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Community Update - January 12th - Page 10

Forum Index > SC2 General
211 CommentsPost a Reply
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ihatevideogames
Profile Joined August 2015
570 Posts
January 15 2018 18:58 GMT
#181
As a terran, I don't like any of these changes.
I don't mind the strong stalker, it's blink and chrono that are the big problems.
And why the fuck auto-turret? Give terran a lategame with no cancerous mass raven caster vs caster shit plz. Why not just add the BC to the game?
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-01-15 20:01:47
January 15 2018 19:57 GMT
#182
On January 16 2018 03:08 winsonsonho wrote:
Wouldn't an attack period of 1.87 for the Stalker be an increase from the current 1.54? Was this a typo? I thought the change was meant to make it 1.34?

You are correct.

1.87 is in Blizzard time, and 1.87 Blizzard seconds == 1.34 real seconds. Currently the attack period is 2.16 Blizzard seconds, which equals 1.54 real seconds.

On January 16 2018 03:56 Tyrhanius wrote:
Show nested quote +
On January 15 2018 18:29 Nars_ wrote:
Nerfing stalkers with 42.58% PvZ [Aligulac]. Good job.

You're sure you watch the right aligulac ? On mine PvZ is 49.58%

He is looking at the Balance Report, which is outdated: http://aligulac.com/misc/balance/

@Nars_
For up-to-date information use the aligulac periods, which are biweekly and update daily, instead of the balance report which only updates once a month.

The past 3 weeks show PvZ is between 49-51%, very balanced.

http://aligulac.com/periods/205/?page=1
http://aligulac.com/periods/206/?page=1
Denominator of the Universe
TL+ Member
hiroshOne
Profile Joined October 2015
Poland425 Posts
January 16 2018 06:11 GMT
#183
On January 16 2018 00:44 KR_4EVR wrote:
The real issue with PvZ is

1) Ridiculous un-upgraded overlord speed

2 sentries or 1 stalker should be able to kill mismicroed scoouting overlords

2) Pre - Lair drop ability

Terran pays for barracks, factory, starport, and medivac before drop available. That's a resource cost of 850 just to get a drop. Protoss pays for Gateway, Cyber-core, Robo facility, and Warp Prism before drop. That's a similar resource cost. But zerg? 25/25 conversion of an already conveiniently placed cheap unit with just Spawning pool / Evo-Chamber?


Comparing Droperlord to Medivack or imba Warprism...Seems legit. Maybe just try not to play incredible greedy as Protoss used to do in previous iteration, and actually have some units in your base? Scouting for overlord early is a feature to have too. Zerg must scout for proxy or cheese. I don't see argument against Protoss doing the same.
Ultima Ratio Regum
JimmyJRaynor
Profile Blog Joined April 2010
Canada17381 Posts
January 16 2018 06:19 GMT
#184
On January 16 2018 04:57 pvsnp wrote:
1.87 is in Blizzard time, and 1.87 Blizzard seconds == 1.34 real seconds. Currently the attack period is 2.16 Blizzard seconds, which equals 1.54 real seconds.

thx for clearing this up.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2018-01-16 20:05:46
January 16 2018 19:23 GMT
#185
On January 16 2018 15:11 hiroshOne wrote:
Show nested quote +
On January 16 2018 00:44 KR_4EVR wrote:
The real issue with PvZ is

1) Ridiculous un-upgraded overlord speed

2 sentries or 1 stalker should be able to kill mismicroed scoouting overlords

2) Pre - Lair drop ability

Terran pays for barracks, factory, starport, and medivac before drop available. That's a resource cost of 850 just to get a drop. Protoss pays for Gateway, Cyber-core, Robo facility, and Warp Prism before drop. That's a similar resource cost. But zerg? 25/25 conversion of an already conveiniently placed cheap unit with just Spawning pool / Evo-Chamber?


Comparing Droperlord to Medivack or imba Warprism...Seems legit. Maybe just try not to play incredible greedy as Protoss used to do in previous iteration, and actually have some units in your base? Scouting for overlord early is a feature to have too. Zerg must scout for proxy or cheese. I don't see argument against Protoss doing the same.


Protoss has to play somewhat greedy vs zerg, or they have to allin, because middle ground builds just get run over by hydra bane timings. You either have to role over the zerg before they get there with an allin or you have to be ready for the eventuality of a hydra bane attack. because of this if your going for a macro strategy as protoss you have to cut alot of corners, that's fine most macro builds use some corner cutting but I think right now its a bit to coinflippy with zergling drops. Because protoss cant open with "safe builds" because safe builds are completely unsafe vs the hydra timing they have to flip the build selection coin and hope that they go macro builds when zerg isn't droping and allin builds when they are.This is not healthy for such a skill based RTS game where there is so much more that could go into a deciding the game rather than just a player either going aggressive, or not. I think this issue is compounded by the difficulty of scouting the zergling drop. theres alot of big windows in the matchup were protoss has no intel so that often they have to guess weather the drop is coming or not its fairly easy to mask a zergling drop build so protoss often struggle to know if its coming. Granted zerg is making a similar coin flip going this build, they usually cant both have a droperlord and overlord scout your whole base and hit the timing before you know its coming. But even if flipping a coin is 50/50 balanced I don't think its necessarily skill based and fun.This is just my masters level impression on the matter though, perhaps top protoss can consistently read an incoming drop build or defend it with units off just 1 or 2 gateways, but to my knowledge its unlikely vs a decent zerg player.

Maybe in an odd way the hydra nerf will help with this problem since having the hydra timing hit a bit latter will allow protoss to open a bit more conservatively but still have hts and immortals in the right numbers to hold off the timing. Although this is contingent on the idea that hydra timings needs both upgrades to function, I'm not entirely sure that zerg wont just opt to skip range, or speed and do the same timing with half upgraded hydras, It may turn out that hydra speed or hydra range on its own suffices when it comes to the timing, but we will see.
"when life gives Hero lemons he makes carriers" -Artosis
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2018-01-16 20:42:10
January 16 2018 20:41 GMT
#186
Ehm, guys. The patch is live .

They just rolled it out, it's already live on NA and EU.

https://www.reddit.com/r/starcraft/comments/7qv6y5/so_blizzard_patched_the_game_before_testing/

I asked Snute to confirm it on stream and see there, hydra upgrades are split, autoturrets back etc...

Maru and Serral are probably top 5.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 16 2018 20:41 GMT
#187
Ewww Autoturrets
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
pvsnp
Profile Joined January 2017
7676 Posts
January 16 2018 20:45 GMT
#188
Somebody just pushed the wrong button over at Blizzard, has to be. There's no Community Update, no Patch Notes, and the last word was that 29th was the release date.
Denominator of the Universe
TL+ Member
Psychobabas
Profile Blog Joined March 2006
2531 Posts
January 16 2018 20:48 GMT
#189
On January 17 2018 05:45 pvsnp wrote:
Somebody just pushed the wrong button over at Blizzard, has to be. There's no Community Update, no Patch Notes, and the last word was that 29th was the release date.


yeah has to be
Musicus
Profile Joined August 2011
Germany23576 Posts
January 16 2018 20:54 GMT
#190
The question is, will they unpush the button?
Maru and Serral are probably top 5.
Charoisaur
Profile Joined August 2014
Germany16061 Posts
January 16 2018 20:55 GMT
#191
I hope they reconsider auto-turrets
Many of the coolest moments in sc2 happen due to worker harassment
pvsnp
Profile Joined January 2017
7676 Posts
January 16 2018 21:08 GMT
#192
On January 17 2018 05:55 Charoisaur wrote:
I hope they reconsider auto-turrets

Give them Irradiate?
Denominator of the Universe
TL+ Member
Psychobabas
Profile Blog Joined March 2006
2531 Posts
January 16 2018 21:33 GMT
#193
On January 17 2018 06:08 pvsnp wrote:
Show nested quote +
On January 17 2018 05:55 Charoisaur wrote:
I hope they reconsider auto-turrets

Give them Irradiate?


No, Terran is not allowed decent aoe spells.
Elentos
Profile Blog Joined February 2015
55567 Posts
January 16 2018 21:34 GMT
#194
On January 17 2018 05:45 pvsnp wrote:
Somebody just pushed the wrong button over at Blizzard, has to be. There's no Community Update, no Patch Notes, and the last word was that 29th was the release date.

They don't have to do a Community Update if they didn't change anything from the last, and balance changes don't come with patch notes unless they're rolled into a bigger patch anyway. But it is pretty out of nowhere.
Every 60 seconds in Africa, a minute passes.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 16 2018 21:38 GMT
#195
https://starcraft2.com/en-us/news/21363327

New maps before Leipzig too?
Maru and Serral are probably top 5.
pvsnp
Profile Joined January 2017
7676 Posts
January 16 2018 21:48 GMT
#196
Update [1:40 PST] : There was an issue with our deployment and we will need to temporarily remove the new season 1 maps. We will replublish the maps as soon as the issue is resolved which we project to be by the end of the day.

So Blizzard acknowledges the issue.
Denominator of the Universe
TL+ Member
Musicus
Profile Joined August 2011
Germany23576 Posts
January 16 2018 21:55 GMT
#197
So basically they only wanted to add the new maps to the custom game section and they somehow rolled out the new patch along with the maps?
Maru and Serral are probably top 5.
pvsnp
Profile Joined January 2017
7676 Posts
January 16 2018 21:58 GMT
#198
On January 17 2018 06:55 Musicus wrote:
So basically they only wanted to add the new maps to the custom game section and they somehow rolled out the new patch along with the maps?

Looks like it.

These problems are pretty common in the software industry, tbh
Denominator of the Universe
TL+ Member
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2018-01-16 22:06:15
January 16 2018 22:05 GMT
#199
On January 16 2018 03:58 ihatevideogames wrote:
As a terran, I don't like any of these changes.
I don't mind the strong stalker, it's blink and chrono that are the big problems.
And why the fuck auto-turret? Give terran a lategame with no cancerous mass raven caster vs caster shit plz. Why not just add the BC to the game?

THIS.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 16 2018 22:05 GMT
#200
On January 17 2018 06:58 pvsnp wrote:
Show nested quote +
On January 17 2018 06:55 Musicus wrote:
So basically they only wanted to add the new maps to the custom game section and they somehow rolled out the new patch along with the maps?

Looks like it.

These problems are pretty common in the software industry, tbh


I'm kinda impressed that their patch deploy process is so painless that they can do it accidentally tbh.

I like the new maps--Abiogenesis was the only 'good' rush map from the previous tlmc.
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