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Replays and Observer mode - Page 5

Forum Index > SC2 General
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minus_human
Profile Blog Joined November 2006
4784 Posts
May 28 2007 05:55 GMT
#81
On May 27 2007 16:45 MyLovelyLurker wrote:


Oh and displaying APM in-game would be a clear signal sent to the competitive community.



Indeed.
ubergamer15
Profile Joined January 2005
United States645 Posts
May 28 2007 09:47 GMT
#82
I'm too lazy to read the whole thread to see if someone already said this, so here goes:

As an observer, I'd like to be able to select a building and see what it's doing. At the moment, selecting it just gives you a stats display about the building itself, but it wouldn't be too hard to give the observer a look at the unit queue or current upgrade.
An optimist sees the glass half-full. A pessimist sees the glass half-empty. An engineer sees a waste of half a glass.
Jonoman92
Profile Blog Joined September 2006
United States9111 Posts
May 28 2007 12:26 GMT
#83
On May 20 2007 15:31 XCetron wrote:
Wouldnt that make the replay files be larger than it is now? Like maybe even a meg or so each replay.




If you have limited space then it should have an options page where you can turn stuff on/off.
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
May 28 2007 12:46 GMT
#84
On May 23 2007 16:52 DrainX wrote:
I read this on the blizzard suggestion forum:

"Start game from replay -- this would be very very very interesting. If you could load a replay with a friend and then start a real game from a particular point in the replay timeline. Thus allowing you and a friend to go back in time and try to play the same game differently, allowing you to really see what types of strategies would pay off and fine tune your skills."

That wouldnt be too hard to implement and it would be realy cool. Would be great if you are trying to learn the game or help someone learn the game. Watch their replay, then jump in and show them how they should have done etc.
That is one KICK ASS idea!
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
Zironic
Profile Joined May 2007
Sweden341 Posts
May 28 2007 14:54 GMT
#85
On May 28 2007 18:47 ubergamer15 wrote:
I'm too lazy to read the whole thread to see if someone already said this, so here goes:

As an observer, I'd like to be able to select a building and see what it's doing. At the moment, selecting it just gives you a stats display about the building itself, but it wouldn't be too hard to give the observer a look at the unit queue or current upgrade.


That's implemented already in WC3 I think so it's almost guaranteed to be in SC2.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
June 02 2007 12:49 GMT
#86
On May 28 2007 14:47 Element)LoGiC wrote:
Show nested quote +
On May 27 2007 22:33 DesOndaes wrote:
How about NO REPLAYS at all? Do you want the game to be ruined like they did to SC once they released the patch with replays so all of the average/noobs can learn from them? I believe its true sir.


I don't think that replays should be removed completely, but I think that there should be a check box, that only when all players in game check can a replay be saved. I think that a lot of replays from higher level players would go unsaved. It would be nice if not every player in the whole world played like boxer with really bad micro and macro.


Worst idea I've heard yet, hackers would have a field day with that.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
June 02 2007 12:54 GMT
#87
I think they should bring the action camera mode from WC3, it automatically moves the camera to where ever the action is. I also want them to bring the ctrl+c replay feature from WC3 that automatically centers the camera on whatever the player is clicking on, it's the closest thing to player view, and they should add a checkbox that spams that.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Dendra
Profile Joined July 2006
Croatia801 Posts
June 02 2007 18:33 GMT
#88
On May 20 2007 15:34 dropthesky wrote:
camera angless? This isn't myth. I do think some of the stat stuff would be neato though.

yep, gogo, every "Player" of this type gogo to sc2, sc:bw will be purged, hell, will make it even a better game
Believing isnt seeing.Seeing is believing,but may not be reality.
dementus
Profile Blog Joined March 2007
Singapore1153 Posts
Last Edited: 2007-06-09 05:33:19
June 09 2007 05:31 GMT
#89
THERE SHOULD BE NO MORE REPLAY CORRUPTION! why hasn't anyone mentioned this!? that's the only thing that bugs me about bw. perhaps a 1.15 sc2 would run a 1.14 sc2 rep in an emulated 1.14 sc2 engine or something? but i know nothing of programming, so i have no idea how feasible this is.
"I couldn't stop myself from having unreal macro and sick timing senses."
Konni
Profile Blog Joined February 2003
Germany3044 Posts
June 09 2007 05:53 GMT
#90
You can't guarantee replays won't be corrupt with the current save player actions and replay player actions idea. You could provide an engine for each patch though. Automatically.
Xiven
Profile Joined June 2007
United States16 Posts
June 09 2007 06:16 GMT
#91
On May 20 2007 16:18 Zironic wrote:

Reverse play in replay would be technically impossible due to the way replays work. Replays work by saving all the commands done by the players and then it replays the game using those. This is also the reason why you could show all kinds of fancy stats and camera angles in a replay without affecting replay size at all.

However since all the stored information is just commands you can't effectively reverse it. In order to reverse it you would have to store all game state data in some kind of file and that file would become freaking huge.


This is a common misconception. Yes, replays do work by recording commands as they were issued, then playing them back, but that does not mean it's impossible for the game to reverse a replay without storing additional data.

There's an easy way and a hard way to solve the problem.

The easy way: Automatically store autosaves of the game as the replay progresses. When the user wants to go to an earlier point in the replay, the game loads the closest autosave and then replays the same forward until it reaches the right point.

Upside: The user can jump back almost instantly to any point in the replay and forward to as far as they've watched so far.

Downside: You can't scrub the replay forward and back. Replaying back would cause a short pause. Also, this method requires streaming autosaves so that the game can save regularly without causing the game to hitch.

This is the method used on development for CoD2 and CoD4. We can jump back and forward even though we're using the same method of storing commands and playing them back.


The hard way:
Instead of writing out autosaves in chunks, you could stream the history of the game out into one file. When you put the replay in reverse, the game plays the unit history backwards.

Upside: You can scrub back and forth like a video tool, which would make for some very nice examinations of cool moments.

Downside: You could only jump forward/back as fast as the game can simulate, but this would probably still be fairly quick. This method would require less significantly streaming since it's just writing the history at server framerate, rather than writing a complete snapshot every X number of seconds.


The first method is the brute force method, which is why its easier. The second method would take more work to make it not be fragile, but would be easier to make play smoothly.


Replaying back is not an unsolvable problem. I hope Blizz'll at least take a stab at it.

lololol
Profile Joined February 2006
5198 Posts
June 09 2007 06:50 GMT
#92
The second metod would create a very large file, because it would need to save every unit attack, death and whatever, in order to be able to reverse it.
I'll call Nada.
Xiven
Profile Joined June 2007
United States16 Posts
June 09 2007 09:16 GMT
#93
On June 09 2007 15:50 lololol wrote:
The second metod would create a very large file, because it would need to save every unit attack, death and whatever, in order to be able to reverse it.


Very large is relative. Even if a long game generated a 1 gig file, it wouldn't matter with today's hard drives, especially since the file would be cleared when you quit the game or load a new replay.
IIICodeIIIIIII
Profile Joined April 2006
China1101 Posts
June 09 2007 11:17 GMT
#94
make obs mode and replay mode be able to see more of the screen than the standard in-game screen size. ideally, the whole map or close to it at the same time and be able to zoom in. future broadcasting will most likely be done from multiple screens so while on broadcasting screen is looking at the map, the others are going through the bases and looking at things. still another might be following each player in a FPVOD sort of way.
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