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4.7.0 Patch Notes & Final Balance Changes - Page 11

Forum Index > SC2 General
201 CommentsPost a Reply
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MockHamill
Profile Joined March 2010
Sweden1798 Posts
December 19 2018 12:44 GMT
#201

Blizzard cannot piss off lower league players so higher league players can play mech games.


I did not know we balanced the game around not pissing people off in the lower leagues?
But if that is the case I am a lower league player and all off this pisses me off:

-Nydus
-Warp-prisms
-Proxies
-Doom drops
-Carriers
-Tempest
-Hidden expansions
-Immortals
-DTs

So I expect all off the above to be nerfed as soon as possible in order to make the game more enjoyable. I am sure that everyone that thinks just like me agrees.

MrWayne
Profile Joined December 2016
219 Posts
Last Edited: 2018-12-19 20:01:31
December 19 2018 20:00 GMT
#202
On December 19 2018 19:05 SHODAN wrote:
Show nested quote +
On December 19 2018 18:28 deacon.frost wrote:
...


good job on another misrepresentation of the mech lobby's proposals - in particular, the suggestion that all mech lobbyists want passive turtle play into 200/200 3/3 A-move

Show nested quote +
On December 14 2018 13:11 SHODAN wrote:
I'm happy for tank-based styles to be completely unviable at the highest level of mech vZ - and that's coming from someone who's played mech vZ since WoL! speed-mech afforded by lock-on cyclones is a much better fit with the design philosophy of sc2: intense, cut-throat, fast-paced action all over the map.


why should mech lobbyists take seriously a peddlar of straw mans, inexactitudes and hyperbole? why don't you engage with the real balance suggestions put forward by mech lobbyists?

1) anti-plasma cannons upgrade for siege tanks. 150/150 cost, armory requirement, 121 second research time.
2) replace thors with goliaths - or - heavily redesign the thor with goliaths in mind

you complain about making the mech "even stronger". do you acknowledge that mech is strong vZ and completely unplayable vP? great, so please explain to me how bonus damage to shields would upset the balance of TvZ. zerg units don't have shields, right? do you acknowledge that thors are completely obsolete in the current patch? do you acknowledge the factory / starport AA identity crisis? great, so please explain to me how goliaths are a bad idea

and no, sc2 shouldn't be balanced around bronze league. everything is imba and OP in bronze league


1) anti-plasma cannons upgrade for siege tanks.
I think that this idea is very inelegant, the siege tank already has an attack modifier vs armoured with this upgrade it would be the only unit in the game with two attack modifier. This would also be a direct buff to bio tank in TvP, not that bio tank is particularry good in TvP right now but it still is something to note.

2) replace thors with goliaths - or - heavily redesign the thor with goliaths in mind
I think it's pointless to discuss this idea. Blizzard didn't bring the Goliath into 1vs1 in the last 8 years, they won't do it in the next 8 years either. The Thor is here to stay and with it its biggest weakness, its unit model.

It's not only mech who struggle in TvP, bio too has problems vs Protoss late game. The big difference is that bio has a lot more early game options than mech.
I think the big problem for both bio and mech in late game TvP is the new Tempest. They render libs nearly useless and without libs bio can't fight against all the splash dmg protoss has and the units who are supposed to counter them aren't realy doing it at the moment. Thors became trash as soon the toss has enougth Tempest to two shot them and vikings can't catch the Tempest anymore.

A good and easy solution would be a nerf to the Tempests attack range.
15(air)/10(ground) -> 13(air)/9(ground)
fights against Thors will be a lot harder especially with low Tempest numbers, also a combination of Thors and libs will be way harder to crack because the Thors don't have to expose themself as much inorder to gard the libs. Vikings will also have a easier time and if that's not enougth they could nerf the Tempest dmg vs non massiv units.
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