On May 27 2007 16:45 MyLovelyLurker wrote:
Oh and displaying APM in-game would be a clear signal sent to the competitive community.
Oh and displaying APM in-game would be a clear signal sent to the competitive community.
Indeed.
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minus_human
4784 Posts
On May 27 2007 16:45 MyLovelyLurker wrote: Oh and displaying APM in-game would be a clear signal sent to the competitive community. Indeed. | ||
ubergamer15
United States645 Posts
As an observer, I'd like to be able to select a building and see what it's doing. At the moment, selecting it just gives you a stats display about the building itself, but it wouldn't be too hard to give the observer a look at the unit queue or current upgrade. | ||
Jonoman92
United States9091 Posts
On May 20 2007 15:31 XCetron wrote: Wouldnt that make the replay files be larger than it is now? Like maybe even a meg or so each replay. If you have limited space then it should have an options page where you can turn stuff on/off. | ||
InToTheWannaB
United States4770 Posts
On May 23 2007 16:52 DrainX wrote: That is one KICK ASS idea!I read this on the blizzard suggestion forum: "Start game from replay -- this would be very very very interesting. If you could load a replay with a friend and then start a real game from a particular point in the replay timeline. Thus allowing you and a friend to go back in time and try to play the same game differently, allowing you to really see what types of strategies would pay off and fine tune your skills." That wouldnt be too hard to implement and it would be realy cool. Would be great if you are trying to learn the game or help someone learn the game. Watch their replay, then jump in and show them how they should have done etc. | ||
Zironic
Sweden341 Posts
On May 28 2007 18:47 ubergamer15 wrote: I'm too lazy to read the whole thread to see if someone already said this, so here goes: As an observer, I'd like to be able to select a building and see what it's doing. At the moment, selecting it just gives you a stats display about the building itself, but it wouldn't be too hard to give the observer a look at the unit queue or current upgrade. That's implemented already in WC3 I think so it's almost guaranteed to be in SC2. | ||
Dionyseus
United States2068 Posts
On May 28 2007 14:47 Element)LoGiC wrote: Show nested quote + On May 27 2007 22:33 DesOndaes wrote: How about NO REPLAYS at all? Do you want the game to be ruined like they did to SC once they released the patch with replays so all of the average/noobs can learn from them? I believe its true sir. I don't think that replays should be removed completely, but I think that there should be a check box, that only when all players in game check can a replay be saved. I think that a lot of replays from higher level players would go unsaved. It would be nice if not every player in the whole world played like boxer with really bad micro and macro. Worst idea I've heard yet, hackers would have a field day with that. | ||
Dionyseus
United States2068 Posts
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Dendra
Croatia801 Posts
On May 20 2007 15:34 dropthesky wrote: camera angless? This isn't myth. I do think some of the stat stuff would be neato though. yep, gogo, every "Player" of this type gogo to sc2, sc:bw will be purged, hell, will make it even a better game | ||
dementus
Singapore1151 Posts
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Konni
Germany3044 Posts
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Xiven
United States16 Posts
On May 20 2007 16:18 Zironic wrote: Reverse play in replay would be technically impossible due to the way replays work. Replays work by saving all the commands done by the players and then it replays the game using those. This is also the reason why you could show all kinds of fancy stats and camera angles in a replay without affecting replay size at all. However since all the stored information is just commands you can't effectively reverse it. In order to reverse it you would have to store all game state data in some kind of file and that file would become freaking huge. This is a common misconception. Yes, replays do work by recording commands as they were issued, then playing them back, but that does not mean it's impossible for the game to reverse a replay without storing additional data. There's an easy way and a hard way to solve the problem. The easy way: Automatically store autosaves of the game as the replay progresses. When the user wants to go to an earlier point in the replay, the game loads the closest autosave and then replays the same forward until it reaches the right point. Upside: The user can jump back almost instantly to any point in the replay and forward to as far as they've watched so far. Downside: You can't scrub the replay forward and back. Replaying back would cause a short pause. Also, this method requires streaming autosaves so that the game can save regularly without causing the game to hitch. This is the method used on development for CoD2 and CoD4. We can jump back and forward even though we're using the same method of storing commands and playing them back. The hard way: Instead of writing out autosaves in chunks, you could stream the history of the game out into one file. When you put the replay in reverse, the game plays the unit history backwards. Upside: You can scrub back and forth like a video tool, which would make for some very nice examinations of cool moments. Downside: You could only jump forward/back as fast as the game can simulate, but this would probably still be fairly quick. This method would require less significantly streaming since it's just writing the history at server framerate, rather than writing a complete snapshot every X number of seconds. The first method is the brute force method, which is why its easier. The second method would take more work to make it not be fragile, but would be easier to make play smoothly. Replaying back is not an unsolvable problem. I hope Blizz'll at least take a stab at it. | ||
lololol
5198 Posts
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Xiven
United States16 Posts
On June 09 2007 15:50 lololol wrote: The second metod would create a very large file, because it would need to save every unit attack, death and whatever, in order to be able to reverse it. Very large is relative. Even if a long game generated a 1 gig file, it wouldn't matter with today's hard drives, especially since the file would be cleared when you quit the game or load a new replay. | ||
IIICodeIIIIIII
China1101 Posts
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