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StarCraft II 4.4.1 Patch Notes

Forum Index > SC2 General
13 CommentsPost a Reply
TL.net ESPORTS
Profile Joined July 2011
4 Posts
July 17 2018 18:31 GMT
#1
[image loading]


Co-op Missions
  • Kerrigan’s Mutalisk upgrade Severing Glave has been reworked.
  • Will now remove the damage penalty from each bounce but will no longer increase its damage.
  • No longer provides 100% bonus damage to armored units.

Bug Fixes

Co-op Missions
  • Nova: Fixed the Nuke and Holo Decoy Cooldown Mastery tooltip to correctly read it decreases cooldowns by 3 seconds per point.
  • Raynor: Fixed an issue that caused the Research Resource Cost Mastery to not function correctly.
    Zagara:
  • Fixed an issue that caused Banelings from the Baneling nest and Banelings morphed from Zerglings to not benefit from the Baneling Attack Damage Mastery.
  • Fixed an issue that caused the Scourge’s Virulent Spores upgrade to not function.
  • Dead of Night: Chokers will once again use their choking ability.
    Cradle of Death
  • Fixed an exploit that allowed Alarak to be unkillable on Cradle of Death.
  • Fixed an issue where units could get transported under Stone’s Transport Compound and become trapped.
  • Stone’s Transport Compound can no longer be cloaked.
  • Fixed several incorrect icons for Co-op units.
Versus
  • The Renegade Missile Turret now has a burning animation.
  • Fixed an issue that sometimes caused Widow Mines using the Special Forces skin to display a slower than normal burrow animation.
  • Removed the ‘Attack’ and ‘Stop’ commands from Pylons in the hotkeys menu.
  • The Anion Pulse Crystals upgrade no longer shows an internal string when using the Wings of Liberty expansion level.
  • A Widow Mine using the Mira’s Marauders skin now shows the burrow particle effect.


Source
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TL+ Member
SlyZ1
Profile Joined March 2018
39 Posts
July 17 2018 18:52 GMT
#2
Basically nothing then.
Dingodile
Profile Joined December 2011
4139 Posts
July 17 2018 19:22 GMT
#3
Finally they did which was supposed to come in 4.4.0
Grubby | ToD | Moon | Lyn | Sky
the_last_terran1
Profile Joined September 2017
48 Posts
Last Edited: 2018-07-17 21:05:27
July 17 2018 19:48 GMT
#4
Could it be possible to create a mod where the creep doesn t light the fog of war ?

Maybe Z are ready...
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
July 17 2018 21:36 GMT
#5
I guess they're definitely doubling down on the fact that pylon overcharge ain't coming back
ㅇㅅㅌㅅ
dummy1
Profile Blog Joined April 2018
420 Posts
July 18 2018 04:49 GMT
#6
This is exactly what we needed.
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
Neemi
Profile Joined August 2012
Netherlands656 Posts
July 18 2018 08:39 GMT
#7
I had expected them to slow down Amon's overlords a little. I know they upped their speed to facilitate Baneling drops from commanders, but the side effect is that overlord drops get to your base MUCH faster than other drops, and that basically nothing can catch up to them.

Sundering glaves change is good, they were too powerful, however it's a shame the 100% extra damage to armor is now gone too. Kerrigan (Chain attack), Muta's (Bounces) and Hydra's (High attack speed) are now all clearly better against larger amounts of weaker air units rather than a few strong ones, like Hybrids. At least the muta's counter Banshees even harder.
Cute
Thescourge
Profile Joined July 2018
1 Post
July 18 2018 15:08 GMT
#8
The sc2 competitive scene is under threat. It has been for years we know this. Hots was a disaster. We can illustrate this by the flurry of retirement annoucments and return in popularity of brood war. Viewership seems to be holding but in comparison to other competitive scenes that continue to grow and redifine boundaries such as smash, csgo, lol and others it is obvious sc2 is hemorrhaging despite the amount of sparklers at wcs finals. The reason? Neglect. Sc2 deserves the perfection and completion of it's namesake. Must we wait for sc3? Zerg needs the scourge a year ago. This fast airbane will balance the skies again, Terran needs a check on the liberator I think frodan was correct in it's inception but blizzard bungled the balance. Terran need a real bunker possibly repairable from the inside by an scv and autoturret equipped and castable. How about have the bunker heal bio it should be a bastion of defense and offense in strategic chokes out on the map. What is the deal with bc movement speed. It is the reason it is the laughingstock of the Terran fleet, that and its range. Stop gimping the game and give us a real balance. Protoss is still op but it probably does need the scout and dark archon back. What is this two dt make an archon nonesense. Dumbing down the game for Mass appeal has killed it and no one will take it seriously until it can rival bw. I am not a lore guy so someone can fill me in is this pre Goliath, defiler, scourge, scout, reaver or after? Did they forget how to make them. The game is complex and that is what makes it great. Compromise for simplicity sake is not acceptable or balanced.
Nakajin
Profile Blog Joined September 2014
Canada8990 Posts
July 18 2018 15:33 GMT
#9
Removed the ‘Attack’ and ‘Stop’ commands from Pylons in the hotkeys menu.

Just reading that gave me ptsd
Writerhttp://i.imgur.com/9p6ufcB.jpg
MarO1
Profile Joined July 2018
6 Posts
July 25 2018 08:12 GMT
#10
in my humble opinion.. sc2 casters r fine but d pros man d pros r so boring at times.. Serral wins wcs valencia n stands there like he's being punished!

Personality. That is the key. Look at Cristiano Ronaldo he has bucketloads of personality. Henry. Federer. King James. Pros have to play a role as well in hyping the fans and community as much as the casters... like what MC once said

We follow the players as much as the game..we get drawn into their personality n passion as much as their playing prowess..

solution? maybe periodical personal coaching in terms of fashion n personality building?

hope i won't get banned for being honest we r on the sam side here guys

User was temp banned for this post.
Dingodile
Profile Joined December 2011
4139 Posts
July 25 2018 11:03 GMT
#11
We all know that personality is the key. I really like how Messi, CR7 or Nadal or ... how they play football/tennis etc. I really don't care if they (have to) use their mouth aswell (I really don't).
Sc2 has this problem very seriously since 2010 because the game itself doesn't offer any "personalities" (Stephano had the best one so far), so we need the personalities outside the game. Attractive playstyles should attractive/hyping the fans, not the mouths of the players.
Another good examples are the casters. compare them to wc3/sc1 casters. They are/were extremely hyped to cast the games but sc2 casters, because of the game (flawless boring game is still boring).
So I cannot complain about players/casters bebause the problem/flaw is not there.
Grubby | ToD | Moon | Lyn | Sky
pvsnp
Profile Joined January 2017
7676 Posts
July 25 2018 11:24 GMT
#12

[*]The Renegade Missile Turret now has a burning animation.


Wait does this mean the RMT will lose health and eventually blow up or is it just a graphic effect?
Denominator of the Universe
TL+ Member
Caelum93
Profile Joined March 2018
62 Posts
July 25 2018 12:53 GMT
#13
On July 25 2018 20:03 Dingodile wrote:
We all know that personality is the key. I really like how Messi, CR7 or Nadal or ... how they play football/tennis etc. I really don't care if they (have to) use their mouth aswell (I really don't).
Sc2 has this problem very seriously since 2010 because the game itself doesn't offer any "personalities" (Stephano had the best one so far), so we need the personalities outside the game. Attractive playstyles should attractive/hyping the fans, not the mouths of the players.
Another good examples are the casters. compare them to wc3/sc1 casters. They are/were extremely hyped to cast the games but sc2 casters, because of the game (flawless boring game is still boring).
So I cannot complain about players/casters bebause the problem/flaw is not there.


If you need personalities for a game to make the game appealing then the game shouldn't be touched anymore.The target group changed their preferences(brightly coloured) and that's it.
Dingodile
Profile Joined December 2011
4139 Posts
July 25 2018 14:42 GMT
#14
On July 25 2018 21:53 Caelum93 wrote:
If you need personalities for a game to make the game appealing then the game shouldn't be touched anymore.The target group changed their preferences(brightly coloured) and that's it.

If so then it looks like the target group has changed in sc2, only sc2.
how come that I only feel that in sc2? No other esport or sport has this "problem".
Grubby | ToD | Moon | Lyn | Sky
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