https://us.battle.net/forums/en/sc2/topic/20761086408#post-7
Community Update - January 12th - Page 11
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pvsnp
7676 Posts
https://us.battle.net/forums/en/sc2/topic/20761086408#post-7 | ||
ZigguratOfUr
Iraq16955 Posts
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pvsnp
7676 Posts
On January 17 2018 07:05 ZigguratOfUr wrote: I'm kinda impressed that their patch deploy process is so painless that they can do it accidentally tbh. I like the new maps--Abiogenesis was the only 'good' rush map from the previous tlmc. Assuming Blizzard runs on the standard trunk/stage/prod environment, I can see it happening quite easily. They almost always push changes on Tuesday, so somebody probably just skipped over a PR review or didn't check HEAD or something like that. Ship room is surprisingly fallible. | ||
ZigguratOfUr
Iraq16955 Posts
On January 17 2018 07:20 pvsnp wrote: Assuming Blizzard runs on the standard trunk/stage/prod environment, I can see it happening quite easily. They almost always push changes on Tuesday, so somebody probably just skipped over a PR review or didn't check HEAD or something like that. Makes sense I guess. Plus a balance patch is pretty trivial as far as patching process goes (you're essentially just changing in-game values, so there wouldn't be any of the tricky stuff like database migrations). | ||
MockHamill
Sweden1798 Posts
Interference matrix finally became useful, Raven worth building again, Stalkers got from OP to just strong. Why revert something that made the game better. Stop worrying about pro gamers, they have to adapt like everyone else. | ||
franzji
United States581 Posts
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pvsnp
7676 Posts
On January 17 2018 07:37 youngjiddle wrote: didn't the adept HP change not even require a patch, it was automatically changed in game for people. Yes, the adept change was a hotfix, not tied to a specific patch. So it didn't require a patch download. | ||
Ryu3600
Canada469 Posts
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pvsnp
7676 Posts
On January 17 2018 07:24 ZigguratOfUr wrote: Makes sense I guess. Plus a balance patch is pretty trivial as far as patching process goes (you're essentially just changing in-game values, so there wouldn't be any of the tricky stuff like database migrations). Oh god, don't get me started on schema migrations..... There was one time I got so fed up when I realized I forgot to add a foreign key right after the weekly migration went through that I just SSH'd directly onto the prod db and covertly applied the hotfix. | ||
MockHamill
Sweden1798 Posts
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Tyrhanius
France947 Posts
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mishimaBeef
Canada2259 Posts
Poll says "Recall takes an extra second to teleport units to the nexus.". But patch notes seem to say "Recalled units cannot be issued commands for an extra second after units teleport to the nexus" | ||
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