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Community Update - January 12th - Page 6

Forum Index > SC2 General
211 CommentsPost a Reply
Prev 1 4 5 6 7 8 11 Next All
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
January 13 2018 03:29 GMT
#101
I was going to write a longer post than this, but I'm not feeling it atm. In short: fuck the Auto-Turret.
Blunder Man doing everything thing a blunder can.
starkiller123
Profile Joined January 2016
United States4030 Posts
January 13 2018 03:35 GMT
#102
On January 13 2018 11:22 pvsnp wrote:
Show nested quote +
On January 13 2018 10:56 ZigguratOfUr wrote:
On January 13 2018 10:52 ggrrg wrote:
On January 13 2018 10:13 pvsnp wrote:
On January 13 2018 10:04 Snarosc wrote:
One word : SAD. It just makes me sad.
The stalker was finally a good unit for its cost.. Aaaaand it's gone already. After what, not even 2 months ?

And for what reason if not for the sake of Terran whine... Again. The winrates in PvT weren't even alarming (i.e Protoss winrates between 50%-55%).. it was just Protoss favored, for the first time in almost a year. But as always, it's inacceptable for the race that has the most followers in this community, and thus, cries the loudest..


For the rest, hydralisk nerf is good, even though I'm afraid it won't be enough (Please remember hydralisks single handedly stopped Terrans from going bio in TvZ and broke the PvZ to a point where the Protoss winrate in the matchup has turned into a joke).

The raven needed a buff, it was in a really bad spot.. But bringing back the auto turret.. Meh.. Would have prefered a buff to the new abilities.. Clearly interference matrix doesnt last long enough, everybody can see that, while the ability itself is great.


Am I the only one who finds "SAD!" absolutely hilarious?

Now I'm imagining a Trump tweet about SC2 balance....


Personally, I find it hilarious that in this thread alone there are balance whines by players from every race :D


It means the dev team is on the right track! A good compromise is when both parties are dissatisfied.

Fair is when everyone is equally unhappy

i mean this is starcraft, we certainly can't expect people to be happy
Boggyb
Profile Joined January 2017
2855 Posts
January 13 2018 03:47 GMT
#103
On January 13 2018 11:58 xTJx wrote:
Zerg already has to insta react to any mech agression or lose half mineral line to shift clicked liberators or 4 helions. Mech harass take no more skill than adept shade, and now blizzard want to give terran back another 1 click, free damage, no risk harass comming from an unit that zerg can never catch. This is their brilliant idea of balance.

And that hydra nerf will just bring mass airtoss back again, nice major patch Blizzard. Comming next month: Reaper grenade nerf reverted.

Zergling runbys are even less skill than Hellions or Adepts.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
January 13 2018 03:49 GMT
#104
On January 13 2018 12:47 Boggyb wrote:
Show nested quote +
On January 13 2018 11:58 xTJx wrote:
Zerg already has to insta react to any mech agression or lose half mineral line to shift clicked liberators or 4 helions. Mech harass take no more skill than adept shade, and now blizzard want to give terran back another 1 click, free damage, no risk harass comming from an unit that zerg can never catch. This is their brilliant idea of balance.

And that hydra nerf will just bring mass airtoss back again, nice major patch Blizzard. Comming next month: Reaper grenade nerf reverted.

Zergling runbys are even less skill than Hellions or Adepts.

They're also far less effective.
pvsnp
Profile Joined January 2017
7676 Posts
January 13 2018 04:00 GMT
#105
On January 13 2018 12:49 Solar424 wrote:
Show nested quote +
On January 13 2018 12:47 Boggyb wrote:
On January 13 2018 11:58 xTJx wrote:
Zerg already has to insta react to any mech agression or lose half mineral line to shift clicked liberators or 4 helions. Mech harass take no more skill than adept shade, and now blizzard want to give terran back another 1 click, free damage, no risk harass comming from an unit that zerg can never catch. This is their brilliant idea of balance.

And that hydra nerf will just bring mass airtoss back again, nice major patch Blizzard. Comming next month: Reaper grenade nerf reverted.

Zergling runbys are even less skill than Hellions or Adepts.

They're also far less effective.

Cracklings are far more effective
Denominator of the Universe
TL+ Member
Snakestyle1
Profile Joined May 2017
43 Posts
January 13 2018 04:12 GMT
#106
On January 13 2018 13:00 pvsnp wrote:
Show nested quote +
On January 13 2018 12:49 Solar424 wrote:
On January 13 2018 12:47 Boggyb wrote:
On January 13 2018 11:58 xTJx wrote:
Zerg already has to insta react to any mech agression or lose half mineral line to shift clicked liberators or 4 helions. Mech harass take no more skill than adept shade, and now blizzard want to give terran back another 1 click, free damage, no risk harass comming from an unit that zerg can never catch. This is their brilliant idea of balance.

And that hydra nerf will just bring mass airtoss back again, nice major patch Blizzard. Comming next month: Reaper grenade nerf reverted.

Zergling runbys are even less skill than Hellions or Adepts.

They're also far less effective.

Cracklings are far more effective


By the time you have cracklings, the bases you would harass are all planetary fortresses. Not only that, but if you run your zerglings near their blue flame hellion roaming around the map all game long, its a pretty 1 sided trade.
Charoisaur
Profile Joined August 2014
Germany15956 Posts
January 13 2018 04:37 GMT
#107
I'm not looking forward to constantly pulling my workers away from auto-turrets again. Otherwise really good changes.
Many of the coolest moments in sc2 happen due to worker harassment
Skyro
Profile Joined May 2010
United States1823 Posts
January 13 2018 06:50 GMT
#108
Haha wow so they actually made Stalker light DPS scale worse than it has even been. Didn't even think that was possible. Why not just completely revert the attack speed change but add +1 to armor and +1 to armor scaling? e.g. 10+1 light 15+2 armor so that it is an actual buff to the unit?
Tyrhanius
Profile Joined April 2011
France947 Posts
January 13 2018 08:14 GMT
#109
On January 13 2018 08:06 pvsnp wrote:
Show nested quote +
On January 13 2018 08:03 Tyrhanius wrote:
On January 13 2018 07:59 Psychobabas wrote:
For Terran things that need change:

Battlecruisers
Widow Mines
Banshees (really what is the point of this unit aside from TvT early game, which you can forget about making since every Terran will go to Raven for the autoturret safety net and harrass opportunity).
Cyclone anti-air (complete joke)

If anything, because autoturrets were strong, I will most certainly mass my ravens in late game as I did before. I dont need seeker missile when I can spam 20 turrets in 2 seconds for insane dps.

Banshees are used a lot on TvZ.

Cyclon DPS anti-air is the same than queen (with 15 range), buff queen DPS vs air so ?

Let me know once cyclones cost 0 gas, can heal other units/buildiungs, spread vision, and boost macro.

Horrendous analogy.

Banshees are used in TvZ, though, you are right about that.

And cyclon has 50DPS vs armor, can be repaired in fight...

It shouldn't have any anti air attack considering how strong it is on the ground, but yeah it's a T unit, should have 50 dps vs air too....
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-01-13 08:27:35
January 13 2018 08:22 GMT
#110
On January 13 2018 17:14 Tyrhanius wrote:
Show nested quote +
On January 13 2018 08:06 pvsnp wrote:
On January 13 2018 08:03 Tyrhanius wrote:
On January 13 2018 07:59 Psychobabas wrote:
For Terran things that need change:

Battlecruisers
Widow Mines
Banshees (really what is the point of this unit aside from TvT early game, which you can forget about making since every Terran will go to Raven for the autoturret safety net and harrass opportunity).
Cyclone anti-air (complete joke)

If anything, because autoturrets were strong, I will most certainly mass my ravens in late game as I did before. I dont need seeker missile when I can spam 20 turrets in 2 seconds for insane dps.

Banshees are used a lot on TvZ.

Cyclon DPS anti-air is the same than queen (with 15 range), buff queen DPS vs air so ?

Let me know once cyclones cost 0 gas, can heal other units/buildiungs, spread vision, and boost macro.

Horrendous analogy.

Banshees are used in TvZ, though, you are right about that.

And cyclon has 50DPS vs armor, can be repaired in fight...

It shouldn't have any anti air attack considering how strong it is on the ground, but yeah it's a T unit, should have 50 dps vs air too....

Yes, a Cyclone has tons more DPS than a Queen.........meaning it's stupid to compare them at all.

Way to miss the very obvious point. I guess all a whiner can see is whine, I mean I was obviously just whining about how Queens are so OP and how Cyclones suck and not in fact talking about what a horrendous analogy you made between queens and cyclones.....

That was sarcasm, by the way.

Point: CYCLONE IS NOT QUEEN
Denominator of the Universe
TL+ Member
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2018-01-13 15:36:35
January 13 2018 08:31 GMT
#111
On January 13 2018 05:08 MiCroLiFe wrote:
greaT! Now buff bio in any small way so WE arent forced to play mech. Please. I hate mech.


This patch does buff bio, bio struggles to do midgame dmg in tvz because of how fast zergs can get hydras online, splitting the upgrade gives Terran a better window to contest hydras with bio before they must have tanks to trim down hydra numbers.

Raven with turret gives bio a few more openings in the tvz mu. The loss of raven openings hurt bio tvz since it made bio players very predictable in the early game. Ravens opens work well with bio because ravens cost gas and bio infrastructure costs minerals building a raven or 2 is a lot more affordable for bio players than some of the other units you can make off a 1-1-1. Raven builds were a very smooth way to spend your resources when going bio.
"when life gives Hero lemons he makes carriers" -Artosis
omop
Profile Joined April 2017
42 Posts
January 13 2018 08:52 GMT
#112
Auto turret harassing is annoying. Maybe turrets could cost 75 energy?
Mun_Su
Profile Joined December 2012
France2063 Posts
January 13 2018 09:12 GMT
#113
Zerg were so happy with widow mine becoming less usefull in worker harass and Raven nerfed out of the game. Now WM are cheaper and autoturret is back, can't wait to see what aLive Maru INno and co will inflict to zerg players quite a good patch overall, I wish they had removed matrix intead of Repair Drone
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 13 2018 10:40 GMT
#114
On January 13 2018 12:49 Solar424 wrote:
Show nested quote +
On January 13 2018 12:47 Boggyb wrote:
On January 13 2018 11:58 xTJx wrote:
Zerg already has to insta react to any mech agression or lose half mineral line to shift clicked liberators or 4 helions. Mech harass take no more skill than adept shade, and now blizzard want to give terran back another 1 click, free damage, no risk harass comming from an unit that zerg can never catch. This is their brilliant idea of balance.

And that hydra nerf will just bring mass airtoss back again, nice major patch Blizzard. Comming next month: Reaper grenade nerf reverted.

Zergling runbys are even less skill than Hellions or Adepts.

They're also far less effective.

Is that why we don't build walls?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Tyrhanius
Profile Joined April 2011
France947 Posts
January 13 2018 10:53 GMT
#115
On January 13 2018 17:22 pvsnp wrote:
Show nested quote +
On January 13 2018 17:14 Tyrhanius wrote:
On January 13 2018 08:06 pvsnp wrote:
On January 13 2018 08:03 Tyrhanius wrote:
On January 13 2018 07:59 Psychobabas wrote:
For Terran things that need change:

Battlecruisers
Widow Mines
Banshees (really what is the point of this unit aside from TvT early game, which you can forget about making since every Terran will go to Raven for the autoturret safety net and harrass opportunity).
Cyclone anti-air (complete joke)

If anything, because autoturrets were strong, I will most certainly mass my ravens in late game as I did before. I dont need seeker missile when I can spam 20 turrets in 2 seconds for insane dps.

Banshees are used a lot on TvZ.

Cyclon DPS anti-air is the same than queen (with 15 range), buff queen DPS vs air so ?

Let me know once cyclones cost 0 gas, can heal other units/buildiungs, spread vision, and boost macro.

Horrendous analogy.

Banshees are used in TvZ, though, you are right about that.

And cyclon has 50DPS vs armor, can be repaired in fight...

It shouldn't have any anti air attack considering how strong it is on the ground, but yeah it's a T unit, should have 50 dps vs air too....

Yes, a Cyclone has tons more DPS than a Queen.........meaning it's stupid to compare them at all.

Way to miss the very obvious point. I guess all a whiner can see is whine, I mean I was obviously just whining about how Queens are so OP and how Cyclones suck and not in fact talking about what a horrendous analogy you made between queens and cyclones.....

That was sarcasm, by the way.

Point: CYCLONE IS NOT QUEEN


Zerg deals with every air pressure on early game with one unit, queen.

And honestly, they do quite well for that, so let me laugh when you tell me that cyclon anti-air is ridiculous...

It's completly fine, but of course when terran doesn't have a super OP unit they always pretend they're "weak"...

How can you tell that, 30 dps vs ground, 50 vs armored, shoot while moving, 180 hp, dps of a queen with 15 tracking range lel.

So yeah, you're a whiner.
Deleted User 132135
Profile Joined December 2010
702 Posts
January 13 2018 11:10 GMT
#116
sounds all good
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
January 13 2018 11:26 GMT
#117
On January 13 2018 10:03 Snakestyle1 wrote:
Soon zerg will only be able to defend until deathball army in every matchup, with no viable pressure builds or threatening all-ins. With no unit composition choices. The current cyclones and banshees make roach pressure worthless versus terran unless they get completely blind sided. Roach/ravager pressure is also terrible versus protoss for various reasons. Roach play is almost never seen in ZvP or ZvT anymore. Infestors or swarmhosts are almost never seen, exept some infestors to complement the deathball army. Mutalisks are almost never seen anymore.

Zergs viable playstyle are getting slimmer and slimmer. All they have left is hydra ling bane, and by nerfing hydra upgrades. you are making aggressive hydras weaker, lowering zerg strategies even more.

I understand ZvP hydra all-ins are pretty strong, but look at the number of protoss all-ins.. They have so many, all made strong because of the power of warp-prism.

I really think warp-prism might need to be looked at, the pick-up range specifically, or the speed.

Protoss and terran have so many diverse openings that are viable against zerg and dont put them all-in, while zerg has pretty much no versatility.

It would be nice to be able to do something else than hydra bane into hive tech deathball once in a while. But it seems there is no chance of that ever happening at this rate.


Oh? i dont know many viable tvz openings queens seems to deffend everything quite well untill hydras a moves
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
January 13 2018 11:28 GMT
#118
and those who complain about turret harass.. Come on? Put a spore there, put a qeen there. its not that hard.. Drops is tvz is almost gone theese days. we need somthing to harass whit..
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Creager
Profile Joined February 2011
Germany1894 Posts
January 13 2018 11:39 GMT
#119
To be perfectly honest, Repair Drone has been the only really useful spell of the new Raven, to see it potentially swapped with the Auto Turret is just... meh. I'd love to have at least SOME offensive capabilities, but they should either give the full Lockdown (meaning units cannot even move when hit by Interference Matrix) or maybe try Irradiate instead of the Scrambler Missile and keep the Repair Drone. Raven is just underhwelming in it's current state compared to other t3 spellcasters in the game.
... einmal mit Profis spielen!
Athelas
Profile Joined March 2013
Poland15 Posts
January 13 2018 11:43 GMT
#120
To me it feels like Balance Team has great understanding of what the problems are, but are kind of clueless about right way to fix them. While Stalker change I think is great, but Hydra we just need to revert the hp back, because that cause all the problems, the unit just works by itself too well. Nerf libs so they don't deal 80 till +3 if that is the concern, libs are kind of too strong anyway.

And Raven change is one that I'm the most upset about. Casters that spam free units is exactly the design we need to delete from the game at any possible point, it creates stalls, isn't interesting from strategy perspective. Raven is much worse, and I think it's fine, but obviously the problem is in its cost, you want me to build 1-2 in the early game, make it cost 100 or 150 gas, and I might, that's all Raven needs right now.

And mech still needs to spend 200 gas to start upgrading. So many building costs are taken straight from brood war, but for some reason armory that besides upgrades does nothing can't be 100/50. Even split air plating again, but I'm sure mech would suddenly become way more viable than it currently is (now it's just that strict timing push strategy, that has little chance vs proper late game if your 9:30 max out timing doesn't kill 2-3 bases).
You don't play to win. You play to improve.
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