Community Update - January 12th - Page 6
Forum Index > SC2 General |
blunderfulguy
United States1415 Posts
| ||
starkiller123
United States4029 Posts
i mean this is starcraft, we certainly can't expect people to be happy | ||
Boggyb
2855 Posts
On January 13 2018 11:58 xTJx wrote: Zerg already has to insta react to any mech agression or lose half mineral line to shift clicked liberators or 4 helions. Mech harass take no more skill than adept shade, and now blizzard want to give terran back another 1 click, free damage, no risk harass comming from an unit that zerg can never catch. This is their brilliant idea of balance. And that hydra nerf will just bring mass airtoss back again, nice major patch Blizzard. Comming next month: Reaper grenade nerf reverted. Zergling runbys are even less skill than Hellions or Adepts. | ||
Solar424
United States4001 Posts
On January 13 2018 12:47 Boggyb wrote: Zergling runbys are even less skill than Hellions or Adepts. They're also far less effective. | ||
pvsnp
7676 Posts
Cracklings are far more effective | ||
Snakestyle1
43 Posts
By the time you have cracklings, the bases you would harass are all planetary fortresses. Not only that, but if you run your zerglings near their blue flame hellion roaming around the map all game long, its a pretty 1 sided trade. | ||
Charoisaur
Germany15867 Posts
| ||
Skyro
United States1823 Posts
| ||
Tyrhanius
France947 Posts
On January 13 2018 08:06 pvsnp wrote: Let me know once cyclones cost 0 gas, can heal other units/buildiungs, spread vision, and boost macro. Horrendous analogy. Banshees are used in TvZ, though, you are right about that. And cyclon has 50DPS vs armor, can be repaired in fight... It shouldn't have any anti air attack considering how strong it is on the ground, but yeah it's a T unit, should have 50 dps vs air too.... | ||
pvsnp
7676 Posts
On January 13 2018 17:14 Tyrhanius wrote: And cyclon has 50DPS vs armor, can be repaired in fight... It shouldn't have any anti air attack considering how strong it is on the ground, but yeah it's a T unit, should have 50 dps vs air too.... Yes, a Cyclone has tons more DPS than a Queen.........meaning it's stupid to compare them at all. Way to miss the very obvious point. I guess all a whiner can see is whine, I mean I was obviously just whining about how Queens are so OP and how Cyclones suck and not in fact talking about what a horrendous analogy you made between queens and cyclones..... That was sarcasm, by the way. Point: CYCLONE IS NOT QUEEN | ||
washikie
United States752 Posts
On January 13 2018 05:08 MiCroLiFe wrote: greaT! Now buff bio in any small way so WE arent forced to play mech. Please. I hate mech. This patch does buff bio, bio struggles to do midgame dmg in tvz because of how fast zergs can get hydras online, splitting the upgrade gives Terran a better window to contest hydras with bio before they must have tanks to trim down hydra numbers. Raven with turret gives bio a few more openings in the tvz mu. The loss of raven openings hurt bio tvz since it made bio players very predictable in the early game. Ravens opens work well with bio because ravens cost gas and bio infrastructure costs minerals building a raven or 2 is a lot more affordable for bio players than some of the other units you can make off a 1-1-1. Raven builds were a very smooth way to spend your resources when going bio. | ||
omop
42 Posts
| ||
Mun_Su
France2063 Posts
![]() | ||
deacon.frost
Czech Republic12128 Posts
Is that why we don't build walls? | ||
Tyrhanius
France947 Posts
On January 13 2018 17:22 pvsnp wrote: Yes, a Cyclone has tons more DPS than a Queen.........meaning it's stupid to compare them at all. Way to miss the very obvious point. I guess all a whiner can see is whine, I mean I was obviously just whining about how Queens are so OP and how Cyclones suck and not in fact talking about what a horrendous analogy you made between queens and cyclones..... That was sarcasm, by the way. Point: CYCLONE IS NOT QUEEN Zerg deals with every air pressure on early game with one unit, queen. And honestly, they do quite well for that, so let me laugh when you tell me that cyclon anti-air is ridiculous... It's completly fine, but of course when terran doesn't have a super OP unit they always pretend they're "weak"... How can you tell that, 30 dps vs ground, 50 vs armored, shoot while moving, 180 hp, dps of a queen with 15 tracking range lel. So yeah, you're a whiner. | ||
LSN
Germany696 Posts
| ||
MiCroLiFe
Norway264 Posts
On January 13 2018 10:03 Snakestyle1 wrote: Soon zerg will only be able to defend until deathball army in every matchup, with no viable pressure builds or threatening all-ins. With no unit composition choices. The current cyclones and banshees make roach pressure worthless versus terran unless they get completely blind sided. Roach/ravager pressure is also terrible versus protoss for various reasons. Roach play is almost never seen in ZvP or ZvT anymore. Infestors or swarmhosts are almost never seen, exept some infestors to complement the deathball army. Mutalisks are almost never seen anymore. Zergs viable playstyle are getting slimmer and slimmer. All they have left is hydra ling bane, and by nerfing hydra upgrades. you are making aggressive hydras weaker, lowering zerg strategies even more. I understand ZvP hydra all-ins are pretty strong, but look at the number of protoss all-ins.. They have so many, all made strong because of the power of warp-prism. I really think warp-prism might need to be looked at, the pick-up range specifically, or the speed. Protoss and terran have so many diverse openings that are viable against zerg and dont put them all-in, while zerg has pretty much no versatility. It would be nice to be able to do something else than hydra bane into hive tech deathball once in a while. But it seems there is no chance of that ever happening at this rate. Oh? i dont know many viable tvz openings ![]() | ||
MiCroLiFe
Norway264 Posts
| ||
Creager
Germany1884 Posts
| ||
Athelas
Poland15 Posts
And Raven change is one that I'm the most upset about. Casters that spam free units is exactly the design we need to delete from the game at any possible point, it creates stalls, isn't interesting from strategy perspective. Raven is much worse, and I think it's fine, but obviously the problem is in its cost, you want me to build 1-2 in the early game, make it cost 100 or 150 gas, and I might, that's all Raven needs right now. And mech still needs to spend 200 gas to start upgrading. So many building costs are taken straight from brood war, but for some reason armory that besides upgrades does nothing can't be 100/50. Even split air plating again, but I'm sure mech would suddenly become way more viable than it currently is (now it's just that strict timing push strategy, that has little chance vs proper late game if your 9:30 max out timing doesn't kill 2-3 bases). | ||
| ||