• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:09
CEST 07:09
KST 14:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? Server Blocker RSL Revival patreon money discussion thread Weekly Cups (July 7-13): Classic continues to roll The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall BW General Discussion Help: rep cant save
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 725 users

4.7.0 Patch Notes & Final Balance Changes

Forum Index > SC2 General
201 CommentsPost a Reply
1 2 3 4 5 9 10 11 Next All
TL.net ESPORTS
Profile Joined July 2011
4 Posts
Last Edited: 2018-11-14 03:58:39
November 14 2018 03:57 GMT
#1
Blizzard has announced the final list of changes for the upcoming Nov 20th balance patch. Blizzard has also announced notes for patch 4.7.0, which features the release of the Zeratul Co-op commander.

Final balance changes.

Congrats to our new WCS Global Finals champion, Serral! It’s certainly been an eventful year for StarCraft, and now that the season has ended, it’s time to continue forward with our post-BlizzCon design and balance changes. Thanks to everyone for testing; your feedback has helped us iterate and make many improvements. Before the changes go live, we have a few more updates we’d like to add in:


Terran

Cyclone

  • Cyclone supply cost reduced from 4 to 3.

When the Cyclone had its Vespene Gas cost reduced in a patch prior to 3.8, and we also increased its supply out of caution against mass Cyclones becoming too prevalent at the time. More recently, we have gotten some high-level feedback that this Cyclone could perhaps be too weak due to how the meta has developed. In addition, when we first announced our pre-3.8 Cyclone revert, we emphasized our intention to have them scale better into the late-game. Thus, to improve the Cyclone’s mid- and late-game potential, we are reducing the supply cost, so they can hopefully be more easily utilized as support units in a larger army.

Thor

  • Thor 250mm Punisher Cannon damage increased from 40 (+10 Massive) to 40 (+15 Massive).
  • Thor 250mm Punisher Cannon attack period decreased from 1.78 to 1.71.

When we initially announced our balance revamp this year, we stated that we wanted to push the Thor into a “giant that slays other giants” role, but we haven’t heard much discussion regarding this new focus. In addition, with the recent Carrier damage revert and the Thor’s now lower armor, Thors are not able to fulfill this role as well as we’d like. Thus, we’ve carefully tweaked the numbers on the Thor’s anti-Massive weapon so that it will consistently defeat Carriers in one-on-one combat and be more powerful against the new fast-moving Tempests. At the same time, we were cautious to not critically affect its relationship against Brood Lords. As with many of our other changes in this patch, we want new options to feel powerful out of the gate, but we are also ready to readjust as necessary.

Sensor Tower

  • Sensor Tower pre-placement selection display will now show a range indicator on the minimap.

This quality of life change, which was suggested by the community, will allow players to more strategically and deliberately place their Sensor Towers.

Zerg

Creep

  • Creep spread delay from Hatcheries, Lairs, and Hives decreased from 0.45 to 0.3.

We received feedback that the previously proposed creep spread rate change for Hatcheries would overly adversely affect Zerg early-game, especially in ZvZ. We agree with this feedback and, as a result, will be changing the Hatchery, Lair, and Hive to retain their old creep spread rate values. Meanwhile the other creep generators (Nydus Worm, Overlords, and Creep Tumors) will remain at 0.45.

Ultralisk

  • Ultralisk Anabolic Synthesis upgrade research time reduced from 79 seconds to 43 seconds.

As a Hive-level unit, Ultralisks are already locked to the late-game and having both of its upgrades require a 79 second research time could excessively delay the Ultralisk’s full power. A reduction in research time could also create more of a choice for Zerg players depending on the game state as currently, Chitinous Plating is heavily preferred as the first pick.

Protoss

Structures

  • Robotics Facility cost reverted from 150/100 to 200/100.
  • Robotics Bay cost reduced from 200/200 to 150/150.

We initially proposed reducing the mineral cost of the Robotics Facility for a variety of reasons. Two of these reasons include improving defense against Zerg in the mid-game and improving defense against Terran proxies. Since our initial proposal, however, we’ve made additional adjustments to the balance test mod such that we no longer believe Protoss needs additional help in these regards.

Another goal of the Robotics Facility cost change was to promote more Robotics-based openers, but we now believe a different change could be more targeted to achieve this goal. By reducing the cost of the Robotics Bay instead, we would promote deeper tech options that aren’t as common right now,such as Colossus, Disruptor, or speed-upgraded Warp Prism openers. This contrasts with the originally proposed Robotics Facility change, which we believe would have undesirably further reinforced the strength of Immortals in PvZ.

We are planning to push the balance changes to live ladder at the start of the next season on Tuesday, November 20th. However, the SCV single-click priority change will require a patch, so we will be pushing out this change a little earlier with the SC2.4.7 release.

Thank you for all the support and feedback, and as always, let us know what you think! See you on ladder!

Read the Blizzard post for the full list of changes


4.7.0 patch notes.

Co-op
  • New Co-op Commander and Announcer: Zeratul
    • Collect Xel’Naga artifacts to power up your army.
    • Customize your abilities to deal with any foe.
    • Learn more in our blog.
  • New weekly Mutations have been added.

Versus
  • It is now easier to select an SCV that is currently constructing a building using mouse click selection
  • Added a button to the “Language and Region” panel of the Options menu that manually refreshes ping time to all game servers.
    • This function is most useful immediately after a connection change such as a switching to a new ISP or moving your computer to a new location.
    • Although StarCraft II automatically adjusts networks settings to provide the most responsive gameplay, this function will make these adjustments immediately, ensuring the lowest latency available to you.

Editor
  • New sub field added: Parent Behavior Link
    • Located under Unit -> Addon On Units.
    • Applies the specified behavior to its parent unit from the addon unit.
    • Allows control over the parent unit based on the Addon’s state.
  • Added Height Range field to CActorQuad.
    • Allows the quad to change its height based on the position of the player cursor.

Bug Fixes

Co-op
  • Raynor: Fixed an issue that allowed the Hyperion to still attack even when under the effect of the Moment of Silence Mutator.
  • Kerrigan: Fixed a bug a bug that caused the Pneumatized Carapace icon on Overlords and Overseers to appear inactive when it had already been researched.
  • Swann: The Vespene Harvester can no longer be cast on enemy or neutral harvesters.
  • Vorazun: Shadow Fury upgrade icon no longer displays the Protoss Ground Level 3 icon.
  • Karax: Mind controlled Colossi will now properly attack after researching the Fire Beam ability.
  • Alarak: Custom hotkeys are now retained for Protoss Weapon and Armor upgrades.
  • Fenix: Fixed a typo in his level 11 upgrade on the Co-op Commander selection screen.
  • Tychus
    • Fixed an issue with the sound of Nux’s normal attack.
    • The Odin can no longer damage Invulnerable Units and Structures with its splash damage.

  • Units affected by the Polarity Mutator will no longer display an icon, even when they are inside a Bunker.
  • Temple of the Past: Fixed several areas near ramps that units could become stuck in if they were unloaded by a transport.

Maps
  • Automaton LE, Port Aleksander LE, Emerald City LE: Fixed an issue that caused several ramps and doodads to not display Creep spread.
  • Port Aleksander LE: Fixed a bug that allowed players to build structures on a particular ramp.
  • Emerald City LE: Unit outlines will now be displayed when units are positioned behind ramps.

Campaign
  • Fixed an issue that allowed players to build units in the second part of ‘Enemy Intelligence.’
  • Tal’darim Probes and Stalkers are now using the correct Tal’darim portraits in Legacy of the Void campaign.
  • Instigators from the mission ‘Purification’ are no longer missing their 2D portrait.

Versus
  • Heart of the Swarm: The Mothership Core model is no longer a placeholder model if the Golden Age Protoss Mothership skin is equipped.
  • Fixed an issue that caused Broodlings with the Simulant skin to produce overly large corpses.
  • Roaches using the Simulant skin now have the Tunneling Claws upgrade indicator on Low settings.
  • The Dark Shrine now has a research animation.

Facebook Twitter Reddit
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 14 2018 04:11 GMT
#2
Biggest surprise is that someone played HotS to notice the mothership skin bug.

Seeing how the late game will shake out after all these balance changes will be interesting.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 14 2018 04:48 GMT
#3
thors are a hard unit to balance. hopefully we don't end up with another iron curtain mech meta in any matchup
TL+ Member
gnuoy00
Profile Joined October 2017
26 Posts
November 14 2018 05:20 GMT
#4
terran getting a quality of life change. nice.
seemsgood
Profile Joined January 2016
5527 Posts
November 14 2018 05:35 GMT
#5
On November 14 2018 14:20 gnuoy00 wrote:
terran getting a quality of life change. nice.

No way those changes are QOL... They are fucking huge.. But necessary
I hope there is a situation where u need a Thor instead of producing 3 vikings
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2018-11-14 05:48:05
November 14 2018 05:42 GMT
#6
I love Blizzard so much! This is exactly the fine tuning changes needed to make cyclones viable and thors performing in their intended role!

Also for people thinking that Blizzard is not trying to make mech viable in TvP, why do you think they mention Thors vs Carriers? I doubt people will add a few Thors to their marine ball, the Thor changes are made specifically in order to make mech viable in TvP.
dummy1
Profile Blog Joined April 2018
420 Posts
November 14 2018 05:51 GMT
#7
terran getting a quality of life change #iwanttobelieve
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
November 14 2018 05:58 GMT
#8
Just out of someone care to explain to me what the hatcherie creep spread timer change do?
I don't really understand when it comes up, I was guessing it was mostly about cannon/bunker rush but it seems a super specific fix and they talk about it changing zvz.
Writerhttp://i.imgur.com/9p6ufcB.jpg
SHODAN
Profile Joined November 2011
United Kingdom1074 Posts
November 14 2018 06:04 GMT
#9
dat 3 supply cyclone, yesssssssssss
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 14 2018 06:12 GMT
#10
On November 14 2018 14:58 Nakajin wrote:
Just out of someone care to explain to me what the hatcherie creep spread timer change do?
I don't really understand when it comes up, I was guessing it was mostly about cannon/bunker rush but it seems a super specific fix and they talk about it changing zvz.


There's some ling flood builds that have to be defended by walling off with evos and having the queens hold the line. With the creep nerf, in some circumstances the creep isn't far enough forward to wall off the front of the nat, which is why they're reverting that particular part of the nerf. Defending against bunker rushes is also part of it I think.
hiroshOne
Profile Joined October 2015
Poland425 Posts
November 14 2018 06:35 GMT
#11
Well i really hope they will revert creep and queen nerfs. It's too much impact on early and lategame of Zerg. And no additional buffs to compensate that.
Ultima Ratio Regum
pieroog
Profile Joined June 2010
Poland146 Posts
November 14 2018 07:15 GMT
#12
At the moment, there is no way of selecting queens outside manual search&click. Maybe some quality of life change too...?
Musicus
Profile Joined August 2011
Germany23576 Posts
November 14 2018 08:11 GMT
#13
Huh, the changes are smaller than I thought. Let's see how much will change besides cyclone gameplay.
Maru and Serral are probably top 5.
FiLLy23
Profile Joined November 2018
1 Post
Last Edited: 2018-11-14 08:59:22
November 14 2018 08:49 GMT
#14
On November 14 2018 12:57 TeamLiquid ESPORTS wrote:
[...]for the upcoming Nov 20th balance patch.


Patch is live already.
edit: Nevermind, balance changes have not been applied yet.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2018-11-14 09:03:01
November 14 2018 09:02 GMT
#15
Sensor Tower pre-placement selection display will now show a range indicator on the minimap.

On Sensor Towers, remove the display of the range indicator on the minimap for Sensor Towers that have not been scouted.

The fact that the range indicator occurs before even knowing that the opponent has a Sensor Tower breaks the rules of the game.
DieuCure
Profile Joined January 2017
France3713 Posts
November 14 2018 09:12 GMT
#16
I dont get why people want QoL changes seriously, they are bad overall and make the game easier for nothing. ( Obs, overseer, target scv ... )
TL+ Member
getg00d
Profile Joined April 2017
United States120 Posts
November 14 2018 09:50 GMT
#17
On November 14 2018 18:02 paralleluniverse wrote:
Show nested quote +
Sensor Tower pre-placement selection display will now show a range indicator on the minimap.

On Sensor Towers, remove the display of the range indicator on the minimap for Sensor Towers that have not been scouted.

The fact that the range indicator occurs before even knowing that the opponent has a Sensor Tower breaks the rules of the game.

How so?
https://www.twitch.tv/getg00d
DreamOen
Profile Joined March 2010
Spain1400 Posts
November 14 2018 09:52 GMT
#18
this will be a really bad season to be a protoss player. meh, boring overall.
Tester | MC | Crank | Flash | Jaedong | MVP
Koektrommel
Profile Joined December 2012
Netherlands47 Posts
November 14 2018 09:56 GMT
#19
On November 14 2018 18:12 DieuCure wrote:
I dont get why people want QoL changes seriously, they are bad overall and make the game easier for nothing. ( Obs, overseer, target scv ... )


Because most people play games to have fun and not to be forced to stress out over minor aspects of the game.
dummy1
Profile Blog Joined April 2018
420 Posts
November 14 2018 10:21 GMT
#20
When terran getting a quality of life change
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #15
Jumy vs NicoractLIVE!
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 293
StarCraft: Brood War
Leta 165
Noble 15
Bale 8
ajuk12(nOOB) 1
Dota 2
monkeys_forever857
ODPixel188
NeuroSwarm101
League of Legends
JimRising 775
Counter-Strike
Stewie2K1118
Other Games
summit1g12407
shahzam1265
ViBE221
RuFF_SC253
Trikslyr33
Organizations
Other Games
gamesdonequick2235
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH235
• practicex 40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2536
League of Legends
• Rush1496
• Lourlo1071
• Stunt362
Upcoming Events
Epic.LAN
6h 51m
Big Brain Bouts
10h 51m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
1d 4h
Epic.LAN
1d 6h
CSO Contender
1d 11h
BSL20 Non-Korean Champi…
1d 12h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
2 days
Online Event
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
4 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
[ Show More ]
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.