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Community Update - December Balance Changes - Page 3

Forum Index > SC2 General
259 CommentsPost a Reply
Prev 1 2 3 4 5 11 12 13 Next All
yht9657
Profile Joined December 2016
1810 Posts
December 08 2017 05:29 GMT
#41
Stalkers are trash again, yay.
Zerg is overpowered in early game ZvP. overlord drop is clearly the issue, without msc Protoss simply doesn't have enough dps to deal with mass lings.
Entropy137
Profile Joined January 2012
Canada215 Posts
December 08 2017 05:46 GMT
#42
Stalker nerfs seem a little excessive when combined with other changes, especially the upgrade scaling nerf.
SHODAN
Profile Joined November 2011
United Kingdom1159 Posts
December 08 2017 06:11 GMT
#43
terran player perspective:

unimaginative changes which don't address the core design issues.

agree with the disruptor nerf

agree with the oracle nerf

strongly disagree with the chrono and stalker nerfs. it's the wrong approach. it messes with ZvP.

the most pressing issues for terran were not addressed:

1) strength of bio
2) micro potential of mech
3) terran anti-air and overlapping roles

universal consensus in the sc2 community that the marauder's single-shot attack should be reinstated.

widespread dissatisfaction with the micro potential of mech. in particular, tornado blaster cyclones.

there is ZERO skill difference between Innovation killing a zealot with a tornado blaster cyclone vs. a platinum league player killing a zealot with a cyclone. no kiting, no scoot and shoot, no nothing. probably the worst unit design in the game...

ground-to-ground lock-on should be reinstated. kiting is fun, a-move is not.

cyclone anti-air damage needs some major buffs. none of this "first 4 shots fire faster" bullshit. make it strong like the early days of LotV. if it's too strong in the early-game, add charon booster AA range upgrade and mag-field accelerator to the techlab.

widespread dissatisfaction with the state of terran anti-air. too much overlap. all of terran's mech AA is clumsy, slow, unmicroable, or hard-countered by one or more Z/P units.
SHODAN
Profile Joined November 2011
United Kingdom1159 Posts
December 08 2017 06:15 GMT
#44
Poll: How do you feel about the Nexus / Chrono changes?

Strongly agree (244)
 
57%

Strongly disagree (75)
 
17%

Agree (65)
 
15%

Disagree (25)
 
6%

Neutral (20)
 
5%

429 total votes

Your vote: How do you feel about the Nexus / Chrono changes?

(Vote): Strongly agree
(Vote): Agree
(Vote): Neutral
(Vote): Disagree
(Vote): Strongly disagree



Poll: How do you feel about the Stalker changes?

Strongly disagree (199)
 
43%

Strongly agree (171)
 
37%

Agree (47)
 
10%

Disagree (23)
 
5%

Neutral (18)
 
4%

458 total votes

Your vote: How do you feel about the Stalker changes?

(Vote): Strongly agree
(Vote): Agree
(Vote): Neutral
(Vote): Disagree
(Vote): Strongly disagree



Poll: How do you feel about the Oracle change?

Agree (124)
 
39%

Neutral (72)
 
23%

Strongly agree (57)
 
18%

Disagree (37)
 
12%

Strongly disagree (27)
 
9%

317 total votes

Your vote: How do you feel about the Oracle change?

(Vote): Strongly agree
(Vote): Agree
(Vote): Neutral
(Vote): Disagree
(Vote): Strongly disagree



Poll: How do you feel about the Disruptor changes?

Agree (82)
 
28%

Strongly agree (80)
 
27%

Neutral (53)
 
18%

Strongly disagree (47)
 
16%

Disagree (30)
 
10%

292 total votes

Your vote: How do you feel about the Disruptor changes?

(Vote): Strongly agree
(Vote): Agree
(Vote): Neutral
(Vote): Disagree
(Vote): Strongly disagree



Poll: How do you feel about the Raven changes?

Neutral (116)
 
44%

Agree (68)
 
26%

Strongly agree (43)
 
16%

Strongly disagree (25)
 
9%

Disagree (14)
 
5%

266 total votes

Your vote: How do you feel about the Raven changes?

(Vote): Strongly agree
(Vote): Agree
(Vote): Neutral
(Vote): Disagree
(Vote): Strongly disagree



Poll: How do you feel about the Widow Mine change?

Agree (106)
 
37%

Strongly agree (53)
 
19%

Strongly disagree (50)
 
18%

Neutral (44)
 
15%

Disagree (31)
 
11%

284 total votes

Your vote: How do you feel about the Widow Mine change?

(Vote): Strongly agree
(Vote): Agree
(Vote): Neutral
(Vote): Disagree
(Vote): Strongly disagree

MockHamill
Profile Joined March 2010
Sweden1798 Posts
December 08 2017 06:20 GMT
#45
I agree with all the changes. Good job Blizzard!
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
December 08 2017 06:22 GMT
#46
Stalker trash again? The damage is still very high vs. amored but it is not the ultimative alround unit anymore. And that is a good step. They can buff other protoss stuff if necessary. But the stalker was overall too good.
franzji
Profile Joined September 2013
United States583 Posts
December 08 2017 06:42 GMT
#47
Saw it coming. Disagree with them doing all the changes at once.

I don't get the people who STILL deny that terran whine makes changes happen.

Can't wait for another year of terrible toss winrates and TvZvStats in every tournament.
iMrising
Profile Blog Joined March 2012
United States1099 Posts
December 08 2017 06:53 GMT
#48
1. Doing them all at once is too fast. It feels like blizzard is too trigger happy
2. I really don't understand the disruptor changes and I encourage anyone who disagrees with me to talk with me, but it definitely feels nerfed beyond oblivion.
$O$ | soO
Scarlett`
Profile Joined April 2011
Korea (South)2399 Posts
Last Edited: 2017-12-08 07:15:35
December 08 2017 07:15 GMT
#49
On December 08 2017 15:53 iMrising wrote:
1. Doing them all at once is too fast. It feels like blizzard is too trigger happy
2. I really don't understand the disruptor changes and I encourage anyone who disagrees with me to talk with me, but it definitely feels nerfed beyond oblivion.

because this is awful gameplay
Progamer
franzji
Profile Joined September 2013
United States583 Posts
December 08 2017 07:21 GMT
#50
Toss does something awesome

Awful gameplay xD xD xD
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 08 2017 07:23 GMT
#51
On December 08 2017 16:21 youngjiddle wrote:
Toss does something awesome

Awful gameplay xD xD xD


The way the opponent has absolutely no chance whatsoever to react is definitely awesome too I take it.
franzji
Profile Joined September 2013
United States583 Posts
December 08 2017 07:31 GMT
#52
On December 08 2017 16:23 ZigguratOfUr wrote:
Show nested quote +
On December 08 2017 16:21 youngjiddle wrote:
Toss does something awesome

Awful gameplay xD xD xD


The way the opponent has absolutely no chance whatsoever to react is definitely awesome too I take it.


Are you implying that the warp prism that barely slipped past the marines could not have been stopped in anyway?
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
Last Edited: 2017-12-08 07:39:59
December 08 2017 07:35 GMT
#53
ROFL, these protoss changes are absolutely hilarious

On December 08 2017 16:15 Scarlett` wrote:
Show nested quote +
On December 08 2017 15:53 iMrising wrote:
1. Doing them all at once is too fast. It feels like blizzard is too trigger happy
2. I really don't understand the disruptor changes and I encourage anyone who disagrees with me to talk with me, but it definitely feels nerfed beyond oblivion.

because this is awful gameplay https://clips.twitch.tv/GlutenFreeTolerantOryxSquadGoals



u should know how much of an investment that is... -_- he thought he could defend without pulling workers, he didnt -_-

sure it's awful gameplay, but to basically nerf everything that was even patched to toss in the first place is like almost nonsensical
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Neverendar
Profile Joined August 2017
8 Posts
Last Edited: 2017-12-08 07:48:28
December 08 2017 07:47 GMT
#54
On December 08 2017 16:35 -Kyo- wrote:

u should know how much of an investment that is... -_- he thought he could defend without pulling workers, he didnt -_-

sure it's awful gameplay, but to basically nerf everything that was even patched to toss in the first place is like almost nonsensical


In a bad mood I sometimes think to myself, that one of the reasons protoss is under-represented at the top end of play is just because blizz overreact to complains about them any time they have anything remotely strong. But then I tell myself to stop complaining and git good...but these changes...it really looks like a knee-jerk reaction to complaints.

The chrono nerf and oracle I can understand, the stalker changes are going to make early game hell in ZvP.
franzji
Profile Joined September 2013
United States583 Posts
Last Edited: 2017-12-08 07:52:31
December 08 2017 07:51 GMT
#55
On December 08 2017 16:35 -Kyo- wrote:
ROFL, these protoss changes are absolutely hilarious

Show nested quote +
On December 08 2017 16:15 Scarlett` wrote:
On December 08 2017 15:53 iMrising wrote:
1. Doing them all at once is too fast. It feels like blizzard is too trigger happy
2. I really don't understand the disruptor changes and I encourage anyone who disagrees with me to talk with me, but it definitely feels nerfed beyond oblivion.

because this is awful gameplay https://clips.twitch.tv/GlutenFreeTolerantOryxSquadGoals



u should know how much of an investment that is... -_- he thought he could defend without pulling workers, he didnt -_-

sure it's awful gameplay, but to basically nerf everything that was even patched to toss in the first place is like almost nonsensical


Actually, I think with the new disrupter, building a single turret in the mineral line is even better than before because it means toss has to drop outside of the mineral line, meaning you can just move one scv in front of the shot. However I haven't played it yet because disrupter drop builds are already a large investment and are a rare build.

I also don't see how it is any different from say a widowmine drop except being a larger investment lol.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
December 08 2017 07:57 GMT
#56
On December 08 2017 16:51 youngjiddle wrote:
Show nested quote +
On December 08 2017 16:35 -Kyo- wrote:
ROFL, these protoss changes are absolutely hilarious

On December 08 2017 16:15 Scarlett` wrote:
On December 08 2017 15:53 iMrising wrote:
1. Doing them all at once is too fast. It feels like blizzard is too trigger happy
2. I really don't understand the disruptor changes and I encourage anyone who disagrees with me to talk with me, but it definitely feels nerfed beyond oblivion.

because this is awful gameplay https://clips.twitch.tv/GlutenFreeTolerantOryxSquadGoals



u should know how much of an investment that is... -_- he thought he could defend without pulling workers, he didnt -_-

sure it's awful gameplay, but to basically nerf everything that was even patched to toss in the first place is like almost nonsensical


Actually, I think with the new disrupter, building a single turret in the mineral line is even better than before because it means toss has to drop outside of the mineral line, meaning you can just move one scv in front of the shot. However I haven't played it yet because disrupter drop builds are already a large investment and are a rare build.

I also don't see how it is any different from say a widowmine drop except being a larger investment lol.


That isn't even the main strategical counterpoint. The biggest factor, which you can clearly see in the game clip she linked is that the army value of the protoss is shit during that startup phase. So, they have to be microing well; and moreover, if you look at what he is building, he literally starts a colo, and like 1 sentry during that whole 30 seconds.

These sorts of builds have their ups and downs, and to just say that because he got 5 scv kills and killed a building turret is the pinnacle of shit gameplay, idk. Personally, I don't like the new disruptor myself, but at least lets try this stuff for more than like 30 days of 'off season' gameplay.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2017-12-08 07:59:30
December 08 2017 07:59 GMT
#57
Tvp did need a bump but these changes are overkill. I'm also worried about what it will do to the pvz matchup if stalkers are nerfed.
"when life gives Hero lemons he makes carriers" -Artosis
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-12-08 08:05:59
December 08 2017 08:03 GMT
#58
On December 08 2017 16:51 youngjiddle wrote:
Show nested quote +
On December 08 2017 16:35 -Kyo- wrote:
ROFL, these protoss changes are absolutely hilarious

On December 08 2017 16:15 Scarlett` wrote:
On December 08 2017 15:53 iMrising wrote:
1. Doing them all at once is too fast. It feels like blizzard is too trigger happy
2. I really don't understand the disruptor changes and I encourage anyone who disagrees with me to talk with me, but it definitely feels nerfed beyond oblivion.

because this is awful gameplay https://clips.twitch.tv/GlutenFreeTolerantOryxSquadGoals



u should know how much of an investment that is... -_- he thought he could defend without pulling workers, he didnt -_-

sure it's awful gameplay, but to basically nerf everything that was even patched to toss in the first place is like almost nonsensical


Actually, I think with the new disrupter, building a single turret in the mineral line is even better than before because it means toss has to drop outside of the mineral line, meaning you can just move one scv in front of the shot. However I haven't played it yet because disrupter drop builds are already a large investment and are a rare build.

I also don't see how it is any different from say a widowmine drop except being a larger investment lol.


Think of an expensive widow mine that fires instantly deals 145 damage and can get picked up from six range.
papaz
Profile Joined December 2009
Sweden4149 Posts
December 08 2017 08:07 GMT
#59
On December 08 2017 07:38 Tyrhanius wrote:
Show nested quote +
On December 08 2017 07:26 t0ssboy wrote:
So Protoss basically gets nerfed into the ground after half a month of playing. GG Blizzard.

Yeah, when Terran is OP, we never see double nerf in less than a month but rather 1 small nerf after 3-6months.


But Terran is the main race of SC2. They fight the evil protoss and zergs!

Terran fighting!
franzji
Profile Joined September 2013
United States583 Posts
December 08 2017 08:09 GMT
#60
On December 08 2017 17:03 ZigguratOfUr wrote:
Show nested quote +
On December 08 2017 16:51 youngjiddle wrote:
On December 08 2017 16:35 -Kyo- wrote:
ROFL, these protoss changes are absolutely hilarious

On December 08 2017 16:15 Scarlett` wrote:
On December 08 2017 15:53 iMrising wrote:
1. Doing them all at once is too fast. It feels like blizzard is too trigger happy
2. I really don't understand the disruptor changes and I encourage anyone who disagrees with me to talk with me, but it definitely feels nerfed beyond oblivion.

because this is awful gameplay https://clips.twitch.tv/GlutenFreeTolerantOryxSquadGoals



u should know how much of an investment that is... -_- he thought he could defend without pulling workers, he didnt -_-

sure it's awful gameplay, but to basically nerf everything that was even patched to toss in the first place is like almost nonsensical


Actually, I think with the new disrupter, building a single turret in the mineral line is even better than before because it means toss has to drop outside of the mineral line, meaning you can just move one scv in front of the shot. However I haven't played it yet because disrupter drop builds are already a large investment and are a rare build.

I also don't see how it is any different from say a widowmine drop except being a larger investment lol.


Think of an expensive widow mine that fires instantly deals 145 damage and can get picked up from six range.


You avoided my question.

I'm going to sleepers now.
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