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Community Update - January 12th - Page 11

Forum Index > SC2 General
211 CommentsPost a Reply
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pvsnp
Profile Joined January 2017
7676 Posts
January 16 2018 22:13 GMT
#201
Patch has been reverted.

https://us.battle.net/forums/en/sc2/topic/20761086408#post-7
Denominator of the Universe
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 16 2018 22:14 GMT
#202
The disruptor change they have lined up (apply the shooting delay only when dropping out of warp prisms) is quite inelegant, but it might get the job done I guess.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-01-16 22:23:44
January 16 2018 22:20 GMT
#203
On January 17 2018 07:05 ZigguratOfUr wrote:
Show nested quote +
On January 17 2018 06:58 pvsnp wrote:
On January 17 2018 06:55 Musicus wrote:
So basically they only wanted to add the new maps to the custom game section and they somehow rolled out the new patch along with the maps?

Looks like it.

These problems are pretty common in the software industry, tbh


I'm kinda impressed that their patch deploy process is so painless that they can do it accidentally tbh.

I like the new maps--Abiogenesis was the only 'good' rush map from the previous tlmc.

Assuming Blizzard runs on the standard trunk/stage/prod environment, I can see it happening quite easily. They almost always push changes on Tuesday, so somebody probably just skipped over a PR review or didn't check HEAD or something like that.

Ship room is surprisingly fallible.
Denominator of the Universe
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 16 2018 22:24 GMT
#204
On January 17 2018 07:20 pvsnp wrote:
Show nested quote +
On January 17 2018 07:05 ZigguratOfUr wrote:
On January 17 2018 06:58 pvsnp wrote:
On January 17 2018 06:55 Musicus wrote:
So basically they only wanted to add the new maps to the custom game section and they somehow rolled out the new patch along with the maps?

Looks like it.

These problems are pretty common in the software industry, tbh


I'm kinda impressed that their patch deploy process is so painless that they can do it accidentally tbh.

I like the new maps--Abiogenesis was the only 'good' rush map from the previous tlmc.

Assuming Blizzard runs on the standard trunk/stage/prod environment, I can see it happening quite easily. They almost always push changes on Tuesday, so somebody probably just skipped over a PR review or didn't check HEAD or something like that.


Makes sense I guess. Plus a balance patch is pretty trivial as far as patching process goes (you're essentially just changing in-game values, so there wouldn't be any of the tricky stuff like database migrations).
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2018-01-16 22:36:52
January 16 2018 22:36 GMT
#205
Sucks that they reverted the patch. I loved the changes, made the game fun again.

Interference matrix finally became useful, Raven worth building again, Stalkers got from OP to just strong. Why revert something that made the game better. Stop worrying about pro gamers, they have to adapt like everyone else.
franzji
Profile Joined September 2013
United States583 Posts
January 16 2018 22:37 GMT
#206
didn't the adept HP change not even require a patch, it was automatically changed in game for people.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-01-16 22:54:32
January 16 2018 22:46 GMT
#207
On January 17 2018 07:37 youngjiddle wrote:
didn't the adept HP change not even require a patch, it was automatically changed in game for people.

Yes, the adept change was a hotfix, not tied to a specific patch. So it didn't require a patch download.
Denominator of the Universe
TL+ Member
Ryu3600
Profile Joined January 2016
Canada470 Posts
January 16 2018 22:53 GMT
#208
Playing with the balance mod as it was out live I managed to get a long TvZ game in. The Raven is not a unit that can be massed and used like it was pre 4.0 As a utility unit maybe in numbers of 1-6 it can be decent but apart from that it is just early harass/defense and late game utility and while this is a great spot for it to be in Terran loses out on a unit that they can sink gas into effectively. For reference take a look at High Templar, Infestors, and Vipers. All 3 of these units have some form of AOE Damage in the shape of a gas heavy spellcaster. While granted yes the Terran has EMP: The EMP only affects shields and energy and is not a reliable way to use "Energy" to kill high amounts of units. And yes you can argue that we have the battlecruiser as a gas sink, or siege tanks and widows etc but those are units that mostly affect ground more so than air. Storm does 80 damage over 3 seconds, fungal applies a heavy slow and 40 damage over 3 seconds (iirc) and vipers do 160 damage in a huge air AA (Forget how long it is). Ghosts deal 100 damage to shields and energy. I do not see that being used to kill hydras, marines or other units anytime soon. And while this can be easily mistaken for wanting to bring back the old raven seeker I do not want that at all. I think Terrans heavy tier 3 units can be buffed. Perhaps adding an upgrade that requires armory for thor ground splash, giving battlecruisers more reactive turning and while the new Raven is looking solid, I do think that people are going to need an ability such as the Repair Drone or Point Defense Drone over the interference matrix.
Maru is the best Terran ever.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-01-16 23:06:46
January 16 2018 22:55 GMT
#209
On January 17 2018 07:24 ZigguratOfUr wrote:
Show nested quote +
On January 17 2018 07:20 pvsnp wrote:
On January 17 2018 07:05 ZigguratOfUr wrote:
On January 17 2018 06:58 pvsnp wrote:
On January 17 2018 06:55 Musicus wrote:
So basically they only wanted to add the new maps to the custom game section and they somehow rolled out the new patch along with the maps?

Looks like it.

These problems are pretty common in the software industry, tbh


I'm kinda impressed that their patch deploy process is so painless that they can do it accidentally tbh.

I like the new maps--Abiogenesis was the only 'good' rush map from the previous tlmc.

Assuming Blizzard runs on the standard trunk/stage/prod environment, I can see it happening quite easily. They almost always push changes on Tuesday, so somebody probably just skipped over a PR review or didn't check HEAD or something like that.


Makes sense I guess. Plus a balance patch is pretty trivial as far as patching process goes (you're essentially just changing in-game values, so there wouldn't be any of the tricky stuff like database migrations).

Oh god, don't get me started on schema migrations.....

There was one time I got so fed up when I realized I forgot to add a foreign key right after the weekly migration went through that I just SSH'd directly onto the prod db and covertly applied the hotfix.
Denominator of the Universe
TL+ Member
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 22 2018 15:27 GMT
#210
So is the patch comming out the 29th? Is there any test map out yet?
Tyrhanius
Profile Joined April 2011
France947 Posts
January 22 2018 17:25 GMT
#211
It's clear that if the patch is made that way, Zerg will be removed from GSL.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
January 22 2018 22:16 GMT
#212
Don't know if this was brought up already but...

Poll says "Recall takes an extra second to teleport units to the nexus.".

But patch notes seem to say "Recalled units cannot be issued commands for an extra second after units teleport to the nexus"

Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
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