• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:59
CEST 04:59
KST 11:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach0[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot BGH Auto Balance -> http://bghmmr.eu/ [ASL22] Ro8 Preview: Within Reach StarCraft Human 'N' AI League
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Zero Warcraft III: The Frozen Throne Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9584 users

Community Update - January 12th - Page 7

Forum Index > SC2 General
211 CommentsPost a Reply
Prev 1 5 6 7 8 9 11 Next All
Vortun
Profile Joined May 2012
42 Posts
January 13 2018 11:45 GMT
#121
I like most of the changes, but the autoturret really should not return.

This ability is one of the few cases where I'd say it's too frustrating to play against to keep in the game.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 13 2018 13:13 GMT
#122
It would be better if they removed the anti-armor missile and replaced it with seeker missile instead.

Terran do not need the auto-turret but they a counter to mass Carrier/Tempest/HT and BroodLord/Corruptor.
Charoisaur
Profile Joined August 2014
Germany16095 Posts
Last Edited: 2018-01-13 14:07:56
January 13 2018 14:07 GMT
#123
On January 13 2018 22:13 MockHamill wrote:
It would be better if they removed the anti-armor missile and replaced it with seeker missile instead.

Terran do not need the auto-turret but they a counter to mass Carrier/Tempest/HT and BroodLord/Corruptor.

This is actually a good suggestion.
Raven with interference matrix, Repair drone and Seeker missile would be very interesting.
Anti-armor missile seems very weird anyway.
Many of the coolest moments in sc2 happen due to worker harassment
xongnox
Profile Joined November 2011
540 Posts
January 13 2018 14:46 GMT
#124
Globally, good direction of changes.

But, please, show some love for bio play (and players). A small buff to bio openings would be appreciated, like, reducing the time needed to research stim then shield (or merge the two ), witch actually is like infinite.

Also, i feel sorry for casual toss players having to learn yet another new rhythm to kite with stalkers.

Finally, the auto-turrets comeback is welcome for the balance, but still suxx design-wise. The issue is queen anti-air range, (buffed for libs) making auto-turret the only safe&efficient early TvZ bio-harass. (like, why the f**k you would get a banshee to get 5 times less kills, use 5 times more APMs and still maybe loose it... ).
Maybe some intelligent, non TvT-breaking, buff to banshee could do the job ? Something to make it less fragile vs queens ? ... More armor ? very slight regen for first hit ? bit more speed with cloack ? better acceleration ? dunno.
franzji
Profile Joined September 2013
United States583 Posts
January 13 2018 18:38 GMT
#125
On January 13 2018 23:46 xongnox wrote:
Globally, good direction of changes.

But, please, show some love for bio play (and players). A small buff to bio openings would be appreciated, like, reducing the time needed to research stim then shield (or merge the two ), witch actually is like infinite.

Also, i feel sorry for casual toss players having to learn yet another new rhythm to kite with stalkers.

Finally, the auto-turrets comeback is welcome for the balance, but still suxx design-wise. The issue is queen anti-air range, (buffed for libs) making auto-turret the only safe&efficient early TvZ bio-harass. (like, why the f**k you would get a banshee to get 5 times less kills, use 5 times more APMs and still maybe loose it... ).
Maybe some intelligent, non TvT-breaking, buff to banshee could do the job ? Something to make it less fragile vs queens ? ... More armor ? very slight regen for first hit ? bit more speed with cloack ? better acceleration ? dunno.


I feel bad for Gemini who has to go back and change all of his protoss build of the week's because changes keep getting made to chrono, stalkers huge nerf, ect.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-01-13 19:01:04
January 13 2018 18:59 GMT
#126
On January 13 2018 19:53 Tyrhanius wrote:
Show nested quote +
On January 13 2018 17:22 pvsnp wrote:
On January 13 2018 17:14 Tyrhanius wrote:
On January 13 2018 08:06 pvsnp wrote:
On January 13 2018 08:03 Tyrhanius wrote:
On January 13 2018 07:59 Psychobabas wrote:
For Terran things that need change:

Battlecruisers
Widow Mines
Banshees (really what is the point of this unit aside from TvT early game, which you can forget about making since every Terran will go to Raven for the autoturret safety net and harrass opportunity).
Cyclone anti-air (complete joke)

If anything, because autoturrets were strong, I will most certainly mass my ravens in late game as I did before. I dont need seeker missile when I can spam 20 turrets in 2 seconds for insane dps.

Banshees are used a lot on TvZ.

Cyclon DPS anti-air is the same than queen (with 15 range), buff queen DPS vs air so ?

Let me know once cyclones cost 0 gas, can heal other units/buildiungs, spread vision, and boost macro.

Horrendous analogy.

Banshees are used in TvZ, though, you are right about that.

And cyclon has 50DPS vs armor, can be repaired in fight...

It shouldn't have any anti air attack considering how strong it is on the ground, but yeah it's a T unit, should have 50 dps vs air too....

Yes, a Cyclone has tons more DPS than a Queen.........meaning it's stupid to compare them at all.

Way to miss the very obvious point. I guess all a whiner can see is whine, I mean I was obviously just whining about how Queens are so OP and how Cyclones suck and not in fact talking about what a horrendous analogy you made between queens and cyclones.....

That was sarcasm, by the way.

Point: CYCLONE IS NOT QUEEN


Zerg deals with every air pressure on early game with one unit, queen.

And honestly, they do quite well for that, so let me laugh when you tell me that cyclon anti-air is ridiculous...

It's completly fine, but of course when terran doesn't have a super OP unit they always pretend they're "weak"...

How can you tell that, 30 dps vs ground, 50 vs armored, shoot while moving, 180 hp, dps of a queen with 15 tracking range lel.

So yeah, you're a whiner.

I did not post the OP. I did not whine about Cyclone AA being a "complete joke."

Click on the "Show nested quote" line and reread the original post that started this entire conversation. See the name there? It is not pvsnp. It is Psychobabas.

I did not enter this conversation until you compared Cyclone AA to Queen AA and suggested Queens needed a buff. I called that a "horrendous analogy," because Cyclones are not Queens.

"Cyclone is not Queen" is the entire point of my post. Nothing about balance, or about nerfs, or buffs, or whatever. Just the fact that two units in the game are completely different, fulfilling completely different roles in completely different situations.

Zero whine. Go accuse somebody else.
Denominator of the Universe
TL+ Member
franzji
Profile Joined September 2013
United States583 Posts
January 13 2018 20:03 GMT
#127
On January 14 2018 03:59 pvsnp wrote:
Show nested quote +
On January 13 2018 19:53 Tyrhanius wrote:
On January 13 2018 17:22 pvsnp wrote:
On January 13 2018 17:14 Tyrhanius wrote:
On January 13 2018 08:06 pvsnp wrote:
On January 13 2018 08:03 Tyrhanius wrote:
On January 13 2018 07:59 Psychobabas wrote:
For Terran things that need change:

Battlecruisers
Widow Mines
Banshees (really what is the point of this unit aside from TvT early game, which you can forget about making since every Terran will go to Raven for the autoturret safety net and harrass opportunity).
Cyclone anti-air (complete joke)

If anything, because autoturrets were strong, I will most certainly mass my ravens in late game as I did before. I dont need seeker missile when I can spam 20 turrets in 2 seconds for insane dps.

Banshees are used a lot on TvZ.

Cyclon DPS anti-air is the same than queen (with 15 range), buff queen DPS vs air so ?

Let me know once cyclones cost 0 gas, can heal other units/buildiungs, spread vision, and boost macro.

Horrendous analogy.

Banshees are used in TvZ, though, you are right about that.

And cyclon has 50DPS vs armor, can be repaired in fight...

It shouldn't have any anti air attack considering how strong it is on the ground, but yeah it's a T unit, should have 50 dps vs air too....

Yes, a Cyclone has tons more DPS than a Queen.........meaning it's stupid to compare them at all.

Way to miss the very obvious point. I guess all a whiner can see is whine, I mean I was obviously just whining about how Queens are so OP and how Cyclones suck and not in fact talking about what a horrendous analogy you made between queens and cyclones.....

That was sarcasm, by the way.

Point: CYCLONE IS NOT QUEEN


Zerg deals with every air pressure on early game with one unit, queen.

And honestly, they do quite well for that, so let me laugh when you tell me that cyclon anti-air is ridiculous...

It's completly fine, but of course when terran doesn't have a super OP unit they always pretend they're "weak"...

How can you tell that, 30 dps vs ground, 50 vs armored, shoot while moving, 180 hp, dps of a queen with 15 tracking range lel.

So yeah, you're a whiner.

I did not post the OP. I did not whine about Cyclone AA being a "complete joke."

Click on the "Show nested quote" line and reread the original post that started this entire conversation. See the name there? It is not pvsnp. It is Psychobabas.

I did not enter this conversation until you compared Cyclone AA to Queen AA and suggested Queens needed a buff. I called that a "horrendous analogy," because Cyclones are not Queens.

"Cyclone is not Queen" is the entire point of my post. Nothing about balance, or about nerfs, or buffs, or whatever. Just the fact that two units in the game are completely different, fulfilling completely different roles in completely different situations.

Zero whine. Go accuse somebody else.


lol


User was warned for this post
DieuCure
Profile Joined January 2017
France3713 Posts
January 13 2018 20:24 GMT
#128
Oh no not the double raven opening in tvt please
TL+ Member
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-01-13 21:11:17
January 13 2018 21:09 GMT
#129
On January 14 2018 05:03 youngjiddle wrote:
Show nested quote +
On January 14 2018 03:59 pvsnp wrote:
On January 13 2018 19:53 Tyrhanius wrote:
On January 13 2018 17:22 pvsnp wrote:
On January 13 2018 17:14 Tyrhanius wrote:
On January 13 2018 08:06 pvsnp wrote:
On January 13 2018 08:03 Tyrhanius wrote:
On January 13 2018 07:59 Psychobabas wrote:
For Terran things that need change:

Battlecruisers
Widow Mines
Banshees (really what is the point of this unit aside from TvT early game, which you can forget about making since every Terran will go to Raven for the autoturret safety net and harrass opportunity).
Cyclone anti-air (complete joke)

If anything, because autoturrets were strong, I will most certainly mass my ravens in late game as I did before. I dont need seeker missile when I can spam 20 turrets in 2 seconds for insane dps.

Banshees are used a lot on TvZ.

Cyclon DPS anti-air is the same than queen (with 15 range), buff queen DPS vs air so ?

Let me know once cyclones cost 0 gas, can heal other units/buildiungs, spread vision, and boost macro.

Horrendous analogy.

Banshees are used in TvZ, though, you are right about that.

And cyclon has 50DPS vs armor, can be repaired in fight...

It shouldn't have any anti air attack considering how strong it is on the ground, but yeah it's a T unit, should have 50 dps vs air too....

Yes, a Cyclone has tons more DPS than a Queen.........meaning it's stupid to compare them at all.

Way to miss the very obvious point. I guess all a whiner can see is whine, I mean I was obviously just whining about how Queens are so OP and how Cyclones suck and not in fact talking about what a horrendous analogy you made between queens and cyclones.....

That was sarcasm, by the way.

Point: CYCLONE IS NOT QUEEN


Zerg deals with every air pressure on early game with one unit, queen.

And honestly, they do quite well for that, so let me laugh when you tell me that cyclon anti-air is ridiculous...

It's completly fine, but of course when terran doesn't have a super OP unit they always pretend they're "weak"...

How can you tell that, 30 dps vs ground, 50 vs armored, shoot while moving, 180 hp, dps of a queen with 15 tracking range lel.

So yeah, you're a whiner.

I did not post the OP. I did not whine about Cyclone AA being a "complete joke."

Click on the "Show nested quote" line and reread the original post that started this entire conversation. See the name there? It is not pvsnp. It is Psychobabas.

I did not enter this conversation until you compared Cyclone AA to Queen AA and suggested Queens needed a buff. I called that a "horrendous analogy," because Cyclones are not Queens.

"Cyclone is not Queen" is the entire point of my post. Nothing about balance, or about nerfs, or buffs, or whatever. Just the fact that two units in the game are completely different, fulfilling completely different roles in completely different situations.

Zero whine. Go accuse somebody else.


lol

Lmao

User was warned for this post
Denominator of the Universe
TL+ Member
JackONeill
Profile Joined September 2013
861 Posts
January 13 2018 23:34 GMT
#130
So they replace repair drone with autoturret instead of PDD (which is MUCH MORE needed for the raven to fill its role). Riiight.

Funny thing is that this change will actually make the raven weaker.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 13 2018 23:49 GMT
#131
On January 14 2018 08:34 JackONeill wrote:
So they replace repair drone with autoturret instead of PDD (which is MUCH MORE needed for the raven to fill its role). Riiight.

Funny thing is that this change will actually make the raven weaker.


Do you even play this game?!? The repair drone is mostly useless whereas the auto-turret is a very powerful harass tool. How on earth does this make the raven weaker?
xTJx
Profile Joined May 2014
Brazil419 Posts
January 14 2018 00:07 GMT
#132
On January 13 2018 12:47 Boggyb wrote:
Show nested quote +
On January 13 2018 11:58 xTJx wrote:
Zerg already has to insta react to any mech agression or lose half mineral line to shift clicked liberators or 4 helions. Mech harass take no more skill than adept shade, and now blizzard want to give terran back another 1 click, free damage, no risk harass comming from an unit that zerg can never catch. This is their brilliant idea of balance.

And that hydra nerf will just bring mass airtoss back again, nice major patch Blizzard. Comming next month: Reaper grenade nerf reverted.

Zergling runbys are even less skill than Hellions or Adepts.


Sick dude, you ignore all i wrote, reply to 1 phrase and without any arguments.

Come talk again when ling runbys kill half mineral line in 1 shot and can ignore any static defense.

No prejudices, i hate everyone equally.
JackONeill
Profile Joined September 2013
861 Posts
January 14 2018 00:23 GMT
#133
On January 14 2018 08:49 ZigguratOfUr wrote:
Show nested quote +
On January 14 2018 08:34 JackONeill wrote:
So they replace repair drone with autoturret instead of PDD (which is MUCH MORE needed for the raven to fill its role). Riiight.

Funny thing is that this change will actually make the raven weaker.


Do you even play this game?!? The repair drone is mostly useless whereas the auto-turret is a very powerful harass tool. How on earth does this make the raven weaker?


You're underestimating the power of massing repair drones. 2 repair drones per raven when you have high HP units is very strong. That was pretty much the only use of the raven in the late game.

Now don't get me wrong i've ranted forever on how terrible the repair drone is design-wise, but it's stronger than the auto turret ; and more importantly, the PDD is still lacking.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2018-01-14 00:29:50
January 14 2018 00:25 GMT
#134
On January 14 2018 09:23 JackONeill wrote:
Show nested quote +
On January 14 2018 08:49 ZigguratOfUr wrote:
On January 14 2018 08:34 JackONeill wrote:
So they replace repair drone with autoturret instead of PDD (which is MUCH MORE needed for the raven to fill its role). Riiight.

Funny thing is that this change will actually make the raven weaker.


Do you even play this game?!? The repair drone is mostly useless whereas the auto-turret is a very powerful harass tool. How on earth does this make the raven weaker?


You're underestimating the power of massing repair drones. 2 repair drones per raven when you have high HP units is very strong. That was pretty much the only use of the raven in the late game.

Now don't get me wrong i've ranted forever on how terrible the repair drone is design-wise, but it's stronger than the auto turret ; and more importantly, the PDD is still lacking.


Funny how every single pro player disagrees with you entirely. Auto-turrets were fantastic harass which usually got a handful of drone kills in a game. Repair drones have some fringe use in the late game and repair at the rate of 2.5 SCVs.
-Kyo-
Profile Blog Joined August 2010
Japan1927 Posts
January 14 2018 01:06 GMT
#135
10 seconds?

i dont think people realize how good 6 seconds already is. 10 seconds vs protoss is insanity especially for the energy cost.

stalker... id need to play with first to have a full opinion on, disruptor obviously needs a change as no1 is using it at all, adepts ? not sure they really need a change, happy about the hydra change.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Tyrhanius
Profile Joined April 2011
France947 Posts
January 14 2018 02:02 GMT
#136
On January 14 2018 03:59 pvsnp wrote:
Show nested quote +
On January 13 2018 19:53 Tyrhanius wrote:
On January 13 2018 17:22 pvsnp wrote:
On January 13 2018 17:14 Tyrhanius wrote:
On January 13 2018 08:06 pvsnp wrote:
On January 13 2018 08:03 Tyrhanius wrote:
On January 13 2018 07:59 Psychobabas wrote:
For Terran things that need change:

Battlecruisers
Widow Mines
Banshees (really what is the point of this unit aside from TvT early game, which you can forget about making since every Terran will go to Raven for the autoturret safety net and harrass opportunity).
Cyclone anti-air (complete joke)

If anything, because autoturrets were strong, I will most certainly mass my ravens in late game as I did before. I dont need seeker missile when I can spam 20 turrets in 2 seconds for insane dps.

Banshees are used a lot on TvZ.

Cyclon DPS anti-air is the same than queen (with 15 range), buff queen DPS vs air so ?

Let me know once cyclones cost 0 gas, can heal other units/buildiungs, spread vision, and boost macro.

Horrendous analogy.

Banshees are used in TvZ, though, you are right about that.

And cyclon has 50DPS vs armor, can be repaired in fight...

It shouldn't have any anti air attack considering how strong it is on the ground, but yeah it's a T unit, should have 50 dps vs air too....

Yes, a Cyclone has tons more DPS than a Queen.........meaning it's stupid to compare them at all.

Way to miss the very obvious point. I guess all a whiner can see is whine, I mean I was obviously just whining about how Queens are so OP and how Cyclones suck and not in fact talking about what a horrendous analogy you made between queens and cyclones.....

That was sarcasm, by the way.

Point: CYCLONE IS NOT QUEEN


Zerg deals with every air pressure on early game with one unit, queen.

And honestly, they do quite well for that, so let me laugh when you tell me that cyclon anti-air is ridiculous...

It's completly fine, but of course when terran doesn't have a super OP unit they always pretend they're "weak"...

How can you tell that, 30 dps vs ground, 50 vs armored, shoot while moving, 180 hp, dps of a queen with 15 tracking range lel.

So yeah, you're a whiner.

I did not post the OP. I did not whine about Cyclone AA being a "complete joke."

Click on the "Show nested quote" line and reread the original post that started this entire conversation. See the name there? It is not pvsnp. It is Psychobabas.

I did not enter this conversation until you compared Cyclone AA to Queen AA and suggested Queens needed a buff. I called that a "horrendous analogy," because Cyclones are not Queens.

"Cyclone is not Queen" is the entire point of my post. Nothing about balance, or about nerfs, or buffs, or whatever. Just the fact that two units in the game are completely different, fulfilling completely different roles in completely different situations.

Zero whine. Go accuse somebody else.

Oh sorry you're used to do some many posts like these i haven't seen for once it's not yours.

Still, cyclon isn't queen remains a stupid argument...

Hey, ultras with 8 armors are fine, they're not marines, the two units in the game are completly different.

See ? It's a stupid way to argue.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-01-14 02:51:43
January 14 2018 02:39 GMT
#137
On January 14 2018 11:02 Tyrhanius wrote:
Show nested quote +
On January 14 2018 03:59 pvsnp wrote:
On January 13 2018 19:53 Tyrhanius wrote:
On January 13 2018 17:22 pvsnp wrote:
On January 13 2018 17:14 Tyrhanius wrote:
On January 13 2018 08:06 pvsnp wrote:
On January 13 2018 08:03 Tyrhanius wrote:
On January 13 2018 07:59 Psychobabas wrote:
For Terran things that need change:

Battlecruisers
Widow Mines
Banshees (really what is the point of this unit aside from TvT early game, which you can forget about making since every Terran will go to Raven for the autoturret safety net and harrass opportunity).
Cyclone anti-air (complete joke)

If anything, because autoturrets were strong, I will most certainly mass my ravens in late game as I did before. I dont need seeker missile when I can spam 20 turrets in 2 seconds for insane dps.

Banshees are used a lot on TvZ.

Cyclon DPS anti-air is the same than queen (with 15 range), buff queen DPS vs air so ?

Let me know once cyclones cost 0 gas, can heal other units/buildiungs, spread vision, and boost macro.

Horrendous analogy.

Banshees are used in TvZ, though, you are right about that.

And cyclon has 50DPS vs armor, can be repaired in fight...

It shouldn't have any anti air attack considering how strong it is on the ground, but yeah it's a T unit, should have 50 dps vs air too....

Yes, a Cyclone has tons more DPS than a Queen.........meaning it's stupid to compare them at all.

Way to miss the very obvious point. I guess all a whiner can see is whine, I mean I was obviously just whining about how Queens are so OP and how Cyclones suck and not in fact talking about what a horrendous analogy you made between queens and cyclones.....

That was sarcasm, by the way.

Point: CYCLONE IS NOT QUEEN


Zerg deals with every air pressure on early game with one unit, queen.

And honestly, they do quite well for that, so let me laugh when you tell me that cyclon anti-air is ridiculous...

It's completly fine, but of course when terran doesn't have a super OP unit they always pretend they're "weak"...

How can you tell that, 30 dps vs ground, 50 vs armored, shoot while moving, 180 hp, dps of a queen with 15 tracking range lel.

So yeah, you're a whiner.

I did not post the OP. I did not whine about Cyclone AA being a "complete joke."

Click on the "Show nested quote" line and reread the original post that started this entire conversation. See the name there? It is not pvsnp. It is Psychobabas.

I did not enter this conversation until you compared Cyclone AA to Queen AA and suggested Queens needed a buff. I called that a "horrendous analogy," because Cyclones are not Queens.

"Cyclone is not Queen" is the entire point of my post. Nothing about balance, or about nerfs, or buffs, or whatever. Just the fact that two units in the game are completely different, fulfilling completely different roles in completely different situations.

Zero whine. Go accuse somebody else.

Oh sorry you're used to do some many posts like these i haven't seen for once it's not yours.

Still, cyclon isn't queen remains a stupid argument...

Hey, ultras with 8 armors are fine, they're not marines, the two units in the game are completly different.

See ? It's a stupid way to argue.


No problem, I usually assume Zerg whine comes from you too.

The only thing stupid about my argument is how you are trying to apply it. Proposing a Queen AA buff after OP complained about Cyclone AA makes no sense. Because they are completely disconnected in that context. Whether or not Cyclone AA should be buffed has absolutely nothing to do with how similar its AA DPS is with Queen AA DPS, because the interaction of “Cylcone vs air unit" is completely disconnected from the interaction of “Queen vs air unit." The fact that neither Cyclones nor Queens are air units means the "Cyclone vs Queen" interaction has nothing to do with the conversation.

What I said has nothing to do with balance. It wasn’t a justification for a buff/nerf, it has no bearing on whether or not Cyclones should actually be buffed/nerfed or not. I was just pointing out that Queens don’t belong in that conversation, so leaving them out is logical.

Ultras and Marines are completely different units, that’s true. But buffing Ultra armor to 8 will have a direct impact on the “Ultra vs Marine” interaction. So the fact that they are completely different units doesn’t matter here, because they interact directly and buffing one is an indirect nerf to the other. Marines absolutely belong in that conversation, so leaving them out is stupid.

Simply put:
I said Cyclone AA can never hit Queens ---> Leave Queens out of this (Logical)

You said Ultras hit Marines ---> Leave Marines out of this (Stupid)
Denominator of the Universe
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2018-01-14 08:53:16
January 14 2018 08:52 GMT
#138
On January 14 2018 10:06 -Kyo- wrote:
10 seconds?

i dont think people realize how good 6 seconds already is. 10 seconds vs protoss is insanity especially for the energy cost.

stalker... id need to play with first to have a full opinion on, disruptor obviously needs a change as no1 is using it at all, adepts ? not sure they really need a change, happy about the hydra change.


That's a good point though I think TvT is a bigger concern than TvP when it comes to this ability. Being able to throw down 4 Interference Matrix just annihilates siege lines, drops etc, and causes the match-up to be all about the raven which isn't great imo. Especially with auto-turrets coming back it all seems rather unhealthy.
JackONeill
Profile Joined September 2013
861 Posts
January 14 2018 09:16 GMT
#139
On January 14 2018 09:25 ZigguratOfUr wrote:
Show nested quote +
On January 14 2018 09:23 JackONeill wrote:
On January 14 2018 08:49 ZigguratOfUr wrote:
On January 14 2018 08:34 JackONeill wrote:
So they replace repair drone with autoturret instead of PDD (which is MUCH MORE needed for the raven to fill its role). Riiight.

Funny thing is that this change will actually make the raven weaker.


Do you even play this game?!? The repair drone is mostly useless whereas the auto-turret is a very powerful harass tool. How on earth does this make the raven weaker?


You're underestimating the power of massing repair drones. 2 repair drones per raven when you have high HP units is very strong. That was pretty much the only use of the raven in the late game.

Now don't get me wrong i've ranted forever on how terrible the repair drone is design-wise, but it's stronger than the auto turret ; and more importantly, the PDD is still lacking.


Funny how every single pro player disagrees with you entirely. Auto-turrets were fantastic harass which usually got a handful of drone kills in a game. Repair drones have some fringe use in the late game and repair at the rate of 2.5 SCVs.


Quoting pro opinions doesn't work like that buddy. Nice try though.

And if you don't get how strong the repair drone is (even though it's badly designed), i'm thinking you're the one not playing this game.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2018-01-14 09:32:52
January 14 2018 09:30 GMT
#140
On January 14 2018 18:16 JackONeill wrote:
Show nested quote +
On January 14 2018 09:25 ZigguratOfUr wrote:
On January 14 2018 09:23 JackONeill wrote:
On January 14 2018 08:49 ZigguratOfUr wrote:
On January 14 2018 08:34 JackONeill wrote:
So they replace repair drone with autoturret instead of PDD (which is MUCH MORE needed for the raven to fill its role). Riiight.

Funny thing is that this change will actually make the raven weaker.


Do you even play this game?!? The repair drone is mostly useless whereas the auto-turret is a very powerful harass tool. How on earth does this make the raven weaker?


You're underestimating the power of massing repair drones. 2 repair drones per raven when you have high HP units is very strong. That was pretty much the only use of the raven in the late game.

Now don't get me wrong i've ranted forever on how terrible the repair drone is design-wise, but it's stronger than the auto turret ; and more importantly, the PDD is still lacking.


Funny how every single pro player disagrees with you entirely. Auto-turrets were fantastic harass which usually got a handful of drone kills in a game. Repair drones have some fringe use in the late game and repair at the rate of 2.5 SCVs.


Quoting pro opinions doesn't work like that buddy. Nice try though.

And if you don't get how strong the repair drone is (even though it's badly designed), i'm thinking you're the one not playing this game.


Ravens and auto-turret harass used to be the go-to opening in TvZ. You saw them basically every game. Whereas repair drones are barely ever seen. If you think repair drones are so strong why don't pros ever use them? Not sure why I'm even bothering to reply to someone as divorced from reality as you are.
Prev 1 5 6 7 8 9 11 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Grand Finals
CranKy Ducklings127
LiquipediaDiscussion
OSC
23:00
OSC Masters Cup #151 Qualifier
davetesta31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 240
StarCraft: Brood War
Britney 10595
Terrorterran 5
Dota 2
monkeys_forever1116
NeuroSwarm200
febbydoto16
League of Legends
Doublelift5452
JimRising 703
Counter-Strike
taco 259
minikerr48
Super Smash Bros
Mew2King316
hungrybox115
Other Games
summit1g9874
Maynarde214
ArmadaUGS55
Organizations
Other Games
gamesdonequick446
StarCraft: Brood War
Kim Chul Min (afreeca) 6
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 191
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo636
• Rush348
Upcoming Events
Afreeca Starleague
7h 1m
Soma vs Jaedong
WardiTV Weekly
8h 1m
Monday Night Weeklies
13h 1m
Sparkling Tuna Cup
1d 7h
Afreeca Starleague
1d 7h
Leta vs Soulkey
PiGosaur Cup
1d 21h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
CranKy Ducklings
5 days
[ Show More ]
Online Event
5 days
FEL
5 days
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.