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StarCraft II Balance Revamp 2018 - Page 7

Forum Index > SC2 General
292 CommentsPost a Reply
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Polls have been added to the OP!
ThunderJunk
Profile Joined December 2015
United States742 Posts
September 10 2018 23:49 GMT
#121
Carriers got nerfed to hell. A bit better against armored units... Pretty bad though. What armored units were good against them to begin with? Maybe useful against mech T, otherwise rubbish. Not a bad thing, that.
I am free because I know that I alone am morally responsible for everything I do.
Sabu113
Profile Blog Joined August 2009
United States11112 Posts
Last Edited: 2018-09-11 01:46:25
September 10 2018 23:56 GMT
#122
Surprised so many people are so optimistic. Still seems like the Blizz balance team wandering around somewhat aimlessly.

I am waiting for some horror from the neosteel upgrade and just obnoxious rushes that cost nothing because you can salvage.

Toss looks rather tossed. The terran read here is also a bit insane. There needs to be some reward to being battered and living in fear for the first three quarters of the game.

edit: I still fundamentally find the swarm host and broodlords just horrible design. Crazy how they have survived.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
FrkFrJss
Profile Joined April 2015
Canada1208 Posts
September 11 2018 00:11 GMT
#123
On September 11 2018 08:49 ThunderJunk wrote:
Carriers got nerfed to hell. A bit better against armored units... Pretty bad though. What armored units were good against them to begin with? Maybe useful against mech T, otherwise rubbish. Not a bad thing, that.

Actually, they're only better against units with 3+ armour. So, if a carrier with no weapon upgrades is fighting a roach with + 2 armour, then the new carrier is technically better.
Old carrier:
2x5 damage = 10 damage, versus 1 armour = 2x(5-1) = 8 damage, versus 2 armour = 2x(5-2) = 6 damage, versus 3 armour = 2x(5-3) = 4 damage
New carrier
1x8 damage = 8 damage, versus 1 armour = 1x(8-1) = 7 damage, versus 2 armour = 1x(8-2) = 6 damage, versus 3 armour = 1x(8-3) = 5 damage

So if a carrier with no weapon upgrades is fighting a corruptor with +1 armour, then the new carrier does more 1 more damage per interceptor attack. With carriers, though, at that point, Protoss generally have at least +1 weapons.

"Keep Moving Forward" - Walt Disney
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 11 2018 00:12 GMT
#124
Discussion about swarmhosts please. It's been over a year with them in their current state.
Sup
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
Last Edited: 2018-09-11 00:22:11
September 11 2018 00:16 GMT
#125
I sternly disagree with the Disruptor reversion. We're going to see the exact same problems with it as we saw in the previous version. The current version is the best it's yet been, and it's sure not going to be a healthier part of the game if it goes back to what we already determined was not a great thing to have around.

My hot take on a suggested change would be to increase the time of the fuse, but slightly decrease the speed of the projectile. This will improve the ability of crowds of units to micro out of the way, but would make immobile units get hit hard by it. You could tweak the values so that its total range would outrange a Siege Tank's vision, but force the Disruptor to come within the tank's firing range in order to release the nova. This will help enhance the war for vision in PvT.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
franzji
Profile Joined September 2013
United States583 Posts
September 11 2018 00:19 GMT
#126
I find it funny how people still think terran lategame is bad.

Sometimes I wonder if we are playing the same game. I just hope the balance team sees through the balance whine.
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2018-09-11 00:55:23
September 11 2018 00:49 GMT
#127
On September 11 2018 09:19 youngjiddle wrote:
I find it funny how people still think terran lategame is bad.

Sometimes I wonder if we are playing the same game. I just hope the balance team sees through the balance whine.


I mean vs Zerg it's not terrible ghost lib can do alright but unless zerg makes larg errors it's hard for a Terran to ever secure the number of bases they need to be competitive in late game on most maps. It's definitely an uphill fight but doable and Terran does get some midgame opurtunities zerg does not have access to so its not so bad the mu is overall prity balanced probably a bit Terran favored at the very highest level. Vs Protoss are you seriuse? Just try figuring out a unit composition that can come close to matching late game toss as Terran. Why do you think that even really good macro players like inno's game plan is to end the game with a dessisive timing? Why do players like ty known mostly for there solid deffensive play proxy and cheese nearly evrey game???? I'm not saying t can't beat p they can, but the manner in which they must play the mu is very undisirable for the health of the game.
"when life gives Hero lemons he makes carriers" -Artosis
FrkFrJss
Profile Joined April 2015
Canada1208 Posts
September 11 2018 01:14 GMT
#128
Now, this isn't to say that Terran doesn't struggle in lategame against Protoss, but perhaps they cheese because it nets them a much higher winrate than if they don't cheese?

Often times, pros are pragmatic people who will do a strategy that will let them win. Why did so many Zerg go infestor/broodlord? It was winning. Why did so many people go blink stalkers in 2014? They would win. Why did so many people go proxy oracles or adept allins? It would win. Why were drop overlords so present in early ZvP 2018 meta? It would win.

People go proxies sometimes because of imbalance. People also go proxies because they win. Just because a race goes for a lot proxies does not mean that the race is necessarily imbalanced.
"Keep Moving Forward" - Walt Disney
SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
September 11 2018 01:17 GMT
#129
On September 11 2018 09:12 avilo wrote:
Discussion about swarmhosts please. It's been over a year with them in their current state.


there is nothing wrong with swarmhosts. you just don't know how to mech vZ
pzlama333
Profile Joined April 2013
United States282 Posts
September 11 2018 04:06 GMT
#130
On several Chinese sc2 forum, a lot of people believe most of these changes are joke and make no sense at all, which collectively summarize as "fix a bug that allow Terran/Protoss to even win a game against Zerg."
SCHWARZENEGGER
Profile Joined July 2016
206 Posts
Last Edited: 2018-09-11 05:59:31
September 11 2018 05:46 GMT
#131
widowmine and neosteel my suggestions PogChamp
CadoEverto
Profile Joined August 2014
Russian Federation5 Posts
September 11 2018 08:20 GMT
#132
I would ask Blizz take into consideration decrease of Neosteel armor time to reserach due to previously Structure Armor was used only in late game, when bunkers are hardly ever been placed. Upgrade of bunker capacity is useless in late game but ealry and mid-game.
When you scouted all in, place engineering bay for turrets and after that it would be a real great opportunity to research neostell armor, which allow you to significantly increase your defense opportunity aganist the attack. But 100 seconds for research is to long to wait. And the upgrade will not help you to defend.
If the research time decreases considerably, the Neosteel armor upgrade will be very effective way to deal with strnog early and mid game all ins and pushes.
dummy1
Profile Blog Joined April 2018
420 Posts
September 11 2018 08:59 GMT
#133
Just watched an interview with Michael. Dat dude from balance team. He's alright. Sounds promising. Cool man.
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
sneakyfox
Profile Joined January 2017
8218 Posts
September 11 2018 09:08 GMT
#134
On September 11 2018 06:27 K5 wrote:
Neosteel Frame:
Another useless change, that will make Terran players spend an additional 50/50 when they want to get the hi.sec autotracking, so I would say this is overall a bad change.


What are you talking about? There are no changes to the Hi-Sec upgrade.

All that the Neosteel Armor change means is that now you get the Neosteel upgrade *for free* when you get Structure Armor.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
deacon.frost
Profile Joined February 2013
Czech Republic12134 Posts
September 11 2018 09:27 GMT
#135
On September 11 2018 06:08 Lexender wrote:
Show nested quote +
On September 11 2018 02:36 deacon.frost wrote:
On September 11 2018 00:38 JimmyJRaynor wrote:
On September 10 2018 22:25 JWD[9] wrote:
On September 10 2018 20:31 JimmyJRaynor wrote:
someone proposed this Widow Mine change in a previous feedback thread. I either agreed with them or I was the person who thought it up. I can't recall.

however it happened... its great to see this modification to the Widow Mine!
... and good call by whoever proposed it.


Well at least someone likes the change which will make me quit sc2. Have you played against the old Widow Mine as Protoss or Zerg? It only minimally impacts the highest level of play, but for me as a casual it makes the game too frustrating to play.

i'm in Diamond. i'm no superstar. i play 40% as Terran and 60% as Random.

An upgraded Window Mine is a PITA for the opponent. However, i think it should be. As long as the "pain in the ass" aspect of the unit is not caused by the user interface or mouse or clicking issues... then they are part of RTS.

There are aspects of SC2 i do not like. However, relative my currently available options SC2 is my best option by far.

Widow mines for Protoss is the same as Oracle in HotS for Terrans without any defense. Either you nail the defense or it's a game over. I am a dia toss, speaking from experience. Fast burrow mines are a serious coinflip, you cannot even split in time with that burrow time.

Many P players have PTSD from them because they simple end the game if you miss one and unlike Terran we cannot go simply "build a turret" (this is not a balance whine, I play unranked so I have no issue in leaving right away)


Getting drilling claws, mines AND medivacs its a huge investment in the early game, its more akin to disruptor drops rather than oracles, except disruptors have more guaranteed damage.

I don't know whether you missed or not, but we're talking about the bottom 90 % of the playerbase. We down don't care about the investment, because if we would be good, we wouldn't miss the drop in the first place I Although I believe that if a Terran goes for speed burrow drop it's either a killing blow or a win for Protoss even in lower loeagues(Dia, prob. even plat) it's still a move that relies on the lower league effect(players miss things on the map all the time)

My comparison is more about the pressure on the defender rather than attacker. With the cloak - if the Protoss player doesn't have a detection, it's game over even with proper defense action(again, sub masters). With the old Oracle - if the Terran player doesn't have defense it's game over. It's similar in the game ending damage design not in the damage granted or investment where it very differs.

While I honestly believe this doesn't change anything(those terrans who use it will use it and others won't because of the investment argument), I can get why some worse players don't like this change at all. I, personally, hate more the helion drop which is way harder to properly defend as helions tend to move rather quickly and shoot all the time
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
September 11 2018 11:39 GMT
#136
On September 11 2018 17:59 dummy1 wrote:
Just watched an interview with Michael. Dat dude from balance team. He's alright. Sounds promising. Cool man.


What interview? Please provide a link.
dummy1
Profile Blog Joined April 2018
420 Posts
September 11 2018 11:58 GMT
#137
On September 11 2018 20:39 MockHamill wrote:
Show nested quote +
On September 11 2018 17:59 dummy1 wrote:
Just watched an interview with Michael. Dat dude from balance team. He's alright. Sounds promising. Cool man.


What interview? Please provide a link.

from WCS https://www.twitch.tv/videos/307903000?t=07h42m55s Cool guy, i like him.
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
algue
Profile Joined July 2011
France1436 Posts
September 11 2018 12:32 GMT
#138
Would love to see someone create a mod with those changes and have pros play a few games on it

Wardi pls
rly ?
hiroshOne
Profile Joined October 2015
Poland425 Posts
September 11 2018 12:37 GMT
#139
There will be test server this week i think. That guy from Blizzard said that at WCS
Ultima Ratio Regum
Ryu3600
Profile Joined January 2016
Canada470 Posts
September 11 2018 13:10 GMT
#140
Although the Carrier in terms of damage does more than the previous Carrier vs armored targets such as Corruptors it will still have a slower DPS output as interceptors will take longer to build and they will release much slower without graviton catapults. This means that carriers interceptors will usually get shot down too quick. Now I think keeping graviton is a bad idea too since these new interceptors are scary but maybe adding a half as good upgrade? (Cheaper of course)
Maru is the best Terran ever.
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