I don't mind the strong stalker, it's blink and chrono that are the big problems.
And why the fuck auto-turret? Give terran a lategame with no cancerous mass raven caster vs caster shit plz. Why not just add the BC to the game?
Forum Index > SC2 General |
ihatevideogames
570 Posts
I don't mind the strong stalker, it's blink and chrono that are the big problems. And why the fuck auto-turret? Give terran a lategame with no cancerous mass raven caster vs caster shit plz. Why not just add the BC to the game? | ||
pvsnp
7676 Posts
On January 16 2018 03:08 winsonsonho wrote: Wouldn't an attack period of 1.87 for the Stalker be an increase from the current 1.54? Was this a typo? I thought the change was meant to make it 1.34? You are correct. 1.87 is in Blizzard time, and 1.87 Blizzard seconds == 1.34 real seconds. Currently the attack period is 2.16 Blizzard seconds, which equals 1.54 real seconds. On January 16 2018 03:56 Tyrhanius wrote: Show nested quote + On January 15 2018 18:29 Nars_ wrote: Nerfing stalkers with 42.58% PvZ [Aligulac]. Good job. You're sure you watch the right aligulac ? On mine PvZ is 49.58% He is looking at the Balance Report, which is outdated: http://aligulac.com/misc/balance/ @Nars_ For up-to-date information use the aligulac periods, which are biweekly and update daily, instead of the balance report which only updates once a month. The past 3 weeks show PvZ is between 49-51%, very balanced. http://aligulac.com/periods/205/?page=1 http://aligulac.com/periods/206/?page=1 | ||
hiroshOne
Poland424 Posts
On January 16 2018 00:44 KR_4EVR wrote: The real issue with PvZ is 1) Ridiculous un-upgraded overlord speed 2 sentries or 1 stalker should be able to kill mismicroed scoouting overlords 2) Pre - Lair drop ability Terran pays for barracks, factory, starport, and medivac before drop available. That's a resource cost of 850 just to get a drop. Protoss pays for Gateway, Cyber-core, Robo facility, and Warp Prism before drop. That's a similar resource cost. But zerg? 25/25 conversion of an already conveiniently placed cheap unit with just Spawning pool / Evo-Chamber? Comparing Droperlord to Medivack or imba Warprism...Seems legit. Maybe just try not to play incredible greedy as Protoss used to do in previous iteration, and actually have some units in your base? Scouting for overlord early is a feature to have too. Zerg must scout for proxy or cheese. I don't see argument against Protoss doing the same. | ||
JimmyJRaynor
Canada16378 Posts
On January 16 2018 04:57 pvsnp wrote: 1.87 is in Blizzard time, and 1.87 Blizzard seconds == 1.34 real seconds. Currently the attack period is 2.16 Blizzard seconds, which equals 1.54 real seconds. thx for clearing this up. | ||
washikie
United States752 Posts
On January 16 2018 15:11 hiroshOne wrote: Show nested quote + On January 16 2018 00:44 KR_4EVR wrote: The real issue with PvZ is 1) Ridiculous un-upgraded overlord speed 2 sentries or 1 stalker should be able to kill mismicroed scoouting overlords 2) Pre - Lair drop ability Terran pays for barracks, factory, starport, and medivac before drop available. That's a resource cost of 850 just to get a drop. Protoss pays for Gateway, Cyber-core, Robo facility, and Warp Prism before drop. That's a similar resource cost. But zerg? 25/25 conversion of an already conveiniently placed cheap unit with just Spawning pool / Evo-Chamber? Comparing Droperlord to Medivack or imba Warprism...Seems legit. Maybe just try not to play incredible greedy as Protoss used to do in previous iteration, and actually have some units in your base? Scouting for overlord early is a feature to have too. Zerg must scout for proxy or cheese. I don't see argument against Protoss doing the same. Protoss has to play somewhat greedy vs zerg, or they have to allin, because middle ground builds just get run over by hydra bane timings. You either have to role over the zerg before they get there with an allin or you have to be ready for the eventuality of a hydra bane attack. because of this if your going for a macro strategy as protoss you have to cut alot of corners, that's fine most macro builds use some corner cutting but I think right now its a bit to coinflippy with zergling drops. Because protoss cant open with "safe builds" because safe builds are completely unsafe vs the hydra timing they have to flip the build selection coin and hope that they go macro builds when zerg isn't droping and allin builds when they are.This is not healthy for such a skill based RTS game where there is so much more that could go into a deciding the game rather than just a player either going aggressive, or not. I think this issue is compounded by the difficulty of scouting the zergling drop. theres alot of big windows in the matchup were protoss has no intel so that often they have to guess weather the drop is coming or not its fairly easy to mask a zergling drop build so protoss often struggle to know if its coming. Granted zerg is making a similar coin flip going this build, they usually cant both have a droperlord and overlord scout your whole base and hit the timing before you know its coming. But even if flipping a coin is 50/50 balanced I don't think its necessarily skill based and fun.This is just my masters level impression on the matter though, perhaps top protoss can consistently read an incoming drop build or defend it with units off just 1 or 2 gateways, but to my knowledge its unlikely vs a decent zerg player. Maybe in an odd way the hydra nerf will help with this problem since having the hydra timing hit a bit latter will allow protoss to open a bit more conservatively but still have hts and immortals in the right numbers to hold off the timing. Although this is contingent on the idea that hydra timings needs both upgrades to function, I'm not entirely sure that zerg wont just opt to skip range, or speed and do the same timing with half upgraded hydras, It may turn out that hydra speed or hydra range on its own suffices when it comes to the timing, but we will see. | ||
Musicus
Germany23570 Posts
![]() They just rolled it out, it's already live on NA and EU. https://www.reddit.com/r/starcraft/comments/7qv6y5/so_blizzard_patched_the_game_before_testing/ I asked Snute to confirm it on stream and see there, hydra upgrades are split, autoturrets back etc... | ||
SetGuitarsToKill
Canada28396 Posts
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pvsnp
7676 Posts
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Psychobabas
2531 Posts
On January 17 2018 05:45 pvsnp wrote: Somebody just pushed the wrong button over at Blizzard, has to be. There's no Community Update, no Patch Notes, and the last word was that 29th was the release date. yeah has to be | ||
Musicus
Germany23570 Posts
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Charoisaur
Germany15867 Posts
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pvsnp
7676 Posts
On January 17 2018 05:55 Charoisaur wrote: I hope they reconsider auto-turrets Give them Irradiate? | ||
Psychobabas
2531 Posts
On January 17 2018 06:08 pvsnp wrote: Give them Irradiate? No, Terran is not allowed decent aoe spells. | ||
Elentos
55456 Posts
On January 17 2018 05:45 pvsnp wrote: Somebody just pushed the wrong button over at Blizzard, has to be. There's no Community Update, no Patch Notes, and the last word was that 29th was the release date. They don't have to do a Community Update if they didn't change anything from the last, and balance changes don't come with patch notes unless they're rolled into a bigger patch anyway. But it is pretty out of nowhere. | ||
Musicus
Germany23570 Posts
New maps before Leipzig too? | ||
pvsnp
7676 Posts
So Blizzard acknowledges the issue. | ||
Musicus
Germany23570 Posts
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pvsnp
7676 Posts
On January 17 2018 06:55 Musicus wrote: So basically they only wanted to add the new maps to the custom game section and they somehow rolled out the new patch along with the maps? Looks like it. These problems are pretty common in the software industry, tbh | ||
StarscreamG1
Portugal1652 Posts
On January 16 2018 03:58 ihatevideogames wrote: As a terran, I don't like any of these changes. I don't mind the strong stalker, it's blink and chrono that are the big problems. And why the fuck auto-turret? Give terran a lategame with no cancerous mass raven caster vs caster shit plz. Why not just add the BC to the game? THIS. | ||
ZigguratOfUr
Iraq16955 Posts
On January 17 2018 06:58 pvsnp wrote: Show nested quote + On January 17 2018 06:55 Musicus wrote: So basically they only wanted to add the new maps to the custom game section and they somehow rolled out the new patch along with the maps? Looks like it. These problems are pretty common in the software industry, tbh I'm kinda impressed that their patch deploy process is so painless that they can do it accidentally tbh. I like the new maps--Abiogenesis was the only 'good' rush map from the previous tlmc. | ||
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