofthegame Ravager rush.
The Cyclone change is the single most disappointing change I can remember. Terran early game is just fucked now.


this build really should not exist, but bunker with scvs can buy time until tank or even a banshee.
DieuCure
Profile Joined January 2017
France3713 Posts
Last Edited: 2018-11-14 11:49:45
November 14 2018 11:48 GMT
#26
On November 14 2018 20:27 Charoisaur wrote:
So where's the change that's supposed to make lategame even? I thought that's one of their design goals? Hope this doesn't end up like their countless "promises" to make mech viable in tvp.

Also shitty ravager rush just became ungodly super duper powerful getoutofthegame Ravager rush.
The Cyclone change is the single most disappointing change I can remember. Terran early game is just fucked now.



This plus the proxy reaper in TvT, 2016 TvT ladder was hell
TL+ Member
paralleluniverse
Profile Joined July 2010
4065 Posts
November 14 2018 11:57 GMT
#27
On November 14 2018 18:50 getg00d wrote:
Show nested quote +
On November 14 2018 18:02 paralleluniverse wrote:
Sensor Tower pre-placement selection display will now show a range indicator on the minimap.

On Sensor Towers, remove the display of the range indicator on the minimap for Sensor Towers that have not been scouted.

The fact that the range indicator occurs before even knowing that the opponent has a Sensor Tower breaks the rules of the game.

How so?

It gives you access to unscouted info.
Syn Harvest
Profile Joined July 2012
United States191 Posts
November 14 2018 12:04 GMT
#28
The changes seem decent the only issue I see is the Cyclone will still be really strong early game PvT. Once it has mag field upgrade it basically counters immortals. Like 3 cyclones can out DPS the 2 shield batteries, I saw it on stream, its a bit ridiculous. I think the upgrade should require Armory.
Open your heart and embrace the darkness
nightowl879
Profile Joined November 2018
7 Posts
November 14 2018 12:10 GMT
#29
What is a Quality of Life change?
TheSky123
Profile Joined March 2017
15 Posts
November 14 2018 12:32 GMT
#30
Mech is still dead vs Protoss
IcemanAsi
Profile Joined March 2011
Israel681 Posts
November 14 2018 12:36 GMT
#31
ehhhhh, can't say I'm a fan of this batch of changes.

A lot of these changes are actually step backs into things that were already in the game and were IMHO not fun parts of it.
Mine cloak, super kite cyclones, game swinging Disruptor shots, nydus worms being bad ( cost doesn't matter if it can't complete )

Did anyone really miss these things?

MockHamill
Profile Joined March 2010
Sweden1798 Posts
November 14 2018 12:37 GMT
#32
On November 14 2018 21:32 TheSky123 wrote:
Mech is still dead vs Protoss


Why? Mech can compete vs Protoss ground. Immortals was never the problem, the Carrier was.
MrFreeman
Profile Joined January 2015
207 Posts
November 14 2018 12:53 GMT
#33
On November 14 2018 16:15 pieroog wrote:
At the moment, there is no way of selecting queens outside manual search&click. Maybe some quality of life change too...?


YES PLEASE, this would help a whole lot.

On November 14 2018 21:10 nightowl879 wrote:
What is a Quality of Life change?


Something that doesn't change the potential power of a player, but makes that potential easier accessible. For example, the F2, you would be able to select your whole army even without this, but it makes a thing that might have been difficult to do very easy.


On the changes: I like the change in ZvT and ZvP interactions, I'm quite concerned about TvP, skytoss is super strong, BCs are still next to useless, since AA dmg is the same and Yamato is nerfed against protoss (they have a lot of 250-300HP stuff) and I think that the adjusted thor is a terrible answer to the mobile skytoss, since they now have two teleports, one with 80sec CD and even with both unavailable, Tempest are zippy now and carrier can just move out of Thor range. But then again, I play toss, so, ehm yolo? :D
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2018-11-14 13:12:00
November 14 2018 13:04 GMT
#34
Can we get patch notes to distinguish from last balance patch, and not from last testing map? ....
NspFancy
Profile Joined May 2016
Korea (South)21 Posts
November 14 2018 14:03 GMT
#35
RIP TvT !
Lexender
Profile Joined September 2013
Mexico2656 Posts
November 14 2018 14:04 GMT
#36
I think people seriously understimate the strenght of early game cyclones, specially now that the range bug has been fixed, theres NOTHING that can catch a cyclone to kill him in the early game (except of course speedlings), on maps where the natural entrance is not a ramp cyclones just shit on protoss, 2-3 cyclones can just keep a protoss pinned in their base buidling batteries so they don't bleed stalkers and immortals to the lock on while you take a 3rd or get stim.
Even just opening with defensive cyclones can actually allow you to get 3 fast bases vs protoss, something almost impossible in the current meta (but that was very standard in the old cyclone meta), altough of course I doubt many people would do that since terran has no reason to go to lategame vs protoss while having all the reason to end the game before that.

I'm a bit worried about TvT in the fact that cyclones would still be king of early game (they counter anything except more cyclones or a well placed tank) but at least it would be in favor of macro games because they are better at defense than at aggression than current cyclones.

TvZ cyclones are probably weaker (?) but they weren't the most important unis anyway, I don't think ravager rushes would be that much of a problem since you would need speed lings to actually catch the cyclones while the cyclone can eat the ravagers until while taking basically 0 damage (unles you fuck up your micro), I guess it would depend on the type of rush, 1 base rushes would be pretty bad as 1 cyclone with 1 bunker should be enough, 2(3) base would probably be harder but at that point you didn't use cyclones to defend anyway.
err0r33
Profile Joined July 2016
38 Posts
November 14 2018 17:06 GMT
#37
On November 14 2018 22:04 StarscreamG1 wrote:
Can we get patch notes to distinguish from last balance patch, and not from last testing map? ....


https://starcraft2.com/en-us/news/22640615

just scroll down a bit and after the latest changes is a recap for the wholes changes since last season.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
November 14 2018 18:05 GMT
#38
On November 15 2018 02:06 err0r33 wrote:
Show nested quote +
On November 14 2018 22:04 StarscreamG1 wrote:
Can we get patch notes to distinguish from last balance patch, and not from last testing map? ....


https://starcraft2.com/en-us/news/22640615

just scroll down a bit and after the latest changes is a recap for the wholes changes since last season.

Thanks!
raXNT
Profile Joined June 2015
16 Posts
November 14 2018 18:46 GMT
#39
In my opinion the cyclone is bad by design in every possible way and does not fit in the game.
I wonder how long you will have to tweak that unit before you realize it might just be the fact that it was a horrible decision to put it in the game in the first place. You obviously want the cyclone to fill a hole in Terran Mech, why not just trash the unit and design something new?.
Tempest
Profile Joined October 2015
United States147 Posts
November 14 2018 19:05 GMT
#40
On November 15 2018 03:46 raXNT wrote:
In my opinion the cyclone is bad by design in every possible way and does not fit in the game.
I wonder how long you will have to tweak that unit before you realize it might just be the fact that it was a horrible decision to put it in the game in the first place. You obviously want the cyclone to fill a hole in Terran Mech, why not just trash the unit and design something new?.


What units name is a synonym for something really really big?

Who did david in the bible beat up with a rock?

What says its name and then says "online"?

Damn, drawing too many blanks here.
Quick, think of some pithy cliche and toss it here
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bisu 6512
Mong 313
Leta 261
Larva 158
ToSsGirL 30
zelot 28
sorry 22
NaDa 12
Icarus 9
League of Legends
JimRising 733
Super Smash Bros
Mew2King76
Heroes of the Storm
Khaldor123
Other Games
gofns7259
summit1g4568
C9.Mang0457
WinterStarcraft439
Tasteless193
Happy146
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt563
Upcoming Events
Escore
2h 36m
LiuLi Cup
3h 36m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
9h 36m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
19h 36m
RSL Revival
1d
LiuLi Cup
1d 3h
uThermal 2v2 Circuit
1d 4h
RSL Revival
1d 10h
Replay Cast
1d 16h
Sparkling Tuna Cup
2 days
[ Show More ]
LiuLi Cup
2 days
Replay Cast
2 days
Replay Cast
3 days
LiuLi Cup
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: W8
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.